mirror of
https://github.com/ionic-team/ionic-framework.git
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267 lines
7.1 KiB
TypeScript
267 lines
7.1 KiB
TypeScript
/**
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* @ngdoc service
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* @name Config
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* @module ionic
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* @description
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* Config allows you to set the modes of your components
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*/
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import {Platform} from '../platform/platform';
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import {isObject, isDefined, isFunction, isArray, extend} from '../util/util';
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/**
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* Config lets you change multiple or a single value in an apps mode configuration. Things such as tab placement, icon changes, and view animations can be set here.
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*
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* ```ts
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* import {Config} from 'ionic/ionic';
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* @App({
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* template: `<ion-nav [root]="root"></ion-nav>`
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* config: {
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* backButtonText: 'Go Back',
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* iconMode: 'ios',
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* modalEnter: 'modal-slide-in',
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* modalLeave: 'modal-slide-out',
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* tabbarPlacement: 'bottom',
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* pageTransition: 'ios',
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* }
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* })
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* ```
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*
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* Config can be overwritting at multiple levels, allowing deeper configuration. Taking the example from earlier, we can override any setting we want based on a platform.
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* ```ts
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* import {Config} from 'ionic/ionic';
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* @App({
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* template: `<ion-nav [root]="root"></ion-nav>`
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* config: {
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* 'tabbarPlacement': 'bottom',
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* platform: {
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* ios: {
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* 'tabbarPlacement': 'top',
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* }
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* }
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* }
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* })
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* ```
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*
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* We could also configure these values at a component level. Take `tabbarPlacement`, we can configure this as a property on our `ion-tabs`.
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*
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* ```html
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* <ion-tabs tabbar-placement="top">
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* <ion-tab tab-title="Dash" tab-icon="pulse" [root]="DashRoot"></ion-tab>
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* </ion-tabs>
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* ```
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*
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* The property will override anything else set in the apps.
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*
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* The last way we could configure is through URL query strings. This is useful for testing while in the browser.
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* Simply add `?ionic<PROPERTYNAME>=<value>` to the url.
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*
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* ```
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* http://localhost:8100/?IonictabbarPlacement=bottom
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* ```
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**/
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export class Config {
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/**
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* TODO
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* @param {Object} config The config for your app
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*/
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constructor(config) {
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this._s = config && isObject(config) && !isArray(config) ? config : {};
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this._c = {}; // cached values
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}
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/**
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* For setting and getting multiple config values
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*/
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/**
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* @private
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* @name settings()
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* @description
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*/
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settings() {
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const args = arguments;
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switch (args.length) {
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case 0:
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return this._s;
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case 1:
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// settings({...})
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this._s = args[0];
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this._c = {}; // clear cache
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break;
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case 2:
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// settings('ios', {...})
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this._s.platforms = this._s.platforms || {};
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this._s.platforms[args[0]] = args[1];
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this._c = {}; // clear cache
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break;
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}
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return this;
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}
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/**
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* For setting a single config values
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*/
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/**
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* @private
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* @name set()
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* @description
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*/
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set() {
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const args = arguments;
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const arg0 = args[0];
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const arg1 = args[1];
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switch (args.length) {
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case 2:
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// set('key', 'value') = set key/value pair
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// arg1 = value
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this._s[arg0] = arg1;
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delete this._c[arg0]; // clear cache
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break;
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case 3:
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// setting('ios', 'key', 'value') = set key/value pair for platform
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// arg0 = platform
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// arg1 = key
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// arg2 = value
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this._s.platforms = this._s.platforms || {};
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this._s.platforms[arg0] = this._s.platforms[arg0] || {};
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this._s.platforms[arg0][arg1] = args[2];
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delete this._c[arg1]; // clear cache
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break;
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}
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return this;
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}
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/**
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* For getting a single config values
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*/
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/**
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* @private
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* @name get()
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* @description
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*/
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get(key) {
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if (!isDefined(this._c[key])) {
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// if the value was already set this will all be skipped
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// if there was no user config then it'll check each of
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// the user config's platforms, which already contains
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// settings from default platform configs
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let userPlatformValue = undefined;
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let userDefaultValue = this._s[key];
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let userPlatformModeValue = undefined;
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let userDefaultModeValue = undefined;
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let platformValue = undefined;
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let platformModeValue = undefined;
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let configObj = null;
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if (this._platform) {
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let queryStringValue = this._platform.query('ionic' + key.toLowerCase());
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if (isDefined(queryStringValue)) {
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return this._c[key] = (queryStringValue === 'true' ? true : queryStringValue === 'false' ? false : queryStringValue);
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}
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// check the platform settings object for this value
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// loop though each of the active platforms
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// array of active platforms, which also knows the hierarchy,
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// with the last one the most important
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let activePlatformKeys = this._platform.platforms();
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// loop through all of the active platforms we're on
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for (let i = 0, l = activePlatformKeys.length; i < l; i++) {
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// get user defined platform values
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if (this._s.platforms) {
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configObj = this._s.platforms[activePlatformKeys[i]];
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if (configObj) {
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if (isDefined(configObj[key])) {
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userPlatformValue = configObj[key];
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}
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configObj = Config.getModeConfig(configObj.mode);
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if (configObj && isDefined(configObj[key])) {
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userPlatformModeValue = configObj[key];
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}
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}
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}
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// get default platform's setting
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configObj = Platform.get(activePlatformKeys[i]);
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if (configObj && configObj.settings) {
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if (isDefined(configObj.settings[key])) {
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// found a setting for this platform
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platformValue = configObj.settings[key];
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}
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configObj = Config.getModeConfig(configObj.settings.mode);
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if (configObj && isDefined(configObj[key])) {
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// found setting for this platform's mode
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platformModeValue = configObj[key];
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}
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}
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}
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}
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configObj = Config.getModeConfig(this._s.mode);
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if (configObj && isDefined(configObj[key])) {
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userDefaultModeValue = configObj[key];
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}
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// cache the value
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this._c[key] = isDefined(userPlatformValue) ? userPlatformValue :
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isDefined(userDefaultValue) ? userDefaultValue :
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isDefined(userPlatformModeValue) ? userPlatformModeValue :
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isDefined(userDefaultModeValue) ? userDefaultModeValue :
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isDefined(platformValue) ? platformValue :
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isDefined(platformModeValue) ? platformModeValue :
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null;
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}
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// return key's value
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// either it came directly from the user config
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// or it was from the users platform configs
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// or it was from the default platform configs
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// in that order
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if (isFunction(this._c[key])) {
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return this._c[key](this._platform);
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}
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return this._c[key];
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}
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/**
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* TODO
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* @param {Object} platform The platform
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*/
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setPlatform(platform) {
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this._platform = platform;
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}
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static setModeConfig(mode, config) {
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modeConfigs[mode] = config;
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}
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static getModeConfig(mode) {
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return modeConfigs[mode] || null;
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}
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}
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let modeConfigs = {};
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