feat(lib): add loop option to next_slide and remove start/end_loop (#294)

* feat(lib): add `loop` option to `next_slide` and remove `start/end_loop`

* fix(docs): PR number
This commit is contained in:
Jérome Eertmans
2023-10-19 15:37:54 +02:00
committed by GitHub
parent 7928f6020c
commit 0322dae743
9 changed files with 78 additions and 117 deletions

View File

@ -16,11 +16,10 @@ class BasicExample(Slide):
dot = Dot()
self.play(GrowFromCenter(circle))
self.next_slide() # Waits user to press continue to go to the next slide
self.start_loop() # Start loop
self.next_slide(loop=True)
self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
self.end_loop() # This will loop until user inputs a key
self.next_slide()
self.play(dot.animate.move_to(ORIGIN))
@ -137,9 +136,9 @@ class Example(Slide):
def construct(self):
dot = Dot()
self.add(dot)
self.start_loop()
self.next_slide(loop=True)
self.play(Indicate(dot, scale_factor=2))
self.end_loop()
self.next_slide()
square = Square()
self.play(Transform(dot, square))
self.next_slide()
@ -195,17 +194,17 @@ class Example(Slide):
watch_text = Text("Watch result on next slides!").shift(2 * DOWN).scale(0.5)
self.start_loop()
self.next_slide(loop=True)
self.play(FadeIn(watch_text))
self.play(FadeOut(watch_text))
self.end_loop()
self.next_slide()
self.clear()
dot = Dot()
self.add(dot)
self.start_loop()
self.next_slide(loop=True)
self.play(Indicate(dot, scale_factor=2))
self.end_loop()
self.next_slide()
square = Square()
self.play(Transform(dot, square))
self.remove(dot)
@ -245,9 +244,9 @@ if not MANIMGL:
self.next_slide()
self.start_loop()
self.next_slide(loop=True)
self.play(MoveAlongPath(dot, circle), run_time=4, rate_func=linear)
self.end_loop()
self.next_slide()
self.stop_ambient_camera_rotation()
self.move_camera(phi=75 * DEGREES, theta=30 * DEGREES)
@ -258,9 +257,9 @@ if not MANIMGL:
self.play(dot.animate.move_to(RIGHT * 3))
self.next_slide()
self.start_loop()
self.next_slide(loop=True)
self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
self.end_loop()
self.next_slide()
self.play(dot.animate.move_to(ORIGIN))
@ -292,9 +291,9 @@ else:
self.next_slide()
self.start_loop()
self.next_slide(loop=True)
self.play(MoveAlongPath(dot, circle), run_time=4, rate_func=linear)
self.end_loop()
self.next_slide()
frame.remove_updater(updater)
self.play(frame.animate.set_theta(30 * DEGREES))
@ -304,9 +303,9 @@ else:
self.play(dot.animate.move_to(RIGHT * 3))
self.next_slide()
self.start_loop()
self.next_slide(loop=True)
self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
self.end_loop()
self.next_slide()
self.play(dot.animate.move_to(ORIGIN))