Files
ionic-framework/core/src/css/structure.scss
Ryan Waskiewicz 16dcd2d114 chore(scss): remove injected global styles (#26469)
this commit removes a globally injected style, `ionic.skip-warns.scss`,
from the project. this stylesheet was used to set a variable, `$Ionic`,
that would turn on/off deprecation warnings in (the also removed)
`ionic.deprecation.scss`. any file using either of the aforementioned
files have been updated.

this change is occurring while the stencil team is looking to improve
the size of generated components that use >1 mode. this deprecation was
a part of an initiative to remove sass source files from artifact
published to npm. while that was completed, this deprecation was not
removed (until now)

Co-authored-by: Liam DeBeasi <liamdebeasi@users.noreply.github.com>
2022-12-13 08:34:25 -05:00

86 lines
1.6 KiB
SCSS

@import "../themes/ionic.globals";
@import "../themes/ionic.mixins";
// Structure
// --------------------------------------------------
// Adds structural css to the native html elements
* {
box-sizing: border-box;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
-webkit-tap-highlight-color: transparent;
-webkit-touch-callout: none;
}
html {
width: 100%;
height: 100%;
text-size-adjust: 100%;
}
html:not(.hydrated) body {
display: none;
}
html.ion-ce body {
display: block;
}
html.plt-pwa {
height: 100vh;
}
body {
@include font-smoothing();
@include margin(0);
@include padding(0);
position: fixed;
width: 100%;
max-width: 100%;
height: 100%;
max-height: 100%;
/**
* Because body has position: fixed,
* it should be promoted to its own
* layer.
*
* WebKit does not always promote
* the body to its own layer on page
* load in Ionic apps. Once scrolling on
* ion-content starts, WebKit will promote
* body. Unfortunately, this causes a re-paint
* which results in scrolling being halted
* until the next user gesture.
*
* This impacts the Custom Elements build.
* The lazy loaded build causes the browser to
* re-paint during hydration which causes WebKit
* to promote body to its own layer.
* In the CE Build, this hydration does not
* happen, so the additional re-paint does not occur.
*/
transform: translateZ(0);
text-rendering: optimizeLegibility;
overflow: hidden;
touch-action: manipulation;
-webkit-user-drag: none;
-ms-content-zooming: none;
word-wrap: break-word;
overscroll-behavior-y: none;
text-size-adjust: none;
}