mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-09 16:16:41 +08:00
377 lines
11 KiB
TypeScript
377 lines
11 KiB
TypeScript
import type { ComponentInterface, EventEmitter } from '@stencil/core';
|
|
import { Watch, Component, Element, Event, Host, Method, Prop, h } from '@stencil/core';
|
|
import { ENABLE_HTML_CONTENT_DEFAULT } from '@utils/config';
|
|
import { raf } from '@utils/helpers';
|
|
import { createLockController } from '@utils/lock-controller';
|
|
import {
|
|
BACKDROP,
|
|
dismiss,
|
|
eventMethod,
|
|
prepareOverlay,
|
|
present,
|
|
createDelegateController,
|
|
createTriggerController,
|
|
setOverlayId,
|
|
} from '@utils/overlays';
|
|
import { sanitizeDOMString } from '@utils/sanitization';
|
|
import { getClassMap } from '@utils/theme';
|
|
|
|
import { config } from '../../global/config';
|
|
import { getIonTheme } from '../../global/ionic-global';
|
|
import type { AnimationBuilder, FrameworkDelegate, OverlayInterface } from '../../interface';
|
|
import type { OverlayEventDetail } from '../../utils/overlays-interface';
|
|
import type { IonicSafeString } from '../../utils/sanitization';
|
|
import type { SpinnerTypes } from '../spinner/spinner-configs';
|
|
|
|
import { iosEnterAnimation } from './animations/ios.enter';
|
|
import { iosLeaveAnimation } from './animations/ios.leave';
|
|
import { mdEnterAnimation } from './animations/md.enter';
|
|
import { mdLeaveAnimation } from './animations/md.leave';
|
|
|
|
// TODO(FW-2832): types
|
|
|
|
/**
|
|
* @virtualProp {"ios" | "md"} mode - The mode determines the platform behaviors of the component.
|
|
* @virtualProp {"ios" | "md" | "ionic"} theme - The theme determines the visual appearance of the component.
|
|
*/
|
|
@Component({
|
|
tag: 'ion-loading',
|
|
styleUrls: {
|
|
ios: 'loading.ios.scss',
|
|
md: 'loading.md.scss',
|
|
ionic: 'loading.md.scss',
|
|
},
|
|
scoped: true,
|
|
})
|
|
export class Loading implements ComponentInterface, OverlayInterface {
|
|
private readonly delegateController = createDelegateController(this);
|
|
private readonly lockController = createLockController();
|
|
private readonly triggerController = createTriggerController();
|
|
private customHTMLEnabled = config.get('innerHTMLTemplatesEnabled', ENABLE_HTML_CONTENT_DEFAULT);
|
|
private durationTimeout?: ReturnType<typeof setTimeout>;
|
|
|
|
presented = false;
|
|
lastFocus?: HTMLElement;
|
|
|
|
@Element() el!: HTMLIonLoadingElement;
|
|
|
|
/** @internal */
|
|
@Prop() overlayIndex!: number;
|
|
|
|
/** @internal */
|
|
@Prop() delegate?: FrameworkDelegate;
|
|
|
|
/** @internal */
|
|
@Prop() hasController = false;
|
|
|
|
/**
|
|
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
|
|
*/
|
|
@Prop() keyboardClose = true;
|
|
|
|
/**
|
|
* Animation to use when the loading indicator is presented.
|
|
*/
|
|
@Prop() enterAnimation?: AnimationBuilder;
|
|
|
|
/**
|
|
* Animation to use when the loading indicator is dismissed.
|
|
*/
|
|
@Prop() leaveAnimation?: AnimationBuilder;
|
|
|
|
/**
|
|
* Optional text content to display in the loading indicator.
|
|
*
|
|
* This property accepts custom HTML as a string.
|
|
* Content is parsed as plaintext by default.
|
|
* `innerHTMLTemplatesEnabled` must be set to `true` in the Ionic config
|
|
* before custom HTML can be used.
|
|
*/
|
|
@Prop() message?: string | IonicSafeString;
|
|
|
|
/**
|
|
* Additional classes to apply for custom CSS. If multiple classes are
|
|
* provided they should be separated by spaces.
|
|
*/
|
|
@Prop() cssClass?: string | string[];
|
|
|
|
/**
|
|
* Number of milliseconds to wait before dismissing the loading indicator.
|
|
*/
|
|
@Prop() duration = 0;
|
|
|
|
/**
|
|
* If `true`, the loading indicator will be dismissed when the backdrop is clicked.
|
|
*/
|
|
@Prop() backdropDismiss = false;
|
|
|
|
/**
|
|
* If `true`, a backdrop will be displayed behind the loading indicator.
|
|
*/
|
|
@Prop() showBackdrop = true;
|
|
|
|
/**
|
|
* The name of the spinner to display.
|
|
*/
|
|
@Prop({ mutable: true }) spinner?: SpinnerTypes | null;
|
|
|
|
/**
|
|
* If `true`, the loading indicator will be translucent.
|
|
* Only applies when the theme is `"ios"` and the device supports
|
|
* [`backdrop-filter`](https://developer.mozilla.org/en-US/docs/Web/CSS/backdrop-filter#Browser_compatibility).
|
|
*/
|
|
@Prop() translucent = false;
|
|
|
|
/**
|
|
* If `true`, the loading indicator will animate.
|
|
*/
|
|
@Prop() animated = true;
|
|
|
|
/**
|
|
* Additional attributes to pass to the loader.
|
|
*/
|
|
@Prop() htmlAttributes?: { [key: string]: any };
|
|
|
|
/**
|
|
* If `true`, the loading indicator will open. If `false`, the loading indicator will close.
|
|
* Use this if you need finer grained control over presentation, otherwise
|
|
* just use the loadingController or the `trigger` property.
|
|
* Note: `isOpen` will not automatically be set back to `false` when
|
|
* the loading indicator dismisses. You will need to do that in your code.
|
|
*/
|
|
@Prop() isOpen = false;
|
|
@Watch('isOpen')
|
|
onIsOpenChange(newValue: boolean, oldValue: boolean) {
|
|
if (newValue === true && oldValue === false) {
|
|
this.present();
|
|
} else if (newValue === false && oldValue === true) {
|
|
this.dismiss();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* An ID corresponding to the trigger element that
|
|
* causes the loading indicator to open when clicked.
|
|
*/
|
|
@Prop() trigger: string | undefined;
|
|
@Watch('trigger')
|
|
triggerChanged() {
|
|
const { trigger, el, triggerController } = this;
|
|
if (trigger) {
|
|
triggerController.addClickListener(el, trigger);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Emitted after the loading has presented.
|
|
*/
|
|
@Event({ eventName: 'ionLoadingDidPresent' }) didPresent!: EventEmitter<void>;
|
|
|
|
/**
|
|
* Emitted before the loading has presented.
|
|
*/
|
|
@Event({ eventName: 'ionLoadingWillPresent' }) willPresent!: EventEmitter<void>;
|
|
|
|
/**
|
|
* Emitted before the loading has dismissed.
|
|
*/
|
|
@Event({ eventName: 'ionLoadingWillDismiss' }) willDismiss!: EventEmitter<OverlayEventDetail>;
|
|
|
|
/**
|
|
* Emitted after the loading has dismissed.
|
|
*/
|
|
@Event({ eventName: 'ionLoadingDidDismiss' }) didDismiss!: EventEmitter<OverlayEventDetail>;
|
|
|
|
/**
|
|
* Emitted after the loading indicator has presented.
|
|
* Shorthand for ionLoadingWillDismiss.
|
|
*/
|
|
@Event({ eventName: 'didPresent' }) didPresentShorthand!: EventEmitter<void>;
|
|
|
|
/**
|
|
* Emitted before the loading indicator has presented.
|
|
* Shorthand for ionLoadingWillPresent.
|
|
*/
|
|
@Event({ eventName: 'willPresent' }) willPresentShorthand!: EventEmitter<void>;
|
|
|
|
/**
|
|
* Emitted before the loading indicator has dismissed.
|
|
* Shorthand for ionLoadingWillDismiss.
|
|
*/
|
|
@Event({ eventName: 'willDismiss' }) willDismissShorthand!: EventEmitter<OverlayEventDetail>;
|
|
|
|
/**
|
|
* Emitted after the loading indicator has dismissed.
|
|
* Shorthand for ionLoadingDidDismiss.
|
|
*/
|
|
@Event({ eventName: 'didDismiss' }) didDismissShorthand!: EventEmitter<OverlayEventDetail>;
|
|
|
|
connectedCallback() {
|
|
prepareOverlay(this.el);
|
|
this.triggerChanged();
|
|
}
|
|
|
|
componentWillLoad() {
|
|
if (this.spinner === undefined) {
|
|
const theme = getIonTheme(this);
|
|
this.spinner = config.get('loadingSpinner', config.get('spinner', theme === 'ios' ? 'lines' : 'crescent'));
|
|
}
|
|
if (!this.htmlAttributes?.id) {
|
|
setOverlayId(this.el);
|
|
}
|
|
}
|
|
|
|
componentDidLoad() {
|
|
/**
|
|
* If loading indicator was rendered with isOpen="true"
|
|
* then we should open loading indicator immediately.
|
|
*/
|
|
if (this.isOpen === true) {
|
|
raf(() => this.present());
|
|
}
|
|
|
|
/**
|
|
* When binding values in frameworks such as Angular
|
|
* it is possible for the value to be set after the Web Component
|
|
* initializes but before the value watcher is set up in Stencil.
|
|
* As a result, the watcher callback may not be fired.
|
|
* We work around this by manually calling the watcher
|
|
* callback when the component has loaded and the watcher
|
|
* is configured.
|
|
*/
|
|
this.triggerChanged();
|
|
}
|
|
|
|
disconnectedCallback() {
|
|
this.triggerController.removeClickListener();
|
|
}
|
|
|
|
/**
|
|
* Present the loading overlay after it has been created.
|
|
*/
|
|
@Method()
|
|
async present(): Promise<void> {
|
|
const unlock = await this.lockController.lock();
|
|
|
|
await this.delegateController.attachViewToDom();
|
|
|
|
await present(this, 'loadingEnter', iosEnterAnimation, mdEnterAnimation);
|
|
|
|
if (this.duration > 0) {
|
|
this.durationTimeout = setTimeout(() => this.dismiss(), this.duration + 10);
|
|
}
|
|
|
|
unlock();
|
|
}
|
|
|
|
/**
|
|
* Dismiss the loading overlay after it has been presented.
|
|
* This is a no-op if the overlay has not been presented yet. If you want
|
|
* to remove an overlay from the DOM that was never presented, use the
|
|
* [remove](https://developer.mozilla.org/en-US/docs/Web/API/Element/remove) method.
|
|
*
|
|
* @param data Any data to emit in the dismiss events.
|
|
* @param role The role of the element that is dismissing the loading.
|
|
* This can be useful in a button handler for determining which button was
|
|
* clicked to dismiss the loading. Some examples include:
|
|
* `"cancel"`, `"destructive"`, `"selected"`, and `"backdrop"`.
|
|
*/
|
|
@Method()
|
|
async dismiss(data?: any, role?: string): Promise<boolean> {
|
|
const unlock = await this.lockController.lock();
|
|
|
|
if (this.durationTimeout) {
|
|
clearTimeout(this.durationTimeout);
|
|
}
|
|
const dismissed = await dismiss(this, data, role, 'loadingLeave', iosLeaveAnimation, mdLeaveAnimation);
|
|
|
|
if (dismissed) {
|
|
this.delegateController.removeViewFromDom();
|
|
}
|
|
|
|
unlock();
|
|
|
|
return dismissed;
|
|
}
|
|
|
|
/**
|
|
* Returns a promise that resolves when the loading did dismiss.
|
|
*/
|
|
@Method()
|
|
onDidDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
|
|
return eventMethod(this.el, 'ionLoadingDidDismiss');
|
|
}
|
|
|
|
/**
|
|
* Returns a promise that resolves when the loading will dismiss.
|
|
*/
|
|
@Method()
|
|
onWillDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
|
|
return eventMethod(this.el, 'ionLoadingWillDismiss');
|
|
}
|
|
|
|
private onBackdropTap = () => {
|
|
this.dismiss(undefined, BACKDROP);
|
|
};
|
|
|
|
private renderLoadingMessage(msgId: string) {
|
|
const { customHTMLEnabled, message } = this;
|
|
if (customHTMLEnabled) {
|
|
return <div class="loading-content" id={msgId} innerHTML={sanitizeDOMString(message)}></div>;
|
|
}
|
|
|
|
return (
|
|
<div class="loading-content" id={msgId}>
|
|
{message}
|
|
</div>
|
|
);
|
|
}
|
|
|
|
render() {
|
|
const { message, spinner, htmlAttributes, overlayIndex } = this;
|
|
const theme = getIonTheme(this);
|
|
const msgId = `loading-${overlayIndex}-msg`;
|
|
/**
|
|
* If the message is defined, use that as the label.
|
|
* Otherwise, don't set aria-labelledby.
|
|
*/
|
|
const ariaLabelledBy = message !== undefined ? msgId : null;
|
|
|
|
return (
|
|
<Host
|
|
role="dialog"
|
|
aria-modal="true"
|
|
aria-labelledby={ariaLabelledBy}
|
|
tabindex="-1"
|
|
{...(htmlAttributes as any)}
|
|
style={{
|
|
zIndex: `${40000 + this.overlayIndex}`,
|
|
}}
|
|
onIonBackdropTap={this.onBackdropTap}
|
|
class={{
|
|
...getClassMap(this.cssClass),
|
|
[theme]: true,
|
|
'overlay-hidden': true,
|
|
'loading-translucent': this.translucent,
|
|
}}
|
|
>
|
|
<ion-backdrop visible={this.showBackdrop} tappable={this.backdropDismiss} />
|
|
|
|
<div tabindex="0" aria-hidden="true"></div>
|
|
|
|
<div class="loading-wrapper ion-overlay-wrapper">
|
|
{spinner && (
|
|
<div class="loading-spinner">
|
|
<ion-spinner name={spinner} aria-hidden="true" />
|
|
</div>
|
|
)}
|
|
|
|
{message !== undefined && this.renderLoadingMessage(msgId)}
|
|
</div>
|
|
|
|
<div tabindex="0" aria-hidden="true"></div>
|
|
</Host>
|
|
);
|
|
}
|
|
}
|