mirror of
https://github.com/rive-app/rive-react.git
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Initial commit of existing implementation
This commit is contained in:
238
src/hooks/useRive.tsx
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238
src/hooks/useRive.tsx
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import React, {
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useCallback,
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useEffect,
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useRef,
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useState,
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ComponentProps,
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RefCallback,
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} from "react";
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import { Rive, EventType } from "rive-js";
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import {
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UseRiveParameters,
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UseRiveOptions,
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RiveState,
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Dimensions,
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} from "../types";
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import { useWindowSize } from "../utils";
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type RiveComponentProps = {
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setContainerRef: RefCallback<HTMLElement>;
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setCanvasRef: RefCallback<HTMLCanvasElement>;
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};
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function RiveComponent({
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setContainerRef,
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setCanvasRef,
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...rest
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}: RiveComponentProps & ComponentProps<"div">) {
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const containerStyle = {
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width: "100%",
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height: "100%",
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};
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return (
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<div
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ref={setContainerRef}
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style={"className" in rest ? undefined : containerStyle}
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{...rest}
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>
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<canvas ref={setCanvasRef} />
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</div>
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);
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}
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const defaultOptions = {
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useDevicePixelRatio: true,
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fitCanvasToArtboardHeight: false,
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};
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/**
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* Returns options, with defaults set.
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*
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* @param opts
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* @returns
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*/
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function getOptions(opts: Partial<UseRiveOptions>) {
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return Object.assign({}, defaultOptions, opts);
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}
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/**
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* Custom Hook for loading a Rive file.
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*
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* Waits until the load event has fired before returning it.
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* We can then listen for changes to this animation in other hooks to detect
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* when it has loaded.
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*
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* @param riveParams - Object containing parameters accepted by the Rive object
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* in the rive-js runtime, with the exception of Canvas as that is attached
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* via the ref callback `setCanvasRef`.
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*
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* @param opts - Optional list of options that are specific for this hook.
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* @returns {RiveAnimationState}
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*/
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export default function useRive(
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riveParams?: UseRiveParameters,
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opts: Partial<UseRiveOptions> = {}
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): RiveState {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const containerRef = useRef<HTMLElement | null>(null);
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const [rive, setRive] = useState<Rive | null>(null);
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const [dimensions, setDimensions] = useState<Dimensions>({
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height: 0,
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width: 0,
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});
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// Listen to changes in the window sizes and update the bounds when changes
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// occur.
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const windowSize = useWindowSize();
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const isParamsLoaded = Boolean(riveParams);
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const options = getOptions(opts);
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/**
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* Gets the intended dimensions of the canvas element.
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*
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* The intended dimensions are those of the container element, unless the
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* option `fitCanvasToArtboardHeight` is true, then they are adjusted to
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* the height of the artboard.
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*
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* @returns Dimensions object.
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*/
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function getCanvasDimensions() {
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const { width, height } =
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containerRef.current?.getBoundingClientRect() ?? new DOMRect(0, 0, 0, 0);
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if (rive && options.fitCanvasToArtboardHeight) {
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const { maxY, maxX } = rive.bounds;
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return { width, height: width * (maxY / maxX) };
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}
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return { width, height };
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}
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/**
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* Updates the width and height of the canvas.
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*/
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function updateBounds() {
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if (!containerRef.current) {
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return;
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}
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const { width, height } = getCanvasDimensions();
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const boundsChanged =
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width !== dimensions.width || height !== dimensions.height;
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if (canvasRef.current && rive && boundsChanged) {
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if (options.fitCanvasToArtboardHeight) {
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containerRef.current.style.height = height + "px";
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}
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if (options.useDevicePixelRatio) {
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const dpr = window.devicePixelRatio || 1;
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canvasRef.current.width = dpr * width;
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canvasRef.current.height = dpr * height;
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canvasRef.current.style.width = width + "px";
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canvasRef.current.style.height = height + "px";
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} else {
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canvasRef.current.width = width;
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canvasRef.current.height = height;
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}
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setDimensions({ width, height });
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// Updating the canvas width or height will clear the canvas, so call
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// startRendering() to redraw the current frame as the animation might
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// be paused and not advancing.
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rive.startRendering();
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}
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// Always resize to Canvas
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if (rive) {
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rive.resizeToCanvas();
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}
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}
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/**
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* Listen to changes on the windowSize and the rive file being loaded
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* and update the canvas bounds as needed.
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*/
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useEffect(() => {
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if (rive) {
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updateBounds();
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}
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}, [rive, windowSize]);
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/**
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* Ref callback called when the canvas element mounts and unmounts.
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*/
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const setCanvasRef: RefCallback<HTMLCanvasElement> = useCallback(
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(canvas: HTMLCanvasElement | null) => {
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if (canvas && riveParams) {
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const r = new Rive({ ...riveParams, canvas });
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r.on(EventType.Load, () => setRive(r));
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} else if (canvas === null && canvasRef.current) {
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canvasRef.current.height = 0;
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canvasRef.current.width = 0;
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}
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canvasRef.current = canvas;
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},
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[isParamsLoaded]
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);
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/**
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* Ref callback called when the container element mounts
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*/
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const setContainerRef: RefCallback<HTMLElement> = useCallback(
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(container: HTMLElement | null) => {
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containerRef.current = container;
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},
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[]
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);
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/**
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* Set up IntersectionObserver to stop rendering if the animation is not in
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* view.
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*/
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useEffect(() => {
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const observer = new IntersectionObserver(([entry]) => {
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entry.isIntersecting
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? rive && rive.startRendering()
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: rive && rive.stopRendering();
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});
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if (canvasRef.current) {
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observer.observe(canvasRef.current);
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}
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return () => {
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observer.disconnect();
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};
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}, [rive]);
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/**
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* On unmount, stop rive from rendering.
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*/
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useEffect(() => {
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return () => {
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if (rive) {
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rive.stop();
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setRive(null);
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}
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};
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}, [rive]);
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const Component = useCallback((props: ComponentProps<"div">): JSX.Element => {
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return (
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<RiveComponent
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setContainerRef={setContainerRef}
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setCanvasRef={setCanvasRef}
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{...props}
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/>
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);
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}, []);
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return {
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canvas: canvasRef.current,
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setCanvasRef,
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setContainerRef,
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rive,
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RiveComponent: Component,
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};
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}
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36
src/hooks/useStateMachineInput.ts
Normal file
36
src/hooks/useStateMachineInput.ts
Normal file
@@ -0,0 +1,36 @@
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import { useState, useEffect } from "react";
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import { Rive, StateMachineInput } from "rive-js";
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/**
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* Custom hook for fetching a stateMachine input from a rive file.
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*
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* @param rive - Rive instance
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* @param stateMachineName - Name of the state machine
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* @param inputName - Name of the input
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* @returns
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*/
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export default function useStateMachineInput(
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rive: Rive | null,
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stateMachineName?: string,
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inputName?: string
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) {
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const [input, setInput] = useState<StateMachineInput | null>(null);
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useEffect(() => {
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if (!rive || !stateMachineName || !inputName) {
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setInput(null);
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}
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if (rive && stateMachineName && inputName) {
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const inputs = rive.stateMachineInputs(stateMachineName);
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if (inputs) {
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const selectedInput = inputs.find((input) => input.name === inputName);
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setInput(selectedInput || null);
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}
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} else {
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setInput(null);
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}
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}, [rive]);
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return input;
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}
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