mirror of
https://github.com/ionic-team/ionic-framework.git
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345 lines
8.9 KiB
JavaScript
345 lines
8.9 KiB
JavaScript
import * as util from 'ionic/util';
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import {Transition, ClickBlock} from 'ionic/ionic';
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import {NavItem} from './nav-item';
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import {NavController} from './nav-controller';
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const STAGED_STATE = 'staged';
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const STAGED_ENTERING_STATE = 'staged-enter';
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const STAGED_LEAVING_STATE = 'staged-leave';
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const ACTIVELY_ENTERING_STATE = 'entering';
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const ACTIVELY_LEAVING_STATE = 'leaving';
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const ACTIVE_STATE = 'active';
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const CACHED_STATE = 'cached';
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export class NavBase {
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constructor(loader, injector) {
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this.loader = loader;
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this.injector = injector;
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this.items = [];
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this.navCtrl = new NavController(this);
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this.sbTransition = null;
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this.sbActive = false;
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}
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set initial(Component) {
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if (!this._init && Component) {
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this._init = true;
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this.push(Component);
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}
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}
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push(Component, params = {}, opts = {}) {
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if (this.isTransitioning()) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "forward"
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opts.direction = opts.direction || 'forward';
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// do not animate if this is the first in the stack
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if (!this.items.length) {
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opts.animation = 'none';
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}
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// the active item is going to be the leaving one (if one exists)
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let leavingItem = this.getActive() || {};
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leavingItem.shouldDestroy = false;
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// create a new NavStackItem
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let enteringItem = new NavItem(this, Component, params);
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// set that this item is staged (it's not ready to be animated in yet)
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enteringItem.state = STAGED_STATE;
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enteringItem.shouldDestroy = false;
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// add the item to the stack
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this.items.push(enteringItem);
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// start the transition
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this.transition(enteringItem, leavingItem, opts).then(() => {
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resolve();
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});
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return promise;
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}
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pop(opts = {}) {
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if (this.isTransitioning() || this.items.length < 2) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "back"
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opts.direction = opts.direction || 'back';
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive();
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leavingItem.shouldDestroy = true;
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// the entering item is now the new last item
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let enteringItem = this.getPrevious(leavingItem);
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enteringItem.shouldDestroy = false;
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// start the transition
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this.transition(enteringItem, leavingItem, opts).then(() => {
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// transition completed, destroy the leaving item
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resolve();
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});
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return promise;
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}
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transition(enteringItem, leavingItem, opts) {
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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opts.isAnimated = opts.animation !== 'none';
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this.transitionStart(opts);
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// wait for the new item to complete setup
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enteringItem.stage().then(() => {
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// set that the leaving item is stage to be leaving
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leavingItem.state = STAGED_LEAVING_STATE;
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// set that the new item pushed on the stack is staged to be entering
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// setting staged state is important for the transition logic to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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// wait for the items to be fully staged
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transAnimation.stage().then(() => {
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// update the state that the items are actively entering/leaving
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enteringItem.state = ACTIVELY_ENTERING_STATE;
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leavingItem.state = ACTIVELY_LEAVING_STATE;
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// start the transition
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transAnimation.play().then(() => {
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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// dispose any items that shouldn't stay around
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transAnimation.dispose();
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// all done!
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this.transitionComplete();
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// resolve that this push has completed
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resolve();
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});
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});
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});
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return promise;
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}
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swipeBackStart() {
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if (this.isTransitioning() || this.items.length < 2) {
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return;
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}
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this.sbActive = true;
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this.sbResolve = null;
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// default the direction to "back"
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let opts = {
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direction: 'back'
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};
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive();
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leavingItem.shouldDestroy = true;
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// the entering item is now the new last item
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let enteringItem = this.getPrevious(leavingItem);
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enteringItem.shouldDestroy = false;
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// start the transition
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this.transitionStart({ isAnimated: true });
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// wait for the new item to complete setup
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enteringItem.stage().then(() => {
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// set that the leaving item is stage to be leaving
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leavingItem.state = STAGED_LEAVING_STATE;
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// set that the new item pushed on the stack is staged to be entering
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// setting staged state is important for the transition logic to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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// init the transition animation
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this.sbTransition = Transition.create(this, opts);
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this.sbTransition.easing('linear');
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// wait for the items to be fully staged
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this.sbTransition.stage().then(() => {
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// update the state that the items are actively entering/leaving
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enteringItem.state = ACTIVELY_ENTERING_STATE;
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leavingItem.state = ACTIVELY_LEAVING_STATE;
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let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
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swipeBackPromise.then((completeSwipeBack) => {
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if (completeSwipeBack) {
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// swipe back has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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} else {
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// cancelled the swipe back, return items to original state
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leavingItem.state = ACTIVE_STATE;
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enteringItem.state = CACHED_STATE;
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leavingItem.shouldDestroy = false;
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enteringItem.shouldDestroy = false;
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}
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// all done!
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this.transitionComplete();
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});
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});
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});
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}
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swipeBackEnd(completeSwipeBack, progress, playbackRate) {
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// to reverse the animation use a negative playbackRate
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if (this.sbTransition && this.sbActive) {
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this.sbActive = false;
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if (progress <= 0) {
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this.swipeBackProgress(0.0001);
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} else if (progress >= 1) {
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this.swipeBackProgress(0.9999);
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}
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if (!completeSwipeBack) {
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playbackRate = playbackRate * -1;
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}
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this.sbTransition.playbackRate(playbackRate);
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this.sbTransition.play().then(() => {
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this.sbResolve && this.sbResolve(completeSwipeBack);
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this.sbTransition && this.sbTransition.dispose();
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this.sbResolve = this.sbTransition = null;
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});
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}
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}
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swipeBackProgress(progress) {
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if (this.sbTransition) {
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ClickBlock(true, 4000);
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this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
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}
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}
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transitionStart(opts) {
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if (opts.isAnimated) {
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// block possible clicks during transition
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ClickBlock(true, 520);
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this.getNavElement().classList.add('transitioning');
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}
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}
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transitionComplete() {
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this.items.forEach((item) => {
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if (item) {
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if (item.shouldDestroy) {
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this.remove(item);
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item.destroy();
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} else if(item.state !== ACTIVE_STATE) {
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item.cache();
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}
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}
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});
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this.getNavElement().classList.remove('transitioning');
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// allow clicks again
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ClickBlock(false);
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}
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isTransitioning() {
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let state;
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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state = this.items[i].state;
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if (state === ACTIVELY_ENTERING_STATE ||
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state === ACTIVELY_LEAVING_STATE ||
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state === STAGED_ENTERING_STATE ||
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state === STAGED_LEAVING_STATE) {
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return true;
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}
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}
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return false;
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}
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getActive() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === ACTIVE_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getPrevious(item) {
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if (item) {
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return this.items[ this.items.indexOf(item) - 1 ];
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}
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return null;
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}
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getStagedEnteringItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_ENTERING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getStagedLeavingItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_LEAVING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getNavElement() {
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return this.domElement;
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}
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remove(itemOrIndex) {
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util.array.remove(this.items, itemOrIndex);
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}
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}
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