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The Ionic Framework team would like to re-evaluate our approach to improving customization options when building mobile applications. We are looking at other solutions that a) make customizing an app UI easier and b) are applicable to a broader set of developers.
352 lines
9.9 KiB
TypeScript
352 lines
9.9 KiB
TypeScript
import type { ComponentInterface, EventEmitter } from '@stencil/core';
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import { Watch, Component, Element, Event, Host, Method, Prop, h } from '@stencil/core';
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import { config } from '../../global/config';
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import { getIonMode } from '../../global/ionic-global';
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import type {
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AnimationBuilder,
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FrameworkDelegate,
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OverlayEventDetail,
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OverlayInterface,
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SpinnerTypes,
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} from '../../interface';
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import { raf } from '../../utils/helpers';
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import {
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BACKDROP,
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dismiss,
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eventMethod,
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prepareOverlay,
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present,
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createDelegateController,
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createTriggerController,
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} from '../../utils/overlays';
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import type { IonicSafeString } from '../../utils/sanitization';
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import { sanitizeDOMString } from '../../utils/sanitization';
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import { getClassMap } from '../../utils/theme';
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import { iosEnterAnimation } from './animations/ios.enter';
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import { iosLeaveAnimation } from './animations/ios.leave';
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import { mdEnterAnimation } from './animations/md.enter';
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import { mdLeaveAnimation } from './animations/md.leave';
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// TODO(FW-2832): types
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/**
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* @virtualProp {"ios" | "md"} mode - The mode determines which platform styles to use.
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*/
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@Component({
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tag: 'ion-loading',
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styleUrls: {
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ios: 'loading.ios.scss',
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md: 'loading.md.scss',
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},
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scoped: true,
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})
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export class Loading implements ComponentInterface, OverlayInterface {
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private readonly delegateController = createDelegateController(this);
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private readonly triggerController = createTriggerController();
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private durationTimeout?: ReturnType<typeof setTimeout>;
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private currentTransition?: Promise<any>;
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presented = false;
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lastFocus?: HTMLElement;
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@Element() el!: HTMLIonLoadingElement;
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/** @internal */
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@Prop() overlayIndex!: number;
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/** @internal */
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@Prop() delegate?: FrameworkDelegate;
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/** @internal */
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@Prop() hasController = false;
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/**
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* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
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*/
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@Prop() keyboardClose = true;
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/**
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* Animation to use when the loading indicator is presented.
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*/
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@Prop() enterAnimation?: AnimationBuilder;
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/**
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* Animation to use when the loading indicator is dismissed.
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*/
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@Prop() leaveAnimation?: AnimationBuilder;
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/**
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* Optional text content to display in the loading indicator.
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*/
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@Prop() message?: string | IonicSafeString;
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/**
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* Additional classes to apply for custom CSS. If multiple classes are
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* provided they should be separated by spaces.
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*/
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@Prop() cssClass?: string | string[];
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/**
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* Number of milliseconds to wait before dismissing the loading indicator.
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*/
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@Prop() duration = 0;
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/**
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* If `true`, the loading indicator will be dismissed when the backdrop is clicked.
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*/
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@Prop() backdropDismiss = false;
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/**
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* If `true`, a backdrop will be displayed behind the loading indicator.
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*/
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@Prop() showBackdrop = true;
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/**
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* The name of the spinner to display.
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*/
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@Prop({ mutable: true }) spinner?: SpinnerTypes | null;
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/**
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* If `true`, the loading indicator will be translucent.
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* Only applies when the mode is `"ios"` and the device supports
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* [`backdrop-filter`](https://developer.mozilla.org/en-US/docs/Web/CSS/backdrop-filter#Browser_compatibility).
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*/
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@Prop() translucent = false;
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/**
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* If `true`, the loading indicator will animate.
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*/
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@Prop() animated = true;
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/**
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* Additional attributes to pass to the loader.
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*/
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@Prop() htmlAttributes?: { [key: string]: any };
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/**
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* If `true`, the loading indicator will open. If `false`, the loading indicator will close.
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* Use this if you need finer grained control over presentation, otherwise
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* just use the loadingController or the `trigger` property.
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* Note: `isOpen` will not automatically be set back to `false` when
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* the loading indicator dismisses. You will need to do that in your code.
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*/
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@Prop() isOpen = false;
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@Watch('isOpen')
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onIsOpenChange(newValue: boolean, oldValue: boolean) {
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if (newValue === true && oldValue === false) {
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this.present();
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} else if (newValue === false && oldValue === true) {
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this.dismiss();
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}
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}
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/**
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* An ID corresponding to the trigger element that
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* causes the loading indicator to open when clicked.
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*/
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@Prop() trigger: string | undefined;
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@Watch('trigger')
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triggerChanged() {
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const { trigger, el, triggerController } = this;
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if (trigger) {
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triggerController.addClickListener(el, trigger);
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}
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}
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/**
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* Emitted after the loading has presented.
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*/
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@Event({ eventName: 'ionLoadingDidPresent' }) didPresent!: EventEmitter<void>;
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/**
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* Emitted before the loading has presented.
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*/
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@Event({ eventName: 'ionLoadingWillPresent' }) willPresent!: EventEmitter<void>;
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/**
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* Emitted before the loading has dismissed.
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*/
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@Event({ eventName: 'ionLoadingWillDismiss' }) willDismiss!: EventEmitter<OverlayEventDetail>;
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/**
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* Emitted after the loading has dismissed.
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*/
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@Event({ eventName: 'ionLoadingDidDismiss' }) didDismiss!: EventEmitter<OverlayEventDetail>;
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/**
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* Emitted after the loading indicator has presented.
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* Shorthand for ionLoadingWillDismiss.
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*/
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@Event({ eventName: 'didPresent' }) didPresentShorthand!: EventEmitter<void>;
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/**
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* Emitted before the loading indicator has presented.
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* Shorthand for ionLoadingWillPresent.
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*/
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@Event({ eventName: 'willPresent' }) willPresentShorthand!: EventEmitter<void>;
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/**
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* Emitted before the loading indicator has dismissed.
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* Shorthand for ionLoadingWillDismiss.
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*/
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@Event({ eventName: 'willDismiss' }) willDismissShorthand!: EventEmitter<OverlayEventDetail>;
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/**
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* Emitted after the loading indicator has dismissed.
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* Shorthand for ionLoadingDidDismiss.
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*/
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@Event({ eventName: 'didDismiss' }) didDismissShorthand!: EventEmitter<OverlayEventDetail>;
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connectedCallback() {
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prepareOverlay(this.el);
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this.triggerChanged();
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}
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componentWillLoad() {
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if (this.spinner === undefined) {
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const mode = getIonMode(this);
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this.spinner = config.get('loadingSpinner', config.get('spinner', mode === 'ios' ? 'lines' : 'crescent'));
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}
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}
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componentDidLoad() {
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/**
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* If loading indicator was rendered with isOpen="true"
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* then we should open loading indicator immediately.
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*/
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if (this.isOpen === true) {
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raf(() => this.present());
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}
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}
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disconnectedCallback() {
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this.triggerController.removeClickListener();
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}
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/**
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* Present the loading overlay after it has been created.
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*/
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@Method()
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async present(): Promise<void> {
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/**
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* When using an inline loading indicator
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* and dismissing a loading indicator it is possible to
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* quickly present the loading indicator while it is
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* dismissing. We need to await any current
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* transition to allow the dismiss to finish
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* before presenting again.
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*/
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if (this.currentTransition !== undefined) {
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await this.currentTransition;
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}
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await this.delegateController.attachViewToDom();
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this.currentTransition = present(this, 'loadingEnter', iosEnterAnimation, mdEnterAnimation);
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await this.currentTransition;
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if (this.duration > 0) {
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this.durationTimeout = setTimeout(() => this.dismiss(), this.duration + 10);
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}
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this.currentTransition = undefined;
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}
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/**
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* Dismiss the loading overlay after it has been presented.
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*
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* @param data Any data to emit in the dismiss events.
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* @param role The role of the element that is dismissing the loading.
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* This can be useful in a button handler for determining which button was
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* clicked to dismiss the loading.
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* Some examples include: ``"cancel"`, `"destructive"`, "selected"`, and `"backdrop"`.
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*/
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@Method()
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async dismiss(data?: any, role?: string): Promise<boolean> {
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if (this.durationTimeout) {
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clearTimeout(this.durationTimeout);
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}
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this.currentTransition = dismiss(this, data, role, 'loadingLeave', iosLeaveAnimation, mdLeaveAnimation);
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const dismissed = await this.currentTransition;
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if (dismissed) {
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this.delegateController.removeViewFromDom();
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}
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return dismissed;
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}
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/**
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* Returns a promise that resolves when the loading did dismiss.
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*/
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@Method()
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onDidDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
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return eventMethod(this.el, 'ionLoadingDidDismiss');
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}
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/**
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* Returns a promise that resolves when the loading will dismiss.
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*/
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@Method()
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onWillDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
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return eventMethod(this.el, 'ionLoadingWillDismiss');
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}
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private onBackdropTap = () => {
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this.dismiss(undefined, BACKDROP);
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};
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render() {
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const { message, spinner, htmlAttributes, overlayIndex } = this;
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const mode = getIonMode(this);
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const msgId = `loading-${overlayIndex}-msg`;
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/**
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* If the message is defined, use that as the label.
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* Otherwise, don't set aria-labelledby.
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*/
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const ariaLabelledBy = message !== undefined ? msgId : null;
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return (
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<Host
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role="dialog"
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aria-modal="true"
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aria-labelledby={ariaLabelledBy}
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tabindex="-1"
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{...(htmlAttributes as any)}
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style={{
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zIndex: `${40000 + this.overlayIndex}`,
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}}
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onIonBackdropTap={this.onBackdropTap}
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class={{
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...getClassMap(this.cssClass),
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[mode]: true,
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'overlay-hidden': true,
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'loading-translucent': this.translucent,
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}}
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>
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<ion-backdrop visible={this.showBackdrop} tappable={this.backdropDismiss} />
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<div tabindex="0"></div>
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<div class="loading-wrapper ion-overlay-wrapper">
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{spinner && (
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<div class="loading-spinner">
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<ion-spinner name={spinner} aria-hidden="true" />
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</div>
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)}
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{message !== undefined && (
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<div class="loading-content" id={msgId} innerHTML={sanitizeDOMString(message)}></div>
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)}
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</div>
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<div tabindex="0"></div>
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</Host>
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);
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}
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}
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