Files
ionic-framework/js/utils/events.js

167 lines
5.6 KiB
JavaScript

/**
* ion-events.js
*
* Author: Max Lynch <max@drifty.com>
*
* Framework events handles various mobile browser events, and
* detects special events like tap/swipe/etc. and emits them
* as custom events that can be used in an app.
*
* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
*/
(function(ionic) {
// Custom event polyfill
if(!window.CustomEvent) {
(function() {
var CustomEvent;
CustomEvent = function(event, params) {
var evt;
params = params || {
bubbles: false,
cancelable: false,
detail: undefined
};
try {
evt = document.createEvent("CustomEvent");
evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);
} catch (error) {
// fallback for browsers that don't support createEvent('CustomEvent')
evt = document.createEvent("Event");
for (var param in params) {
evt[param] = params[param];
}
evt.initEvent(event, params.bubbles, params.cancelable);
}
return evt;
};
CustomEvent.prototype = window.Event.prototype;
window.CustomEvent = CustomEvent;
})();
}
/**
* @ngdoc utility
* @name ionic.EventController
* @module ionic
*/
ionic.EventController = {
VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
/**
* @ngdoc method
* @name ionic.EventController#trigger
* @alias ionic.trigger
* @param {string} eventType The event to trigger.
* @param {object} data The data for the event. Hint: pass in
* `{target: targetElement}`
* @param {boolean=} bubbles Whether the event should bubble up the DOM.
* @param {boolean=} cancelable Whether the event should be cancelable.
*/
// Trigger a new event
trigger: function(eventType, data, bubbles, cancelable) {
var event = new CustomEvent(eventType, {
detail: data,
bubbles: !!bubbles,
cancelable: !!cancelable
});
// Make sure to trigger the event on the given target, or dispatch it from
// the window if we don't have an event target
data && data.target && data.target.dispatchEvent && data.target.dispatchEvent(event) || window.dispatchEvent(event);
},
/**
* @ngdoc method
* @name ionic.EventController#on
* @alias ionic.on
* @description Listen to an event on an element.
* @param {string} type The event to listen for.
* @param {function} callback The listener to be called.
* @param {DOMElement} element The element to listen for the event on.
*/
on: function(type, callback, element) {
var e = element || window;
// Bind a gesture if it's a virtual event
for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
if(type == this.VIRTUALIZED_EVENTS[i]) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
}
}
// Otherwise bind a normal event
e.addEventListener(type, callback);
},
/**
* @ngdoc method
* @name ionic.EventController#off
* @alias ionic.off
* @description Remove an event listener.
* @param {string} type
* @param {function} callback
* @param {DOMElement} element
*/
off: function(type, callback, element) {
element.removeEventListener(type, callback);
},
/**
* @ngdoc method
* @name ionic.EventController#onGesture
* @alias ionic.onGesture
* @description Add an event listener for a gesture on an element.
*
* Available eventTypes (from [hammer.js](http://eightmedia.github.io/hammer.js/)):
*
* `hold`, `tap`, `doubletap`, `drag`, `dragstart`, `dragend`, `dragup`, `dragdown`, <br/>
* `dragleft`, `dragright`, `swipe`, `swipeup`, `swipedown`, `swipeleft`, `swiperight`, <br/>
* `transform`, `transformstart`, `transformend`, `rotate`, `pinch`, `pinchin`, `pinchout`, </br>
* `touch`, `release`
*
* @param {string} eventType The gesture event to listen for.
* @param {function(e)} callback The function to call when the gesture
* happens.
* @param {DOMElement} element The angular element to listen for the event on.
*/
onGesture: function(type, callback, element) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
},
/**
* @ngdoc method
* @name ionic.EventController#offGesture
* @alias ionic.offGesture
* @description Remove an event listener for a gesture on an element.
* @param {string} eventType The gesture event.
* @param {function(e)} callback The listener that was added earlier.
* @param {DOMElement} element The element the listener was added on.
*/
offGesture: function(gesture, type, callback) {
gesture.off(type, callback);
},
handlePopState: function(event) {
},
};
// Map some convenient top-level functions for event handling
ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); };
ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); };
ionic.trigger = ionic.EventController.trigger;//function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); };
ionic.onGesture = function() { return ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); };
ionic.offGesture = function() { return ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); };
})(window.ionic);