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Annoying C-ism; we can't overload the function type even though they will always be pointers. We can't even get away with using (void *) in the function signature, despite casts to void * being technically valid. Avoid the issue altogether by just moving the process loop into the type-specific template altogether, and just referring to the correct compiled process function at runtime. Hopefully, the compiler should be able to optimize these into a single implementation. GCC, at least, compiles these down into a single implementation plus three stubs that just jmp to the correct one. Signed-off-by: Niklas Haas <git@haasn.dev>
202 lines
6.8 KiB
C
202 lines
6.8 KiB
C
/**
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* Copyright (C) 2025 Niklas Haas
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "ops_backend.h"
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#ifndef BIT_DEPTH
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# error Should only be included from ops_tmpl_*.c!
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#endif
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#define WRAP_CONVERT_UINT(N) \
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DECL_PATTERN(convert_uint##N) \
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{ \
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u##N##block_t xu, yu, zu, wu; \
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\
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SWS_LOOP \
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for (int i = 0; i < SWS_BLOCK_SIZE; i++) { \
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if (X) \
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xu[i] = x[i]; \
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if (Y) \
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yu[i] = y[i]; \
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if (Z) \
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zu[i] = z[i]; \
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if (W) \
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wu[i] = w[i]; \
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} \
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\
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CONTINUE(u##N##block_t, xu, yu, zu, wu); \
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} \
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\
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WRAP_COMMON_PATTERNS(convert_uint##N, \
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.op = SWS_OP_CONVERT, \
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.convert.to = SWS_PIXEL_U##N, \
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);
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#if BIT_DEPTH != 8
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WRAP_CONVERT_UINT(8)
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#endif
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#if BIT_DEPTH != 16
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WRAP_CONVERT_UINT(16)
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#endif
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#if BIT_DEPTH != 32 || defined(IS_FLOAT)
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WRAP_CONVERT_UINT(32)
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#endif
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DECL_PATTERN(clear)
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{
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SWS_LOOP
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for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
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if (!X)
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x[i] = impl->priv.px[0];
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if (!Y)
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y[i] = impl->priv.px[1];
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if (!Z)
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z[i] = impl->priv.px[2];
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if (!W)
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w[i] = impl->priv.px[3];
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}
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CONTINUE(block_t, x, y, z, w);
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}
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#define WRAP_CLEAR(X, Y, Z, W) \
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DECL_IMPL(clear##_##X##Y##Z##W) \
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{ \
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CALL(clear, X, Y, Z, W); \
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} \
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\
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DECL_ENTRY(clear##_##X##Y##Z##W, \
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.setup = ff_sws_setup_q4, \
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.op = SWS_OP_CLEAR, \
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.flexible = true, \
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.unused = { !X, !Y, !Z, !W }, \
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);
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WRAP_CLEAR(1, 1, 1, 0) /* rgba alpha */
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WRAP_CLEAR(0, 1, 1, 1) /* argb alpha */
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WRAP_CLEAR(1, 0, 1, 1) /* ya alpha */
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WRAP_CLEAR(0, 0, 1, 1) /* vuya chroma */
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WRAP_CLEAR(1, 0, 0, 1) /* yuva chroma */
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WRAP_CLEAR(1, 1, 0, 0) /* ayuv chroma */
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WRAP_CLEAR(0, 1, 0, 1) /* uyva chroma */
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WRAP_CLEAR(1, 0, 1, 0) /* xvyu chroma */
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WRAP_CLEAR(1, 0, 0, 0) /* gray -> yuva */
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WRAP_CLEAR(0, 1, 0, 0) /* gray -> ayuv */
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WRAP_CLEAR(0, 0, 1, 0) /* gray -> vuya */
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DECL_PATTERN(min)
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{
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SWS_LOOP
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for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
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if (X)
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x[i] = FFMIN(x[i], impl->priv.px[0]);
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if (Y)
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y[i] = FFMIN(y[i], impl->priv.px[1]);
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if (Z)
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z[i] = FFMIN(z[i], impl->priv.px[2]);
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if (W)
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w[i] = FFMIN(w[i], impl->priv.px[3]);
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}
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CONTINUE(block_t, x, y, z, w);
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}
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DECL_PATTERN(max)
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{
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SWS_LOOP
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for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
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if (X)
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x[i] = FFMAX(x[i], impl->priv.px[0]);
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if (Y)
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y[i] = FFMAX(y[i], impl->priv.px[1]);
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if (Z)
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z[i] = FFMAX(z[i], impl->priv.px[2]);
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if (W)
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w[i] = FFMAX(w[i], impl->priv.px[3]);
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}
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CONTINUE(block_t, x, y, z, w);
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}
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WRAP_COMMON_PATTERNS(min,
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.op = SWS_OP_MIN,
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.setup = ff_sws_setup_q4,
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.flexible = true,
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);
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WRAP_COMMON_PATTERNS(max,
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.op = SWS_OP_MAX,
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.setup = ff_sws_setup_q4,
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.flexible = true,
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);
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DECL_PATTERN(scale)
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{
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const pixel_t scale = impl->priv.px[0];
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SWS_LOOP
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for (int i = 0; i < SWS_BLOCK_SIZE; i++) {
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if (X)
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x[i] *= scale;
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if (Y)
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y[i] *= scale;
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if (Z)
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z[i] *= scale;
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if (W)
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w[i] *= scale;
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}
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CONTINUE(block_t, x, y, z, w);
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}
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WRAP_COMMON_PATTERNS(scale,
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.op = SWS_OP_SCALE,
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.setup = ff_sws_setup_q,
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.flexible = true,
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);
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static void fn(process)(const SwsOpExec *exec, const void *priv,
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const int bx_start, const int y_start,
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int bx_end, int y_end)
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{
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const SwsOpChain *chain = priv;
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const SwsOpImpl *impl = chain->impl;
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u32block_t x, y, z, w; /* allocate enough space for any intermediate */
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SwsOpIter iterdata;
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SwsOpIter *iter = &iterdata; /* for CONTINUE() macro to work */
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for (iter->y = y_start; iter->y < y_end; iter->y++) {
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for (int i = 0; i < 4; i++) {
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iter->in[i] = exec->in[i] + (iter->y - y_start) * exec->in_stride[i];
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iter->out[i] = exec->out[i] + (iter->y - y_start) * exec->out_stride[i];
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}
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for (int block = bx_start; block < bx_end; block++) {
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iter->x = block * SWS_BLOCK_SIZE;
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CONTINUE(block_t, (void *) x, (void *) y, (void *) z, (void *) w);
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}
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}
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}
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