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don't appear at the beggining of a forward pass animation. I think this has to do with a bug in Succession in the core ManimCommunity library.
351 lines
13 KiB
Python
351 lines
13 KiB
Python
from manim import *
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from manim_ml.neural_network.layers.convolutional3d import Convolutional3DLayer
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from manim_ml.neural_network.layers.parent_layers import ConnectiveLayer, ThreeDLayer
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from manim_ml.gridded_rectangle import GriddedRectangle
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from manim.utils.space_ops import rotation_matrix
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class Filters(VGroup):
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"""Group for showing a collection of filters connecting two layers"""
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def __init__(
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self,
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input_layer,
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output_layer,
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line_color=ORANGE,
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stroke_width=2.0,
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):
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super().__init__()
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self.input_layer = input_layer
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self.output_layer = output_layer
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self.line_color = line_color
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self.stroke_width = stroke_width
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# Make the filter
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self.input_rectangles = self.make_input_feature_map_rectangles()
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# self.add(self.input_rectangles)
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self.output_rectangles = self.make_output_feature_map_rectangles()
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# self.add(self.output_rectangles)
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self.connective_lines = self.make_connective_lines()
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# self.add(self.connective_lines)
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def make_input_feature_map_rectangles(self):
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rectangles = []
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rectangle_width = self.input_layer.filter_width * self.input_layer.cell_width
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rectangle_height = self.input_layer.filter_height * self.input_layer.cell_width
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filter_color = self.input_layer.filter_color
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for index, feature_map in enumerate(self.input_layer.feature_maps):
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rectangle = GriddedRectangle(
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width=rectangle_width,
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height=rectangle_height,
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fill_color=filter_color,
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stroke_color=filter_color,
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fill_opacity=0.2,
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z_index=2,
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stroke_width=self.stroke_width,
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)
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rectangle.rotate(
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ThreeDLayer.three_d_x_rotation,
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about_point=rectangle.get_center(),
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axis=[1, 0, 0]
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)
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rectangle.rotate(
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ThreeDLayer.three_d_y_rotation,
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about_point=rectangle.get_center(),
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axis=[0, 1, 0]
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)
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# Move the rectangle to the corner of the feature map
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rectangle.move_to(
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feature_map,
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aligned_edge=np.array([-1, 1, 0])
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)
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rectangles.append(rectangle)
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feature_map_rectangles = VGroup(*rectangles)
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return feature_map_rectangles
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def make_output_feature_map_rectangles(self):
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rectangles = []
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rectangle_width = self.output_layer.cell_width
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rectangle_height = self.output_layer.cell_width
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filter_color = self.output_layer.filter_color
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for index, feature_map in enumerate(self.output_layer.feature_maps):
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rectangle = GriddedRectangle(
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width=rectangle_width,
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height=rectangle_height,
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fill_color=filter_color,
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stroke_color=filter_color,
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fill_opacity=0.2,
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stroke_width=self.stroke_width,
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z_index=2,
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)
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# Center on feature map
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# rectangle.move_to(feature_map.get_center())
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# Rotate the rectangle
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rectangle.rotate(
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ThreeDLayer.three_d_x_rotation,
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about_point=rectangle.get_center(),
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axis=[1, 0, 0]
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)
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rectangle.rotate(
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ThreeDLayer.three_d_y_rotation,
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about_point=rectangle.get_center(),
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axis=[0, 1, 0]
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)
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# Move the rectangle to the corner location
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rectangle.move_to(
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feature_map,
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aligned_edge=np.array([-1, 1, 0])
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)
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rectangles.append(rectangle)
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feature_map_rectangles = VGroup(*rectangles)
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return feature_map_rectangles
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def make_connective_lines(self):
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"""Lines connecting input filter with output node"""
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corner_names = ["top_left", "bottom_left", "top_right", "bottom_right"]
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def make_input_connective_lines():
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"""Makes connective lines between the corners of the input filters"""
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first_input_rectangle = self.input_rectangles[0]
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last_input_rectangle = self.input_rectangles[-1]
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# Get the corner dots for each rectangle
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first_input_corners = first_input_rectangle.get_corners_dict()
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last_input_corners = last_input_rectangle.get_corners_dict()
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# Iterate through each corner and make the lines
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lines = []
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for corner_name in corner_names:
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line = Line(
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first_input_corners[corner_name].get_center(),
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last_input_corners[corner_name].get_center(),
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color=self.line_color,
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stroke_width=self.stroke_width
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)
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lines.append(line)
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return VGroup(*lines)
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def make_output_connective_lines():
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"""Makes connective lines between the corners of the output filters"""
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first_output_rectangle = self.output_rectangles[0]
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last_output_rectangle = self.output_rectangles[-1]
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# Get the corner dots for each rectangle
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first_output_corners = first_output_rectangle.get_corners_dict()
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last_output_corners = last_output_rectangle.get_corners_dict()
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# Iterate through each corner and make the lines
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lines = []
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for corner_name in corner_names:
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line = Line(
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first_output_corners[corner_name].get_center(),
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last_output_corners[corner_name].get_center(),
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color=self.line_color,
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stroke_width=self.stroke_width
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)
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lines.append(line)
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return VGroup(*lines)
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def make_input_to_output_connective_lines():
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"""Make connective lines between last input filter and first output filter"""
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last_input_rectangle = self.input_rectangles[-1]
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first_output_rectangle = self.output_rectangles[0]
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# Get the corner dots for each rectangle
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last_input_corners = last_input_rectangle.get_corners_dict()
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first_output_corners = first_output_rectangle.get_corners_dict()
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# Iterate through each corner and make the lines
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lines = []
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for corner_name in corner_names:
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line = Line(
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last_input_corners[corner_name].get_center(),
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first_output_corners[corner_name].get_center(),
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color=self.line_color,
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stroke_width=self.stroke_width
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)
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lines.append(line)
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return VGroup(*lines)
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input_lines = make_input_connective_lines()
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output_lines = make_output_connective_lines()
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input_output_lines = make_input_to_output_connective_lines()
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connective_lines = VGroup(
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*input_lines,
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*output_lines,
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*input_output_lines
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)
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return connective_lines
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@override_animation(Create)
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def _create_override(self, **kwargs):
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"""
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NOTE This create override animation
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is a workaround to make sure that the filter
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does not show up in the scene before the create animation.
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Without this override the filters were shown at the beginning
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of the neural network forward pass animimation
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instead of just when the filters were supposed to appear.
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I think this is a bug with Succession in the core
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Manim Community Library.
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TODO Fix this
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"""
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def add_content(object):
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object.add(self.input_rectangles)
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object.add(self.connective_lines)
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object.add(self.output_rectangles)
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return object
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return ApplyFunction(
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add_content,
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self
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)
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class Convolutional3DToConvolutional3D(ConnectiveLayer, ThreeDLayer):
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"""Feed Forward to Embedding Layer"""
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input_class = Convolutional3DLayer
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output_class = Convolutional3DLayer
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def __init__(self, input_layer: Convolutional3DLayer, output_layer: Convolutional3DLayer,
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color=WHITE, filter_opacity=0.3, line_color=WHITE,
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pulse_color=ORANGE, **kwargs):
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super().__init__(input_layer, output_layer, input_class=Convolutional3DLayer,
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output_class=Convolutional3DLayer, **kwargs)
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self.color = color
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self.filter_color = self.input_layer.filter_color
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self.filter_width = self.input_layer.filter_width
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self.filter_height = self.input_layer.filter_height
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self.feature_map_width = self.input_layer.feature_map_width
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self.feature_map_height = self.input_layer.feature_map_height
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self.num_input_feature_maps = self.input_layer.num_feature_maps
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self.num_output_feature_maps = self.output_layer.num_feature_maps
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self.cell_width = self.input_layer.cell_width
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self.stride = self.input_layer.stride
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self.filter_opacity = filter_opacity
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self.line_color = line_color
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self.pulse_color = pulse_color
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def make_filter_propagation_animation(self):
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"""Make filter propagation animation"""
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# TODO implement this
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raise NotImplementedError()
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# Deprecated code
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old_z_index = self.filter_lines.z_index
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lines_copy = self.filter_lines.copy().set_color(ORANGE).set_z_index(old_z_index + 1)
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animation_group = AnimationGroup(
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Create(lines_copy, lag_ratio=0.0),
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# FadeOut(self.filter_lines),
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FadeOut(lines_copy),
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lag_ratio=1.0
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)
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return animation_group
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def get_rotated_shift_vectors(self):
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"""
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Rotates the shift vectors
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"""
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x_rot_mat = rotation_matrix(
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ThreeDLayer.three_d_x_rotation,
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[1, 0, 0]
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)
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y_rot_mat = rotation_matrix(
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ThreeDLayer.three_d_y_rotation,
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[0, 1, 0]
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)
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# Make base shift vectors
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right_shift = np.array([self.input_layer.cell_width, 0, 0])
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down_shift = np.array([0, -self.input_layer.cell_width, 0])
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# Rotate the vectors
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right_shift = np.dot(right_shift, x_rot_mat.T)
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right_shift = np.dot(right_shift, y_rot_mat.T)
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down_shift = np.dot(down_shift, x_rot_mat.T)
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down_shift = np.dot(down_shift, y_rot_mat.T)
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return right_shift, down_shift
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def make_forward_pass_animation(self, layer_args={},
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all_filters_at_once=False, run_time=10.5, **kwargs):
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"""Forward pass animation from conv2d to conv2d"""
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animations = []
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# Make filters
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filters = Filters(self.input_layer, self.output_layer)
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filters.set_z_index(self.input_layer.feature_maps[0].get_z_index() + 1)
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# self.add(filters)
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animations.append(
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Create(filters)
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)
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# Get shift vectors
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right_shift, down_shift = self.get_rotated_shift_vectors()
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left_shift = -1 * right_shift
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# filters.rotate(ThreeDLayer.three_d_theta, axis=[0, 0, 1])
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# filters.rotate(ThreeDLayer.three_d_phi, axis=-filters.get_center())
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# Make animations for creating the filters, output_nodes, and filter_lines
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# TODO decide if I want to create the filters at the start of a conv
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# animation or have them there by default
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# Rotate the base shift vectors
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# Make filter shifting animations
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num_y_moves = int((self.feature_map_height - self.filter_height) / self.stride)
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num_x_moves = int((self.feature_map_width - self.filter_width) / self.stride)
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for y_move in range(num_y_moves):
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# Go right num_x_moves
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for x_move in range(num_x_moves):
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# Shift right
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shift_animation = ApplyMethod(
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filters.shift,
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self.stride * right_shift
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)
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# shift_animation = self.animate.shift(right_shift)
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animations.append(shift_animation)
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# Go back left num_x_moves and down one
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shift_amount = self.stride * num_x_moves * left_shift + self.stride * down_shift
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# Make the animation
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shift_animation = ApplyMethod(
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filters.shift,
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shift_amount
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)
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animations.append(shift_animation)
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# Do last row move right
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for x_move in range(num_x_moves):
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# Shift right
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shift_animation = ApplyMethod(
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filters.shift,
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self.stride * right_shift
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)
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# shift_animation = self.animate.shift(right_shift)
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animations.append(shift_animation)
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# Remove the filters
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animations.append(
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FadeOut(filters)
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)
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# Remove filters
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return Succession(
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*animations,
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lag_ratio=1.0
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)
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def set_z_index(self, z_index, family=False):
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"""Override set_z_index"""
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super().set_z_index(4)
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def scale(self, scale_factor, **kwargs):
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self.cell_width *= scale_factor
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super().scale(scale_factor, **kwargs)
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@override_animation(Create)
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def _create_override(self, **kwargs):
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return Succession()
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