Files
2015-05-28 22:50:48 -05:00

345 lines
8.9 KiB
JavaScript

import * as util from 'ionic/util';
import {Transition, ClickBlock} from 'ionic/ionic';
import {NavItem} from './nav-item';
import {NavController} from './nav-controller';
const STAGED_STATE = 'staged';
const STAGED_ENTERING_STATE = 'staged-enter';
const STAGED_LEAVING_STATE = 'staged-leave';
const ACTIVELY_ENTERING_STATE = 'entering';
const ACTIVELY_LEAVING_STATE = 'leaving';
const ACTIVE_STATE = 'active';
const CACHED_STATE = 'cached';
export class NavBase {
constructor(loader, injector) {
this.loader = loader;
this.injector = injector;
this.items = [];
this.navCtrl = new NavController(this);
this.sbTransition = null;
this.sbActive = false;
}
set initial(Component) {
if (!this._init && Component) {
this._init = true;
this.push(Component);
}
}
push(Component, params = {}, opts = {}) {
if (this.isTransitioning()) {
return Promise.reject();
}
let resolve;
let promise = new Promise(res => { resolve = res; });
// default the direction to "forward"
opts.direction = opts.direction || 'forward';
// do not animate if this is the first in the stack
if (!this.items.length) {
opts.animation = 'none';
}
// the active item is going to be the leaving one (if one exists)
let leavingItem = this.getActive() || {};
leavingItem.shouldDestroy = false;
// create a new NavStackItem
let enteringItem = new NavItem(this, Component, params);
// set that this item is staged (it's not ready to be animated in yet)
enteringItem.state = STAGED_STATE;
enteringItem.shouldDestroy = false;
// add the item to the stack
this.items.push(enteringItem);
// start the transition
this.transition(enteringItem, leavingItem, opts).then(() => {
resolve();
});
return promise;
}
pop(opts = {}) {
if (this.isTransitioning() || this.items.length < 2) {
return Promise.reject();
}
let resolve;
let promise = new Promise(res => { resolve = res; });
// default the direction to "back"
opts.direction = opts.direction || 'back';
// get the active item and set that it is staged to be leaving
// was probably the one popped from the stack
let leavingItem = this.getActive();
leavingItem.shouldDestroy = true;
// the entering item is now the new last item
let enteringItem = this.getPrevious(leavingItem);
enteringItem.shouldDestroy = false;
// start the transition
this.transition(enteringItem, leavingItem, opts).then(() => {
// transition completed, destroy the leaving item
resolve();
});
return promise;
}
transition(enteringItem, leavingItem, opts) {
let resolve;
let promise = new Promise(res => { resolve = res; });
opts.isAnimated = opts.animation !== 'none';
this.transitionStart(opts);
// wait for the new item to complete setup
enteringItem.stage().then(() => {
// set that the leaving item is stage to be leaving
leavingItem.state = STAGED_LEAVING_STATE;
// set that the new item pushed on the stack is staged to be entering
// setting staged state is important for the transition logic to find the correct item
enteringItem.state = STAGED_ENTERING_STATE;
// init the transition animation
let transAnimation = Transition.create(this, opts);
// wait for the items to be fully staged
transAnimation.stage().then(() => {
// update the state that the items are actively entering/leaving
enteringItem.state = ACTIVELY_ENTERING_STATE;
leavingItem.state = ACTIVELY_LEAVING_STATE;
// start the transition
transAnimation.play().then(() => {
// transition has completed, update each item's state
enteringItem.state = ACTIVE_STATE;
leavingItem.state = CACHED_STATE;
// dispose any items that shouldn't stay around
transAnimation.dispose();
// all done!
this.transitionComplete();
// resolve that this push has completed
resolve();
});
});
});
return promise;
}
swipeBackStart() {
if (this.isTransitioning() || this.items.length < 2) {
return;
}
this.sbActive = true;
this.sbResolve = null;
// default the direction to "back"
let opts = {
direction: 'back'
};
// get the active item and set that it is staged to be leaving
// was probably the one popped from the stack
let leavingItem = this.getActive();
leavingItem.shouldDestroy = true;
// the entering item is now the new last item
let enteringItem = this.getPrevious(leavingItem);
enteringItem.shouldDestroy = false;
// start the transition
this.transitionStart({ isAnimated: true });
// wait for the new item to complete setup
enteringItem.stage().then(() => {
// set that the leaving item is stage to be leaving
leavingItem.state = STAGED_LEAVING_STATE;
// set that the new item pushed on the stack is staged to be entering
// setting staged state is important for the transition logic to find the correct item
enteringItem.state = STAGED_ENTERING_STATE;
// init the transition animation
this.sbTransition = Transition.create(this, opts);
this.sbTransition.easing('linear');
// wait for the items to be fully staged
this.sbTransition.stage().then(() => {
// update the state that the items are actively entering/leaving
enteringItem.state = ACTIVELY_ENTERING_STATE;
leavingItem.state = ACTIVELY_LEAVING_STATE;
let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
swipeBackPromise.then((completeSwipeBack) => {
if (completeSwipeBack) {
// swipe back has completed, update each item's state
enteringItem.state = ACTIVE_STATE;
leavingItem.state = CACHED_STATE;
} else {
// cancelled the swipe back, return items to original state
leavingItem.state = ACTIVE_STATE;
enteringItem.state = CACHED_STATE;
leavingItem.shouldDestroy = false;
enteringItem.shouldDestroy = false;
}
// all done!
this.transitionComplete();
});
});
});
}
swipeBackEnd(completeSwipeBack, progress, playbackRate) {
// to reverse the animation use a negative playbackRate
if (this.sbTransition && this.sbActive) {
this.sbActive = false;
if (progress <= 0) {
this.swipeBackProgress(0.0001);
} else if (progress >= 1) {
this.swipeBackProgress(0.9999);
}
if (!completeSwipeBack) {
playbackRate = playbackRate * -1;
}
this.sbTransition.playbackRate(playbackRate);
this.sbTransition.play().then(() => {
this.sbResolve && this.sbResolve(completeSwipeBack);
this.sbTransition && this.sbTransition.dispose();
this.sbResolve = this.sbTransition = null;
});
}
}
swipeBackProgress(progress) {
if (this.sbTransition) {
ClickBlock(true, 4000);
this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
}
}
transitionStart(opts) {
if (opts.isAnimated) {
// block possible clicks during transition
ClickBlock(true, 520);
this.getNavElement().classList.add('transitioning');
}
}
transitionComplete() {
this.items.forEach((item) => {
if (item) {
if (item.shouldDestroy) {
this.remove(item);
item.destroy();
} else if(item.state !== ACTIVE_STATE) {
item.cache();
}
}
});
this.getNavElement().classList.remove('transitioning');
// allow clicks again
ClickBlock(false);
}
isTransitioning() {
let state;
for (let i = 0, ii = this.items.length; i < ii; i++) {
state = this.items[i].state;
if (state === ACTIVELY_ENTERING_STATE ||
state === ACTIVELY_LEAVING_STATE ||
state === STAGED_ENTERING_STATE ||
state === STAGED_LEAVING_STATE) {
return true;
}
}
return false;
}
getActive() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === ACTIVE_STATE) {
return this.items[i];
}
}
return null;
}
getPrevious(item) {
if (item) {
return this.items[ this.items.indexOf(item) - 1 ];
}
return null;
}
getStagedEnteringItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_ENTERING_STATE) {
return this.items[i];
}
}
return null;
}
getStagedLeavingItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_LEAVING_STATE) {
return this.items[i];
}
}
return null;
}
getNavElement() {
return this.domElement;
}
remove(itemOrIndex) {
util.array.remove(this.items, itemOrIndex);
}
}