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Better builtin avatar generator (#17707)
This PR fixes the builtin avatar generator. 1. The random background color makes some images very dirty. So now we only use white background for avatars. 2. We use left-right mirror avatars to satisfy #14799 3. Fix a small padding error in the algorithm
This commit is contained in:
@ -8,16 +8,15 @@ import (
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"bytes"
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"fmt"
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"image"
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"image/color/palette"
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"image/color"
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_ "image/gif" // for processing gif images
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_ "image/jpeg" // for processing jpeg images
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_ "image/png" // for processing png images
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"code.gitea.io/gitea/modules/avatar/identicon"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/util"
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"github.com/issue9/identicon"
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"github.com/nfnt/resize"
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"github.com/oliamb/cutter"
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)
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@ -28,20 +27,8 @@ const AvatarSize = 290
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// RandomImageSize generates and returns a random avatar image unique to input data
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// in custom size (height and width).
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func RandomImageSize(size int, data []byte) (image.Image, error) {
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randExtent := len(palette.WebSafe) - 32
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integer, err := util.RandomInt(int64(randExtent))
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if err != nil {
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return nil, fmt.Errorf("util.RandomInt: %v", err)
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}
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colorIndex := int(integer)
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backColorIndex := colorIndex - 1
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if backColorIndex < 0 {
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backColorIndex = randExtent - 1
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}
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// Define size, background, and forecolor
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imgMaker, err := identicon.New(size,
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palette.WebSafe[backColorIndex], palette.WebSafe[colorIndex:colorIndex+32]...)
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// we use white as background, and use dark colors to draw blocks
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imgMaker, err := identicon.New(size, color.White, identicon.DarkColors...)
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if err != nil {
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return nil, fmt.Errorf("identicon.New: %v", err)
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}
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717
modules/avatar/identicon/block.go
Normal file
717
modules/avatar/identicon/block.go
Normal file
@ -0,0 +1,717 @@
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// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
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package identicon
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import "image"
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var (
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// the blocks can appear in center, these blocks can be more beautiful
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centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27}
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// all blocks
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blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27}
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)
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type blockFunc func(img *image.Paletted, x, y, size int, angle int)
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// draw a polygon by points, and the polygon is rotated by angle.
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func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) {
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if angle != 0 {
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m := size / 2
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rotate(points, m, m, angle)
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}
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for i := 0; i < size; i++ {
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for j := 0; j < size; j++ {
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if pointInPolygon(i, j, points) {
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img.SetColorIndex(x+i, y+j, 1)
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}
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}
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}
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}
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// blank
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//
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// --------
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// | |
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// | |
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// | |
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// --------
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func b0(img *image.Paletted, x, y, size int, angle int) {}
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// full-filled
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//
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// --------
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// |######|
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// |######|
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// |######|
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// --------
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func b1(img *image.Paletted, x, y, size int, angle int) {
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for i := x; i < x+size; i++ {
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for j := y; j < y+size; j++ {
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img.SetColorIndex(i, j, 1)
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}
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}
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}
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// a small block
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// ----------
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// | |
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// | #### |
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// | #### |
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// | |
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// ----------
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func b2(img *image.Paletted, x, y, size int, angle int) {
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l := size / 4
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x += l
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y += l
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for i := x; i < x+2*l; i++ {
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for j := y; j < y+2*l; j++ {
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img.SetColorIndex(i, j, 1)
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}
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}
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}
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// diamond
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//
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// ---------
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// | # |
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// | ### |
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// | ##### |
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// |#######|
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// | ##### |
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// | ### |
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// | # |
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// ---------
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func b3(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, 0, []int{
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m, 0,
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size, m,
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m, size,
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0, m,
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m, 0,
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})
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}
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// b4
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//
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// -------
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// |#####|
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// |#### |
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// |### |
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// |## |
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// |# |
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// |------
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func b4(img *image.Paletted, x, y, size int, angle int) {
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, 0,
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0, size,
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0, 0,
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})
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}
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// b5
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//
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// ---------
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// | # |
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// | ### |
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// | ##### |
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// |#######|
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func b5(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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size, size,
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0, size,
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m, 0,
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})
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}
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// b6
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//
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// --------
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// |### |
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// |### |
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// |### |
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// --------
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func b6(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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m, 0,
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m, size,
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0, size,
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0, 0,
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})
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}
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// b7 italic cone
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//
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// ---------
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// | # |
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// | ## |
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// | #####|
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// | ####|
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// |--------
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func b7(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, m,
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size, size,
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m, size,
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0, 0,
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})
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}
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// b8 three small triangles
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//
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// -----------
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// | # |
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// | ### |
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// | ##### |
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// | # # |
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// | ### ### |
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// |#########|
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// -----------
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func b8(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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mm := m / 2
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// top
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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3 * mm, m,
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mm, m,
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m, 0,
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})
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// bottom left
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drawBlock(img, x, y, size, angle, []int{
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mm, m,
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m, size,
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0, size,
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mm, m,
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})
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// bottom right
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drawBlock(img, x, y, size, angle, []int{
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3 * mm, m,
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size, size,
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m, size,
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3 * mm, m,
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})
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}
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// b9 italic triangle
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//
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// ---------
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// |# |
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// | #### |
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// | #####|
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// | #### |
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// | # |
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// ---------
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func b9(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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size, m,
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m, size,
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0, 0,
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})
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}
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// b10
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//
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// ----------
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// | ####|
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// | ### |
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// | ## |
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// | # |
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// |#### |
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// |### |
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// |## |
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// |# |
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// ----------
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func b10(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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size, 0,
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m, m,
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m, 0,
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})
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drawBlock(img, x, y, size, angle, []int{
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0, m,
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m, m,
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0, size,
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0, m,
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})
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}
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// b11
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//
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// ----------
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// |#### |
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// |#### |
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// |#### |
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// | |
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// | |
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// ----------
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func b11(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, 0,
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m, 0,
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m, m,
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0, m,
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0, 0,
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})
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}
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// b12
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//
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// -----------
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// | |
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// | |
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// |#########|
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// | ##### |
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// | # |
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// -----------
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func b12(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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0, m,
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size, m,
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m, size,
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0, m,
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})
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}
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// b13
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//
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// -----------
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// | |
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// | |
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||||
// | # |
|
||||
// | ##### |
|
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// |#########|
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// -----------
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func b13(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, m,
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size, size,
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0, size,
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m, m,
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})
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}
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// b14
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//
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// ---------
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||||
// | # |
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||||
// | ### |
|
||||
// |#### |
|
||||
// | |
|
||||
// | |
|
||||
// ---------
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func b14(img *image.Paletted, x, y, size int, angle int) {
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m := size / 2
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drawBlock(img, x, y, size, angle, []int{
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m, 0,
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m, m,
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0, m,
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m, 0,
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})
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}
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// b15
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//
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// ----------
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||||
// |##### |
|
||||
// |### |
|
||||
// |# |
|
||||
// | |
|
||||
// | |
|
||||
// ----------
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func b15(img *image.Paletted, x, y, size int, angle int) {
|
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m := size / 2
|
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drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
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m, 0,
|
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0, m,
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0, 0,
|
||||
})
|
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}
|
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|
||||
// b16
|
||||
//
|
||||
// ---------
|
||||
// | # |
|
||||
// | ##### |
|
||||
// |#######|
|
||||
// | # |
|
||||
// | ##### |
|
||||
// |#######|
|
||||
// ---------
|
||||
func b16(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
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size, m,
|
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0, m,
|
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m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, m,
|
||||
size, size,
|
||||
0, size,
|
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m, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b17
|
||||
//
|
||||
// ----------
|
||||
// |##### |
|
||||
// |### |
|
||||
// |# |
|
||||
// | ##|
|
||||
// | ##|
|
||||
// ----------
|
||||
func b17(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
quarter := size / 4
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size - quarter, size - quarter,
|
||||
size, size - quarter,
|
||||
size, size,
|
||||
size - quarter, size,
|
||||
size - quarter, size - quarter,
|
||||
})
|
||||
}
|
||||
|
||||
// b18
|
||||
//
|
||||
// ----------
|
||||
// |##### |
|
||||
// |#### |
|
||||
// |### |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b18(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, size,
|
||||
0, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b19
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// |########|
|
||||
// ----------
|
||||
func b19(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, 0,
|
||||
0, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
size, m,
|
||||
m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, m,
|
||||
size, size,
|
||||
m, size,
|
||||
size, m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
m, size,
|
||||
0, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b20
|
||||
//
|
||||
// ----------
|
||||
// | ## |
|
||||
// |### |
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b20(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b21
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## #####|
|
||||
// |## ##|
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b21(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, m,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b22
|
||||
//
|
||||
// ----------
|
||||
// | #### |
|
||||
// |## ### |
|
||||
// |## ##|
|
||||
// |## ##|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b22(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, q,
|
||||
size, size,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b23
|
||||
//
|
||||
// ----------
|
||||
// | #######|
|
||||
// |### #|
|
||||
// |## |
|
||||
// |## |
|
||||
// |# |
|
||||
// ----------
|
||||
func b23(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
size, 0,
|
||||
size, q,
|
||||
q, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b24
|
||||
//
|
||||
// ----------
|
||||
// | ## ###|
|
||||
// |### ###|
|
||||
// |## ## |
|
||||
// |## ## |
|
||||
// |# # |
|
||||
// ----------
|
||||
func b24(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q, 0,
|
||||
0, size,
|
||||
0, m,
|
||||
q, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
m, 0,
|
||||
size, 0,
|
||||
m, size,
|
||||
m, 0,
|
||||
})
|
||||
}
|
||||
|
||||
// b25
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |## ###|
|
||||
// |## ## |
|
||||
// |###### |
|
||||
// |#### |
|
||||
// ----------
|
||||
func b25(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
0, size,
|
||||
q, size,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, m,
|
||||
size, 0,
|
||||
q, size,
|
||||
0, m,
|
||||
})
|
||||
}
|
||||
|
||||
// b26
|
||||
//
|
||||
// ----------
|
||||
// |# #|
|
||||
// |### ###|
|
||||
// | #### |
|
||||
// |### ###|
|
||||
// |# #|
|
||||
// ----------
|
||||
func b26(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
m, q,
|
||||
q, m,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, 0,
|
||||
m + q, m,
|
||||
m, q,
|
||||
size, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, size,
|
||||
m, m + q,
|
||||
q + m, m,
|
||||
size, size,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
q, m,
|
||||
m, q + m,
|
||||
0, size,
|
||||
})
|
||||
}
|
||||
|
||||
// b27
|
||||
//
|
||||
// ----------
|
||||
// |########|
|
||||
// |## ###|
|
||||
// |# #|
|
||||
// |### ##|
|
||||
// |########|
|
||||
// ----------
|
||||
func b27(img *image.Paletted, x, y, size int, angle int) {
|
||||
m := size / 2
|
||||
q := size / 4
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, 0,
|
||||
size, 0,
|
||||
0, q,
|
||||
0, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
q + m, 0,
|
||||
size, 0,
|
||||
size, size,
|
||||
q + m, 0,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
size, q + m,
|
||||
size, size,
|
||||
0, size,
|
||||
size, q + m,
|
||||
})
|
||||
|
||||
drawBlock(img, x, y, size, angle, []int{
|
||||
0, size,
|
||||
0, 0,
|
||||
q, size,
|
||||
0, size,
|
||||
})
|
||||
}
|
135
modules/avatar/identicon/colors.go
Normal file
135
modules/avatar/identicon/colors.go
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright 2021 The Gitea Authors. All rights reserved.
|
||||
// Use of this source code is governed by a MIT-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
package identicon
|
||||
|
||||
import "image/color"
|
||||
|
||||
// DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed
|
||||
var DarkColors = []color.Color{
|
||||
color.RGBA{0x00, 0x00, 0x33, 0xff},
|
||||
color.RGBA{0x00, 0x00, 0x66, 0xff},
|
||||
color.RGBA{0x00, 0x00, 0x99, 0xff},
|
||||
color.RGBA{0x00, 0x00, 0xcc, 0xff},
|
||||
color.RGBA{0x00, 0x33, 0x00, 0xff},
|
||||
color.RGBA{0x00, 0x33, 0x33, 0xff},
|
||||
color.RGBA{0x00, 0x33, 0x66, 0xff},
|
||||
color.RGBA{0x00, 0x33, 0x99, 0xff},
|
||||
color.RGBA{0x00, 0x33, 0xcc, 0xff},
|
||||
color.RGBA{0x00, 0x66, 0x00, 0xff},
|
||||
color.RGBA{0x00, 0x66, 0x33, 0xff},
|
||||
color.RGBA{0x00, 0x66, 0x66, 0xff},
|
||||
color.RGBA{0x00, 0x66, 0x99, 0xff},
|
||||
color.RGBA{0x00, 0x66, 0xcc, 0xff},
|
||||
color.RGBA{0x00, 0x99, 0x00, 0xff},
|
||||
color.RGBA{0x00, 0x99, 0x33, 0xff},
|
||||
color.RGBA{0x00, 0x99, 0x66, 0xff},
|
||||
color.RGBA{0x00, 0x99, 0x99, 0xff},
|
||||
color.RGBA{0x00, 0x99, 0xcc, 0xff},
|
||||
color.RGBA{0x00, 0xcc, 0x00, 0xff},
|
||||
color.RGBA{0x00, 0xcc, 0x33, 0xff},
|
||||
color.RGBA{0x00, 0xcc, 0x66, 0xff},
|
||||
color.RGBA{0x00, 0xcc, 0x99, 0xff},
|
||||
color.RGBA{0x00, 0xcc, 0xcc, 0xff},
|
||||
color.RGBA{0x33, 0x00, 0x00, 0xff},
|
||||
color.RGBA{0x33, 0x00, 0x33, 0xff},
|
||||
color.RGBA{0x33, 0x00, 0x66, 0xff},
|
||||
color.RGBA{0x33, 0x00, 0x99, 0xff},
|
||||
color.RGBA{0x33, 0x00, 0xcc, 0xff},
|
||||
color.RGBA{0x33, 0x33, 0x00, 0xff},
|
||||
color.RGBA{0x33, 0x33, 0x33, 0xff},
|
||||
color.RGBA{0x33, 0x33, 0x66, 0xff},
|
||||
color.RGBA{0x33, 0x33, 0x99, 0xff},
|
||||
color.RGBA{0x33, 0x33, 0xcc, 0xff},
|
||||
color.RGBA{0x33, 0x66, 0x00, 0xff},
|
||||
color.RGBA{0x33, 0x66, 0x33, 0xff},
|
||||
color.RGBA{0x33, 0x66, 0x66, 0xff},
|
||||
color.RGBA{0x33, 0x66, 0x99, 0xff},
|
||||
color.RGBA{0x33, 0x66, 0xcc, 0xff},
|
||||
color.RGBA{0x33, 0x99, 0x00, 0xff},
|
||||
color.RGBA{0x33, 0x99, 0x33, 0xff},
|
||||
color.RGBA{0x33, 0x99, 0x66, 0xff},
|
||||
color.RGBA{0x33, 0x99, 0x99, 0xff},
|
||||
color.RGBA{0x33, 0x99, 0xcc, 0xff},
|
||||
color.RGBA{0x33, 0xcc, 0x00, 0xff},
|
||||
color.RGBA{0x33, 0xcc, 0x33, 0xff},
|
||||
color.RGBA{0x33, 0xcc, 0x66, 0xff},
|
||||
color.RGBA{0x33, 0xcc, 0x99, 0xff},
|
||||
color.RGBA{0x33, 0xcc, 0xcc, 0xff},
|
||||
color.RGBA{0x66, 0x00, 0x00, 0xff},
|
||||
color.RGBA{0x66, 0x00, 0x33, 0xff},
|
||||
color.RGBA{0x66, 0x00, 0x66, 0xff},
|
||||
color.RGBA{0x66, 0x00, 0x99, 0xff},
|
||||
color.RGBA{0x66, 0x00, 0xcc, 0xff},
|
||||
color.RGBA{0x66, 0x33, 0x00, 0xff},
|
||||
color.RGBA{0x66, 0x33, 0x33, 0xff},
|
||||
color.RGBA{0x66, 0x33, 0x66, 0xff},
|
||||
color.RGBA{0x66, 0x33, 0x99, 0xff},
|
||||
color.RGBA{0x66, 0x33, 0xcc, 0xff},
|
||||
color.RGBA{0x66, 0x66, 0x00, 0xff},
|
||||
color.RGBA{0x66, 0x66, 0x33, 0xff},
|
||||
color.RGBA{0x66, 0x66, 0x66, 0xff},
|
||||
color.RGBA{0x66, 0x66, 0x99, 0xff},
|
||||
color.RGBA{0x66, 0x66, 0xcc, 0xff},
|
||||
color.RGBA{0x66, 0x99, 0x00, 0xff},
|
||||
color.RGBA{0x66, 0x99, 0x33, 0xff},
|
||||
color.RGBA{0x66, 0x99, 0x66, 0xff},
|
||||
color.RGBA{0x66, 0x99, 0x99, 0xff},
|
||||
color.RGBA{0x66, 0x99, 0xcc, 0xff},
|
||||
color.RGBA{0x66, 0xcc, 0x00, 0xff},
|
||||
color.RGBA{0x66, 0xcc, 0x33, 0xff},
|
||||
color.RGBA{0x66, 0xcc, 0x66, 0xff},
|
||||
color.RGBA{0x66, 0xcc, 0x99, 0xff},
|
||||
color.RGBA{0x66, 0xcc, 0xcc, 0xff},
|
||||
color.RGBA{0x99, 0x00, 0x00, 0xff},
|
||||
color.RGBA{0x99, 0x00, 0x33, 0xff},
|
||||
color.RGBA{0x99, 0x00, 0x66, 0xff},
|
||||
color.RGBA{0x99, 0x00, 0x99, 0xff},
|
||||
color.RGBA{0x99, 0x00, 0xcc, 0xff},
|
||||
color.RGBA{0x99, 0x33, 0x00, 0xff},
|
||||
color.RGBA{0x99, 0x33, 0x33, 0xff},
|
||||
color.RGBA{0x99, 0x33, 0x66, 0xff},
|
||||
color.RGBA{0x99, 0x33, 0x99, 0xff},
|
||||
color.RGBA{0x99, 0x33, 0xcc, 0xff},
|
||||
color.RGBA{0x99, 0x66, 0x00, 0xff},
|
||||
color.RGBA{0x99, 0x66, 0x33, 0xff},
|
||||
color.RGBA{0x99, 0x66, 0x66, 0xff},
|
||||
color.RGBA{0x99, 0x66, 0x99, 0xff},
|
||||
color.RGBA{0x99, 0x66, 0xcc, 0xff},
|
||||
color.RGBA{0x99, 0x99, 0x00, 0xff},
|
||||
color.RGBA{0x99, 0x99, 0x33, 0xff},
|
||||
color.RGBA{0x99, 0x99, 0x66, 0xff},
|
||||
color.RGBA{0x99, 0x99, 0x99, 0xff},
|
||||
color.RGBA{0x99, 0x99, 0xcc, 0xff},
|
||||
color.RGBA{0x99, 0xcc, 0x00, 0xff},
|
||||
color.RGBA{0x99, 0xcc, 0x33, 0xff},
|
||||
color.RGBA{0x99, 0xcc, 0x66, 0xff},
|
||||
color.RGBA{0x99, 0xcc, 0x99, 0xff},
|
||||
color.RGBA{0x99, 0xcc, 0xcc, 0xff},
|
||||
color.RGBA{0xcc, 0x00, 0x00, 0xff},
|
||||
color.RGBA{0xcc, 0x00, 0x33, 0xff},
|
||||
color.RGBA{0xcc, 0x00, 0x66, 0xff},
|
||||
color.RGBA{0xcc, 0x00, 0x99, 0xff},
|
||||
color.RGBA{0xcc, 0x00, 0xcc, 0xff},
|
||||
color.RGBA{0xcc, 0x33, 0x00, 0xff},
|
||||
color.RGBA{0xcc, 0x33, 0x33, 0xff},
|
||||
color.RGBA{0xcc, 0x33, 0x66, 0xff},
|
||||
color.RGBA{0xcc, 0x33, 0x99, 0xff},
|
||||
color.RGBA{0xcc, 0x33, 0xcc, 0xff},
|
||||
color.RGBA{0xcc, 0x66, 0x00, 0xff},
|
||||
color.RGBA{0xcc, 0x66, 0x33, 0xff},
|
||||
color.RGBA{0xcc, 0x66, 0x66, 0xff},
|
||||
color.RGBA{0xcc, 0x66, 0x99, 0xff},
|
||||
color.RGBA{0xcc, 0x66, 0xcc, 0xff},
|
||||
color.RGBA{0xcc, 0x99, 0x00, 0xff},
|
||||
color.RGBA{0xcc, 0x99, 0x33, 0xff},
|
||||
color.RGBA{0xcc, 0x99, 0x66, 0xff},
|
||||
color.RGBA{0xcc, 0x99, 0x99, 0xff},
|
||||
color.RGBA{0xcc, 0x99, 0xcc, 0xff},
|
||||
color.RGBA{0xcc, 0xcc, 0x00, 0xff},
|
||||
color.RGBA{0xcc, 0xcc, 0x33, 0xff},
|
||||
color.RGBA{0xcc, 0xcc, 0x66, 0xff},
|
||||
color.RGBA{0xcc, 0xcc, 0x99, 0xff},
|
||||
color.RGBA{0xcc, 0xcc, 0xcc, 0xff},
|
||||
}
|
141
modules/avatar/identicon/identicon.go
Normal file
141
modules/avatar/identicon/identicon.go
Normal file
@ -0,0 +1,141 @@
|
||||
// Copyright 2021 The Gitea Authors. All rights reserved.
|
||||
// Use of this source code is governed by a MIT-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
|
||||
// Generate pseudo-random avatars by IP, E-mail, etc.
|
||||
|
||||
package identicon
|
||||
|
||||
import (
|
||||
"crypto/sha256"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
)
|
||||
|
||||
const minImageSize = 16
|
||||
|
||||
// Identicon is used to generate pseudo-random avatars
|
||||
type Identicon struct {
|
||||
foreColors []color.Color
|
||||
backColor color.Color
|
||||
size int
|
||||
rect image.Rectangle
|
||||
}
|
||||
|
||||
// New returns an Identicon struct with the correct settings
|
||||
// size image size
|
||||
// back background color
|
||||
// fore all possible foreground colors. only one foreground color will be picked randomly for one image
|
||||
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
|
||||
if len(fore) == 0 {
|
||||
return nil, fmt.Errorf("foreground is not set")
|
||||
}
|
||||
|
||||
if size < minImageSize {
|
||||
return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
|
||||
}
|
||||
|
||||
return &Identicon{
|
||||
foreColors: fore,
|
||||
backColor: back,
|
||||
size: size,
|
||||
rect: image.Rect(0, 0, size, size),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Make generates an avatar by data
|
||||
func (i *Identicon) Make(data []byte) image.Image {
|
||||
h := sha256.New()
|
||||
h.Write(data)
|
||||
sum := h.Sum(nil)
|
||||
|
||||
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
|
||||
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
|
||||
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
|
||||
b1Angle := int(sum[9]+sum[10]) % 4
|
||||
b2Angle := int(sum[11]+sum[12]) % 4
|
||||
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
|
||||
|
||||
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
|
||||
}
|
||||
|
||||
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
|
||||
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
|
||||
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
|
||||
return p
|
||||
}
|
||||
|
||||
/*
|
||||
# Algorithm
|
||||
|
||||
Origin: An image is splitted into 9 areas
|
||||
|
||||
```
|
||||
-------------
|
||||
| 1 | 2 | 3 |
|
||||
-------------
|
||||
| 4 | 5 | 6 |
|
||||
-------------
|
||||
| 7 | 8 | 9 |
|
||||
-------------
|
||||
```
|
||||
|
||||
Area 1/3/9/7 use a 90-degree rotating pattern.
|
||||
Area 1/3/9/7 use another 90-degree rotating pattern.
|
||||
Area 5 uses a random patter.
|
||||
|
||||
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
|
||||
*/
|
||||
|
||||
// draw blocks to the paletted
|
||||
// c: the block drawer for the center block
|
||||
// b1,b2: the block drawers for other blocks (around the center block)
|
||||
// b1Angle,b2Angle: the angle for the rotation of b1/b2
|
||||
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
|
||||
nextAngle := func(a int) int {
|
||||
return (a + 1) % 4
|
||||
}
|
||||
|
||||
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
|
||||
|
||||
blockSize := size / 3
|
||||
twoBlockSize := 2 * blockSize
|
||||
|
||||
// center
|
||||
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
|
||||
|
||||
// left top (1)
|
||||
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
|
||||
// center top (2)
|
||||
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = nextAngle(b1Angle)
|
||||
b2Angle = nextAngle(b2Angle)
|
||||
// right top (3)
|
||||
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
|
||||
// right middle (6)
|
||||
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = nextAngle(b1Angle)
|
||||
b2Angle = nextAngle(b2Angle)
|
||||
// right bottom (9)
|
||||
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
// center bottom (8)
|
||||
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
|
||||
|
||||
b1Angle = nextAngle(b1Angle)
|
||||
b2Angle = nextAngle(b2Angle)
|
||||
// lef bottom (7)
|
||||
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
|
||||
// left middle (4)
|
||||
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
|
||||
|
||||
// then we make it left-right mirror, so we didn't draw 3/6/9 before
|
||||
for x := 0; x < size/2; x++ {
|
||||
for y := 0; y < size; y++ {
|
||||
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
|
||||
}
|
||||
}
|
||||
}
|
42
modules/avatar/identicon/identicon_test.go
Normal file
42
modules/avatar/identicon/identicon_test.go
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright 2021 The Gitea Authors. All rights reserved.
|
||||
// Use of this source code is governed by a MIT-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
//go:build test_avatar_identicon
|
||||
// +build test_avatar_identicon
|
||||
|
||||
package identicon
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"image/png"
|
||||
"os"
|
||||
"strconv"
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGenerate(t *testing.T) {
|
||||
dir, _ := os.Getwd()
|
||||
dir = dir + "/testdata"
|
||||
if st, err := os.Stat(dir); err != nil || !st.IsDir() {
|
||||
t.Errorf("can not save generated images to %s", dir)
|
||||
}
|
||||
|
||||
backColor := color.White
|
||||
imgMaker, err := New(64, backColor, DarkColors...)
|
||||
assert.NoError(t, err)
|
||||
for i := 0; i < 100; i++ {
|
||||
s := strconv.Itoa(i)
|
||||
img := imgMaker.Make([]byte(s))
|
||||
|
||||
f, err := os.Create(dir + "/" + s + ".png")
|
||||
if !assert.NoError(t, err) {
|
||||
continue
|
||||
}
|
||||
defer f.Close()
|
||||
err = png.Encode(f, img)
|
||||
assert.NoError(t, err)
|
||||
}
|
||||
}
|
69
modules/avatar/identicon/polygon.go
Normal file
69
modules/avatar/identicon/polygon.go
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright 2021 The Gitea Authors. All rights reserved.
|
||||
// Use of this source code is governed by a MIT-style
|
||||
// license that can be found in the LICENSE file.
|
||||
|
||||
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
|
||||
|
||||
package identicon
|
||||
|
||||
var (
|
||||
// cos(0),cos(90),cos(180),cos(270)
|
||||
cos = []int{1, 0, -1, 0}
|
||||
|
||||
// sin(0),sin(90),sin(180),sin(270)
|
||||
sin = []int{0, 1, 0, -1}
|
||||
)
|
||||
|
||||
// rotate the points by center point (x,y)
|
||||
// angle: [0,1,2,3] means [0,90,180,270] degree
|
||||
func rotate(points []int, x, y int, angle int) {
|
||||
// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again
|
||||
for i := 0; i < len(points); i += 2 {
|
||||
px, py := points[i]-x, points[i+1]-y
|
||||
points[i] = px*cos[angle] - py*sin[angle] + x
|
||||
points[i+1] = px*sin[angle] + py*cos[angle] + y
|
||||
}
|
||||
}
|
||||
|
||||
// check whether the point is inside the polygon (defined by the points)
|
||||
// the first and the last point must be the same
|
||||
func pointInPolygon(x, y int, polygonPoints []int) bool {
|
||||
if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points
|
||||
return false
|
||||
}
|
||||
|
||||
// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule
|
||||
// split the plane into two by the check point horizontally:
|
||||
// y>0,includes (x>0 && y==0)
|
||||
// y<0,includes (x<0 && y==0)
|
||||
//
|
||||
// then scan every point in the polygon.
|
||||
//
|
||||
// if current point and previous point are in different planes (eg: curY>0 && prevY<0),
|
||||
// check the clock-direction from previous point to current point (use check point as origin).
|
||||
// if the direction is clockwise, then r++, otherwise then r--
|
||||
// finally, if 2==abs(r), then the check point is inside the polygon
|
||||
|
||||
r := 0
|
||||
prevX, prevY := polygonPoints[0], polygonPoints[1]
|
||||
prev := (prevY > y) || ((prevX > x) && (prevY == y))
|
||||
for i := 2; i < len(polygonPoints); i += 2 {
|
||||
currX, currY := polygonPoints[i], polygonPoints[i+1]
|
||||
curr := (currY > y) || ((currX > x) && (currY == y))
|
||||
|
||||
if curr == prev {
|
||||
prevX, prevY = currX, currY
|
||||
continue
|
||||
}
|
||||
|
||||
if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 {
|
||||
r++
|
||||
} else { // mul < 0
|
||||
r--
|
||||
}
|
||||
prevX, prevY = currX, currY
|
||||
prev = curr
|
||||
}
|
||||
|
||||
return r == 2 || r == -2
|
||||
}
|
1
modules/avatar/identicon/testdata/.gitignore
vendored
Normal file
1
modules/avatar/identicon/testdata/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
*
|
Reference in New Issue
Block a user