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	36c0840cf1
	
	
	
		
			
			One of the steps in #23328 Before there were 3 different but similar functions: dict/Dict/mergeinto The code was just copied & pasted, no test. This PR defines a new stable `dict` function, it covers all the 3 old functions behaviors, only +160 -171 Future developers do not need to think about or guess the different dict functions, just use one: `dict` Why use `dict` but not `Dict`? Because there are far more `dict` than `Dict` in code already ......
		
			
				
	
	
		
			259 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 The Gitea Authors. All rights reserved.
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| // SPDX-License-Identifier: MIT
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| 
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| package util
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| 
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| import (
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| 	"bytes"
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| 	"crypto/rand"
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| 	"fmt"
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| 	"math/big"
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| 	"strconv"
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| 	"strings"
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| 
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| 	"golang.org/x/text/cases"
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| 	"golang.org/x/text/language"
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| )
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| 
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| // OptionalBool a boolean that can be "null"
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| type OptionalBool byte
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| 
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| const (
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| 	// OptionalBoolNone a "null" boolean value
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| 	OptionalBoolNone OptionalBool = iota
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| 	// OptionalBoolTrue a "true" boolean value
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| 	OptionalBoolTrue
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| 	// OptionalBoolFalse a "false" boolean value
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| 	OptionalBoolFalse
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| )
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| 
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| // IsTrue return true if equal to OptionalBoolTrue
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| func (o OptionalBool) IsTrue() bool {
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| 	return o == OptionalBoolTrue
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| }
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| 
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| // IsFalse return true if equal to OptionalBoolFalse
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| func (o OptionalBool) IsFalse() bool {
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| 	return o == OptionalBoolFalse
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| }
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| 
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| // IsNone return true if equal to OptionalBoolNone
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| func (o OptionalBool) IsNone() bool {
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| 	return o == OptionalBoolNone
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| }
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| 
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| // OptionalBoolOf get the corresponding OptionalBool of a bool
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| func OptionalBoolOf(b bool) OptionalBool {
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| 	if b {
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| 		return OptionalBoolTrue
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| 	}
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| 	return OptionalBoolFalse
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| }
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| 
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| // OptionalBoolParse get the corresponding OptionalBool of a string using strconv.ParseBool
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| func OptionalBoolParse(s string) OptionalBool {
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| 	b, e := strconv.ParseBool(s)
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| 	if e != nil {
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| 		return OptionalBoolNone
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| 	}
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| 	return OptionalBoolOf(b)
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| }
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| 
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| // Max max of two ints
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| func Max(a, b int) int {
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| 	if a < b {
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| 		return b
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| 	}
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| 	return a
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| }
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| 
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| // Min min of two ints
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| func Min(a, b int) int {
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| 	if a > b {
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| 		return b
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| 	}
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| 	return a
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| }
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| 
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| // IsEmptyString checks if the provided string is empty
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| func IsEmptyString(s string) bool {
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| 	return len(strings.TrimSpace(s)) == 0
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| }
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| 
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| // NormalizeEOL will convert Windows (CRLF) and Mac (CR) EOLs to UNIX (LF)
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| func NormalizeEOL(input []byte) []byte {
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| 	var right, left, pos int
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| 	if right = bytes.IndexByte(input, '\r'); right == -1 {
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| 		return input
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| 	}
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| 	length := len(input)
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| 	tmp := make([]byte, length)
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| 
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| 	// We know that left < length because otherwise right would be -1 from IndexByte.
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| 	copy(tmp[pos:pos+right], input[left:left+right])
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| 	pos += right
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| 	tmp[pos] = '\n'
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| 	left += right + 1
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| 	pos++
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| 
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| 	for left < length {
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| 		if input[left] == '\n' {
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| 			left++
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| 		}
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| 
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| 		right = bytes.IndexByte(input[left:], '\r')
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| 		if right == -1 {
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| 			copy(tmp[pos:], input[left:])
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| 			pos += length - left
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| 			break
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| 		}
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| 		copy(tmp[pos:pos+right], input[left:left+right])
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| 		pos += right
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| 		tmp[pos] = '\n'
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| 		left += right + 1
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| 		pos++
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| 	}
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| 	return tmp[:pos]
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| }
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| 
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| // CryptoRandomInt returns a crypto random integer between 0 and limit, inclusive
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| func CryptoRandomInt(limit int64) (int64, error) {
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| 	rInt, err := rand.Int(rand.Reader, big.NewInt(limit))
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| 	if err != nil {
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| 		return 0, err
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| 	}
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| 	return rInt.Int64(), nil
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| }
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| 
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| const alphanumericalChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
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| 
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| // CryptoRandomString generates a crypto random alphanumerical string, each byte is generated by [0,61] range
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| func CryptoRandomString(length int64) (string, error) {
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| 	buf := make([]byte, length)
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| 	limit := int64(len(alphanumericalChars))
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| 	for i := range buf {
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| 		num, err := CryptoRandomInt(limit)
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| 		if err != nil {
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| 			return "", err
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| 		}
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| 		buf[i] = alphanumericalChars[num]
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| 	}
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| 	return string(buf), nil
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| }
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| 
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| // CryptoRandomBytes generates `length` crypto bytes
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| // This differs from CryptoRandomString, as each byte in CryptoRandomString is generated by [0,61] range
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| // This function generates totally random bytes, each byte is generated by [0,255] range
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| func CryptoRandomBytes(length int64) ([]byte, error) {
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| 	buf := make([]byte, length)
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| 	_, err := rand.Read(buf)
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| 	return buf, err
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| }
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| 
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| // ToUpperASCII returns s with all ASCII letters mapped to their upper case.
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| func ToUpperASCII(s string) string {
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| 	b := []byte(s)
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| 	for i, c := range b {
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| 		if 'a' <= c && c <= 'z' {
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| 			b[i] -= 'a' - 'A'
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| 		}
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| 	}
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| 	return string(b)
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| }
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| 
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| // ToTitleCase returns s with all english words capitalized
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| func ToTitleCase(s string) string {
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| 	// `cases.Title` is not thread-safe, do not use global shared variable for it
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| 	return cases.Title(language.English).String(s)
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| }
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| 
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| // ToTitleCaseNoLower returns s with all english words capitalized without lower-casing
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| func ToTitleCaseNoLower(s string) string {
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| 	// `cases.Title` is not thread-safe, do not use global shared variable for it
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| 	return cases.Title(language.English, cases.NoLower).String(s)
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| }
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| 
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| // ToInt64 transform a given int into int64.
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| func ToInt64(number interface{}) (int64, error) {
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| 	var value int64
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| 	switch v := number.(type) {
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| 	case int:
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| 		value = int64(v)
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| 	case int8:
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| 		value = int64(v)
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| 	case int16:
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| 		value = int64(v)
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| 	case int32:
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| 		value = int64(v)
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| 	case int64:
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| 		value = v
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| 
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| 	case uint:
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| 		value = int64(v)
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| 	case uint8:
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| 		value = int64(v)
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| 	case uint16:
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| 		value = int64(v)
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| 	case uint32:
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| 		value = int64(v)
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| 	case uint64:
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| 		value = int64(v)
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| 
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| 	case float32:
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| 		value = int64(v)
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| 	case float64:
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| 		value = int64(v)
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| 
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| 	case string:
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| 		var err error
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| 		if value, err = strconv.ParseInt(v, 10, 64); err != nil {
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| 			return 0, err
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| 		}
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| 	default:
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| 		return 0, fmt.Errorf("unable to convert %v to int64", number)
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| 	}
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| 	return value, nil
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| }
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| 
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| // ToFloat64 transform a given int into float64.
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| func ToFloat64(number interface{}) (float64, error) {
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| 	var value float64
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| 	switch v := number.(type) {
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| 	case int:
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| 		value = float64(v)
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| 	case int8:
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| 		value = float64(v)
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| 	case int16:
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| 		value = float64(v)
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| 	case int32:
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| 		value = float64(v)
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| 	case int64:
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| 		value = float64(v)
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| 
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| 	case uint:
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| 		value = float64(v)
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| 	case uint8:
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| 		value = float64(v)
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| 	case uint16:
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| 		value = float64(v)
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| 	case uint32:
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| 		value = float64(v)
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| 	case uint64:
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| 		value = float64(v)
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| 
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| 	case float32:
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| 		value = float64(v)
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| 	case float64:
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| 		value = v
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| 
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| 	case string:
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| 		var err error
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| 		if value, err = strconv.ParseFloat(v, 64); err != nil {
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| 			return 0, err
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| 		}
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| 	default:
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| 		return 0, fmt.Errorf("unable to convert %v to float64", number)
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| 	}
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| 	return value, nil
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| }
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