42 Commits

Author SHA1 Message Date
c5b24f6e7b v6.2.0 2020-06-03 21:08:04 +02:00
655462087f prettier 2020-06-03 21:02:49 +02:00
ef822f5540 v6.1.1 2020-04-25 19:59:05 +02:00
2a28368d5e v6.1.0 2020-04-25 19:57:09 +02:00
280a1fc0e4 v6.0.2 2020-03-06 10:12:11 +02:00
eeece55c31 v6.0.1 2020-03-06 10:06:47 +02:00
8d73d238fe Merge pull request #556 from VostroNet/es6-build
ES6 Module Support
2020-03-06 10:03:57 +02:00
6e77f3503a adding es modules and including src for linking/reference 2020-03-04 10:06:13 +10:00
aa186f7040 Allow the build on MS Windows 2020-02-20 10:25:55 +01:00
469dbc00af v6.0.1-beta.7 2019-12-20 12:23:08 +02:00
341e540af6 v6.0.1-beta.6 2019-11-23 23:56:32 +02:00
8e05f28931 Merge pull request #465 from neolite/master
Remove error when creating a new canvas without node
2019-11-19 20:34:02 +02:00
a3ca75d039 link far end alignes with the mouse pointer position, fixes #467 2019-11-18 08:48:05 +00:00
c000ffc3cd Remove error when creating a new canvas without node 2019-11-06 18:36:09 +03:00
23e1742e99 Merge pull request #434 from DanieLazarLDAPPS/bugfix/#428-after-deserialize-fixes
bugfix after deserialize link has no source or target port and code i…
2019-10-01 01:11:29 +02:00
1c955b4d12 bugfix after deserialize link has no source or target port and code in body of condition should not be called. This is quick fix. Better will be handle it in fireMouseMoved of DragNewLinkState 2019-09-19 10:25:56 +02:00
741851b855 v6.0.1-beta.5 2019-09-12 11:59:17 +02:00
994ff7c714 formatting fixes 2019-09-12 07:38:52 +02:00
13dd53f185 after deserialize rightAngleLinkModel the first and last path must be set by points if doesnt links right angles are broken 2019-09-11 13:05:36 +02:00
c875ce6e22 use top left instead of center with dagre 2019-09-06 17:27:29 +00:00
1a7acafdc8 v6.0.1-beta.4 2019-09-03 09:48:37 +02:00
ad25420166 v6.0.1-beta.3 2019-09-03 09:46:24 +02:00
761ac41901 improvment of handling first and last path direction 2019-09-02 11:05:18 +02:00
c8aa7a67ac some after merge fixes and another fixes for linking 2019-09-02 09:44:43 +02:00
e923245f6d better to keep boolean for last and first path direction private for widget 2019-09-02 09:29:32 +02:00
0cb6c66b1f when node is moving better path from its port cannot change direction to keep 90 angles all the time 2019-09-02 09:29:32 +02:00
f20bb0bd2e improved new links to have better experience 2019-09-02 09:27:57 +02:00
0deaec246d added usefull variable that gives last known index of path 2019-09-02 09:26:31 +02:00
326567c290 v6.0.1-beta.2 2019-08-19 07:26:28 +02:00
e59edefbeb v6.0.1-beta.1 2019-08-17 11:30:44 +02:00
27022d2965 Fixed up link selecting 2019-08-17 11:27:54 +02:00
77418ee8e7 v6.0.1-beta.0 2019-08-13 22:46:26 +02:00
07c74d850f v6.0.0-beta.2 2019-08-13 22:10:22 +02:00
4cae28c808 of course there must be || to check positions if moving is too fast 2019-08-12 19:45:43 +02:00
3dd329b209 migrate to new six version 2019-08-12 11:59:50 +02:00
16033a658c issue-277 few null checks to avoid crash when node went under bottom of screen 2019-08-12 09:31:08 +02:00
96655baff2 v6.0.0-beta.1 2019-08-11 17:20:32 +02:00
d2c5bac65c v6.0.0-beta.0 2019-08-11 00:57:16 +02:00
4a57ecdc97 lik 99% there 2019-08-10 16:37:40 +02:00
47e4a14520 fixing serialization 2019-08-10 12:01:08 +02:00
e9558919fb pretty 2019-08-04 13:28:38 +02:00
dd5a0b7d8d break it up further into canvas 2019-08-04 13:27:55 +02:00