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Make sure depth test calls map to the whole family
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@ -1823,21 +1823,24 @@ class Mobject(object):
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return self
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return self
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@affects_shader_info_id
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@affects_shader_info_id
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def unfix_from_frame(self):
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def unfix_from_frame(self, recurse: bool = True):
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self.uniforms["is_fixed_in_frame"] = 0.0
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for mob in self.get_family(recurse):
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mob.uniforms["is_fixed_in_frame"] = 0.0
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return self
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return self
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def is_fixed_in_frame(self) -> bool:
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def is_fixed_in_frame(self) -> bool:
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return bool(self.uniforms["is_fixed_in_frame"])
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return bool(self.uniforms["is_fixed_in_frame"])
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@affects_shader_info_id
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@affects_shader_info_id
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def apply_depth_test(self):
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def apply_depth_test(self, recurse: bool = True):
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self.depth_test = True
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for mob in self.get_family(recurse):
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mob.depth_test = True
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return self
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return self
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@affects_shader_info_id
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@affects_shader_info_id
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def deactivate_depth_test(self):
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def deactivate_depth_test(self, recurse: bool = True):
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self.depth_test = False
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for mob in self.get_family(recurse):
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mob.depth_test = False
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return self
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return self
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# Shader code manipulation
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# Shader code manipulation
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