mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-08 15:51:16 +08:00
477 lines
14 KiB
TypeScript
477 lines
14 KiB
TypeScript
import type { ComponentInterface, EventEmitter } from '@stencil/core';
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import { Component, Element, Event, Host, Listen, Method, Prop, forceUpdate, h, readTask } from '@stencil/core';
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import { getIonMode } from '../../global/ionic-global';
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import type { Color } from '../../interface';
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import { componentOnReady } from '../../utils/helpers';
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import { isPlatform } from '../../utils/platform';
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import { isRTL } from '../../utils/rtl';
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import { createColorClasses, hostContext } from '../../utils/theme';
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import type { ScrollBaseDetail, ScrollDetail } from './content-interface';
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/**
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* @slot - Content is placed in the scrollable area if provided without a slot.
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* @slot fixed - Should be used for fixed content that should not scroll.
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*
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* @part background - The background of the content.
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* @part scroll - The scrollable container of the content.
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*/
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@Component({
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tag: 'ion-content',
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styleUrl: 'content.scss',
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shadow: true,
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})
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export class Content implements ComponentInterface {
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private watchDog: ReturnType<typeof setInterval> | null = null;
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private isScrolling = false;
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private lastScroll = 0;
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private queued = false;
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private cTop = -1;
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private cBottom = -1;
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private scrollEl?: HTMLElement;
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private backgroundContentEl?: HTMLElement;
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private isMainContent = true;
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private resizeTimeout: ReturnType<typeof setTimeout> | null = null;
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// Detail is used in a hot loop in the scroll event, by allocating it here
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// V8 will be able to inline any read/write to it since it's a monomorphic class.
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// https://mrale.ph/blog/2015/01/11/whats-up-with-monomorphism.html
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private detail: ScrollDetail = {
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scrollTop: 0,
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scrollLeft: 0,
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type: 'scroll',
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event: undefined!,
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startX: 0,
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startY: 0,
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startTime: 0,
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currentX: 0,
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currentY: 0,
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velocityX: 0,
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velocityY: 0,
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deltaX: 0,
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deltaY: 0,
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currentTime: 0,
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data: undefined,
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isScrolling: true,
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};
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@Element() el!: HTMLIonContentElement;
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/**
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* The color to use from your application's color palette.
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* Default options are: `"primary"`, `"secondary"`, `"tertiary"`, `"success"`, `"warning"`, `"danger"`, `"light"`, `"medium"`, and `"dark"`.
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* For more information on colors, see [theming](/docs/theming/basics).
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*/
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@Prop({ reflect: true }) color?: Color;
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/**
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* If `true`, the content will scroll behind the headers
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* and footers. This effect can easily be seen by setting the toolbar
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* to transparent.
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*/
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@Prop() fullscreen = false;
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/**
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* If `true` and the content does not cause an overflow scroll, the scroll interaction will cause a bounce.
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* If the content exceeds the bounds of ionContent, nothing will change.
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* Note, the does not disable the system bounce on iOS. That is an OS level setting.
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*/
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@Prop({ mutable: true }) forceOverscroll?: boolean;
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/**
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* If you want to enable the content scrolling in the X axis, set this property to `true`.
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*/
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@Prop() scrollX = false;
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/**
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* If you want to disable the content scrolling in the Y axis, set this property to `false`.
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*/
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@Prop() scrollY = true;
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/**
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* Because of performance reasons, ionScroll events are disabled by default, in order to enable them
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* and start listening from (ionScroll), set this property to `true`.
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*/
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@Prop() scrollEvents = false;
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/**
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* Emitted when the scroll has started. This event is disabled by default.
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* Set `scrollEvents` to `true` to enable.
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*/
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@Event() ionScrollStart!: EventEmitter<ScrollBaseDetail>;
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/**
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* Emitted while scrolling. This event is disabled by default.
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* Set `scrollEvents` to `true` to enable.
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*/
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@Event() ionScroll!: EventEmitter<ScrollDetail>;
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/**
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* Emitted when the scroll has ended. This event is disabled by default.
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* Set `scrollEvents` to `true` to enable.
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*/
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@Event() ionScrollEnd!: EventEmitter<ScrollBaseDetail>;
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connectedCallback() {
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this.isMainContent = this.el.closest('ion-menu, ion-popover, ion-modal') === null;
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}
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disconnectedCallback() {
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this.onScrollEnd();
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}
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@Listen('appload', { target: 'window' })
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onAppLoad() {
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this.resize();
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}
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/**
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* Rotating certain devices can update
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* the safe area insets. As a result,
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* the fullscreen feature on ion-content
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* needs to be recalculated.
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*
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* We listen for "resize" because we
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* do not care what the orientation of
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* the device is. Other APIs
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* such as ScreenOrientation or
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* the deviceorientation event must have
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* permission from the user first whereas
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* the "resize" event does not.
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*
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* We also throttle the callback to minimize
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* thrashing when quickly resizing a window.
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*/
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@Listen('resize', { target: 'window' })
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onResize() {
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if (this.resizeTimeout) {
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clearTimeout(this.resizeTimeout);
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this.resizeTimeout = null;
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}
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this.resizeTimeout = setTimeout(() => {
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/**
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* Resize should only happen
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* if the content is visible.
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* When the content is hidden
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* then offsetParent will be null.
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*/
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if (this.el.offsetParent === null) {
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return;
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}
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this.resize();
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}, 100);
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}
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private shouldForceOverscroll() {
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const { forceOverscroll } = this;
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const mode = getIonMode(this);
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return forceOverscroll === undefined ? mode === 'ios' && isPlatform('ios') : forceOverscroll;
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}
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private resize() {
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if (this.fullscreen) {
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readTask(() => this.readDimensions());
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} else if (this.cTop !== 0 || this.cBottom !== 0) {
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this.cTop = this.cBottom = 0;
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forceUpdate(this);
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}
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}
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private readDimensions() {
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const page = getPageElement(this.el);
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const top = Math.max(this.el.offsetTop, 0);
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const bottom = Math.max(page.offsetHeight - top - this.el.offsetHeight, 0);
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const dirty = top !== this.cTop || bottom !== this.cBottom;
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if (dirty) {
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this.cTop = top;
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this.cBottom = bottom;
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forceUpdate(this);
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}
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}
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private onScroll(ev: UIEvent) {
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const timeStamp = Date.now();
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const shouldStart = !this.isScrolling;
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this.lastScroll = timeStamp;
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if (shouldStart) {
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this.onScrollStart();
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}
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if (!this.queued && this.scrollEvents) {
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this.queued = true;
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readTask((ts) => {
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this.queued = false;
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this.detail.event = ev;
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updateScrollDetail(this.detail, this.scrollEl!, ts, shouldStart);
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this.ionScroll.emit(this.detail);
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});
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}
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}
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/**
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* Get the element where the actual scrolling takes place.
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* This element can be used to subscribe to `scroll` events or manually modify
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* `scrollTop`. However, it's recommended to use the API provided by `ion-content`:
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*
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* i.e. Using `ionScroll`, `ionScrollStart`, `ionScrollEnd` for scrolling events
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* and `scrollToPoint()` to scroll the content into a certain point.
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*/
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@Method()
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async getScrollElement(): Promise<HTMLElement> {
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/**
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* If this gets called in certain early lifecycle hooks (ex: Vue onMounted),
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* scrollEl won't be defined yet with the custom elements build, so wait for it to load in.
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*/
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if (!this.scrollEl) {
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await new Promise((resolve) => componentOnReady(this.el, resolve));
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}
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return Promise.resolve(this.scrollEl!);
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}
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/**
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* Returns the background content element.
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* @internal
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*/
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@Method()
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async getBackgroundElement(): Promise<HTMLElement> {
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if (!this.backgroundContentEl) {
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await new Promise((resolve) => componentOnReady(this.el, resolve));
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}
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return Promise.resolve(this.backgroundContentEl!);
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}
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/**
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* Scroll to the top of the component.
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*
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* @param duration The amount of time to take scrolling to the top. Defaults to `0`.
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*/
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@Method()
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scrollToTop(duration = 0): Promise<void> {
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return this.scrollToPoint(undefined, 0, duration);
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}
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/**
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* Scroll to the bottom of the component.
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*
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* @param duration The amount of time to take scrolling to the bottom. Defaults to `0`.
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*/
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@Method()
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async scrollToBottom(duration = 0): Promise<void> {
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const scrollEl = await this.getScrollElement();
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const y = scrollEl!.scrollHeight - scrollEl!.clientHeight;
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return this.scrollToPoint(undefined, y, duration);
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}
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/**
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* Scroll by a specified X/Y distance in the component.
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*
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* @param x The amount to scroll by on the horizontal axis.
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* @param y The amount to scroll by on the vertical axis.
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* @param duration The amount of time to take scrolling by that amount.
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*/
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@Method()
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async scrollByPoint(x: number, y: number, duration: number): Promise<void> {
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const scrollEl = await this.getScrollElement();
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return this.scrollToPoint(x + scrollEl!.scrollLeft, y + scrollEl!.scrollTop, duration);
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}
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/**
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* Scroll to a specified X/Y location in the component.
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*
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* @param x The point to scroll to on the horizontal axis.
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* @param y The point to scroll to on the vertical axis.
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* @param duration The amount of time to take scrolling to that point. Defaults to `0`.
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*/
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@Method()
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async scrollToPoint(x: number | undefined | null, y: number | undefined | null, duration = 0): Promise<void> {
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const el = await this.getScrollElement();
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if (duration < 32) {
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if (y != null) {
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el.scrollTop = y;
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}
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if (x != null) {
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el.scrollLeft = x;
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}
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return;
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}
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let resolve!: () => void;
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let startTime = 0;
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const promise = new Promise<void>((r) => (resolve = r));
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const fromY = el.scrollTop;
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const fromX = el.scrollLeft;
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const deltaY = y != null ? y - fromY : 0;
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const deltaX = x != null ? x - fromX : 0;
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// scroll loop
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const step = (timeStamp: number) => {
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const linearTime = Math.min(1, (timeStamp - startTime) / duration) - 1;
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const easedT = Math.pow(linearTime, 3) + 1;
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if (deltaY !== 0) {
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el.scrollTop = Math.floor(easedT * deltaY + fromY);
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}
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if (deltaX !== 0) {
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el.scrollLeft = Math.floor(easedT * deltaX + fromX);
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}
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if (easedT < 1) {
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// do not use DomController here
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// must use nativeRaf in order to fire in the next frame
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requestAnimationFrame(step);
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} else {
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resolve();
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}
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};
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// chill out for a frame first
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requestAnimationFrame((ts) => {
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startTime = ts;
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step(ts);
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});
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return promise;
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}
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private onScrollStart() {
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this.isScrolling = true;
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this.ionScrollStart.emit({
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isScrolling: true,
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});
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if (this.watchDog) {
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clearInterval(this.watchDog);
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}
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// watchdog
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this.watchDog = setInterval(() => {
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if (this.lastScroll < Date.now() - 120) {
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this.onScrollEnd();
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}
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}, 100);
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}
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private onScrollEnd() {
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if (this.watchDog) clearInterval(this.watchDog);
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this.watchDog = null;
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if (this.isScrolling) {
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this.isScrolling = false;
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this.ionScrollEnd.emit({
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isScrolling: false,
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});
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}
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}
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render() {
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const { isMainContent, scrollX, scrollY, el } = this;
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const rtl = isRTL(el) ? 'rtl' : 'ltr';
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const mode = getIonMode(this);
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const forceOverscroll = this.shouldForceOverscroll();
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const transitionShadow = mode === 'ios';
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const TagType = isMainContent ? 'main' : ('div' as any);
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this.resize();
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return (
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<Host
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class={createColorClasses(this.color, {
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[mode]: true,
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'content-sizing': hostContext('ion-popover', this.el),
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overscroll: forceOverscroll,
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[`content-${rtl}`]: true,
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})}
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style={{
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'--offset-top': `${this.cTop}px`,
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'--offset-bottom': `${this.cBottom}px`,
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}}
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>
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<div ref={(el) => (this.backgroundContentEl = el)} id="background-content" part="background"></div>
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<TagType
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class={{
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'inner-scroll': true,
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'scroll-x': scrollX,
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'scroll-y': scrollY,
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overscroll: (scrollX || scrollY) && forceOverscroll,
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}}
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ref={(scrollEl: HTMLElement) => (this.scrollEl = scrollEl!)}
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onScroll={this.scrollEvents ? (ev: UIEvent) => this.onScroll(ev) : undefined}
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part="scroll"
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>
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<slot></slot>
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</TagType>
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{transitionShadow ? (
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<div class="transition-effect">
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<div class="transition-cover"></div>
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<div class="transition-shadow"></div>
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</div>
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) : null}
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<slot name="fixed"></slot>
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</Host>
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);
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}
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}
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const getParentElement = (el: any) => {
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if (el.parentElement) {
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// normal element with a parent element
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return el.parentElement;
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}
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if (el.parentNode?.host) {
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// shadow dom's document fragment
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return el.parentNode.host;
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}
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return null;
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};
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const getPageElement = (el: HTMLElement) => {
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const tabs = el.closest('ion-tabs');
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if (tabs) {
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return tabs;
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}
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/**
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* If we're in a popover, we need to use its wrapper so we can account for space
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* between the popover and the edges of the screen. But if the popover contains
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* its own page element, we should use that instead.
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*/
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const page = el.closest('ion-app, ion-page, .ion-page, page-inner, .popover-content');
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if (page) {
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return page;
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}
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return getParentElement(el);
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};
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// ******** DOM READ ****************
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const updateScrollDetail = (detail: ScrollDetail, el: Element, timestamp: number, shouldStart: boolean) => {
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const prevX = detail.currentX;
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const prevY = detail.currentY;
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const prevT = detail.currentTime;
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const currentX = el.scrollLeft;
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const currentY = el.scrollTop;
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const timeDelta = timestamp - prevT;
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if (shouldStart) {
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// remember the start positions
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detail.startTime = timestamp;
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detail.startX = currentX;
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detail.startY = currentY;
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detail.velocityX = detail.velocityY = 0;
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}
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detail.currentTime = timestamp;
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detail.currentX = detail.scrollLeft = currentX;
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detail.currentY = detail.scrollTop = currentY;
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detail.deltaX = currentX - detail.startX;
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detail.deltaY = currentY - detail.startY;
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if (timeDelta > 0 && timeDelta < 100) {
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const velocityX = (currentX - prevX) / timeDelta;
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const velocityY = (currentY - prevY) / timeDelta;
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detail.velocityX = velocityX * 0.7 + detail.velocityX * 0.3;
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detail.velocityY = velocityY * 0.7 + detail.velocityY * 0.3;
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}
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};
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