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Remove ctxcloser
License: MIT Signed-off-by: rht <rhtbot@gmail.com>
This commit is contained in:
@ -1,183 +0,0 @@
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package ctxcloser
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import (
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"sync"
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context "github.com/ipfs/go-ipfs/Godeps/_workspace/src/golang.org/x/net/context"
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)
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// CloseFunc is a function used to close a ContextCloser
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type CloseFunc func() error
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var nilCloseFunc = func() error { return nil }
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// ContextCloser is an interface for services able to be opened and closed.
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// It has a parent Context, and Children. But ContextCloser is not a proper
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// "tree" like the Context tree. It is more like a Context-WaitGroup hybrid.
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// It models a main object with a few children objects -- and, unlike the
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// context -- concerns itself with the parent-child closing semantics:
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//
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// - Can define a CloseFunc (func() error) to be run at Close time.
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// - Children call Children().Add(1) to be waited upon
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// - Children can select on <-Closing() to know when they should shut down.
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// - Close() will wait until all children call Children().Done()
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// - <-Closed() signals when the service is completely closed.
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//
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// ContextCloser can be embedded into the main object itself. In that case,
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// the closeFunc (if a member function) has to be set after the struct
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// is intialized:
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//
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// type service struct {
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// ContextCloser
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// net.Conn
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// }
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//
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// func (s *service) close() error {
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// return s.Conn.Close()
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// }
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//
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// func newService(ctx context.Context, c net.Conn) *service {
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// s := &service{c}
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// s.ContextCloser = NewContextCloser(ctx, s.close)
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// return s
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// }
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//
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type ContextCloser interface {
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// Context is the context of this ContextCloser. It is "sort of" a parent.
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Context() context.Context
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// Children is a sync.Waitgroup for all children goroutines that should
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// shut down completely before this service is said to be "closed".
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// Follows the semantics of WaitGroup:
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//
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// Children().Add(1) // add one more dependent child
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// Children().Done() // child signals it is done
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//
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Children() *sync.WaitGroup
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// AddCloserChild registers a dependent ContextCloser child. The child will
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// be closed when this parent is closed, and waited upon to finish. It is
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// the functional equivalent of the following:
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//
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// go func(parent, child ContextCloser) {
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// parent.Children().Add(1) // add one more dependent child
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// <-parent.Closing() // wait until parent is closing
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// child.Close() // signal child to close
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// parent.Children().Done() // child signals it is done
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// }(a, b)
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//
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AddCloserChild(c ContextCloser)
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// Close is a method to call when you wish to stop this ContextCloser
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Close() error
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// Closing is a signal to wait upon, like Context.Done().
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// It fires when the object should be closing (but hasn't yet fully closed).
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// The primary use case is for child goroutines who need to know when
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// they should shut down. (equivalent to Context().Done())
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Closing() <-chan struct{}
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// Closed is a method to wait upon, like Context.Done().
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// It fires when the entire object is fully closed.
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// The primary use case is for external listeners who need to know when
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// this object is completly done, and all its children closed.
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Closed() <-chan struct{}
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}
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// contextCloser is an OpenCloser with a cancellable context
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type contextCloser struct {
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ctx context.Context
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cancel context.CancelFunc
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// called to run the close logic.
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closeFunc CloseFunc
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// closed is released once the close function is done.
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closed chan struct{}
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// wait group for child goroutines
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children sync.WaitGroup
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// sync primitive to ensure the close logic is only called once.
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closeOnce sync.Once
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// error to return to clients of Close().
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closeErr error
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}
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// NewContextCloser constructs and returns a ContextCloser. It will call
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// cf CloseFunc before its Done() Wait signals fire.
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func NewContextCloser(ctx context.Context, cf CloseFunc) ContextCloser {
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if cf == nil {
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cf = nilCloseFunc
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}
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ctx, cancel := context.WithCancel(ctx)
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c := &contextCloser{
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ctx: ctx,
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cancel: cancel,
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closeFunc: cf,
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closed: make(chan struct{}),
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}
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c.Children().Add(1) // we're a child goroutine, to be waited upon.
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go c.closeOnContextDone()
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return c
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}
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func (c *contextCloser) Context() context.Context {
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return c.ctx
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}
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func (c *contextCloser) Children() *sync.WaitGroup {
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return &c.children
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}
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func (c *contextCloser) AddCloserChild(child ContextCloser) {
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c.children.Add(1)
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go func(parent, child ContextCloser) {
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<-parent.Closing() // wait until parent is closing
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child.Close() // signal child to close
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parent.Children().Done() // child signals it is done
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}(c, child)
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}
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// Close is the external close function. it's a wrapper around internalClose
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// that waits on Closed()
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func (c *contextCloser) Close() error {
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c.internalClose()
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<-c.Closed() // wait until we're totally done.
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return c.closeErr
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}
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func (c *contextCloser) Closing() <-chan struct{} {
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return c.Context().Done()
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}
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func (c *contextCloser) Closed() <-chan struct{} {
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return c.closed
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}
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func (c *contextCloser) internalClose() {
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go c.closeOnce.Do(c.closeLogic)
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}
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// the _actual_ close process.
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func (c *contextCloser) closeLogic() {
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// this function should only be called once (hence the sync.Once).
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// and it will panic at the bottom (on close(c.closed)) otherwise.
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c.cancel() // signal that we're shutting down (Closing)
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c.closeErr = c.closeFunc() // actually run the close logic
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c.children.Wait() // wait till all children are done.
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close(c.closed) // signal that we're shut down (Closed)
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}
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// if parent context is shut down before we call Close explicitly,
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// we need to go through the Close motions anyway. Hence all the sync
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// stuff all over the place...
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func (c *contextCloser) closeOnContextDone() {
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<-c.Context().Done() // wait until parent (context) is done.
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c.internalClose()
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c.Children().Done()
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}
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