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build: Prefer NASM assembler over YASM
NASM is more actively maintained and permits generating dependency information as a sideeffect of assembling, thus cutting build times in half. (Cherry-picked from libav commit 57b753b445e23363c997a8ec1c556e0b0f6e9da3) Signed-off-by: James Almer <jamrial@gmail.com>
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James Almer

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@ -161,8 +161,8 @@ do{
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For x86, mark registers that are clobbered in your asm. This means both
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general x86 registers (e.g. eax) as well as XMM registers. This last one is
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particularly important on Win64, where xmm6-15 are callee-save, and not
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restoring their contents leads to undefined results. In external asm (e.g.
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yasm), you do this by using:
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restoring their contents leads to undefined results. In external asm,
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you do this by using:
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cglobal function_name, num_args, num_regs, num_xmm_regs
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In inline asm, you specify clobbered registers at the end of your asm:
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__asm__(".." ::: "%eax").
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@ -199,12 +199,12 @@ actual lines causing issues.
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Inline asm vs. external asm
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---------------------------
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Both inline asm (__asm__("..") in a .c file, handled by a compiler such as gcc)
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and external asm (.s or .asm files, handled by an assembler such as yasm/nasm)
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and external asm (.s or .asm files, handled by an assembler such as nasm/yasm)
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are accepted in FFmpeg. Which one to use differs per specific case.
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- if your code is intended to be inlined in a C function, inline asm is always
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better, because external asm cannot be inlined
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- if your code calls external functions, yasm is always better
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- if your code calls external functions, external asm is always better
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- if your code takes huge and complex structs as function arguments (e.g.
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MpegEncContext; note that this is not ideal and is discouraged if there
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are alternatives), then inline asm is always better, because predicting
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