import { useState } from 'react';
import { Canvas, Meta, Story, ArgsTable } from '@storybook/addon-docs';
import RiveComponent, { useRive, useStateMachineInput } from '../../src';
import { Button } from './components/Button';
import './rive-overview.css';
# State Machine Usage
Not familiar with Rive State Machines? Check out our [help docs](https://help.rive.app/editor/state-machine) on what these are first!
The `useStateMachineInput` hook is a helper that makes grabbing references to state machine inputs easier to setup. This hook should be used along with the `useRive` hook, as you need to pass in the `rive` instance returned from `useRive`. See each of the examples below to see usage of the hook creating instance of three types of inputs:
- Booleans
- Numbers
- Triggers
## Boolean inputs
Once you grab a reference to the state machine input, you can get/set the value of the input via the `.value` property.
**Note:** The input instance value itself is not a stateful React variable, therefore, any logic in the component dependent on an input value changing will not trigger a re-render like a React stateful variable change would. You can achieve this effect by keeping reference to the state machine input value inside a React state variable. See the example below for this pattern.
## Number inputs
Once you grab a reference to the state machine input, you can get/set the value of the input via the `.value` property.
## Trigger inputs
Unlike the boolean and number inputs, you invoke the `.fire()` method on a trigger input.