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* fix(guilds): remove join retired public guild loophole * fix(groups): adjust test expectations and move some business logic back out of the controller * test(challenges): add cases related to public Guilds, Tavern and otherwise * fix(tests): more erroneously public test guilds, lint * fix(tests): still more setup tweaks * fix(lint): whitespace * fix(tests): couple more adjustments * fix(test): last challenge issue??