
Performance benchmarks can be found below. Obviously, a 8 KiB request/response is tailored to showcase this improvement as this is where codec buffer reuse shines, but I've run other benchmarks too (like 1-byte requests and responses) and there's no discernable impact on performance. We do not allow reuse of buffers when stat handlers or binlogs are turned on. This is because those two may need access to the data and payload even after the data has been written to the wire. In such cases, we never return the data back to the pool. A buffer reuse threshold of 1 KiB was determined after several experiments. There's diminished returns when buffer reuse is enabled for smaller messages (actually, a negative impact). unary-networkMode_none-bufConn_false-keepalive_false-benchTime_40s-trace_false-latency_0s-kbps_0-MTU_0-maxConcurrentCalls_6-reqSize_8192B-respSize_8192B-compressor_off-channelz_false-preloader_false Title Before After Percentage TotalOps 839638 906223 7.93% SendOps 0 0 NaN% RecvOps 0 0 NaN% Bytes/op 103788.29 80592.47 -22.35% Allocs/op 183.33 189.30 3.27% ReqT/op 1375662899.20 1484755763.20 7.93% RespT/op 1375662899.20 1484755763.20 7.93% 50th-Lat 238.746µs 225.019µs -5.75% 90th-Lat 514.253µs 456.439µs -11.24% 99th-Lat 711.083µs 702.466µs -1.21% Avg-Lat 285.45µs 264.456µs -7.35%
74 lines
2.0 KiB
Go
74 lines
2.0 KiB
Go
/*
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*
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* Copyright 2019 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package grpc
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import (
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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// PreparedMsg is responsible for creating a Marshalled and Compressed object.
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//
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// This API is EXPERIMENTAL.
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type PreparedMsg struct {
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// Struct for preparing msg before sending them
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encodedData []byte
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hdr []byte
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payload []byte
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returnBuffer func()
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}
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// Encode marshalls and compresses the message using the codec and compressor for the stream.
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func (p *PreparedMsg) Encode(s Stream, msg interface{}) error {
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ctx := s.Context()
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rpcInfo, ok := rpcInfoFromContext(ctx)
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if !ok {
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return status.Errorf(codes.Internal, "grpc: unable to get rpcInfo")
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}
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// check if the context has the relevant information to prepareMsg
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if rpcInfo.preloaderInfo == nil {
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return status.Errorf(codes.Internal, "grpc: rpcInfo.preloaderInfo is nil")
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}
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if rpcInfo.preloaderInfo.codec == nil {
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return status.Errorf(codes.Internal, "grpc: rpcInfo.preloaderInfo.codec is nil")
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}
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// prepare the msg
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data, err := encode(rpcInfo.preloaderInfo.codec, msg)
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if err != nil {
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return err
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}
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p.encodedData = data
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if cap(data) >= bufferReuseThreshold {
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if bcodec, ok := rpcInfo.preloaderInfo.codec.(bufferReturner); ok {
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p.returnBuffer = func() {
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bcodec.ReturnBuffer(data)
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}
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}
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}
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compData, err := compress(data, rpcInfo.preloaderInfo.cp, rpcInfo.preloaderInfo.comp)
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if err != nil {
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return err
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}
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p.hdr, p.payload = msgHeader(data, compData)
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return nil
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}
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