mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 03:32:21 +08:00
601 lines
14 KiB
JavaScript
601 lines
14 KiB
JavaScript
import * as util from 'ionic/util/util';
|
|
|
|
|
|
let registry = {};
|
|
|
|
export class Animation {
|
|
|
|
constructor(el) {
|
|
this._el = [];
|
|
this._parent = null;
|
|
this._children = [];
|
|
this._players = [];
|
|
|
|
this._from = null;
|
|
this._to = null;
|
|
this._duration = null;
|
|
this._easing = null;
|
|
this._rate = null;
|
|
|
|
this._beforeAddCls = [];
|
|
this._beforeRmvCls = [];
|
|
this._afterAddCls = [];
|
|
this._afterRmvCls = [];
|
|
|
|
this.elements(el);
|
|
}
|
|
|
|
elements(el) {
|
|
if (el) {
|
|
if (typeof el === 'string') {
|
|
el = document.querySelectorAll(el);
|
|
}
|
|
|
|
if (el.length) {
|
|
for (let i = 0; i < el.length; i++) {
|
|
this._el.push(el[i]);
|
|
}
|
|
|
|
} else if (el.nodeType) {
|
|
this._el.push(el);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
parent(parentAnimation) {
|
|
this._parent = parentAnimation;
|
|
return this;
|
|
}
|
|
|
|
addAnimation(childAnimations) {
|
|
childAnimations = Array.isArray(childAnimations) ? childAnimations : arguments;
|
|
for (let i = 0; i < childAnimations.length; i++) {
|
|
childAnimations[i].parent(this);
|
|
this._children.push(childAnimations[i]);
|
|
}
|
|
return this;
|
|
}
|
|
|
|
duration(value) {
|
|
if (arguments.length) {
|
|
this._duration = value;
|
|
return this;
|
|
}
|
|
return this._duration || (this._parent && this._parent.duration());
|
|
}
|
|
|
|
easing(name, opts) {
|
|
if (arguments.length) {
|
|
this._easing = {
|
|
name: name,
|
|
opts: opts
|
|
};
|
|
return this;
|
|
}
|
|
return this._easing || (this._parent && this._parent.easing());
|
|
}
|
|
|
|
playbackRate(value) {
|
|
if (arguments.length) {
|
|
this._rate = value;
|
|
var i;
|
|
for (i = 0; i < this._children.length; i++) {
|
|
this._children[i].playbackRate(value);
|
|
}
|
|
for (i = 0; i < this._players.length; i++) {
|
|
this._players[i].playbackRate(value);
|
|
}
|
|
return this;
|
|
}
|
|
return this._rate || (this._parent && this._parent.playbackRate());
|
|
}
|
|
|
|
from(property, value) {
|
|
if (!this._from) {
|
|
this._from = {};
|
|
}
|
|
this._from[property] = value;
|
|
return this;
|
|
}
|
|
|
|
to(property, value) {
|
|
if (!this._to) {
|
|
this._to = {};
|
|
}
|
|
this._to[property] = value;
|
|
return this;
|
|
}
|
|
|
|
get beforePlay() {
|
|
return {
|
|
addClass: (className) => {
|
|
this._beforeAddCls.push(className);
|
|
return this;
|
|
},
|
|
removeClass: (className) => {
|
|
this._beforeRmvCls.push(className);
|
|
return this;
|
|
}
|
|
}
|
|
}
|
|
|
|
get afterFinish() {
|
|
return {
|
|
addClass: (className) => {
|
|
this._afterAddCls.push(className);
|
|
return this;
|
|
},
|
|
removeClass: (className) => {
|
|
this._afterRmvCls.push(className);
|
|
return this;
|
|
}
|
|
}
|
|
}
|
|
|
|
play() {
|
|
var i;
|
|
let promises = [];
|
|
|
|
for (i = 0; i < this._children.length; i++) {
|
|
promises.push( this._children[i].play() );
|
|
}
|
|
|
|
if (!this._to) {
|
|
// probably just add/removing classes, create bogus transition
|
|
this._from = this._to = {'opacity': 1};
|
|
}
|
|
|
|
if (!this._players.length) {
|
|
// first time played
|
|
for (i = 0; i < this._el.length; i++) {
|
|
this._players.push(
|
|
new Animate( this._el[i],
|
|
this._from,
|
|
this._to,
|
|
this.duration(),
|
|
this.easing(),
|
|
this.playbackRate() )
|
|
);
|
|
}
|
|
|
|
this._onReady();
|
|
|
|
} else {
|
|
// has been paused, now play again
|
|
for (i = 0; i < this._players.length; i++) {
|
|
this._players[i].play();
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < this._players.length; i++) {
|
|
promises.push(this._players[i].promise);
|
|
}
|
|
|
|
let promise = Promise.all(promises);
|
|
|
|
promise.then(() => {
|
|
this._onFinish();
|
|
});
|
|
|
|
return promise;
|
|
}
|
|
|
|
pause() {
|
|
this._hasFinished = false;
|
|
|
|
var i;
|
|
for (i = 0; i < this._children.length; i++) {
|
|
this._children[i].pause();
|
|
}
|
|
|
|
for (i = 0; i < this._players.length; i++) {
|
|
this._players[i].pause();
|
|
}
|
|
}
|
|
|
|
progress(value) {
|
|
var i;
|
|
|
|
for (i = 0; i < this._children.length; i++) {
|
|
this._children[i].progress(value);
|
|
}
|
|
|
|
if (!this._players.length) {
|
|
this.play();
|
|
this.pause();
|
|
}
|
|
|
|
for (i = 0; i < this._players.length; i++) {
|
|
this._players[i].progress(value);
|
|
}
|
|
}
|
|
|
|
_onReady() {
|
|
if (!this._hasPlayed) {
|
|
this._hasPlayed = true;
|
|
|
|
var i, j, ele;
|
|
for (i = 0; i < this._el.length; i++) {
|
|
ele = this._el[i];
|
|
|
|
for (j = 0; j < this._beforeAddCls.length; j++) {
|
|
ele.classList.add(this._beforeAddCls[j]);
|
|
}
|
|
|
|
for (j = 0; j < this._beforeRmvCls.length; j++) {
|
|
ele.classList.remove(this._beforeRmvCls[j]);
|
|
}
|
|
}
|
|
|
|
this.onReady && this.onReady();
|
|
}
|
|
}
|
|
|
|
_onFinish() {
|
|
if (!this._hasFinished) {
|
|
this._hasFinished = true;
|
|
|
|
var i, j, ele;
|
|
|
|
if (this.playbackRate() < 0) {
|
|
// reverse direction
|
|
for (i = 0; i < this._el.length; i++) {
|
|
ele = this._el[i];
|
|
|
|
for (j = 0; j < this._beforeAddCls.length; j++) {
|
|
ele.classList.remove(this._beforeAddCls[j]);
|
|
}
|
|
|
|
for (j = 0; j < this._beforeRmvCls.length; j++) {
|
|
ele.classList.add(this._beforeRmvCls[j]);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// normal direction
|
|
for (i = 0; i < this._el.length; i++) {
|
|
ele = this._el[i];
|
|
|
|
for (j = 0; j < this._afterAddCls.length; j++) {
|
|
ele.classList.add(this._afterAddCls[j]);
|
|
}
|
|
|
|
for (j = 0; j < this._afterRmvCls.length; j++) {
|
|
ele.classList.remove(this._afterRmvCls[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.onFinish && this.onFinish();
|
|
}
|
|
}
|
|
|
|
dispose() {
|
|
var i;
|
|
for (i = 0; i < this._children.length; i++) {
|
|
this._children[i].dispose();
|
|
}
|
|
for (i = 0; i < this._players.length; i++) {
|
|
this._players[i].dispose();
|
|
}
|
|
this._el = this._parent = this._children = this._players = null;
|
|
}
|
|
|
|
/*
|
|
STATIC CLASSES
|
|
*/
|
|
static create(element, name) {
|
|
let AnimationClass = registry[name];
|
|
if (!AnimationClass) {
|
|
AnimationClass = Animation;
|
|
}
|
|
return new AnimationClass(element);
|
|
}
|
|
|
|
static register(name, AnimationClass) {
|
|
registry[name] = AnimationClass;
|
|
}
|
|
|
|
}
|
|
|
|
class Animate {
|
|
|
|
constructor(ele, fromEffect, toEffect, duration, easingConfig, playbackRate) {
|
|
// https://w3c.github.io/web-animations/
|
|
// not using the direct API methods because they're still in flux
|
|
// however, element.animate() seems locked in and uses the latest
|
|
// and correct API methods under the hood, so really doesn't matter
|
|
|
|
fromEffect = parseEffect(fromEffect);
|
|
toEffect = parseEffect(toEffect);
|
|
|
|
this._duration = duration;
|
|
|
|
var easingName = easingConfig && easingConfig.name || 'linear';
|
|
|
|
var effects = [ convertProperties(fromEffect) ];
|
|
|
|
if (easingName in EASING_FN) {
|
|
insertEffects(effects, fromEffect, toEffect, easingConfig);
|
|
|
|
} else if (easingName in CUBIC_BEZIERS) {
|
|
easingName = 'cubic-bezier(' + CUBIC_BEZIERS[easingName] + ')';
|
|
}
|
|
|
|
effects.push( convertProperties(toEffect) );
|
|
|
|
this.player = ele.animate(effects, {
|
|
duration: duration || 0,
|
|
easing: easingName,
|
|
playbackRate: playbackRate || 1
|
|
});
|
|
|
|
this.promise = new Promise(resolve => {
|
|
this.player.onfinish = () => {
|
|
resolve();
|
|
};
|
|
});
|
|
|
|
}
|
|
|
|
play() {
|
|
this.player.play();
|
|
}
|
|
|
|
pause() {
|
|
this.player.pause();
|
|
}
|
|
|
|
progress(value) {
|
|
let player = this.player;
|
|
|
|
// passed a number between 0 and 1
|
|
value = Math.max(0, Math.min(1, value));
|
|
|
|
if (value === 1) {
|
|
player.currentTime = (this._duration * 0.9999);
|
|
player.play();
|
|
return;
|
|
}
|
|
|
|
if (player.playState !== 'paused') {
|
|
player.pause();
|
|
}
|
|
|
|
player.currentTime = (this._duration * value);
|
|
}
|
|
|
|
playbackRate(value) {
|
|
this.player.playbackRate = value;
|
|
}
|
|
|
|
dispose() {
|
|
this.player = null;
|
|
}
|
|
|
|
}
|
|
|
|
function insertEffects(effects, fromEffect, toEffect, easingConfig) {
|
|
easingConfig.opts = easingConfig.opts || {};
|
|
var increment = easingConfig.opts.increment || 0.04;
|
|
|
|
var easingFn = EASING_FN[easingConfig.name];
|
|
|
|
for(var pos = increment; pos <= (1 - increment); pos += increment) {
|
|
|
|
var tweenEffect = {};
|
|
var addEffect = false;
|
|
|
|
for (var property in toEffect) {
|
|
var toProperty = toEffect[property];
|
|
if (toProperty.tween) {
|
|
|
|
var fromValue = fromEffect[property].num
|
|
var diffValue = toProperty.num - fromValue;
|
|
|
|
tweenEffect[property] = {
|
|
value: roundValue( (easingFn(pos, easingConfig.opts) * diffValue) + fromValue ) + toProperty.unit
|
|
};
|
|
|
|
addEffect = true;
|
|
}
|
|
}
|
|
|
|
if (addEffect) {
|
|
effects.push( convertProperties(tweenEffect) );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
function parseEffect(inputEffect) {
|
|
var val, r, num, property;
|
|
var outputEffect = {};
|
|
|
|
for (property in inputEffect) {
|
|
val = inputEffect[property];
|
|
r = val.toString().match(/(\d*\.?\d*)(.*)/);
|
|
num = parseFloat(r[1]);
|
|
|
|
outputEffect[property] = {
|
|
value: val,
|
|
num: num,
|
|
unit: (r[0] != r[2] ? r[2] : ''),
|
|
tween: !isNaN(num) && (ANIMATE_PROPERTIES.indexOf(property) > -1)
|
|
}
|
|
}
|
|
|
|
return outputEffect;
|
|
}
|
|
|
|
function convertProperties(inputEffect) {
|
|
var outputEffect = {};
|
|
var transforms = [];
|
|
|
|
for (var property in inputEffect) {
|
|
var value = inputEffect[property].value;
|
|
|
|
if (TRANSFORMS.indexOf(property) > -1) {
|
|
transforms.push(property + '(' + value + ')');
|
|
|
|
} else {
|
|
outputEffect[property] = value;
|
|
}
|
|
}
|
|
|
|
if (transforms.length) {
|
|
outputEffect.transform = transforms.join(' ');
|
|
}
|
|
|
|
return outputEffect;
|
|
}
|
|
|
|
function roundValue(val) {
|
|
return Math.round(val * 10000) / 10000;
|
|
}
|
|
|
|
|
|
const TRANSFORMS = ['translateX', 'translateY', 'translateZ', 'scale', 'scaleX', 'scaleY', 'scaleZ',
|
|
'rotate', 'rotateX', 'rotateY', 'rotateZ', 'skewX', 'skewY', 'perspective'];
|
|
|
|
const ANIMATE_PROPERTIES = TRANSFORMS.concat('opacity');
|
|
|
|
|
|
// Robert Penner's Easing Functions
|
|
// http://robertpenner.com/easing/
|
|
|
|
const CUBIC_BEZIERS = {
|
|
|
|
// default browser suppored easing
|
|
// ease
|
|
// ease-in
|
|
// ease-out
|
|
// ease-in-out
|
|
|
|
// Cubic
|
|
'ease-in-cubic': '0.55,0.055,0.675,0.19',
|
|
'ease-out-cubic': '0.215,0.61,0.355,1',
|
|
'ease-in-Out-cubic': '0.645,0.045,0.355,1',
|
|
|
|
// Circ
|
|
'ease-in-circ': '0.6,0.04,0.98,0.335',
|
|
'ease-out-circ': '0.075,0.82,0.165,1',
|
|
'ease-in-out-circ': '0.785,0.135,0.15,0.86',
|
|
|
|
// Expo
|
|
'ease-in-expo': '0.95,0.05,0.795,0.035',
|
|
'ease-out-expo': '0.19,1,0.22,1',
|
|
'ease-in-out-expo': '1,0,0,1',
|
|
|
|
// Quad
|
|
'ease-in-quad': '0.55,0.085,0.68,0.53',
|
|
'ease-out-quad': '0.25,0.46,0.45,0.94',
|
|
'ease-in-out-quad': '0.455,0.03,0.515,0.955',
|
|
|
|
// Quart
|
|
'ease-in-quart': '0.895,0.03,0.685,0.22',
|
|
'ease-out-quart': '0.165,0.84,0.44,1',
|
|
'ease-in-out-quart': '0.77,0,0.175,1',
|
|
|
|
// Quint
|
|
'ease-in-quint': '0.755,0.05,0.855,0.06',
|
|
'ease-out-quint': '0.23,1,0.32,1',
|
|
'ease-in-out-quint': '0.86,0,0.07,1',
|
|
|
|
// Sine
|
|
'ease-in-sine': '0.47,0,0.745,0.715',
|
|
'ease-out-sine': '0.39,0.575,0.565,1',
|
|
'ease-in-out-sine': '0.445,0.05,0.55,0.95',
|
|
|
|
// Back
|
|
'ease-in-back': '0.6,-0.28,0.735,0.045',
|
|
'ease-out-back': '0.175, 0.885,0.32,1.275',
|
|
'ease-in-out-back': '0.68,-0.55,0.265,1.55',
|
|
};
|
|
|
|
|
|
const EASING_FN = {
|
|
|
|
elastic: function(pos) {
|
|
return -1 * Math.pow(4, -8 * pos) * Math.sin((pos * 6 - 1) * (2 * Math.PI) / 2) + 1;
|
|
},
|
|
|
|
swingFromTo: function(pos, opts) {
|
|
var s = opts.s || 1.70158;
|
|
return ((pos /= 0.5) < 1) ? 0.5 * (pos * pos * (((s *= (1.525)) + 1) * pos - s)) :
|
|
0.5 * ((pos -= 2) * pos * (((s *= (1.525)) + 1) * pos + s) + 2);
|
|
},
|
|
|
|
swingFrom: function(pos, opts) {
|
|
var s = opts.s || 1.70158;
|
|
return pos * pos * ((s + 1) * pos - s);
|
|
},
|
|
|
|
swingTo: function(pos, opts) {
|
|
var s = opts.s || 1.70158;
|
|
return (pos -= 1) * pos * ((s + 1) * pos + s) + 1;
|
|
},
|
|
|
|
bounce: function(pos) {
|
|
if (pos < (1 / 2.75)) {
|
|
return (7.5625 * pos * pos);
|
|
} else if (pos < (2 / 2.75)) {
|
|
return (7.5625 * (pos -= (1.5 / 2.75)) * pos + 0.75);
|
|
} else if (pos < (2.5 / 2.75)) {
|
|
return (7.5625 * (pos -= (2.25 / 2.75)) * pos + 0.9375);
|
|
}
|
|
return (7.5625 * (pos -= (2.625 / 2.75)) * pos + 0.984375);
|
|
},
|
|
|
|
bouncePast: function(pos) {
|
|
if (pos < (1 / 2.75)) {
|
|
return (7.5625 * pos * pos);
|
|
} else if (pos < (2 / 2.75)) {
|
|
return 2 - (7.5625 * (pos -= (1.5 / 2.75)) * pos + 0.75);
|
|
} else if (pos < (2.5 / 2.75)) {
|
|
return 2 - (7.5625 * (pos -= (2.25 / 2.75)) * pos + 0.9375);
|
|
}
|
|
return 2 - (7.5625 * (pos -= (2.625 / 2.75)) * pos + 0.984375);
|
|
},
|
|
|
|
easeOutBounce: function(pos) {
|
|
if ((pos) < (1 / 2.75)) {
|
|
return (7.5625 * pos * pos);
|
|
} else if (pos < (2 / 2.75)) {
|
|
return (7.5625 * (pos -= (1.5 / 2.75)) * pos + 0.75);
|
|
} else if (pos < (2.5 / 2.75)) {
|
|
return (7.5625 * (pos -= (2.25 / 2.75)) * pos + 0.9375);
|
|
}
|
|
return (7.5625 * (pos -= (2.625 / 2.75)) * pos + 0.984375);
|
|
},
|
|
|
|
easeFromTo: function(pos) {
|
|
if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 4);
|
|
return -0.5 * ((pos -= 2) * Math.pow(pos, 3) - 2);
|
|
},
|
|
|
|
easeFrom: function(pos, opts) {
|
|
return Math.pow(pos, opts.s || 4);
|
|
},
|
|
|
|
easeTo: function(pos, opts) {
|
|
return Math.pow(pos, opts.s || 0.25);
|
|
},
|
|
|
|
/*
|
|
* scripty2, Thomas Fuchs (MIT Licence)
|
|
* https://raw.github.com/madrobby/scripty2/master/src/effects/transitions/transitions.js
|
|
*/
|
|
spring: function(pos, opts) {
|
|
var damping = opts.damping || 4.5;
|
|
var elasticity = opts.elasticity || 6;
|
|
return 1 - (Math.cos(pos * damping * Math.PI) * Math.exp(-pos * elasticity));
|
|
},
|
|
|
|
sinusoidal: function(pos) {
|
|
return (-Math.cos(pos * Math.PI) / 2) + 0.5;
|
|
}
|
|
|
|
};
|