Files
2015-11-15 20:37:24 -06:00

262 lines
7.0 KiB
TypeScript

/**
* @ngdoc service
* @name Config
* @module ionic
* @description
* Config allows you to set the modes of your components
*/
import {Platform} from '../platform/platform';
import {isObject, isDefined, isFunction, isArray, extend} from '../util/util';
/**
* Config lets you change multiple or a single value in an apps mode configuration. Things such as tab placement, icon changes, and view animations can be set here.
*
* ```ts
* import {Config} from 'ionic/ionic';
* @App({
* template: `<ion-nav [root]="root"></ion-nav>`
* config: {
* backButtonText: 'Go Back',
* iconMode: 'ios',
* modalEnter: 'modal-slide-in',
* modalLeave: 'modal-slide-out',
* tabbarPlacement: 'bottom',
* pageTransition: 'ios',
* }
* })
* ```
*
* Config can be overwritting at multiple levels, allowing deeper configuration. Taking the example from earlier, we can override any setting we want based on a platform.
* ```ts
* import {Config} from 'ionic/ionic';
* @App({
* template: `<ion-nav [root]="root"></ion-nav>`
* config: {
* 'tabbarPlacement': 'bottom',
* platform: {
* ios: {
* 'tabbarPlacement': 'top',
* }
* }
* }
* })
* ```
*
* We could also configure these values at a component level. Take `tabbarPlacement`, we can configure this as a property on our `ion-tabs`.
*
* ```html
* <ion-tabs tabbar-placement="top">
* <ion-tab tab-title="Dash" tab-icon="pulse" [root]="DashRoot"></ion-tab>
* </ion-tabs>
* ```
*
* The property will override anything else set in the apps.
*
* The last way we could configure is through URL query strings. This is useful for testing while in the browser.
* Simply add `?ionic<PROPERTYNAME>=<value>` to the url.
*
* ```
* http://localhost:8100/?ionicTabbarPlacement=bottom
* ```
**/
export class Config {
constructor(config) {
this._s = config && isObject(config) && !isArray(config) ? config : {};
this._c = {}; // cached values
}
/**
* For setting and getting multiple config values
*/
/**
* @private
* @name settings()
* @description
*/
settings() {
const args = arguments;
switch (args.length) {
case 0:
return this._s;
case 1:
// settings({...})
this._s = args[0];
this._c = {}; // clear cache
break;
case 2:
// settings('ios', {...})
this._s.platforms = this._s.platforms || {};
this._s.platforms[args[0]] = args[1];
this._c = {}; // clear cache
break;
}
return this;
}
/**
* For setting a single config values
*/
/**
* @private
* @name set()
* @description
*/
set() {
const args = arguments;
const arg0 = args[0];
const arg1 = args[1];
switch (args.length) {
case 2:
// set('key', 'value') = set key/value pair
// arg1 = value
this._s[arg0] = arg1;
delete this._c[arg0]; // clear cache
break;
case 3:
// setting('ios', 'key', 'value') = set key/value pair for platform
// arg0 = platform
// arg1 = key
// arg2 = value
this._s.platforms = this._s.platforms || {};
this._s.platforms[arg0] = this._s.platforms[arg0] || {};
this._s.platforms[arg0][arg1] = args[2];
delete this._c[arg1]; // clear cache
break;
}
return this;
}
/**
* For getting a single config values
*/
/**
* @private
* @name get()
* @description
*/
get(key) {
if (!isDefined(this._c[key])) {
// if the value was already set this will all be skipped
// if there was no user config then it'll check each of
// the user config's platforms, which already contains
// settings from default platform configs
let userPlatformValue = undefined;
let userDefaultValue = this._s[key];
let userPlatformModeValue = undefined;
let userDefaultModeValue = undefined;
let platformValue = undefined;
let platformModeValue = undefined;
let configObj = null;
if (this._platform) {
let queryStringValue = this._platform.query('ionic' + key.toLowerCase());
if (isDefined(queryStringValue)) {
return this._c[key] = (queryStringValue === 'true' ? true : queryStringValue === 'false' ? false : queryStringValue);
}
// check the platform settings object for this value
// loop though each of the active platforms
// array of active platforms, which also knows the hierarchy,
// with the last one the most important
let activePlatformKeys = this._platform.platforms();
// loop through all of the active platforms we're on
for (let i = 0, l = activePlatformKeys.length; i < l; i++) {
// get user defined platform values
if (this._s.platforms) {
configObj = this._s.platforms[activePlatformKeys[i]];
if (configObj) {
if (isDefined(configObj[key])) {
userPlatformValue = configObj[key];
}
configObj = Config.getModeConfig(configObj.mode);
if (configObj && isDefined(configObj[key])) {
userPlatformModeValue = configObj[key];
}
}
}
// get default platform's setting
configObj = Platform.get(activePlatformKeys[i]);
if (configObj && configObj.settings) {
if (isDefined(configObj.settings[key])) {
// found a setting for this platform
platformValue = configObj.settings[key];
}
configObj = Config.getModeConfig(configObj.settings.mode);
if (configObj && isDefined(configObj[key])) {
// found setting for this platform's mode
platformModeValue = configObj[key];
}
}
}
}
configObj = Config.getModeConfig(this._s.mode);
if (configObj && isDefined(configObj[key])) {
userDefaultModeValue = configObj[key];
}
// cache the value
this._c[key] = isDefined(userPlatformValue) ? userPlatformValue :
isDefined(userDefaultValue) ? userDefaultValue :
isDefined(userPlatformModeValue) ? userPlatformModeValue :
isDefined(userDefaultModeValue) ? userDefaultModeValue :
isDefined(platformValue) ? platformValue :
isDefined(platformModeValue) ? platformModeValue :
null;
}
// return key's value
// either it came directly from the user config
// or it was from the users platform configs
// or it was from the default platform configs
// in that order
if (isFunction(this._c[key])) {
return this._c[key](this._platform);
}
return this._c[key];
}
/**
* @private
*/
setPlatform(platform) {
this._platform = platform;
}
static setModeConfig(mode, config) {
modeConfigs[mode] = config;
}
static getModeConfig(mode) {
return modeConfigs[mode] || null;
}
}
let modeConfigs = {};