Files
grpc-go/internal/grpcsync/event_test.go
Garrett Gutierrez 132187f04c Modified tests to use tlogger. (#3343)
* Modified tests to use tlogger.

* Fail on errors, with error expectations.

* Added expects and MixedCapsed grpclb_config tests

* Moved tlogger to grpctest, moved leakcheck tester to grpctest.go

* Added ExpectErrorN()

* Removed redundant leak checks

* Fixed new test

* Made tlogger globals into tlogger methods

* ErrorsLeft -> EndTest

* Removed some redundant lines

* Fixed error in test and empty map in EndTest
2020-02-06 13:03:20 -08:00

82 lines
1.7 KiB
Go

/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpcsync
import (
"testing"
"google.golang.org/grpc/internal/grpctest"
)
type s struct {
grpctest.Tester
}
func Test(t *testing.T) {
grpctest.RunSubTests(t, s{})
}
func (s) TestEventHasFired(t *testing.T) {
e := NewEvent()
if e.HasFired() {
t.Fatal("e.HasFired() = true; want false")
}
if !e.Fire() {
t.Fatal("e.Fire() = false; want true")
}
if !e.HasFired() {
t.Fatal("e.HasFired() = false; want true")
}
}
func (s) TestEventDoneChannel(t *testing.T) {
e := NewEvent()
select {
case <-e.Done():
t.Fatal("e.HasFired() = true; want false")
default:
}
if !e.Fire() {
t.Fatal("e.Fire() = false; want true")
}
select {
case <-e.Done():
default:
t.Fatal("e.HasFired() = false; want true")
}
}
func (s) TestEventMultipleFires(t *testing.T) {
e := NewEvent()
if e.HasFired() {
t.Fatal("e.HasFired() = true; want false")
}
if !e.Fire() {
t.Fatal("e.Fire() = false; want true")
}
for i := 0; i < 3; i++ {
if !e.HasFired() {
t.Fatal("e.HasFired() = false; want true")
}
if e.Fire() {
t.Fatal("e.Fire() = true; want false")
}
}
}