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Jérome Eertmans ccbe9d558c feat(lib): allow to insert external videos as slides (#526)
* feat(lib): allow to insert external videos as slides

See https://github.com/jeertmans/manim-slides/discussions/520

* chore(lib): lint and changelog entry

* chore: fix PR #

fix

* fix: docs
2025-01-29 19:17:45 +01:00

228 lines
7.8 KiB
Python

from pathlib import Path
from typing import Any, Optional
from manim import Scene, ThreeDScene, config
from manim.renderer.opengl_renderer import OpenGLRenderer
from manim.utils.color import rgba_to_color
from ..config import BaseSlideConfig
from .base import BaseSlide
class Slide(BaseSlide, Scene): # type: ignore[misc]
"""
Inherits from :class:`Scene<manim.scene.scene.Scene>` and provides necessary tools
for slides rendering.
:param args: Positional arguments passed to scene object.
:param pathlib.Path output_folder: Where the slide animation files should be written.
:param kwargs: Keyword arguments passed to scene object.
:cvar bool disable_caching: :data:`False`: Whether to disable the use of
cached animation files.
:cvar bool flush_cache: :data:`False`: Whether to flush the cache.
Unlike with Manim, flushing is performed before rendering.
:cvar bool skip_reversing: :data:`False`: Whether to generate reversed animations.
If set to :data:`False`, and no cached reversed animation
exists (or caching is disabled) for a given slide,
then the reversed animation will be simply the same
as the original one, i.e., ``rev_file = file``,
for the current slide config.
:cvar typing.Optional[float] max_duration_before_split_reverse: :data:`4.0`: Maximum duration
before of a video animation before it is reversed by splitting the file into smaller chunks.
Generating reversed animations can require an important amount of
memory (because the whole video needs to be kept in memory),
and splitting the video into multiple chunks usually speeds
up the process (because it can be done in parallel) while taking
less memory.
Set this to :data:`None` to disable splitting the file into chunks.
:cvar typing.Optional[int] num_processes: :data:`None`: Number of processes
to use for parallelizable operations.
If :data:`None`, defaults to :func:`os.process_cpu_count`.
This is currently used when generating reversed animations, and can
increase memory consumption.
"""
def __init__(self, *args: Any, **kwargs: Any) -> None:
# OpenGL renderer disables 'write_to_movie' by default
# which is required for saving the animations
config["write_to_movie"] = True
super().__init__(*args, **kwargs)
@property
def _frame_shape(self) -> tuple[float, float]:
if isinstance(self.renderer, OpenGLRenderer):
return self.renderer.camera.frame_shape # type: ignore
else:
return (
self.renderer.camera.frame_height,
self.renderer.camera.frame_width,
)
@property
def _frame_height(self) -> float:
return self._frame_shape[0]
@property
def _frame_width(self) -> float:
return self._frame_shape[1]
@property
def _background_color(self) -> str:
if isinstance(self.renderer, OpenGLRenderer):
return rgba_to_color(self.renderer.background_color).to_hex() # type: ignore
else:
return self.renderer.camera.background_color.to_hex() # type: ignore
@property
def _resolution(self) -> tuple[int, int]:
if isinstance(self.renderer, OpenGLRenderer):
return self.renderer.get_pixel_shape() # type: ignore
else:
return (
self.renderer.camera.pixel_width,
self.renderer.camera.pixel_height,
)
@property
def _partial_movie_files(self) -> list[Path]:
# When rendering with -na,b (manim only)
# the animations not in [a,b] will be skipped,
# but animation before a will have a None source file.
return [
Path(file)
for file in self.renderer.file_writer.partial_movie_files
if file is not None
]
@property
def _show_progress_bar(self) -> bool:
return config["progress_bar"] != "none" # type: ignore
@property
def _leave_progress_bar(self) -> bool:
return config["progress_bar"] == "leave" # type: ignore
@property
def _start_at_animation_number(self) -> Optional[int]:
return config["from_animation_number"] # type: ignore
def play(self, *args: Any, **kwargs: Any) -> None:
"""Overload 'self.play' and increment animation count."""
super().play(*args, **kwargs)
if self._base_slide_config.skip_animations:
# Manim will not render the animations, so we reset the animation
# counter to the previous value
self._current_animation -= 1
def next_section(self, *args: Any, **kwargs: Any) -> None:
"""
Alias to :meth:`next_slide`.
:param args:
Positional arguments to be passed to :meth:`next_slide`.
:param kwargs:
Keyword arguments to be passed to :meth:`next_slide`.
.. attention::
This method is only available when using ``manim`` API.
"""
self.next_slide(*args, **kwargs)
@BaseSlideConfig.wrapper("base_slide_config")
def next_slide(
self,
*args: Any,
base_slide_config: BaseSlideConfig,
**kwargs: Any,
) -> None:
Scene.next_section(
self,
*args,
skip_animations=base_slide_config.skip_animations | self._skip_animations,
**kwargs,
)
BaseSlide.next_slide.__wrapped__(
self,
base_slide_config=base_slide_config,
)
def render(self, *args: Any, **kwargs: Any) -> None:
"""MANIM renderer."""
# We need to disable the caching limit since we rely on intermediate files
max_files_cached = config["max_files_cached"]
config["max_files_cached"] = float("inf")
flush_manim_cache = config["flush_cache"]
if flush_manim_cache:
# We need to postpone flushing *after* we saved slides
config["flush_cache"] = False
super().render(*args, **kwargs)
config["max_files_cached"] = max_files_cached
self._save_slides(
use_cache=not (config["disable_caching"] or self.disable_caching),
flush_cache=(config["flush_cache"] or self.flush_cache),
skip_reversing=self.skip_reversing,
)
if flush_manim_cache:
self.renderer.file_writer.flush_cache_directory()
class ThreeDSlide(Slide, ThreeDScene): # type: ignore[misc]
"""
Inherits from :class:`Slide` and
:class:`ThreeDScene<manim.scene.three_d_scene.ThreeDScene>` and provide necessary
tools for slides rendering.
Examples
--------
.. manim-slides:: ThreeDExample
from manim import *
from manim_slides import ThreeDSlide
class ThreeDExample(ThreeDSlide):
def construct(self):
title = Text("A 2D Text")
self.play(FadeIn(title))
self.next_slide()
sphere = Sphere([0, 0, -3])
self.move_camera(phi=PI/3, theta=-PI/4, distance=7)
self.play(
GrowFromCenter(sphere),
Transform(title, Text("A 3D Text"))
)
self.next_slide()
bye = Text("Bye!")
self.next_slide(loop=True)
self.wipe(
self.mobjects_without_canvas,
[bye],
direction=UP
)
self.wait(.5)
self.wipe(
self.mobjects_without_canvas,
[title, sphere],
direction=DOWN
)
self.wait(.5)
self.next_slide()
self.play(*[FadeOut(mobject) for mobject in self.mobjects])
"""
pass