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Embedding Neural Network Layer.
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128
manim_ml/neural_network/feed_forward.py
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128
manim_ml/neural_network/feed_forward.py
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from manim import *
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from manim_ml.neural_network.layers import VGroupNeuralNetworkLayer, ConnectiveLayer
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class FeedForwardLayer(VGroupNeuralNetworkLayer):
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"""Handles rendering a layer for a neural network"""
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def __init__(self, num_nodes, layer_buffer=SMALL_BUFF/2, node_radius=0.08,
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node_color=BLUE, node_outline_color=WHITE, rectangle_color=WHITE,
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node_spacing=0.3, rectangle_fill_color=BLACK, node_stroke_width=2.0,
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rectangle_stroke_width=2.0, animation_dot_color=RED):
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super(VGroupNeuralNetworkLayer, self).__init__()
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self.num_nodes = num_nodes
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self.layer_buffer = layer_buffer
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self.node_radius = node_radius
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self.node_color = node_color
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self.node_stroke_width = node_stroke_width
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self.node_outline_color = node_outline_color
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self.rectangle_stroke_width = rectangle_stroke_width
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self.rectangle_color = rectangle_color
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self.node_spacing = node_spacing
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self.rectangle_fill_color = rectangle_fill_color
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self.animation_dot_color = animation_dot_color
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self.node_group = VGroup()
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self._construct_neural_network_layer()
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def _construct_neural_network_layer(self):
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"""Creates the neural network layer"""
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# Add Nodes
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for node_number in range(self.num_nodes):
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node_object = Circle(radius=self.node_radius, color=self.node_color,
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stroke_width=self.node_stroke_width)
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self.node_group.add(node_object)
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# Space the nodes
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# Assumes Vertical orientation
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for node_index, node_object in enumerate(self.node_group):
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location = node_index * self.node_spacing
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node_object.move_to([0, location, 0])
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# Create Surrounding Rectangle
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self.surrounding_rectangle = SurroundingRectangle(self.node_group, color=self.rectangle_color,
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fill_color=self.rectangle_fill_color, fill_opacity=1.0,
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buff=self.layer_buffer, stroke_width=self.rectangle_stroke_width)
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# Add the objects to the class
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self.add(self.surrounding_rectangle, self.node_group)
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def make_forward_pass_animation(self):
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# make highlight animation
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succession = Succession(
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ApplyMethod(self.node_group.set_color, self.animation_dot_color, run_time=0.25),
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Wait(1.0),
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ApplyMethod(self.node_group.set_color, self.node_color, run_time=0.25),
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)
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return succession
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@override_animation(Create)
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def _create_animation(self, **kwargs):
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animations = []
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animations.append(Create(self.surrounding_rectangle))
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for node in self.node_group:
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animations.append(Create(node))
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animation_group = AnimationGroup(*animations, lag_ratio=0.0)
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return animation_group
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class FeedForwardToFeedForward(ConnectiveLayer):
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"""Layer for connecting FeedForward layer to FeedForwardLayer"""
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def __init__(self, input_layer, output_layer, passing_flash=True,
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dot_radius=0.05, animation_dot_color=RED, edge_color=WHITE,
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edge_width=0.5):
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super().__init__(input_layer, output_layer)
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self.passing_flash = passing_flash
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self.edge_color = edge_color
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self.dot_radius = dot_radius
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self.animation_dot_color = animation_dot_color
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self.edge_width = edge_width
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self.edges = self.construct_edges()
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self.add(self.edges)
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def construct_edges(self):
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# Go through each node in the two layers and make a connecting line
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edges = []
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for node_i in self.input_layer.node_group:
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for node_j in self.output_layer.node_group:
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line = Line(node_i.get_center(), node_j.get_center(),
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color=self.edge_color, stroke_width=self.edge_width)
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edges.append(line)
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edges = VGroup(*edges)
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return edges
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def make_forward_pass_animation(self, run_time=1):
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"""Animation for passing information from one FeedForwardLayer to the next"""
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path_animations = []
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dots = []
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for edge in self.edges:
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dot = Dot(color=self.animation_dot_color, fill_opacity=1.0, radius=self.dot_radius)
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# Add to dots group
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dots.append(dot)
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# Make the animation
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if self.passing_flash:
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anim = ShowPassingFlash(edge.copy().set_color(self.animation_dot_color), time_width=0.2, run_time=3)
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else:
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anim = MoveAlongPath(dot, edge, run_time=run_time, rate_function=sigmoid)
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path_animations.append(anim)
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if not self.passing_flash:
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dots = VGroup(*dots)
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self.add(dots)
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path_animations = AnimationGroup(*path_animations)
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return path_animations
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@override_animation(Create)
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def _create_animation(self, **kwargs):
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animations = []
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for edge in self.edges:
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animations.append(Create(edge))
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animation_group = AnimationGroup(*animations, lag_ratio=0.0)
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return animation_group
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