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chore(docs): improving the docs (#115)
* chore(docs): improving the docs This improves the docs as suggested by some reddit user. Now, most of Manim is documented in one place * try: update lockfile * chore(deps): remove duplicate key * fix(ci): isort issue See https://github.com/home-assistant/core/issues/86892 * fix(ci): bad identation * fix(ci): fixing lock file * fix(example): issue when ManimGL does not count wait as animation
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27
example.py
27
example.py
@ -16,30 +16,24 @@ else:
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from manim_slides import Slide, ThreeDSlide
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class Example(Slide):
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class BasicExample(Slide):
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def construct(self):
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circle = Circle(radius=3, color=BLUE)
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dot = Dot()
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self.play(GrowFromCenter(circle))
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self.pause()
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self.pause() # Waits user to press continue to go to the next slide
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self.start_loop()
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self.start_loop() # Start loop
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self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
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self.end_loop()
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self.end_loop() # This will loop until user inputs a key
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self.play(dot.animate.move_to(ORIGIN))
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self.pause()
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self.pause() # Waits user to press continue to go to the next slide
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self.play(dot.animate.move_to(RIGHT * 3))
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self.pause()
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self.start_loop()
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self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
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self.end_loop()
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# Each slide MUST end with an animation (a self.wait is considered an animation)
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self.play(dot.animate.move_to(ORIGIN))
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# Each slide MUST end with an animation
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# -> self.wait is considered an animation with Manim, not ManimGL
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self.play(dot.animate.move_to(LEFT))
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class ConvertExample(Slide):
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@ -261,6 +255,7 @@ class Example(Slide):
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if not MANIMGL:
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# [manim-3d]
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class ThreeDExample(ThreeDSlide):
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def construct(self):
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axes = ThreeDAxes()
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@ -296,7 +291,9 @@ if not MANIMGL:
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# Each slide MUST end with an animation (a self.wait is considered an animation)
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self.play(dot.animate.move_to(ORIGIN))
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# [manim-3d]
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else:
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# [manimgl-3d]
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# WARNING: 3b1b's manim change how ThreeDScene work,
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# this is why things have to be managed differently.
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class ThreeDExample(Slide):
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@ -342,3 +339,5 @@ else:
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# Each slide MUST end with an animation (a self.wait is considered an animation)
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self.play(dot.animate.move_to(ORIGIN))
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# [manimgl-3d]
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