mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-10 00:27:41 +08:00
326 lines
7.8 KiB
TypeScript
326 lines
7.8 KiB
TypeScript
import { Component, Element, Event, EventEmitter, Listen, Method, Prop } from '@stencil/core';
|
|
import { Config, DomController, GestureDetail } from '../../index';
|
|
|
|
@Component({
|
|
tag: 'ion-scroll',
|
|
styleUrls: {
|
|
ios: 'scroll.ios.scss',
|
|
md: 'scroll.md.scss'
|
|
},
|
|
host: {
|
|
theme: 'scroll'
|
|
}
|
|
})
|
|
export class Scroll {
|
|
|
|
private watchDog: any;
|
|
private isScrolling = false;
|
|
private lastScroll = 0;
|
|
private detail: ScrollDetail;
|
|
private queued = false;
|
|
|
|
@Element() private el: HTMLElement;
|
|
|
|
@Prop({ context: 'config'}) config: Config;
|
|
@Prop({ context: 'dom' }) dom: DomController;
|
|
|
|
@Prop() mode: string;
|
|
|
|
|
|
/**
|
|
* If true and the content does not cause an overflow scroll, the scroll interaction will cause a bounce.
|
|
* If the content exceeds the bounds of ionScroll, nothing will change.
|
|
* Note, the does not disable the system bounce on iOS. That is an OS level setting.
|
|
*/
|
|
@Prop({mutable: true}) forceOverscroll: boolean;
|
|
|
|
@Prop() scrollEvents = false;
|
|
|
|
/**
|
|
* Emitted when the scroll has started.
|
|
*/
|
|
@Event() ionScrollStart: EventEmitter<ScrollBaseDetail>;
|
|
|
|
/**
|
|
* Emitted while scrolling. This event is disabled by default.
|
|
* Look at the property: `scrollEvents`
|
|
*/
|
|
@Event({bubbles: false}) ionScroll: EventEmitter<ScrollDetail>;
|
|
|
|
/**
|
|
* Emitted when the scroll has ended.
|
|
*/
|
|
@Event() ionScrollEnd: EventEmitter<ScrollBaseDetail>;
|
|
|
|
constructor() {
|
|
// Detail is used in a hot loop in the scroll event, by allocating it here
|
|
// V8 will be able to inline any read/write to it since it's a monomorphic class.
|
|
// https://mrale.ph/blog/2015/01/11/whats-up-with-monomorphism.html
|
|
this.detail = {
|
|
positions: [],
|
|
scrollTop: 0,
|
|
scrollLeft: 0,
|
|
type: 'scroll',
|
|
event: undefined!,
|
|
startX: 0,
|
|
startY: 0,
|
|
startTimeStamp: 0,
|
|
currentX: 0,
|
|
currentY: 0,
|
|
velocityX: 0,
|
|
velocityY: 0,
|
|
deltaX: 0,
|
|
deltaY: 0,
|
|
timeStamp: 0,
|
|
data: undefined,
|
|
isScrolling: true,
|
|
};
|
|
}
|
|
|
|
componentWillLoad() {
|
|
if (this.forceOverscroll === undefined) {
|
|
this.forceOverscroll = this.mode === 'ios' && ('ontouchstart' in window);
|
|
}
|
|
}
|
|
|
|
componentDidUnload() {
|
|
if (this.watchDog) {
|
|
clearInterval(this.watchDog);
|
|
}
|
|
}
|
|
|
|
@Listen('scroll', { passive: true })
|
|
onScroll(ev: UIEvent) {
|
|
const timeStamp = Date.now();
|
|
const didStart = !this.isScrolling;
|
|
this.lastScroll = timeStamp;
|
|
if (didStart) {
|
|
this.onScrollStart();
|
|
}
|
|
if (!this.queued && this.scrollEvents) {
|
|
this.queued = true;
|
|
this.dom.read(timeStamp => {
|
|
this.queued = false;
|
|
this.detail.event = ev;
|
|
updateScrollDetail(this.detail, this.el, timeStamp, didStart);
|
|
this.ionScroll.emit(this.detail);
|
|
});
|
|
}
|
|
}
|
|
|
|
@Method()
|
|
scrollToTop(duration: number): Promise<void> {
|
|
return this.scrollToPoint(0, 0, duration);
|
|
}
|
|
|
|
@Method()
|
|
scrollToBottom(duration: number): Promise<void> {
|
|
const y = (this.el)
|
|
? this.el.scrollHeight - this.el.clientHeight
|
|
: 0;
|
|
|
|
return this.scrollToPoint(0, y, duration);
|
|
}
|
|
|
|
@Method()
|
|
scrollByPoint(x: number, y: number, duration: number, done?: Function): Promise<any> {
|
|
return this.scrollToPoint(x + this.el.scrollLeft, y + this.el.scrollTop, duration, done);
|
|
}
|
|
|
|
@Method()
|
|
scrollToPoint(x: number, y: number, duration: number, done?: Function): Promise<any> {
|
|
// scroll animation loop w/ easing
|
|
// credit https://gist.github.com/dezinezync/5487119
|
|
|
|
let resolve!: Function;
|
|
const promise = new Promise(r => {
|
|
resolve = r;
|
|
}).then(() => done && done());
|
|
|
|
const self = this;
|
|
const el = self.el;
|
|
if (!el) {
|
|
// invalid element
|
|
resolve();
|
|
return promise;
|
|
}
|
|
|
|
if (duration < 32) {
|
|
el.scrollTop = y;
|
|
el.scrollLeft = x;
|
|
resolve();
|
|
return promise;
|
|
}
|
|
|
|
const fromY = el.scrollTop;
|
|
const fromX = el.scrollLeft;
|
|
|
|
const maxAttempts = (duration / 16) + 100;
|
|
|
|
let startTime: number;
|
|
let attempts = 0;
|
|
let stopScroll = false;
|
|
|
|
// scroll loop
|
|
function step(timeStamp: number) {
|
|
attempts++;
|
|
|
|
if (!self.el || stopScroll || attempts > maxAttempts) {
|
|
self.isScrolling = false;
|
|
el.style.transform = el.style.webkitTransform = '';
|
|
resolve();
|
|
return;
|
|
}
|
|
|
|
let time = Math.min(1, ((timeStamp - startTime) / duration));
|
|
|
|
// where .5 would be 50% of time on a linear scale easedT gives a
|
|
// fraction based on the easing method
|
|
const easedT = (--time) * time * time + 1;
|
|
|
|
if (fromY !== y) {
|
|
el.scrollTop = (easedT * (y - fromY)) + fromY;
|
|
}
|
|
|
|
if (fromX !== x) {
|
|
el.scrollLeft = Math.floor((easedT * (x - fromX)) + fromX);
|
|
}
|
|
|
|
if (easedT < 1) {
|
|
// do not use DomController here
|
|
// must use nativeRaf in order to fire in the next frame
|
|
self.dom.raf(step);
|
|
|
|
} else {
|
|
stopScroll = true;
|
|
self.isScrolling = false;
|
|
el.style.transform = el.style.webkitTransform = '';
|
|
resolve();
|
|
}
|
|
}
|
|
|
|
// start scroll loop
|
|
self.isScrolling = true;
|
|
|
|
// chill out for a frame first
|
|
this.dom.write(() => {
|
|
this.dom.write(timeStamp => {
|
|
startTime = timeStamp;
|
|
step(timeStamp);
|
|
});
|
|
});
|
|
|
|
return promise;
|
|
}
|
|
|
|
|
|
private onScrollStart() {
|
|
this.isScrolling = true;
|
|
this.ionScrollStart.emit({
|
|
isScrolling: true
|
|
});
|
|
|
|
if (this.watchDog) {
|
|
clearInterval(this.watchDog);
|
|
}
|
|
// watchdog
|
|
this.watchDog = setInterval(() => {
|
|
if (this.lastScroll < Date.now() - 120) {
|
|
this.onScrollEnd();
|
|
}
|
|
}, 100);
|
|
}
|
|
|
|
private onScrollEnd() {
|
|
|
|
clearInterval(this.watchDog);
|
|
this.watchDog = null;
|
|
this.isScrolling = false;
|
|
this.ionScrollEnd.emit({
|
|
isScrolling: false
|
|
});
|
|
}
|
|
|
|
hostData() {
|
|
return {
|
|
class: {
|
|
overscroll: this.forceOverscroll
|
|
}
|
|
};
|
|
}
|
|
|
|
render() {
|
|
return [
|
|
// scroll-inner is used to keep custom user padding
|
|
<div class='scroll-inner'>
|
|
<slot></slot>
|
|
</div>
|
|
];
|
|
}
|
|
}
|
|
|
|
// ******** DOM READ ****************
|
|
function updateScrollDetail(
|
|
detail: ScrollDetail,
|
|
el: HTMLElement,
|
|
timeStamp: number,
|
|
didStart: boolean
|
|
) {
|
|
const scrollTop = el.scrollTop;
|
|
const scrollLeft = el.scrollLeft;
|
|
const positions = detail.positions;
|
|
if (didStart) {
|
|
// remember the start positions
|
|
detail.startTimeStamp = timeStamp;
|
|
detail.startY = scrollTop;
|
|
detail.startX = scrollLeft;
|
|
positions.length = 0;
|
|
}
|
|
|
|
detail.timeStamp = timeStamp;
|
|
detail.currentY = detail.scrollTop = scrollTop;
|
|
detail.currentX = detail.scrollLeft = scrollLeft;
|
|
detail.deltaY = scrollTop - detail.startY;
|
|
detail.deltaX = scrollLeft - detail.startX;
|
|
|
|
// actively scrolling
|
|
positions.push(scrollTop, scrollLeft, timeStamp);
|
|
|
|
// move pointer to position measured 100ms ago
|
|
const timeRange = timeStamp - 100;
|
|
let startPos = positions.length - 1;
|
|
|
|
while (startPos > 0 && positions[startPos] > timeRange) {
|
|
startPos -= 3;
|
|
}
|
|
|
|
if (startPos > 3) {
|
|
// compute relative movement between these two points
|
|
const frequency = 1 / (positions[startPos] - timeStamp);
|
|
const movedX = positions[startPos - 1] - scrollLeft;
|
|
const movedY = positions[startPos - 2] - scrollTop;
|
|
|
|
// based on XXms compute the movement to apply for each render step
|
|
// velocity = space/time = s*(1/t) = s*frequency
|
|
detail.velocityX = movedX * frequency;
|
|
detail.velocityY = movedY * frequency;
|
|
} else {
|
|
detail.velocityX = 0;
|
|
detail.velocityY = 0;
|
|
}
|
|
}
|
|
|
|
export interface ScrollDetail extends GestureDetail, ScrollBaseDetail {
|
|
positions: number[];
|
|
scrollTop: number;
|
|
scrollLeft: number;
|
|
}
|
|
|
|
export interface ScrollBaseDetail {
|
|
isScrolling: boolean;
|
|
}
|
|
|
|
export interface ScrollCallback {
|
|
(detail?: ScrollDetail): boolean|void;
|
|
}
|