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	* core: Eliminate unnecessary shutdown delay on Unix Fix #5393, alternate to #5405 * Comments, cleanup, adjust logs * Fix build constraint
		
			
				
	
	
		
			145 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Even though the filename ends in _unix.go, we still have to specify the
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// build constraint here, because the filename convention only works for
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// literal GOOS values, and "unix" is a shortcut unique to build tags.
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//go:build unix
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package caddy
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import (
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	"context"
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	"errors"
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	"io/fs"
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	"net"
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	"sync/atomic"
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	"syscall"
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	"go.uber.org/zap"
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	"golang.org/x/sys/unix"
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)
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// reuseUnixSocket copies and reuses the unix domain socket (UDS) if we already
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// have it open; if not, unlink it so we can have it. No-op if not a unix network.
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func reuseUnixSocket(network, addr string) (any, error) {
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	if !IsUnixNetwork(network) {
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		return nil, nil
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	}
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	socketKey := listenerKey(network, addr)
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	socket, exists := unixSockets[socketKey]
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	if exists {
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		// make copy of file descriptor
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		socketFile, err := socket.File() // does dup() deep down
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		if err != nil {
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			return nil, err
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		}
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		// use copied fd to make new Listener or PacketConn, then replace
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		// it in the map so that future copies always come from the most
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		// recent fd (as the previous ones will be closed, and we'd get
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		// "use of closed network connection" errors) -- note that we
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		// preserve the *pointer* to the counter (not just the value) so
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		// that all socket wrappers will refer to the same value
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		switch unixSocket := socket.(type) {
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		case *unixListener:
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			ln, err := net.FileListener(socketFile)
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			if err != nil {
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				return nil, err
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			}
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			atomic.AddInt32(unixSocket.count, 1)
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			unixSockets[socketKey] = &unixListener{ln.(*net.UnixListener), socketKey, unixSocket.count}
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		case *unixConn:
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			pc, err := net.FilePacketConn(socketFile)
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			if err != nil {
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				return nil, err
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			}
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			atomic.AddInt32(unixSocket.count, 1)
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			unixSockets[socketKey] = &unixConn{pc.(*net.UnixConn), addr, socketKey, unixSocket.count}
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		}
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		return unixSockets[socketKey], nil
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	}
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	// from what I can tell after some quick research, it's quite common for programs to
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	// leave their socket file behind after they close, so the typical pattern is to
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	// unlink it before you bind to it -- this is often crucial if the last program using
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	// it was killed forcefully without a chance to clean up the socket, but there is a
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	// race, as the comment in net.UnixListener.close() explains... oh well, I guess?
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	if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
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		return nil, err
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	}
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	return nil, nil
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}
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func listenTCPOrUnix(ctx context.Context, lnKey string, network, address string, config net.ListenConfig) (net.Listener, error) {
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	// wrap any Control function set by the user so we can also add our reusePort control without clobbering theirs
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	oldControl := config.Control
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	config.Control = func(network, address string, c syscall.RawConn) error {
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		if oldControl != nil {
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			if err := oldControl(network, address, c); err != nil {
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				return err
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			}
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		}
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		return reusePort(network, address, c)
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	}
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	// even though SO_REUSEPORT lets us bind the socket multiple times,
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	// we still put it in the listenerPool so we can count how many
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	// configs are using this socket; necessary to ensure we can know
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	// whether to enforce shutdown delays, for example (see #5393).
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	ln, err := config.Listen(ctx, network, address)
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	if err == nil {
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		listenerPool.LoadOrStore(lnKey, nil)
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	}
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	// lightly wrap the listener so that when it is closed,
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	// we can decrement the usage pool counter
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	return deleteListener{ln, lnKey}, err
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}
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// reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
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func reusePort(network, address string, conn syscall.RawConn) error {
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	if IsUnixNetwork(network) {
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		return nil
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	}
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	return conn.Control(func(descriptor uintptr) {
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		if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unix.SO_REUSEPORT, 1); err != nil {
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			Log().Error("setting SO_REUSEPORT",
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				zap.String("network", network),
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				zap.String("address", address),
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				zap.Uintptr("descriptor", descriptor),
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				zap.Error(err))
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		}
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	})
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}
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// deleteListener is a type that simply deletes itself
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// from the listenerPool when it closes. It is used
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// solely for the purpose of reference counting (i.e.
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// counting how many configs are using a given socket).
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type deleteListener struct {
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	net.Listener
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	lnKey string
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}
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func (dl deleteListener) Close() error {
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	_, _ = listenerPool.Delete(dl.lnKey)
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	return dl.Listener.Close()
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}
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