vulkan_shaderc/glslang: print full shaders on TRACE rather than VERBOSE

Way too spammy.
This commit is contained in:
Lynne
2025-04-13 03:35:56 +00:00
parent 7b0156201b
commit 11911aef46
2 changed files with 2 additions and 2 deletions

View File

@ -250,7 +250,7 @@ static int glslc_shader_compile(FFVulkanContext *s, FFVkSPIRVCompiler *ctx,
ff_vk_shader_print(s, shd, AV_LOG_WARNING);
av_log(s, AV_LOG_WARNING, "%s\n", messages);
} else {
ff_vk_shader_print(s, shd, AV_LOG_VERBOSE);
ff_vk_shader_print(s, shd, AV_LOG_TRACE);
}
glslang_shader_delete(glslc_shader);

View File

@ -85,7 +85,7 @@ static int shdc_shader_compile(FFVulkanContext *s, FFVkSPIRVCompiler *ctx,
if (ret != shaderc_compilation_status_success && !err)
err = 1;
loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_VERBOSE;
loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_TRACE;
ff_vk_shader_print(s, shd, loglevel);
if (message && (err || warn))