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Remove ; after while(0) in macros.
Originally committed as revision 29674 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
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@ -167,7 +167,7 @@ do { \
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vec_st (_0, 0, ptr++); \
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vec_st (_0, 0, ptr++); \
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vec_st (_1, 0, ptr++); \
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vec_st (_1, 0, ptr++); \
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vec_st (_2, 0, ptr++); \
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vec_st (_2, 0, ptr++); \
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} while (0);
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} while (0)
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#define vec_mstrgb24(x0,x1,x2,ptr) \
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#define vec_mstrgb24(x0,x1,x2,ptr) \
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do { \
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do { \
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@ -176,7 +176,7 @@ do { \
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vec_st (_0, 0, ptr++); \
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vec_st (_0, 0, ptr++); \
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vec_st (_1, 0, ptr++); \
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vec_st (_1, 0, ptr++); \
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vec_st (_2, 0, ptr++); \
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vec_st (_2, 0, ptr++); \
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} while (0);
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} while (0)
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/* pack the pixels in rgb0 format
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/* pack the pixels in rgb0 format
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msb R
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msb R
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@ -198,7 +198,7 @@ do { \
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vec_st (_2, 2*16, (T *)ptr); \
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vec_st (_2, 2*16, (T *)ptr); \
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vec_st (_3, 3*16, (T *)ptr); \
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vec_st (_3, 3*16, (T *)ptr); \
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ptr += 4; \
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ptr += 4; \
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} while (0);
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} while (0)
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/*
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/*
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