mirror of
https://github.com/helblazer811/ManimML.git
synced 2025-07-15 07:57:41 +08:00
Used Black to reformat the code in the repository.
This commit is contained in:
@ -13,6 +13,7 @@ config.pixel_width = 1200
|
||||
config.frame_height = 12.0
|
||||
config.frame_width = 12.0
|
||||
|
||||
|
||||
def make_moon_points(num_samples=100, noise=0.1, random_seed=1):
|
||||
"""Make two half moon point shapes"""
|
||||
# Make sure the points are normalized
|
||||
@ -24,17 +25,19 @@ def make_moon_points(num_samples=100, noise=0.1, random_seed=1):
|
||||
|
||||
return X
|
||||
|
||||
|
||||
def make_epsilon_balls(epsilon_value, points, axes, ball_color=RED, opacity=0.0):
|
||||
"""Draws epsilon balls """
|
||||
"""Draws epsilon balls"""
|
||||
balls = []
|
||||
for point in points:
|
||||
ball = Circle(epsilon_value, color=ball_color, fill_opacity=opacity)
|
||||
global_location = axes.coords_to_point(*point)
|
||||
ball.move_to(global_location)
|
||||
balls.append(ball)
|
||||
|
||||
|
||||
return VGroup(*balls)
|
||||
|
||||
|
||||
def make_epsilon_graph(epsilon_value, dots, points, edge_color=ORANGE):
|
||||
"""Makes an epsilon nearest neighbor graph for the given dots"""
|
||||
# First compute the adjacency matrix from the epsilon value and the points
|
||||
@ -46,7 +49,7 @@ def make_epsilon_graph(epsilon_value, dots, points, edge_color=ORANGE):
|
||||
dist = np.linalg.norm(dots[i].get_center() - dots[j].get_center())
|
||||
is_connected = 1 if dist < epsilon_value else 0
|
||||
adjacency_matrix[i, j] = is_connected
|
||||
# Draw a graph based on the adjacency matrix
|
||||
# Draw a graph based on the adjacency matrix
|
||||
edges = []
|
||||
for i in range(num_dots):
|
||||
for j in range(i):
|
||||
@ -56,28 +59,28 @@ def make_epsilon_graph(epsilon_value, dots, points, edge_color=ORANGE):
|
||||
dot_a = dots[i]
|
||||
dot_b = dots[j]
|
||||
edge = Line(
|
||||
dot_a.get_center(),
|
||||
dot_b.get_center(),
|
||||
dot_a.get_center(),
|
||||
dot_b.get_center(),
|
||||
color=edge_color,
|
||||
stroke_width=3
|
||||
stroke_width=3,
|
||||
)
|
||||
edges.append(edge)
|
||||
|
||||
return VGroup(*edges), adjacency_matrix
|
||||
|
||||
|
||||
def perform_spectral_clustering(adjacency_matrix):
|
||||
"""Performs spectral clustering given adjacency matrix"""
|
||||
clustering = SpectralClustering(
|
||||
n_clusters=2,
|
||||
affinity="precomputed",
|
||||
random_state=0
|
||||
n_clusters=2, affinity="precomputed", random_state=0
|
||||
).fit(adjacency_matrix)
|
||||
labels = clustering.labels_
|
||||
|
||||
return labels
|
||||
|
||||
|
||||
def make_color_change_animation(labels, dots, colors=[ORANGE, GREEN]):
|
||||
"""Makes a color change animation """
|
||||
"""Makes a color change animation"""
|
||||
anims = []
|
||||
|
||||
for index in range(len(labels)):
|
||||
@ -86,21 +89,30 @@ def make_color_change_animation(labels, dots, colors=[ORANGE, GREEN]):
|
||||
anims.append(dot.animate.set_color(color))
|
||||
|
||||
return AnimationGroup(*anims, lag_ratio=0.0)
|
||||
|
||||
class EpsilonNearestNeighborScene(Scene):
|
||||
|
||||
def construct(self, num_points=200, dot_radius=0.1,
|
||||
dot_color=BLUE, ball_color=WHITE, noise=0.1, ball_opacity=0.0,
|
||||
random_seed=2):
|
||||
|
||||
class EpsilonNearestNeighborScene(Scene):
|
||||
def construct(
|
||||
self,
|
||||
num_points=200,
|
||||
dot_radius=0.1,
|
||||
dot_color=BLUE,
|
||||
ball_color=WHITE,
|
||||
noise=0.1,
|
||||
ball_opacity=0.0,
|
||||
random_seed=2,
|
||||
):
|
||||
# Make moon shape points
|
||||
# Note: dot is the drawing object and point is the math concept
|
||||
moon_points = make_moon_points(num_samples=num_points, noise=noise, random_seed=random_seed)
|
||||
moon_points = make_moon_points(
|
||||
num_samples=num_points, noise=noise, random_seed=random_seed
|
||||
)
|
||||
# Make an axes
|
||||
axes = Axes(
|
||||
x_range=[-6, 6, 1],
|
||||
y_range=[-6, 6, 1],
|
||||
x_length=12,
|
||||
y_length=12,
|
||||
x_length=12,
|
||||
y_length=12,
|
||||
tips=False,
|
||||
axis_config={"stroke_color": "#000000"},
|
||||
)
|
||||
@ -116,8 +128,10 @@ class EpsilonNearestNeighborScene(Scene):
|
||||
dots = VGroup(*dots)
|
||||
self.play(Create(dots))
|
||||
# Draw epsilon bar with initial value
|
||||
epsilon_bar = NumberLine([0, 2], length=8, stroke_width=2, include_ticks=False, include_numbers=False)
|
||||
epsilon_bar.shift(4.5*DOWN)
|
||||
epsilon_bar = NumberLine(
|
||||
[0, 2], length=8, stroke_width=2, include_ticks=False, include_numbers=False
|
||||
)
|
||||
epsilon_bar.shift(4.5 * DOWN)
|
||||
self.play(Create(epsilon_bar))
|
||||
current_epsilon = ValueTracker(0.3)
|
||||
epsilon_point = epsilon_bar.number_to_point(current_epsilon.get_value())
|
||||
@ -128,7 +142,7 @@ class EpsilonNearestNeighborScene(Scene):
|
||||
label_text = MathTex("\epsilon").scale(1.5)
|
||||
# label_text = Text("Epsilon")
|
||||
label_text.move_to(epsilon_bar.get_center())
|
||||
label_text.shift(DOWN*0.5)
|
||||
label_text.shift(DOWN * 0.5)
|
||||
self.add(label_text)
|
||||
# Make an updater for the dot
|
||||
def dot_updater(epsilon_dot):
|
||||
@ -139,12 +153,17 @@ class EpsilonNearestNeighborScene(Scene):
|
||||
epsilon_dot.add_updater(dot_updater)
|
||||
# Make the epsilon balls
|
||||
epsilon_balls = make_epsilon_balls(
|
||||
current_epsilon.get_value(), moon_points, axes, ball_color=ball_color, opacity=ball_opacity
|
||||
current_epsilon.get_value(),
|
||||
moon_points,
|
||||
axes,
|
||||
ball_color=ball_color,
|
||||
opacity=ball_opacity,
|
||||
)
|
||||
# Set up updater for radius of balls
|
||||
def epsilon_balls_updater(epsilon_balls):
|
||||
for ball in epsilon_balls:
|
||||
ball.set_width(current_epsilon.get_value())
|
||||
|
||||
# Turn epsilon up and down
|
||||
epsilon_balls.add_updater(epsilon_balls_updater)
|
||||
# Fade in the initial balls
|
||||
@ -156,10 +175,7 @@ class EpsilonNearestNeighborScene(Scene):
|
||||
epsilon_value = 0.9
|
||||
# Show connecting graph
|
||||
epsilon_graph, adjacency_matrix = make_epsilon_graph(
|
||||
current_epsilon.get_value(),
|
||||
dots,
|
||||
moon_points,
|
||||
edge_color=WHITE
|
||||
current_epsilon.get_value(), dots, moon_points, edge_color=WHITE
|
||||
)
|
||||
self.play(FadeOut(epsilon_balls))
|
||||
self.play(FadeIn(epsilon_graph))
|
||||
@ -172,4 +188,4 @@ class EpsilonNearestNeighborScene(Scene):
|
||||
self.play(color_change_animation)
|
||||
# Fade out graph edges
|
||||
self.play(FadeOut(epsilon_graph))
|
||||
self.play(Wait(5.0))
|
||||
self.play(Wait(5.0))
|
||||
|
Reference in New Issue
Block a user