mirror of
https://github.com/ionic-team/ionic-framework.git
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159 lines
5.2 KiB
JavaScript
159 lines
5.2 KiB
JavaScript
/**
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* ion-events.js
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*
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* Author: Max Lynch <max@drifty.com>
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*
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* Framework events handles various mobile browser events, and
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* detects special events like tap/swipe/etc. and emits them
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* as custom events that can be used in an app.
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*
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* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
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*/
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(function(ionic) {
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// Custom event polyfill
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if(!window.CustomEvent) {
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(function() {
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var CustomEvent;
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CustomEvent = function(event, params) {
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var evt;
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params = params || {
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bubbles: false,
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cancelable: false,
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detail: undefined
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};
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try {
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evt = document.createEvent("CustomEvent");
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evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);
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} catch (error) {
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// fallback for browsers that don't support createEvent('CustomEvent')
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evt = document.createEvent("Event");
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for (var param in params) {
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evt[param] = params[param];
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}
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evt.initEvent(event, params.bubbles, params.cancelable);
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}
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return evt;
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};
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CustomEvent.prototype = window.Event.prototype;
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window.CustomEvent = CustomEvent;
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})();
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}
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/**
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* @ngdoc utility
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* @name ionic.EventController
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* @module ionic
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*/
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ionic.EventController = {
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VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
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/**
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* @ngdoc method
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* @name ionic.EventController#trigger
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* @alias ionic.trigger
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* @param {string} eventType The event to trigger.
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* @param {object} data The data for the event. Hint: pass in
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* `{target: targetElement}`
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* @param {boolean=} bubbles Whether the event should bubble up the DOM.
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* @param {boolean=} cancelable Whether the event should be cancelable.
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*/
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// Trigger a new event
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trigger: function(eventType, data, bubbles, cancelable) {
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var event = new CustomEvent(eventType, {
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detail: data,
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bubbles: !!bubbles,
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cancelable: !!cancelable
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});
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// Make sure to trigger the event on the given target, or dispatch it from
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// the window if we don't have an event target
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data && data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
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},
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/**
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* @ngdoc method
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* @name ionic.EventController#on
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* @alias ionic.on
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* @description Listen to an event on an element.
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* @param {string} type The event to listen for.
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* @param {function} callback The listener to be called.
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* @param {DOMElement} element The element to listen for the event on.
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*/
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on: function(type, callback, element) {
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var e = element || window;
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// Bind a gesture if it's a virtual event
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for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
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if(type == this.VIRTUALIZED_EVENTS[i]) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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}
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}
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// Otherwise bind a normal event
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e.addEventListener(type, callback);
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},
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/**
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* @ngdoc method
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* @name ionic.EventController#off
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* @alias ionic.off
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* @description Remove an event listener.
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* @param {string} type
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* @param {function} callback
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* @param {DOMElement} element
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*/
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off: function(type, callback, element) {
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element.removeEventListener(type, callback);
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},
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/**
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* @ngdoc method
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* @name ionic.EventController#onGesture
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* @alias ionic.onGesture
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* @description Add an event listener for a gesture on an element.
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* @param {string} eventType The gesture event to listen for.
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* @param {function(e)} callback The function to call when the gesture
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* happens.
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* @param {DOMElement} element The angular element to listen for the event on.
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*/
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onGesture: function(type, callback, element) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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},
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/**
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* @ngdoc method
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* @name ionic.EventController#offGesture
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* @alias ionic.offGesture
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* @description Remove an event listener for a gesture on an element.
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* @param {string} eventType The gesture event.
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* @param {function(e)} callback The listener that was added earlier.
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* @param {DOMElement} element The element the listener was added on.
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*/
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offGesture: function(gesture, type, callback) {
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gesture.off(type, callback);
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},
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handlePopState: function(event) {
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},
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};
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// Map some convenient top-level functions for event handling
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ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); };
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ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); };
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ionic.trigger = ionic.EventController.trigger;//function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); };
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ionic.onGesture = function() { return ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); };
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ionic.offGesture = function() { return ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); };
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})(window.ionic);
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