from manim import * from manim_ml.neural_network.layers.parent_layers import VGroupNeuralNetworkLayer class FeedForwardLayer(VGroupNeuralNetworkLayer): """Handles rendering a layer for a neural network""" def __init__(self, num_nodes, layer_buffer=SMALL_BUFF/2, node_radius=0.08, node_color=BLUE, node_outline_color=WHITE, rectangle_color=WHITE, node_spacing=0.3, rectangle_fill_color=BLACK, node_stroke_width=2.0, rectangle_stroke_width=2.0, animation_dot_color=RED, **kwargs): super(VGroupNeuralNetworkLayer, self).__init__(**kwargs) self.num_nodes = num_nodes self.layer_buffer = layer_buffer self.node_radius = node_radius self.node_color = node_color self.node_stroke_width = node_stroke_width self.node_outline_color = node_outline_color self.rectangle_stroke_width = rectangle_stroke_width self.rectangle_color = rectangle_color self.node_spacing = node_spacing self.rectangle_fill_color = rectangle_fill_color self.animation_dot_color = animation_dot_color self.node_group = VGroup() self._construct_neural_network_layer() def _construct_neural_network_layer(self): """Creates the neural network layer""" # Add Nodes for node_number in range(self.num_nodes): node_object = Circle(radius=self.node_radius, color=self.node_color, stroke_width=self.node_stroke_width) self.node_group.add(node_object) # Space the nodes # Assumes Vertical orientation for node_index, node_object in enumerate(self.node_group): location = node_index * self.node_spacing node_object.move_to([0, location, 0]) # Create Surrounding Rectangle self.surrounding_rectangle = SurroundingRectangle(self.node_group, color=self.rectangle_color, fill_color=self.rectangle_fill_color, fill_opacity=1.0, buff=self.layer_buffer, stroke_width=self.rectangle_stroke_width) # Add the objects to the class self.add(self.surrounding_rectangle, self.node_group) def make_forward_pass_animation(self): # make highlight animation succession = Succession( ApplyMethod(self.node_group.set_color, self.animation_dot_color, run_time=0.25), Wait(1.0), ApplyMethod(self.node_group.set_color, self.node_color, run_time=0.25), ) return succession @override_animation(Create) def _create_override(self, **kwargs): animations = [] animations.append(Create(self.surrounding_rectangle)) for node in self.node_group: animations.append(Create(node)) animation_group = AnimationGroup(*animations, lag_ratio=0.0) return animation_group