Expose ConnectivityState of a ClientConn. (#1385)
This commit is contained in:
186
clientconn.go
186
clientconn.go
@ -312,8 +312,10 @@ func Dial(target string, opts ...DialOption) (*ClientConn, error) {
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func DialContext(ctx context.Context, target string, opts ...DialOption) (conn *ClientConn, err error) {
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cc := &ClientConn{
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target: target,
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csMgr: &connectivityStateManager{},
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conns: make(map[Address]*addrConn),
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}
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cc.csEvltr = &connectivityStateEvaluator{csMgr: cc.csMgr}
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cc.ctx, cc.cancel = context.WithCancel(context.Background())
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for _, opt := range opts {
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@ -476,6 +478,97 @@ func (s ConnectivityState) String() string {
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}
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}
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// connectivityStateEvaluator gets updated by addrConns when their
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// states transition, based on which it evaluates the state of
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// ClientConn.
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// Note: This code will eventually sit in the balancer in the new design.
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type connectivityStateEvaluator struct {
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csMgr *connectivityStateManager
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mu sync.Mutex
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numReady uint64 // Number of addrConns in ready state.
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numConnecting uint64 // Number of addrConns in connecting state.
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numTransientFailure uint64 // Number of addrConns in transientFailure.
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}
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// recordTransition records state change happening in every addrConn and based on
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// that it evaluates what state the ClientConn is in.
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// It can only transition between Ready, Connecting and TransientFailure. Other states,
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// Idle and Shutdown are transitioned into by ClientConn; in the begining of the connection
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// before any addrConn is created ClientConn is in idle state. In the end when ClientConn
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// closes it is in Shutdown state.
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// TODO Note that in later releases, a ClientConn with no activity will be put into an Idle state.
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func (cse *connectivityStateEvaluator) recordTransition(oldState, newState ConnectivityState) {
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cse.mu.Lock()
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defer cse.mu.Unlock()
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// Update counters.
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for idx, state := range []ConnectivityState{oldState, newState} {
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updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
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switch state {
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case Ready:
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cse.numReady += updateVal
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case Connecting:
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cse.numConnecting += updateVal
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case TransientFailure:
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cse.numTransientFailure += updateVal
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}
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}
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// Evaluate.
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if cse.numReady > 0 {
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cse.csMgr.updateState(Ready)
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return
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}
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if cse.numConnecting > 0 {
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cse.csMgr.updateState(Connecting)
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return
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}
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cse.csMgr.updateState(TransientFailure)
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}
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// connectivityStateManager keeps the ConnectivityState of ClientConn.
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// This struct will eventually be exported so the balancers can access it.
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type connectivityStateManager struct {
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mu sync.Mutex
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state ConnectivityState
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notifyChan chan struct{}
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}
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// updateState updates the ConnectivityState of ClientConn.
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// If there's a change it notifies goroutines waiting on state change to
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// happen.
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func (csm *connectivityStateManager) updateState(state ConnectivityState) {
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csm.mu.Lock()
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defer csm.mu.Unlock()
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if csm.state == Shutdown {
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return
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}
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if csm.state == state {
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return
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}
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csm.state = state
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if csm.notifyChan != nil {
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// There are other goroutines waiting on this channel.
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close(csm.notifyChan)
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csm.notifyChan = nil
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}
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}
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func (csm *connectivityStateManager) getState() ConnectivityState {
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csm.mu.Lock()
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defer csm.mu.Unlock()
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return csm.state
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}
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func (csm *connectivityStateManager) getNotifyChan() <-chan struct{} {
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csm.mu.Lock()
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defer csm.mu.Unlock()
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if csm.notifyChan == nil {
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csm.notifyChan = make(chan struct{})
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}
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return csm.notifyChan
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}
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// ClientConn represents a client connection to an RPC server.
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type ClientConn struct {
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ctx context.Context
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@ -484,6 +577,8 @@ type ClientConn struct {
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target string
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authority string
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dopts dialOptions
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csMgr *connectivityStateManager
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csEvltr *connectivityStateEvaluator // This will eventually be part of balancer.
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mu sync.RWMutex
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sc ServiceConfig
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@ -492,6 +587,26 @@ type ClientConn struct {
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mkp keepalive.ClientParameters
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}
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// WaitForStateChange waits until the ConnectivityState of ClientConn changes from sourceState or
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// ctx expires. A true value is returned in former case and false in latter.
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func (cc *ClientConn) WaitForStateChange(ctx context.Context, sourceState ConnectivityState) bool {
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ch := cc.csMgr.getNotifyChan()
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if cc.csMgr.getState() != sourceState {
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return true
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}
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select {
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case <-ctx.Done():
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return false
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case <-ch:
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return true
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}
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}
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// GetState returns the ConnectivityState of ClientConn.
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func (cc *ClientConn) GetState() ConnectivityState {
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return cc.csMgr.getState()
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}
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// lbWatcher watches the Notify channel of the balancer in cc and manages
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// connections accordingly. If doneChan is not nil, it is closed after the
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// first successfull connection is made.
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@ -522,14 +637,18 @@ func (cc *ClientConn) lbWatcher(doneChan chan struct{}) {
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}
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cc.mu.Unlock()
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for _, a := range add {
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var err error
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if doneChan != nil {
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err := cc.resetAddrConn(a, true, nil)
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err = cc.resetAddrConn(a, true, nil)
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if err == nil {
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close(doneChan)
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doneChan = nil
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}
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} else {
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cc.resetAddrConn(a, false, nil)
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err = cc.resetAddrConn(a, false, nil)
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}
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if err != nil {
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grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
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}
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}
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for _, c := range del {
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@ -570,7 +689,7 @@ func (cc *ClientConn) resetAddrConn(addr Address, block bool, tearDownErr error)
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dopts: cc.dopts,
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}
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ac.ctx, ac.cancel = context.WithCancel(cc.ctx)
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ac.stateCV = sync.NewCond(&ac.mu)
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ac.csEvltr = cc.csEvltr
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if EnableTracing {
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ac.events = trace.NewEventLog("grpc.ClientConn", ac.addr.Addr)
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}
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@ -727,6 +846,7 @@ func (cc *ClientConn) Close() error {
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}
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conns := cc.conns
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cc.conns = nil
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cc.csMgr.updateState(Shutdown)
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cc.mu.Unlock()
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if cc.dopts.balancer != nil {
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cc.dopts.balancer.Close()
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@ -747,10 +867,11 @@ type addrConn struct {
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dopts dialOptions
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events trace.EventLog
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mu sync.Mutex
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state ConnectivityState
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stateCV *sync.Cond
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down func(error) // the handler called when a connection is down.
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csEvltr *connectivityStateEvaluator
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mu sync.Mutex
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state ConnectivityState
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down func(error) // the handler called when a connection is down.
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// ready is closed and becomes nil when a new transport is up or failed
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// due to timeout.
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ready chan struct{}
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@ -790,42 +911,6 @@ func (ac *addrConn) errorf(format string, a ...interface{}) {
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}
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}
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// getState returns the connectivity state of the Conn
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func (ac *addrConn) getState() ConnectivityState {
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ac.mu.Lock()
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defer ac.mu.Unlock()
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return ac.state
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}
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// waitForStateChange blocks until the state changes to something other than the sourceState.
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func (ac *addrConn) waitForStateChange(ctx context.Context, sourceState ConnectivityState) (ConnectivityState, error) {
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ac.mu.Lock()
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defer ac.mu.Unlock()
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if sourceState != ac.state {
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return ac.state, nil
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}
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done := make(chan struct{})
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var err error
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go func() {
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select {
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case <-ctx.Done():
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ac.mu.Lock()
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err = ctx.Err()
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ac.stateCV.Broadcast()
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ac.mu.Unlock()
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case <-done:
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}
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}()
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defer close(done)
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for sourceState == ac.state {
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ac.stateCV.Wait()
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if err != nil {
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return ac.state, err
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}
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}
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return ac.state, nil
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}
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// resetTransport recreates a transport to the address for ac.
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// For the old transport:
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// - if drain is true, it will be gracefully closed.
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@ -841,8 +926,9 @@ func (ac *addrConn) resetTransport(drain bool) error {
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ac.down(downErrorf(false, true, "%v", errNetworkIO))
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ac.down = nil
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}
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oldState := ac.state
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ac.state = Connecting
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ac.stateCV.Broadcast()
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ac.csEvltr.recordTransition(oldState, ac.state)
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t := ac.transport
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ac.transport = nil
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ac.mu.Unlock()
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@ -892,8 +978,9 @@ func (ac *addrConn) resetTransport(drain bool) error {
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return errConnClosing
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}
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ac.errorf("transient failure: %v", err)
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oldState = ac.state
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ac.state = TransientFailure
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ac.stateCV.Broadcast()
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ac.csEvltr.recordTransition(oldState, ac.state)
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if ac.ready != nil {
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close(ac.ready)
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ac.ready = nil
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@ -917,8 +1004,9 @@ func (ac *addrConn) resetTransport(drain bool) error {
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newTransport.Close()
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return errConnClosing
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}
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oldState = ac.state
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ac.state = Ready
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ac.stateCV.Broadcast()
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ac.csEvltr.recordTransition(oldState, ac.state)
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ac.transport = newTransport
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if ac.ready != nil {
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close(ac.ready)
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@ -993,8 +1081,9 @@ func (ac *addrConn) transportMonitor() {
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ac.mu.Unlock()
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return
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}
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oldState := ac.state
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ac.state = TransientFailure
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ac.stateCV.Broadcast()
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ac.csEvltr.recordTransition(oldState, ac.state)
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ac.mu.Unlock()
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if err := ac.resetTransport(false); err != nil {
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grpclog.Infof("get error from resetTransport %v, transportMonitor returning", err)
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@ -1076,9 +1165,10 @@ func (ac *addrConn) tearDown(err error) {
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if ac.state == Shutdown {
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return
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}
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oldState := ac.state
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ac.state = Shutdown
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ac.tearDownErr = err
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ac.stateCV.Broadcast()
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ac.csEvltr.recordTransition(oldState, ac.state)
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if ac.events != nil {
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ac.events.Finish()
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ac.events = nil
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