Files
makemeahanzi/lib/stroke_extractor.js
2015-09-07 01:10:31 -04:00

174 lines
5.4 KiB
JavaScript

var MIN_CORNER_ANGLE = 0.1*Math.PI;
var MIN_CORNER_TANGENT_DISTANCE = 4;
// Error out if the condition does not hold.
function assert(condition, message) {
if (!condition) {
console.error(message);
throw new Error;
}
}
// Helper methods for use with "points", which are just pairs of integers.
var Point = {
angle: function(point) {
return Math.atan2(point[1], point[0]);
},
clone: function(point) {
return [point[0], point[1]];
},
distance2: function(point1, point2) {
var diff = Point.subtract(point1, point2);
return Math.pow(diff[0], 2) + Math.pow(diff[1], 2);
},
equal: function(point1, point2) {
return point1[0] === point2[0] && point1[1] === point2[1];
},
subtract: function(point1, point2) {
return [point1[0] - point2[0], point1[1] - point2[1]];
},
valid: function(point) {
return point[0] !== undefined && point[1] !== undefined;
},
};
// Helper methods for use with angles, which are floats in [-pi, pi).
var Angle = {
subtract: function(angle1, angle2) {
var result = angle1 - angle2;
if (result < -Math.PI) {
result += 2*Math.PI;
}
if (result >= Math.PI) {
result -= 2*Math.PI;
}
return result;
},
};
// Takes a non-empty list of SVG commands that may contain multiple contours.
// Returns a list of lists of path segment objects that each form one contour.
// Each path segment has three keys: start, end, and control.
function split_path(path) {
assert(path.length >= 2);
assert(path[0].type === 'M', 'Path did not start with M!');
assert(path[path.length - 1].type === 'Z', 'Path did not end with Z!');
var result = [[]];
var start = [path[0].x, path[0].y];
var current = Point.clone(start);
assert(Point.valid(current));
for (var i = 1; i < path.length; i++) {
var command = path[i];
if (command.type === 'M' || command.type === 'Z') {
assert(start.x === current.x && start.y === current.y, 'Open contour!');
assert(result[result.length -1].length > 0, 'Empty contour!');
if (command.type === 'Z') {
assert(i === path.length - 1, 'Path ended early!');
return result;
}
result.push([]);
var start = [command.x, command.y];
var current = Point.clone(start);
assert(Point.valid(current));
continue;
}
assert(command.type === 'Q' || command.type === 'L',
'Got unexpected TTF command: ' + command.type);
var segment = {
'start': Point.clone(current),
'end': [command.x, command.y],
'control': [command.x1, command.y1],
};
assert(Point.valid(segment.end));
if (Point.equal(segment.start, segment.end)) {
continue;
}
if (!Point.valid(segment.control) ||
Point.equal(segment.start, segment.control) ||
Point.equal(segment.end, segment.control)) {
delete segment.control;
}
result[result.length - 1].push(segment);
current = Point.clone(segment.end);
}
}
// Takes a list of paths. Returns them oriented the way a TTF glyph should be:
// exterior contours counter-clockwise and interior contours clockwise.
function orient_paths(paths) {
var max_area = 0;
for (var i = 0; i < paths.length; i++) {
var area = get_2x_area(paths[i]);
if (Math.abs(area) > max_area) {
max_area = area;
}
}
if (max_area < 0) {
// The paths are reversed. Flip each one.
var result = [];
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
for (var j = 0; j < paths.length; j++) {
var ref = [path[j].start, path[j].end];
path[j].start = ref[1];
path[j].end = ref[0];
}
path[j].reverse();
}
}
return paths;
}
// Returns twice the area contained in the path. The result is positive iff the
// path winds in the counter-clockwise direction.
function get_2x_area(path) {
var area = 0;
for (var i = 0; i < path.length; i++) {
var segment = path[i];
area += (segment.end.x - segment.start.x)*(segment.end.y + segment.start.y);
}
return area;
}
function Endpoint(paths, index) {
this.index = index;
var path = paths[index[0]];
var n = path.length;
this.segments = [path[(index[1] + n - 1) % n], path[index[1]]];
this.point = this.segments[0].end;
assert(Point.valid(this.point), this.point);
assert(Point.equal(this.point, this.segments[1].start), path);
this.tangents = [
Point.subtract(this.segments[0].end, this.segments[0].start),
Point.subtract(this.segments[1].end, this.segments[1].start),
];
var threshold = Math.pow(MIN_CORNER_TANGENT_DISTANCE, 2);
if (this.segments[0].control !== undefined &&
Point.distance2(this.point, this.segments[0].control) > threshold) {
this.tangents[0] = Point.subtract(this.point, this.segments[0].control);
}
if (this.segments[1].control !== undefined &&
Point.distance2(this.point, this.segments[1].control) > threshold) {
this.tangents[1] = Point.subtract(this.segments[1].control, this.point);
}
this.angles = this.tangents.map(Point.angle);
var diff = Angle.subtract(this.angles[1], this.angles[0]);
this.corner = diff < -MIN_CORNER_ANGLE;
return this;
}
// Exports go below this fold.
this.get_glyph_render_data = function(glyph) {
var paths = orient_paths(split_path(glyph.path));
var endpoints = [];
for (var i = 0; i < paths.length; i++) {
for (var j = 0; j < paths[i].length; j++) {
endpoints.push(new Endpoint(paths, [i, j]));
}
}
return {d: Glyphs.get_svg_path(glyph), endpoints: endpoints};
}