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128 lines
3.5 KiB
TypeScript
128 lines
3.5 KiB
TypeScript
import {Activator} from './activator';
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import {Animation} from '../../animations/animation';
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import {raf, rafFrames} from '../../util/dom';
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export class RippleActivator extends Activator {
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constructor(app, config) {
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super(app, config);
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this.expands = {};
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this.fades = {};
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this.expandSpeed = null;
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}
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downAction(ev, activatableEle, pointerX, pointerY) {
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if (super.downAction(ev, activatableEle, pointerX, pointerY) ) {
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// create a new ripple element
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this.expandSpeed = EXPAND_DOWN_PLAYBACK_RATE;
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raf(() => {
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let clientRect = activatableEle.getBoundingClientRect();
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raf(() => {
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this.createRipple(activatableEle, pointerX, pointerY, clientRect);
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});
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});
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}
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}
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createRipple(activatableEle, pointerX, pointerY, clientRect) {
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let clientPointerX = (pointerX - clientRect.left);
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let clientPointerY = (pointerY - clientRect.top);
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let x = Math.max(Math.abs(clientRect.width - clientPointerX), clientPointerX) * 2;
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let y = Math.max(Math.abs(clientRect.height - clientPointerY), clientPointerY) * 2;
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let diameter = Math.max(Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)), 64);
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let radius = Math.sqrt(clientRect.width + clientRect.height);
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let duration = (1000 * Math.sqrt(radius / TOUCH_DOWN_ACCEL) + 0.5);
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let rippleEle = document.createElement('md-ripple');
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let rippleId = Date.now();
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let eleStyle = rippleEle.style;
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eleStyle.width = eleStyle.height = diameter + 'px';
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eleStyle.marginTop = eleStyle.marginLeft = -(diameter / 2) + 'px';
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eleStyle.left = clientPointerX + 'px';
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eleStyle.top = clientPointerY + 'px';
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activatableEle.appendChild(rippleEle);
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// create the animation for the fade out, but don't start it yet
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this.fades[rippleId] = new Animation(rippleEle, {renderDelay: 0});
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this.fades[rippleId]
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.fadeOut()
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.duration(FADE_OUT_DURATION)
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.playbackRate(1)
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.onFinish(() => {
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raf(() => {
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this.fades[rippleId].dispose(true);
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delete this.fades[rippleId];
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});
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});
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// expand the circle from the users starting point
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// start slow, and when they let up, then speed up the animation
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this.expands[rippleId] = new Animation(rippleEle, {renderDelay: 0});
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this.expands[rippleId]
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.fromTo('scale', '0.001', '1')
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.duration(duration)
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.playbackRate(this.expandSpeed)
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.onFinish(()=> {
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this.expands[rippleId].dispose();
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delete this.expands[rippleId];
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this.next();
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})
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.play();
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}
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upAction() {
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this.deactivate();
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this.expandSpeed = 1;
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rafFrames(4, () => {
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this.next();
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});
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}
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next() {
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const now = Date.now();
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let rippleId;
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for (rippleId in this.expands) {
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if (parseInt(rippleId, 10) + 4000 < now) {
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this.expands[rippleId].dispose(true);
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delete this.expands[rippleId];
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} else if (this.expands[rippleId].playbackRate() === EXPAND_DOWN_PLAYBACK_RATE) {
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this.expands[rippleId].playbackRate(EXPAND_OUT_PLAYBACK_RATE);
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}
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}
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for (rippleId in this.fades) {
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if (parseInt(rippleId, 10) + 4000 < now) {
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this.fades[rippleId].dispose(true);
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delete this.fades[rippleId];
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} else if (!this.fades[rippleId].isPlaying) {
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this.fades[rippleId].isPlaying = true;
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this.fades[rippleId].play();
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}
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}
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}
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clearState() {
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this.deactivate();
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this.next();
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}
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}
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const TOUCH_DOWN_ACCEL = 512;
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const EXPAND_DOWN_PLAYBACK_RATE = 0.35;
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const EXPAND_OUT_PLAYBACK_RATE = 3;
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const FADE_OUT_DURATION = 700;
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