Files
2013-10-24 12:53:16 -05:00

5800 lines
160 KiB
JavaScript

/*
Copyright 2013 Drifty Co.
http://drifty.com/
Ionic - an amazing HTML5 mobile app framework.
http://ionicframework.com/
By @maxlynch, @helloimben, @adamdbradley <3
Licensed under the MIT license. Please see LICENSE for more information.
*/
;
// Create namespaces
window.ionic = {
controllers: {},
views: {}
};
;
(function(ionic) {
ionic.Animator = {
animate: function(element, className, fn) {
return {
leave: function() {
var endFunc = function() {
console.log('Animation finished for element', element);
element.classList.remove('leave');
element.classList.remove('leave-active');
element.removeEventListener('webkitTransitionEnd', endFunc);
element.removeEventListener('transitionEnd', endFunc);
};
element.addEventListener('webkitTransitionEnd', endFunc);
element.addEventListener('transitionEnd', endFunc);
element.classList.add('leave');
element.classList.add('leave-active');
return this;
},
enter: function() {
var endFunc = function() {
console.log('Animation finished for element', element);
element.classList.remove('enter');
element.classList.remove('enter-active');
element.removeEventListener('webkitTransitionEnd', endFunc);
element.removeEventListener('transitionEnd', endFunc);
};
element.addEventListener('webkitTransitionEnd', endFunc);
element.addEventListener('transitionEnd', endFunc);
element.classList.add('enter');
element.classList.add('enter-active');
return this;
}
};
}
};
})(ionic);
;
(function(ionic) {
ionic.DomUtil = {
getChildIndex: function(element) {
return Array.prototype.slice.call(element.parentNode.children).indexOf(element);
},
swapNodes: function(src, dest) {
dest.parentNode.insertBefore(src, dest);
},
/**
* {returns} the closest parent matching the className
*/
getParentWithClass: function(e, className) {
while(e.parentNode) {
if(e.parentNode.classList && e.parentNode.classList.contains(className)) {
return e.parentNode;
}
e = e.parentNode;
}
return null;
},
/**
* {returns} the closest parent or self matching the className
*/
getParentOrSelfWithClass: function(e, className) {
while(e) {
if(e.classList && e.classList.contains(className)) {
return e;
}
e = e.parentNode;
}
return null;
}
};
})(window.ionic);
;
/**
* ion-events.js
*
* Author: Max Lynch <max@drifty.com>
*
* Framework events handles various mobile browser events, and
* detects special events like tap/swipe/etc. and emits them
* as custom events that can be used in an app.
*
* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
*/
(function(ionic) {
ionic.EventController = {
VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
// Trigger a new event
trigger: function(eventType, data) {
var event = new CustomEvent(eventType, { detail: data });
// Make sure to trigger the event on the given target, or dispatch it from
// the window if we don't have an event target
data && data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
},
// Bind an event
on: function(type, callback, element) {
var e = element || window;
// Bind a gesture if it's a virtual event
for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
if(type == this.VIRTUALIZED_EVENTS[i]) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
}
}
// Otherwise bind a normal event
e.addEventListener(type, callback);
},
off: function(type, callback, element) {
element.removeEventListener(type, callback);
},
// Register for a new gesture event on the given element
onGesture: function(type, callback, element) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
},
// Unregister a previous gesture event
offGesture: function(gesture, type, callback) {
gesture.off(type, callback);
},
// // With a click event, we need to check the target
// // and if it's an internal target that doesn't want
// // a click, cancel it
// handleClick: function(e) {
// var target = e.target;
// if(ionic.Gestures.HAS_TOUCHEVENTS) {
// // We don't allow any clicks on mobile
// e.preventDefault();
// return false;
// }
// if (
// ! target
// || e.which > 1
// || e.metaKey
// || e.ctrlKey
// //|| isScrolling
// // || location.protocol !== target.protocol
// // || location.host !== target.host
// // // Not sure abotu this one
// // //|| !target.hash && /#/.test(target.href)
// // || target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '')
// //|| target.getAttribute('data-ignore') == 'push'
// ) {
// // Allow it
// return;
// }
// // We need to cancel this one
// e.preventDefault();
// },
handlePopState: function(event) {
console.log("EVENT: popstate", event);
},
};
// Map some convenient top-level functions for event handling
ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); };
ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); };
ionic.trigger = function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); };
ionic.onGesture = function() { ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); };
ionic.offGesture = function() { ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); };
// DISABLING FOR NOW. THE TAP CODE AT THE EXT LEVEL SHOULD BE DOING THIS
// Set up various listeners
//window.addEventListener('click', ionic.EventController.handleClick);
})(window.ionic);
;
/**
* Simple gesture controllers with some common gestures that emit
* gesture events.
*
* Ported from github.com/EightMedia/ionic.Gestures.js - thanks!
*/
(function(ionic) {
/**
* ionic.Gestures
* use this to create instances
* @param {HTMLElement} element
* @param {Object} options
* @returns {ionic.Gestures.Instance}
* @constructor
*/
ionic.Gesture = function(element, options) {
return new ionic.Gestures.Instance(element, options || {});
};
ionic.Gestures = {};
// default settings
ionic.Gestures.defaults = {
// add styles and attributes to the element to prevent the browser from doing
// its native behavior. this doesnt prevent the scrolling, but cancels
// the contextmenu, tap highlighting etc
// set to false to disable this
stop_browser_behavior: {
// this also triggers onselectstart=false for IE
userSelect: 'none',
// this makes the element blocking in IE10 >, you could experiment with the value
// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
touchAction: 'none',
touchCallout: 'none',
contentZooming: 'none',
userDrag: 'none',
tapHighlightColor: 'rgba(0,0,0,0)'
}
// more settings are defined per gesture at gestures.js
};
// detect touchevents
ionic.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
ionic.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window);
// dont use mouseevents on mobile devices
ionic.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
ionic.Gestures.NO_MOUSEEVENTS = ionic.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ionic.Gestures.MOBILE_REGEX);
// eventtypes per touchevent (start, move, end)
// are filled by ionic.Gestures.event.determineEventTypes on setup
ionic.Gestures.EVENT_TYPES = {};
// direction defines
ionic.Gestures.DIRECTION_DOWN = 'down';
ionic.Gestures.DIRECTION_LEFT = 'left';
ionic.Gestures.DIRECTION_UP = 'up';
ionic.Gestures.DIRECTION_RIGHT = 'right';
// pointer type
ionic.Gestures.POINTER_MOUSE = 'mouse';
ionic.Gestures.POINTER_TOUCH = 'touch';
ionic.Gestures.POINTER_PEN = 'pen';
// touch event defines
ionic.Gestures.EVENT_START = 'start';
ionic.Gestures.EVENT_MOVE = 'move';
ionic.Gestures.EVENT_END = 'end';
// hammer document where the base events are added at
ionic.Gestures.DOCUMENT = window.document;
// plugins namespace
ionic.Gestures.plugins = {};
// if the window events are set...
ionic.Gestures.READY = false;
/**
* setup events to detect gestures on the document
*/
function setup() {
if(ionic.Gestures.READY) {
return;
}
// find what eventtypes we add listeners to
ionic.Gestures.event.determineEventTypes();
// Register all gestures inside ionic.Gestures.gestures
for(var name in ionic.Gestures.gestures) {
if(ionic.Gestures.gestures.hasOwnProperty(name)) {
ionic.Gestures.detection.register(ionic.Gestures.gestures[name]);
}
}
// Add touch events on the document
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_MOVE, ionic.Gestures.detection.detect);
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_END, ionic.Gestures.detection.detect);
// ionic.Gestures is ready...!
ionic.Gestures.READY = true;
}
/**
* create new hammer instance
* all methods should return the instance itself, so it is chainable.
* @param {HTMLElement} element
* @param {Object} [options={}]
* @returns {ionic.Gestures.Instance}
* @constructor
*/
ionic.Gestures.Instance = function(element, options) {
var self = this;
// A null element was passed into the instance, which means
// whatever lookup was done to find this element failed to find it
// so we can't listen for events on it.
if(element === null) {
console.error('Null element passed to gesture (element does not exist). Not listening for gesture');
return;
}
// setup ionic.GesturesJS window events and register all gestures
// this also sets up the default options
setup();
this.element = element;
// start/stop detection option
this.enabled = true;
// merge options
this.options = ionic.Gestures.utils.extend(
ionic.Gestures.utils.extend({}, ionic.Gestures.defaults),
options || {});
// add some css to the element to prevent the browser from doing its native behavoir
if(this.options.stop_browser_behavior) {
ionic.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
}
// start detection on touchstart
ionic.Gestures.event.onTouch(element, ionic.Gestures.EVENT_START, function(ev) {
if(self.enabled) {
ionic.Gestures.detection.startDetect(self, ev);
}
});
// return instance
return this;
};
ionic.Gestures.Instance.prototype = {
/**
* bind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ionic.Gestures.Instance}
*/
on: function onEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.addEventListener(gestures[t], handler, false);
}
return this;
},
/**
* unbind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ionic.Gestures.Instance}
*/
off: function offEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.removeEventListener(gestures[t], handler, false);
}
return this;
},
/**
* trigger gesture event
* @param {String} gesture
* @param {Object} eventData
* @returns {ionic.Gestures.Instance}
*/
trigger: function triggerEvent(gesture, eventData){
// create DOM event
var event = ionic.Gestures.DOCUMENT.createEvent('Event');
event.initEvent(gesture, true, true);
event.gesture = eventData;
// trigger on the target if it is in the instance element,
// this is for event delegation tricks
var element = this.element;
if(ionic.Gestures.utils.hasParent(eventData.target, element)) {
element = eventData.target;
}
element.dispatchEvent(event);
return this;
},
/**
* enable of disable hammer.js detection
* @param {Boolean} state
* @returns {ionic.Gestures.Instance}
*/
enable: function enable(state) {
this.enabled = state;
return this;
}
};
/**
* this holds the last move event,
* used to fix empty touchend issue
* see the onTouch event for an explanation
* @type {Object}
*/
var last_move_event = null;
/**
* when the mouse is hold down, this is true
* @type {Boolean}
*/
var enable_detect = false;
/**
* when touch events have been fired, this is true
* @type {Boolean}
*/
var touch_triggered = false;
ionic.Gestures.event = {
/**
* simple addEventListener
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
*/
bindDom: function(element, type, handler) {
var types = type.split(' ');
for(var t=0; t<types.length; t++) {
element.addEventListener(types[t], handler, false);
}
},
/**
* touch events with mouse fallback
* @param {HTMLElement} element
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Function} handler
*/
onTouch: function onTouch(element, eventType, handler) {
var self = this;
this.bindDom(element, ionic.Gestures.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
var sourceEventType = ev.type.toLowerCase();
// onmouseup, but when touchend has been fired we do nothing.
// this is for touchdevices which also fire a mouseup on touchend
if(sourceEventType.match(/mouse/) && touch_triggered) {
return;
}
// mousebutton must be down or a touch event
else if( sourceEventType.match(/touch/) || // touch events are always on screen
sourceEventType.match(/pointerdown/) || // pointerevents touch
(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
){
enable_detect = true;
}
// mouse isn't pressed
else if(sourceEventType.match(/mouse/) && ev.which !== 1) {
enable_detect = false;
}
// we are in a touch event, set the touch triggered bool to true,
// this for the conflicts that may occur on ios and android
if(sourceEventType.match(/touch|pointer/)) {
touch_triggered = true;
}
// count the total touches on the screen
var count_touches = 0;
// when touch has been triggered in this detection session
// and we are now handling a mouse event, we stop that to prevent conflicts
if(enable_detect) {
// update pointerevent
if(ionic.Gestures.HAS_POINTEREVENTS && eventType != ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
// touch
else if(sourceEventType.match(/touch/)) {
count_touches = ev.touches.length;
}
// mouse
else if(!touch_triggered) {
count_touches = sourceEventType.match(/up/) ? 0 : 1;
}
// if we are in a end event, but when we remove one touch and
// we still have enough, set eventType to move
if(count_touches > 0 && eventType == ionic.Gestures.EVENT_END) {
eventType = ionic.Gestures.EVENT_MOVE;
}
// no touches, force the end event
else if(!count_touches) {
eventType = ionic.Gestures.EVENT_END;
}
// store the last move event
if(count_touches || last_move_event === null) {
last_move_event = ev;
}
// trigger the handler
handler.call(ionic.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
// remove pointerevent from list
if(ionic.Gestures.HAS_POINTEREVENTS && eventType == ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
}
//debug(sourceEventType +" "+ eventType);
// on the end we reset everything
if(!count_touches) {
last_move_event = null;
enable_detect = false;
touch_triggered = false;
ionic.Gestures.PointerEvent.reset();
}
});
},
/**
* we have different events for each device/browser
* determine what we need and set them in the ionic.Gestures.EVENT_TYPES constant
*/
determineEventTypes: function determineEventTypes() {
// determine the eventtype we want to set
var types;
// pointerEvents magic
if(ionic.Gestures.HAS_POINTEREVENTS) {
types = ionic.Gestures.PointerEvent.getEvents();
}
// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
else if(ionic.Gestures.NO_MOUSEEVENTS) {
types = [
'touchstart',
'touchmove',
'touchend touchcancel'];
}
// for non pointer events browsers and mixed browsers,
// like chrome on windows8 touch laptop
else {
types = [
'touchstart mousedown',
'touchmove mousemove',
'touchend touchcancel mouseup'];
}
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_START] = types[0];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_MOVE] = types[1];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_END] = types[2];
},
/**
* create touchlist depending on the event
* @param {Object} ev
* @param {String} eventType used by the fakemultitouch plugin
*/
getTouchList: function getTouchList(ev/*, eventType*/) {
// get the fake pointerEvent touchlist
if(ionic.Gestures.HAS_POINTEREVENTS) {
return ionic.Gestures.PointerEvent.getTouchList();
}
// get the touchlist
else if(ev.touches) {
return ev.touches;
}
// make fake touchlist from mouse position
else {
ev.indentifier = 1;
return [ev];
}
},
/**
* collect event data for ionic.Gestures js
* @param {HTMLElement} element
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Object} eventData
*/
collectEventData: function collectEventData(element, eventType, touches, ev) {
// find out pointerType
var pointerType = ionic.Gestures.POINTER_TOUCH;
if(ev.type.match(/mouse/) || ionic.Gestures.PointerEvent.matchType(ionic.Gestures.POINTER_MOUSE, ev)) {
pointerType = ionic.Gestures.POINTER_MOUSE;
}
return {
center : ionic.Gestures.utils.getCenter(touches),
timeStamp : new Date().getTime(),
target : ev.target,
touches : touches,
eventType : eventType,
pointerType : pointerType,
srcEvent : ev,
/**
* prevent the browser default actions
* mostly used to disable scrolling of the browser
*/
preventDefault: function() {
if(this.srcEvent.preventManipulation) {
this.srcEvent.preventManipulation();
}
if(this.srcEvent.preventDefault) {
this.srcEvent.preventDefault();
}
},
/**
* stop bubbling the event up to its parents
*/
stopPropagation: function() {
this.srcEvent.stopPropagation();
},
/**
* immediately stop gesture detection
* might be useful after a swipe was detected
* @return {*}
*/
stopDetect: function() {
return ionic.Gestures.detection.stopDetect();
}
};
}
};
ionic.Gestures.PointerEvent = {
/**
* holds all pointers
* @type {Object}
*/
pointers: {},
/**
* get a list of pointers
* @returns {Array} touchlist
*/
getTouchList: function() {
var self = this;
var touchlist = [];
// we can use forEach since pointerEvents only is in IE10
Object.keys(self.pointers).sort().forEach(function(id) {
touchlist.push(self.pointers[id]);
});
return touchlist;
},
/**
* update the position of a pointer
* @param {String} type ionic.Gestures.EVENT_END
* @param {Object} pointerEvent
*/
updatePointer: function(type, pointerEvent) {
if(type == ionic.Gestures.EVENT_END) {
this.pointers = {};
}
else {
pointerEvent.identifier = pointerEvent.pointerId;
this.pointers[pointerEvent.pointerId] = pointerEvent;
}
return Object.keys(this.pointers).length;
},
/**
* check if ev matches pointertype
* @param {String} pointerType ionic.Gestures.POINTER_MOUSE
* @param {PointerEvent} ev
*/
matchType: function(pointerType, ev) {
if(!ev.pointerType) {
return false;
}
var types = {};
types[ionic.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ionic.Gestures.POINTER_MOUSE);
types[ionic.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ionic.Gestures.POINTER_TOUCH);
types[ionic.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ionic.Gestures.POINTER_PEN);
return types[pointerType];
},
/**
* get events
*/
getEvents: function() {
return [
'pointerdown MSPointerDown',
'pointermove MSPointerMove',
'pointerup pointercancel MSPointerUp MSPointerCancel'
];
},
/**
* reset the list
*/
reset: function() {
this.pointers = {};
}
};
ionic.Gestures.utils = {
/**
* extend method,
* also used for cloning when dest is an empty object
* @param {Object} dest
* @param {Object} src
* @parm {Boolean} merge do a merge
* @returns {Object} dest
*/
extend: function extend(dest, src, merge) {
for (var key in src) {
if(dest[key] !== undefined && merge) {
continue;
}
dest[key] = src[key];
}
return dest;
},
/**
* find if a node is in the given parent
* used for event delegation tricks
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @returns {boolean} has_parent
*/
hasParent: function(node, parent) {
while(node){
if(node == parent) {
return true;
}
node = node.parentNode;
}
return false;
},
/**
* get the center of all the touches
* @param {Array} touches
* @returns {Object} center
*/
getCenter: function getCenter(touches) {
var valuesX = [], valuesY = [];
for(var t= 0,len=touches.length; t<len; t++) {
valuesX.push(touches[t].pageX);
valuesY.push(touches[t].pageY);
}
return {
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
};
},
/**
* calculate the velocity between two points
* @param {Number} delta_time
* @param {Number} delta_x
* @param {Number} delta_y
* @returns {Object} velocity
*/
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
return {
x: Math.abs(delta_x / delta_time) || 0,
y: Math.abs(delta_y / delta_time) || 0
};
},
/**
* calculate the angle between two coordinates
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} angle
*/
getAngle: function getAngle(touch1, touch2) {
var y = touch2.pageY - touch1.pageY,
x = touch2.pageX - touch1.pageX;
return Math.atan2(y, x) * 180 / Math.PI;
},
/**
* angle to direction define
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {String} direction constant, like ionic.Gestures.DIRECTION_LEFT
*/
getDirection: function getDirection(touch1, touch2) {
var x = Math.abs(touch1.pageX - touch2.pageX),
y = Math.abs(touch1.pageY - touch2.pageY);
if(x >= y) {
return touch1.pageX - touch2.pageX > 0 ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
else {
return touch1.pageY - touch2.pageY > 0 ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
},
/**
* calculate the distance between two touches
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} distance
*/
getDistance: function getDistance(touch1, touch2) {
var x = touch2.pageX - touch1.pageX,
y = touch2.pageY - touch1.pageY;
return Math.sqrt((x*x) + (y*y));
},
/**
* calculate the scale factor between two touchLists (fingers)
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start
* @param {Array} end
* @returns {Number} scale
*/
getScale: function getScale(start, end) {
// need two fingers...
if(start.length >= 2 && end.length >= 2) {
return this.getDistance(end[0], end[1]) /
this.getDistance(start[0], start[1]);
}
return 1;
},
/**
* calculate the rotation degrees between two touchLists (fingers)
* @param {Array} start
* @param {Array} end
* @returns {Number} rotation
*/
getRotation: function getRotation(start, end) {
// need two fingers
if(start.length >= 2 && end.length >= 2) {
return this.getAngle(end[1], end[0]) -
this.getAngle(start[1], start[0]);
}
return 0;
},
/**
* boolean if the direction is vertical
* @param {String} direction
* @returns {Boolean} is_vertical
*/
isVertical: function isVertical(direction) {
return (direction == ionic.Gestures.DIRECTION_UP || direction == ionic.Gestures.DIRECTION_DOWN);
},
/**
* stop browser default behavior with css props
* @param {HtmlElement} element
* @param {Object} css_props
*/
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
var prop,
vendors = ['webkit','khtml','moz','Moz','ms','o',''];
if(!css_props || !element.style) {
return;
}
// with css properties for modern browsers
for(var i = 0; i < vendors.length; i++) {
for(var p in css_props) {
if(css_props.hasOwnProperty(p)) {
prop = p;
// vender prefix at the property
if(vendors[i]) {
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
}
// set the style
element.style[prop] = css_props[p];
}
}
}
// also the disable onselectstart
if(css_props.userSelect == 'none') {
element.onselectstart = function() {
return false;
};
}
}
};
ionic.Gestures.detection = {
// contains all registred ionic.Gestures.gestures in the correct order
gestures: [],
// data of the current ionic.Gestures.gesture detection session
current: null,
// the previous ionic.Gestures.gesture session data
// is a full clone of the previous gesture.current object
previous: null,
// when this becomes true, no gestures are fired
stopped: false,
/**
* start ionic.Gestures.gesture detection
* @param {ionic.Gestures.Instance} inst
* @param {Object} eventData
*/
startDetect: function startDetect(inst, eventData) {
// already busy with a ionic.Gestures.gesture detection on an element
if(this.current) {
return;
}
this.stopped = false;
this.current = {
inst : inst, // reference to ionic.GesturesInstance we're working for
startEvent : ionic.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc
lastEvent : false, // last eventData
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
};
this.detect(eventData);
},
/**
* ionic.Gestures.gesture detection
* @param {Object} eventData
*/
detect: function detect(eventData) {
if(!this.current || this.stopped) {
return;
}
// extend event data with calculations about scale, distance etc
eventData = this.extendEventData(eventData);
// instance options
var inst_options = this.current.inst.options;
// call ionic.Gestures.gesture handlers
for(var g=0,len=this.gestures.length; g<len; g++) {
var gesture = this.gestures[g];
// only when the instance options have enabled this gesture
if(!this.stopped && inst_options[gesture.name] !== false) {
// if a handler returns false, we stop with the detection
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
this.stopDetect();
break;
}
}
}
// store as previous event event
if(this.current) {
this.current.lastEvent = eventData;
}
// endevent, but not the last touch, so dont stop
if(eventData.eventType == ionic.Gestures.EVENT_END && !eventData.touches.length-1) {
this.stopDetect();
}
return eventData;
},
/**
* clear the ionic.Gestures.gesture vars
* this is called on endDetect, but can also be used when a final ionic.Gestures.gesture has been detected
* to stop other ionic.Gestures.gestures from being fired
*/
stopDetect: function stopDetect() {
// clone current data to the store as the previous gesture
// used for the double tap gesture, since this is an other gesture detect session
this.previous = ionic.Gestures.utils.extend({}, this.current);
// reset the current
this.current = null;
// stopped!
this.stopped = true;
},
/**
* extend eventData for ionic.Gestures.gestures
* @param {Object} ev
* @returns {Object} ev
*/
extendEventData: function extendEventData(ev) {
var startEv = this.current.startEvent;
// if the touches change, set the new touches over the startEvent touches
// this because touchevents don't have all the touches on touchstart, or the
// user must place his fingers at the EXACT same time on the screen, which is not realistic
// but, sometimes it happens that both fingers are touching at the EXACT same time
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
// extend 1 level deep to get the touchlist with the touch objects
startEv.touches = [];
for(var i=0,len=ev.touches.length; i<len; i++) {
startEv.touches.push(ionic.Gestures.utils.extend({}, ev.touches[i]));
}
}
var delta_time = ev.timeStamp - startEv.timeStamp,
delta_x = ev.center.pageX - startEv.center.pageX,
delta_y = ev.center.pageY - startEv.center.pageY,
velocity = ionic.Gestures.utils.getVelocity(delta_time, delta_x, delta_y);
ionic.Gestures.utils.extend(ev, {
deltaTime : delta_time,
deltaX : delta_x,
deltaY : delta_y,
velocityX : velocity.x,
velocityY : velocity.y,
distance : ionic.Gestures.utils.getDistance(startEv.center, ev.center),
angle : ionic.Gestures.utils.getAngle(startEv.center, ev.center),
direction : ionic.Gestures.utils.getDirection(startEv.center, ev.center),
scale : ionic.Gestures.utils.getScale(startEv.touches, ev.touches),
rotation : ionic.Gestures.utils.getRotation(startEv.touches, ev.touches),
startEvent : startEv
});
return ev;
},
/**
* register new gesture
* @param {Object} gesture object, see gestures.js for documentation
* @returns {Array} gestures
*/
register: function register(gesture) {
// add an enable gesture options if there is no given
var options = gesture.defaults || {};
if(options[gesture.name] === undefined) {
options[gesture.name] = true;
}
// extend ionic.Gestures default options with the ionic.Gestures.gesture options
ionic.Gestures.utils.extend(ionic.Gestures.defaults, options, true);
// set its index
gesture.index = gesture.index || 1000;
// add ionic.Gestures.gesture to the list
this.gestures.push(gesture);
// sort the list by index
this.gestures.sort(function(a, b) {
if (a.index < b.index) {
return -1;
}
if (a.index > b.index) {
return 1;
}
return 0;
});
return this.gestures;
}
};
ionic.Gestures.gestures = ionic.Gestures.gestures || {};
/**
* Custom gestures
* ==============================
*
* Gesture object
* --------------------
* The object structure of a gesture:
*
* { name: 'mygesture',
* index: 1337,
* defaults: {
* mygesture_option: true
* }
* handler: function(type, ev, inst) {
* // trigger gesture event
* inst.trigger(this.name, ev);
* }
* }
* @param {String} name
* this should be the name of the gesture, lowercase
* it is also being used to disable/enable the gesture per instance config.
*
* @param {Number} [index=1000]
* the index of the gesture, where it is going to be in the stack of gestures detection
* like when you build an gesture that depends on the drag gesture, it is a good
* idea to place it after the index of the drag gesture.
*
* @param {Object} [defaults={}]
* the default settings of the gesture. these are added to the instance settings,
* and can be overruled per instance. you can also add the name of the gesture,
* but this is also added by default (and set to true).
*
* @param {Function} handler
* this handles the gesture detection of your custom gesture and receives the
* following arguments:
*
* @param {Object} eventData
* event data containing the following properties:
* timeStamp {Number} time the event occurred
* target {HTMLElement} target element
* touches {Array} touches (fingers, pointers, mouse) on the screen
* pointerType {String} kind of pointer that was used. matches ionic.Gestures.POINTER_MOUSE|TOUCH
* center {Object} center position of the touches. contains pageX and pageY
* deltaTime {Number} the total time of the touches in the screen
* deltaX {Number} the delta on x axis we haved moved
* deltaY {Number} the delta on y axis we haved moved
* velocityX {Number} the velocity on the x
* velocityY {Number} the velocity on y
* angle {Number} the angle we are moving
* direction {String} the direction we are moving. matches ionic.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT
* distance {Number} the distance we haved moved
* scale {Number} scaling of the touches, needs 2 touches
* rotation {Number} rotation of the touches, needs 2 touches *
* eventType {String} matches ionic.Gestures.EVENT_START|MOVE|END
* srcEvent {Object} the source event, like TouchStart or MouseDown *
* startEvent {Object} contains the same properties as above,
* but from the first touch. this is used to calculate
* distances, deltaTime, scaling etc
*
* @param {ionic.Gestures.Instance} inst
* the instance we are doing the detection for. you can get the options from
* the inst.options object and trigger the gesture event by calling inst.trigger
*
*
* Handle gestures
* --------------------
* inside the handler you can get/set ionic.Gestures.detectionic.current. This is the current
* detection sessionic. It has the following properties
* @param {String} name
* contains the name of the gesture we have detected. it has not a real function,
* only to check in other gestures if something is detected.
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
* check if the current gesture is 'drag' by accessing ionic.Gestures.detectionic.current.name
*
* @readonly
* @param {ionic.Gestures.Instance} inst
* the instance we do the detection for
*
* @readonly
* @param {Object} startEvent
* contains the properties of the first gesture detection in this sessionic.
* Used for calculations about timing, distance, etc.
*
* @readonly
* @param {Object} lastEvent
* contains all the properties of the last gesture detect in this sessionic.
*
* after the gesture detection session has been completed (user has released the screen)
* the ionic.Gestures.detectionic.current object is copied into ionic.Gestures.detectionic.previous,
* this is usefull for gestures like doubletap, where you need to know if the
* previous gesture was a tap
*
* options that have been set by the instance can be received by calling inst.options
*
* You can trigger a gesture event by calling inst.trigger("mygesture", event).
* The first param is the name of your gesture, the second the event argument
*
*
* Register gestures
* --------------------
* When an gesture is added to the ionic.Gestures.gestures object, it is auto registered
* at the setup of the first ionic.Gestures instance. You can also call ionic.Gestures.detectionic.register
* manually and pass your gesture object as a param
*
*/
/**
* Hold
* Touch stays at the same place for x time
* @events hold
*/
ionic.Gestures.gestures.Hold = {
name: 'hold',
index: 10,
defaults: {
hold_timeout : 500,
hold_threshold : 1
},
timer: null,
handler: function holdGesture(ev, inst) {
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
// clear any running timers
clearTimeout(this.timer);
// set the gesture so we can check in the timeout if it still is
ionic.Gestures.detection.current.name = this.name;
// set timer and if after the timeout it still is hold,
// we trigger the hold event
this.timer = setTimeout(function() {
if(ionic.Gestures.detection.current.name == 'hold') {
inst.trigger('hold', ev);
}
}, inst.options.hold_timeout);
break;
// when you move or end we clear the timer
case ionic.Gestures.EVENT_MOVE:
if(ev.distance > inst.options.hold_threshold) {
clearTimeout(this.timer);
}
break;
case ionic.Gestures.EVENT_END:
clearTimeout(this.timer);
break;
}
}
};
/**
* Tap/DoubleTap
* Quick touch at a place or double at the same place
* @events tap, doubletap
*/
ionic.Gestures.gestures.Tap = {
name: 'tap',
index: 100,
defaults: {
tap_max_touchtime : 250,
tap_max_distance : 10,
tap_always : true,
doubletap_distance : 20,
doubletap_interval : 300
},
handler: function tapGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
// previous gesture, for the double tap since these are two different gesture detections
var prev = ionic.Gestures.detection.previous,
did_doubletap = false;
// when the touchtime is higher then the max touch time
// or when the moving distance is too much
if(ev.deltaTime > inst.options.tap_max_touchtime ||
ev.distance > inst.options.tap_max_distance) {
return;
}
// check if double tap
if(prev && prev.name == 'tap' &&
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
ev.distance < inst.options.doubletap_distance) {
inst.trigger('doubletap', ev);
did_doubletap = true;
}
// do a single tap
if(!did_doubletap || inst.options.tap_always) {
ionic.Gestures.detection.current.name = 'tap';
inst.trigger(ionic.Gestures.detection.current.name, ev);
}
}
}
};
/**
* Swipe
* triggers swipe events when the end velocity is above the threshold
* @events swipe, swipeleft, swiperight, swipeup, swipedown
*/
ionic.Gestures.gestures.Swipe = {
name: 'swipe',
index: 40,
defaults: {
// set 0 for unlimited, but this can conflict with transform
swipe_max_touches : 1,
swipe_velocity : 0.7
},
handler: function swipeGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
// max touches
if(inst.options.swipe_max_touches > 0 &&
ev.touches.length > inst.options.swipe_max_touches) {
return;
}
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.velocityX > inst.options.swipe_velocity ||
ev.velocityY > inst.options.swipe_velocity) {
// trigger swipe events
inst.trigger(this.name, ev);
inst.trigger(this.name + ev.direction, ev);
}
}
}
};
/**
* Drag
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
* moving left and right is a good practice. When all the drag events are blocking
* you disable scrolling on that area.
* @events drag, drapleft, dragright, dragup, dragdown
*/
ionic.Gestures.gestures.Drag = {
name: 'drag',
index: 50,
defaults: {
drag_min_distance : 10,
// Set correct_for_drag_min_distance to true to make the starting point of the drag
// be calculated from where the drag was triggered, not from where the touch started.
// Useful to avoid a jerk-starting drag, which can make fine-adjustments
// through dragging difficult, and be visually unappealing.
correct_for_drag_min_distance : true,
// set 0 for unlimited, but this can conflict with transform
drag_max_touches : 1,
// prevent default browser behavior when dragging occurs
// be careful with it, it makes the element a blocking element
// when you are using the drag gesture, it is a good practice to set this true
drag_block_horizontal : true,
drag_block_vertical : true,
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
drag_lock_to_axis : false,
// drag lock only kicks in when distance > drag_lock_min_distance
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
drag_lock_min_distance : 25
},
triggered: false,
handler: function dragGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// max touches
if(inst.options.drag_max_touches > 0 &&
ev.touches.length > inst.options.drag_max_touches) {
return;
}
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ionic.Gestures.EVENT_MOVE:
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.distance < inst.options.drag_min_distance &&
ionic.Gestures.detection.current.name != this.name) {
return;
}
// we are dragging!
if(ionic.Gestures.detection.current.name != this.name) {
ionic.Gestures.detection.current.name = this.name;
if (inst.options.correct_for_drag_min_distance) {
// When a drag is triggered, set the event center to drag_min_distance pixels from the original event center.
// Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0.
// It might be useful to save the original start point somewhere
var factor = Math.abs(inst.options.drag_min_distance/ev.distance);
ionic.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor;
ionic.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor;
// recalculate event data using new start point
ev = ionic.Gestures.detection.extendEventData(ev);
}
}
// lock drag to axis?
if(ionic.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
ev.drag_locked_to_axis = true;
}
var last_direction = ionic.Gestures.detection.current.lastEvent.direction;
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
// keep direction on the axis that the drag gesture started on
if(ionic.Gestures.utils.isVertical(last_direction)) {
ev.direction = (ev.deltaY < 0) ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
else {
ev.direction = (ev.deltaX < 0) ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
}
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
// trigger normal event
inst.trigger(this.name, ev);
// direction event, like dragdown
inst.trigger(this.name + ev.direction, ev);
// block the browser events
if( (inst.options.drag_block_vertical && ionic.Gestures.utils.isVertical(ev.direction)) ||
(inst.options.drag_block_horizontal && !ionic.Gestures.utils.isVertical(ev.direction))) {
ev.preventDefault();
}
break;
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Transform
* User want to scale or rotate with 2 fingers
* @events transform, pinch, pinchin, pinchout, rotate
*/
ionic.Gestures.gestures.Transform = {
name: 'transform',
index: 45,
defaults: {
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
transform_min_scale : 0.01,
// rotation in degrees
transform_min_rotation : 1,
// prevent default browser behavior when two touches are on the screen
// but it makes the element a blocking element
// when you are using the transform gesture, it is a good practice to set this true
transform_always_block : false
},
triggered: false,
handler: function transformGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// atleast multitouch
if(ev.touches.length < 2) {
return;
}
// prevent default when two fingers are on the screen
if(inst.options.transform_always_block) {
ev.preventDefault();
}
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ionic.Gestures.EVENT_MOVE:
var scale_threshold = Math.abs(1-ev.scale);
var rotation_threshold = Math.abs(ev.rotation);
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(scale_threshold < inst.options.transform_min_scale &&
rotation_threshold < inst.options.transform_min_rotation) {
return;
}
// we are transforming!
ionic.Gestures.detection.current.name = this.name;
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
inst.trigger(this.name, ev); // basic transform event
// trigger rotate event
if(rotation_threshold > inst.options.transform_min_rotation) {
inst.trigger('rotate', ev);
}
// trigger pinch event
if(scale_threshold > inst.options.transform_min_scale) {
inst.trigger('pinch', ev);
inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
}
break;
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Touch
* Called as first, tells the user has touched the screen
* @events touch
*/
ionic.Gestures.gestures.Touch = {
name: 'touch',
index: -Infinity,
defaults: {
// call preventDefault at touchstart, and makes the element blocking by
// disabling the scrolling of the page, but it improves gestures like
// transforming and dragging.
// be careful with using this, it can be very annoying for users to be stuck
// on the page
prevent_default: false,
// disable mouse events, so only touch (or pen!) input triggers events
prevent_mouseevents: false
},
handler: function touchGesture(ev, inst) {
if(inst.options.prevent_mouseevents && ev.pointerType == ionic.Gestures.POINTER_MOUSE) {
ev.stopDetect();
return;
}
if(inst.options.prevent_default) {
ev.preventDefault();
}
if(ev.eventType == ionic.Gestures.EVENT_START) {
inst.trigger(this.name, ev);
}
}
};
/**
* Release
* Called as last, tells the user has released the screen
* @events release
*/
ionic.Gestures.gestures.Release = {
name: 'release',
index: Infinity,
handler: function releaseGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
inst.trigger(this.name, ev);
}
}
};
})(window.ionic);
;
(function(ionic) {
ionic.Platform = {
detect: function() {
var platforms = [];
this._checkPlatforms(platforms);
for(var i = 0; i < platforms.length; i++) {
document.body.classList.add('platform-' + platforms[i]);
}
},
_checkPlatforms: function(platforms) {
if(this.isCordova()) {
platforms.push('cordova');
}
if(this.isIOS7()) {
platforms.push('ios7');
}
},
// Check if we are running in Cordova, which will have
// window.device available.
isCordova: function() {
return (window.cordova || window.PhoneGap || window.phonegap);
//&& /^file:\/{3}[^\/]/i.test(window.location.href)
//&& /ios|iphone|ipod|ipad|android/i.test(navigator.userAgent);
},
isIOS7: function() {
if(!window.device) {
return false;
}
return parseFloat(window.device.version) >= 7.0;
}
};
ionic.Platform.detect();
})(window.ionic);
;
(function(window, document, ionic) {
// polyfill use to simulate native "tap"
function inputTapPolyfill(ele, e) {
if(ele.type === "radio" || ele.type === "checkbox") {
ele.checked = !ele.checked;
} else if(ele.type === "submit" || ele.type === "button") {
ele.click();
} else {
ele.focus();
}
e.stopPropagation();
e.preventDefault();
return false;
}
function tapPolyfill(e) {
// if the source event wasn't from a touch event then don't use this polyfill
if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return;
e = e.gesture.srcEvent; // evaluate the actual source event, not the created event by gestures.js
var ele = e.target;
while(ele) {
if( ele.tagName === "INPUT" || ele.tagName === "TEXTAREA" || ele.tagName === "SELECT" ) {
return inputTapPolyfill(ele, e);
} else if( ele.tagName === "LABEL" ) {
if(ele.control) {
return inputTapPolyfill(ele.control, e);
}
} else if( ele.tagName === "A" || ele.tagName === "BUTTON" ) {
ele.click();
e.stopPropagation();
e.preventDefault();
return false;
}
ele = ele.parentElement;
}
// they didn't tap one of the above elements
// if the currently active element is an input, and they tapped outside
// of the current input, then unset its focus (blur) so the keyboard goes away
var activeElement = document.activeElement;
if(activeElement && (activeElement.tagName === "INPUT" || activeElement.tagName === "TEXTAREA" || activeElement.tagName === "SELECT")) {
activeElement.blur();
e.stopPropagation();
e.preventDefault();
return false;
}
}
// global tap event listener polyfill for HTML elements that were "tapped" by the user
ionic.on("tap", tapPolyfill, window);
})(this, document, ionic);
;
(function(ionic) {
ionic.Utils = {
/**
* extend method,
* also used for cloning when dest is an empty object
* @param {Object} dest
* @param {Object} src
* @parm {Boolean} merge do a merge
* @returns {Object} dest
*/
extend: function extend(dest, src, merge) {
for (var key in src) {
if(dest[key] !== undefined && merge) {
continue;
}
dest[key] = src[key];
}
return dest;
},
};
})(window.ionic);
;
(function(ionic) {
'use strict';
/**
* An ActionSheet is the slide up menu popularized on iOS.
*
* You see it all over iOS apps, where it offers a set of options
* triggered after an action.
*/
ionic.views.ActionSheet = function(opts) {
this.el = opts.el;
};
ionic.views.ActionSheet.prototype = {
show: function() {
// Force a reflow so the animation will actually run
this.el.offsetWidth;
this.el.classList.add('active');
},
hide: function() {
// Force a reflow so the animation will actually run
this.el.offsetWidth;
this.el.classList.remove('active');
}
};
})(ionic);
;
(function(ionic) {
'use strict';
ionic.views.Checkbox = function(opts) {
this.el = opts.el;
this.checkbox = opts.checkbox;
this.handle = opts.handle;
};
ionic.views.Checkbox.prototype = {
tap: function(e) {
this.val( !this.checkbox.checked );
},
val: function(value) {
if(value === true || value === false) {
this.checkbox.checked = value;
}
return this.checkbox.checked;
}
};
})(ionic);
;
(function(ionic) {
'use strict';
ionic.views.HeaderBar = function(opts) {
this.el = opts.el;
this._titleEl = this.el.querySelector('.title');
};
ionic.views.HeaderBar.prototype = {
resizeTitle: function() {
var e, j, i,
title,
titleWidth,
children = this.el.children;
for(i = 0, j = children.length; i < j; i++) {
e = children[i];
if(/h\d/.test(e.nodeName.toLowerCase())) {
title = e;
}
}
titleWidth = title.offsetWidth;
}
};
})(ionic);
;
(function(ionic) {
'use strict';
var DragOp = function() {};
DragOp.prototype = {
start: function(e) {
},
drag: function(e) {
},
end: function(e) {
}
};
/**
* The Pull To Refresh drag operation handles the well-known
* "pull to refresh" concept seen on various apps. This lets
* the user indicate they want to refresh a given list by dragging
* down.
*
* @param {object} opts the options for the pull to refresh drag.
*/
var PullToRefreshDrag = function(opts) {
this.dragThresholdY = opts.dragThresholdY || 10;
this.onRefreshOpening = opts.onRefreshOpening || function() {};
this.onRefresh = opts.onRefresh || function() {};
this.onRefreshHolding = opts.onRefreshHolding || function() {};
this.el = opts.el;
};
PullToRefreshDrag.prototype = new DragOp();
PullToRefreshDrag.prototype.start = function(e) {
var content, refresher;
content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list');
if(!content) { return; }
// Grab the refresher element that will show as you drag down
refresher = content.querySelector('.list-refresher');
if(!refresher) {
refresher = this._injectRefresher();
}
// Disable animations while dragging
refresher.classList.remove('list-refreshing');
this._currentDrag = {
refresher: refresher,
content: content,
isHolding: false
};
};
PullToRefreshDrag.prototype._injectRefresher = function() {
var refresher = document.createElement('div');
refresher.className = 'list-refresher';
this.el.insertBefore(refresher, this.el.firstChild);
return refresher;
};
PullToRefreshDrag.prototype.drag = function(e) {
var _this = this;
window.requestAnimationFrame(function() {
// We really aren't dragging
if(!_this._currentDrag) {
return;
}
// Check if we should start dragging. Check if we've dragged past the threshold,
// or we are starting from the open state.
if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
_this._isDragging = true;
}
if(_this._isDragging) {
var refresher = _this._currentDrag.refresher;
var currentHeight = parseFloat(refresher.style.height);
refresher.style.height = e.gesture.deltaY + 'px';
var newHeight = parseFloat(refresher.style.height);
var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
if(newHeight > firstChildHeight && !_this._currentDrag.isHolding) {
// The user is holding the refresh but hasn't let go of it
_this._currentDrag.isHolding = true;
_this.onRefreshHolding && _this.onRefreshHolding();
} else {
// Indicate what ratio of opening the list refresh drag is
var ratio = Math.min(1, newHeight / firstChildHeight);
_this.onRefreshOpening && _this.onRefreshOpening(ratio);
}
}
});
};
PullToRefreshDrag.prototype.end = function(e, doneCallback) {
var _this = this;
// There is no drag, just end immediately
if(!this._currentDrag) {
return;
}
var refresher = this._currentDrag.refresher;
var currentHeight = parseFloat(refresher.style.height);
refresher.style.height = e.gesture.deltaY + 'px';
var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
if(currentHeight > firstChildHeight) {
//this.refreshing();
refresher.classList.add('list-refreshing');
refresher.style.height = firstChildHeight + 'px';
this.onRefresh && _this.onRefresh();
} else {
// Enable animations
refresher.classList.add('list-refreshing');
refresher.style.height = '0px';
this.onRefresh && _this.onRefresh();
}
this._currentDrag = null;
doneCallback && doneCallback();
};
var SlideDrag = function(opts) {
this.dragThresholdX = opts.dragThresholdX || 10;
this.el = opts.el;
};
SlideDrag.prototype = new DragOp();
SlideDrag.prototype.start = function(e) {
var content, buttons, offsetX, buttonsWidth;
if(e.target.classList.contains('list-item-content')) {
content = e.target;
} else if(e.target.classList.contains('list-item')) {
content = e.target.querySelector('.list-item-content');
}
// If we don't have a content area as one of our children (or ourselves), skip
if(!content) {
return;
}
// Make sure we aren't animating as we slide
content.classList.remove('list-item-sliding');
// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
// Grab the buttons
buttons = content.parentNode.querySelector('.list-item-buttons');
if(!buttons) {
return;
}
buttonsWidth = buttons.offsetWidth;
this._currentDrag = {
buttonsWidth: buttonsWidth,
content: content,
startOffsetX: offsetX
};
};
SlideDrag.prototype.drag = function(e) {
var _this = this, buttonsWidth;
window.requestAnimationFrame(function() {
// We really aren't dragging
if(!_this._currentDrag) {
return;
}
// Check if we should start dragging. Check if we've dragged past the threshold,
// or we are starting from the open state.
if(!_this._isDragging &&
((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) ||
(Math.abs(_this._currentDrag.startOffsetX) > 0)))
{
_this._isDragging = true;
}
if(_this._isDragging) {
buttonsWidth = _this._currentDrag.buttonsWidth;
// Grab the new X point, capping it at zero
var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
if(newX < -buttonsWidth) {
// Calculate the new X position, capped at the top of the buttons
newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
}
_this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)';
}
});
};
SlideDrag.prototype.end = function(e, doneCallback) {
var _this = this;
// There is no drag, just end immediately
if(!this._currentDrag) {
doneCallback && doneCallback();
return;
}
// If we are currently dragging, we want to snap back into place
// The final resting point X will be the width of the exposed buttons
var restingPoint = -this._currentDrag.buttonsWidth;
// Check if the drag didn't clear the buttons mid-point
// and we aren't moving fast enough to swipe open
if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) {
// If we are going left but too slow, or going right, go back to resting
if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
restingPoint = 0;
} else if(e.gesture.direction == "right") {
restingPoint = 0;
}
}
var content = this._currentDrag.content;
var onRestingAnimationEnd = function(e) {
if(e.propertyName == '-webkit-transform') {
content.classList.remove('list-item-sliding');
}
e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd);
};
window.requestAnimationFrame(function() {
var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
if(currentX !== restingPoint) {
_this._currentDrag.content.classList.add('list-item-sliding');
_this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd);
}
_this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)';
// Kill the current drag
this._currentDrag = null;
// We are done, notify caller
doneCallback && doneCallback();
});
};
var ReorderDrag = function(opts) {
this.dragThresholdY = opts.dragThresholdY || 0;
this.el = opts.el;
};
ReorderDrag.prototype = new DragOp();
ReorderDrag.prototype.start = function(e) {
var content;
// Grab the starting Y point for the item
var offsetY = this.el.offsetTop;//parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
var placeholder = this.el.cloneNode(true);
placeholder.classList.add('list-item-placeholder');
this.el.parentNode.insertBefore(placeholder, this.el);
this.el.classList.add('list-item-reordering');
this._currentDrag = {
startOffsetTop: offsetY,
placeholder: placeholder
};
};
ReorderDrag.prototype.drag = function(e) {
var _this = this;
window.requestAnimationFrame(function() {
// We really aren't dragging
if(!_this._currentDrag) {
return;
}
// Check if we should start dragging. Check if we've dragged past the threshold,
// or we are starting from the open state.
if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
_this._isDragging = true;
}
if(_this._isDragging) {
var newY = _this._currentDrag.startOffsetTop + e.gesture.deltaY;
_this.el.style.top = newY + 'px';
_this._currentDrag.currentY = newY;
_this._reorderItems();
}
});
};
// When an item is dragged, we need to reorder any items for sorting purposes
ReorderDrag.prototype._reorderItems = function() {
var placeholder = this._currentDrag.placeholder;
var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children);
// Remove the floating element from the child search list
siblings.splice(siblings.indexOf(this.el), 1);
var index = siblings.indexOf(this._currentDrag.placeholder);
var topSibling = siblings[Math.max(0, index - 1)];
var bottomSibling = siblings[Math.min(siblings.length, index+1)];
var thisOffsetTop = this._currentDrag.currentY;// + this._currentDrag.startOffsetTop;
if(topSibling && (thisOffsetTop < topSibling.offsetTop + topSibling.offsetHeight/2)) {
ionic.DomUtil.swapNodes(this._currentDrag.placeholder, topSibling);
return index - 1;
} else if(bottomSibling && thisOffsetTop > (bottomSibling.offsetTop + bottomSibling.offsetHeight/2)) {
ionic.DomUtil.swapNodes(bottomSibling, this._currentDrag.placeholder);
return index + 1;
}
};
ReorderDrag.prototype.end = function(e, doneCallback) {
if(!this._currentDrag) {
doneCallback && doneCallback();
return;
}
var placeholder = this._currentDrag.placeholder;
// Reposition the element
this.el.classList.remove('list-item-reordering');
this.el.style.top = 0;
var finalPosition = ionic.DomUtil.getChildIndex(placeholder);
placeholder.parentNode.insertBefore(this.el, placeholder);
placeholder.parentNode.removeChild(placeholder);
this._currentDrag = null;
doneCallback && doneCallback();
};
/**
* The ListView handles a list of items. It will process drag animations, edit mode,
* and other operations that are common on mobile lists or table views.
*/
ionic.views.List = function(opts) {
var _this = this;
this.el = opts.el;
// The amount of dragging required to start sliding the element over (in pixels)
this.dragThresholdX = opts.dragThresholdX || 10;
this.onRefresh = opts.onRefresh || function() {};
this.onRefreshOpening = opts.onRefreshOpening || function() {};
this.onRefreshHolding = opts.onRefreshHolding || function() {};
// Start the drag states
this._initDrag();
// Listen for drag and release events
window.ionic.onGesture('drag', function(e) {
_this._handleDrag(e);
}, this.el);
window.ionic.onGesture('release', function(e) {
_this._handleEndDrag(e);
}, this.el);
};
ionic.views.List.prototype = {
/**
* Called to tell the list to stop refreshing. This is useful
* if you are refreshing the list and are done with refreshing.
*/
stopRefreshing: function() {
var refresher = this.el.querySelector('.list-refresher');
refresher.style.height = '0px';
},
_initDrag: function() {
this._isDragging = false;
this._dragOp = null;
},
// Return the list item from the given target
_getItem: function(target) {
while(target) {
if(target.classList.contains('list-item')) {
return target;
}
target = target.parentNode;
}
return null;
},
_startDrag: function(e) {
var _this = this;
this._isDragging = false;
// Check if this is a reorder drag
if(ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list-item-drag') && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
var item = this._getItem(e.target);
if(item) {
this._dragOp = new ReorderDrag({ el: item });
this._dragOp.start(e);
}
}
// Check if this is a "pull down" drag for pull to refresh
else if(e.gesture.direction == 'down') {
this._dragOp = new PullToRefreshDrag({
el: this.el,
onRefresh: function() {
_this.onRefresh && _this.onRefresh();
},
onRefreshHolding: function() {
_this.onRefreshHolding && _this.onRefreshHolding();
},
onRefreshOpening: function(ratio) {
_this.onRefreshOpening && _this.onRefreshOpening(ratio);
}
});
this._dragOp.start(e);
}
// Or check if this is a swipe to the side drag
else if(e.gesture.direction == 'left' || e.gesture.direction == 'right') {
this._dragOp = new SlideDrag({ el: this.el });
this._dragOp.start(e);
}
},
_handleEndDrag: function(e) {
var _this = this;
if(!this._dragOp) {
this._initDrag();
return;
}
this._dragOp.end(e, function() {
_this._initDrag();
});
},
/**
* Process the drag event to move the item to the left or right.
*/
_handleDrag: function(e) {
var _this = this, content, buttons;
if(!this._dragOp) {
this._startDrag(e);
if(!this._dragOp) { return; }
}
this._dragOp.drag(e);
}
};
})(ionic);
;
(function(ionic) {
'use strict';
/**
* An ActionSheet is the slide up menu popularized on iOS.
*
* You see it all over iOS apps, where it offers a set of options
* triggered after an action.
*/
ionic.views.Loading = function(opts) {
var _this = this;
this.el = opts.el;
this.maxWidth = opts.maxWidth || 200;
this._loadingBox = this.el.querySelector('.loading');
};
ionic.views.Loading.prototype = {
show: function() {
var _this = this;
if(this._loadingBox) {
//window.requestAnimationFrame(function() {
var lb = _this._loadingBox;
var width = Math.min(_this.maxWidth, Math.max(window.outerWidth - 40, lb.offsetWidth));
lb.style.width = width;
lb.style.marginLeft = (-lb.offsetWidth) / 2 + 'px';
lb.style.marginTop = (-lb.offsetHeight) / 2 + 'px';
_this.el.classList.add('active');
//});
}
},
hide: function() {
// Force a reflow so the animation will actually run
this.el.offsetWidth;
this.el.classList.remove('active');
}
};
})(ionic);
;
(function(ionic) {
'use strict';
ionic.views.Modal = function(opts) {
this.el = opts.el;
};
ionic.views.Modal.prototype = {
show: function() {
this.el.classList.add('active');
},
hide: function() {
this.el.classList.remove('active');
}
};
})(ionic);
;
(function(ionic) {
'use strict';
ionic.views.NavBar = function(opts) {
this.el = opts.el;
this._titleEl = this.el.querySelector('.title');
if(opts.hidden) {
this.hide();
}
};
ionic.views.NavBar.prototype = {
hide: function() {
this.el.classList.add('hidden');
},
show: function() {
this.el.classList.remove('hidden');
},
shouldGoBack: function() {},
setTitle: function(title) {
if(!this._titleEl) {
return;
}
this._titleEl.innerHTML = title;
},
showBackButton: function(shouldShow) {
var _this = this;
if(!this._currentBackButton) {
var back = document.createElement('a');
back.className = 'button back';
back.innerHTML = 'Back';
this._currentBackButton = back;
this._currentBackButton.onclick = function(event) {
_this.shouldGoBack && _this.shouldGoBack();
};
}
if(shouldShow && !this._currentBackButton.parentNode) {
// Prepend the back button
this.el.insertBefore(this._currentBackButton, this.el.firstChild);
} else if(!shouldShow && this._currentBackButton.parentNode) {
// Remove the back button if it's there
this._currentBackButton.parentNode.removeChild(this._currentBackButton);
}
}
};
})(ionic);
;
(function(ionic) {
'use strict';
/**
* An ActionSheet is the slide up menu popularized on iOS.
*
* You see it all over iOS apps, where it offers a set of options
* triggered after an action.
*/
ionic.views.Popup = function(opts) {
var _this = this;
this.el = opts.el;
};
ionic.views.Popup.prototype = {
setTitle: function(title) {
var titleEl = el.querySelector('.popup-title');
if(titleEl) {
titleEl.innerHTML = title;
}
},
alert: function(message) {
var _this = this;
window.requestAnimationFrame(function() {
_this.setTitle(message);
_this.el.classList.add('active');
});
},
hide: function() {
// Force a reflow so the animation will actually run
this.el.offsetWidth;
this.el.classList.remove('active');
}
};
})(ionic);
;
(function(ionic) {
'use strict';
/**
* The Scroll view is a container that suppoerts complex
* and customizable scroll behavior.
*
* This is a replacement for the buggy and shallow -webkit-overflow-scroll: touch.
* which is fine for web apps that want to have overflow scrolling containers,
* but HTML5 hybrid apps benefit from the same kind of scroll abstractions
* seen on iOS or Android.
*/
ionic.views.ScrollView = function(opts) {
var _this = this;
// Extend the options with our defaults
ionic.Utils.extend(opts, {
decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL,
dragThresholdY: 10,
resistance: 2,
scrollEventName: 'momentumScrolled',
intertialEventInterval: 50,
showScrollBar: true
});
ionic.Utils.extend(this, opts);
// Listen for drag and release events
ionic.onGesture('drag', function(e) {
_this._handleDrag(e);
}, this.el);
ionic.onGesture('release', function(e) {
_this._handleEndDrag(e);
}, this.el);
ionic.on('webkitTransitionEnd', function(e) {
_this._endTransition();
});
};
ionic.views.ScrollView.prototype = {
DECEL_RATE_NORMAL: 0.998,
DECEL_RATE_FAST: 0.99,
DECEL_RATE_SLOW: 0.996,
/**
* Scroll to the given X and Y point, taking
* the given amount of time, with the given
* easing function defined as a CSS3 timing function.
*
* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
* @param {float} the y position to scroll to
* @param {float} the time to take scrolling to the new position
* @param {easing} the animation function to use for easing
*/
scrollTo: function(x, y, time, easing) {
var _this = this;
easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
var el = this.el;
el.style.webkitTransitionTimingFunction = easing;
el.style.webkitTransitionDuration = time;
el.style.webkitTransform = 'translate3d(0,' + y + 'px, 0)';
// Start triggering events as the element scrolls from inertia.
// This is important because we need to receive scroll events
// even after a "flick" and adjust, etc.
this._momentumStepTimeout = setTimeout(function eventNotify() {
var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
ionic.trigger(_this.scrollEventName, {
target: _this.el,
scrollTop: -scrollTop
});
if(_this._isDragging) {
_this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval);
}
}, this.inertialEventInterval)
console.log('TRANSITION ADDED!');
},
_initDrag: function() {
this._endTransition();
this._isStopped = false;
},
_endTransition: function() {
this._isDragging = false;
this._drag = null;
this.el.classList.remove('scroll-scrolling');
console.log('REMOVING TRANSITION');
this.el.style.webkitTransitionDuration = '0';
clearTimeout(this._momentumStepTimeout)
},
/**
* Initialize a drag by grabbing the content area to drag, and any other
* info we might need for the dragging.
*/
_startDrag: function(e) {
var offsetX, content;
this._initDrag();
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
this._drag = {
startY: scrollTop,
resist: 1,
startTime: +(new Date)
};
},
/**
* Process the drag event to move the item to the left or right.
*/
_handleDrag: function(e) {
var _this = this;
window.requestAnimationFrame(function() {
var content;
// The drag stopped already, don't process this one
if(_this._isStopped) {
_this._initDrag();
return;
}
// We really aren't dragging
if(!_this._drag) {
_this._startDrag(e);
}
// Stop any default events during the drag
e.preventDefault();
// Check if we should start dragging. Check if we've dragged past the threshold.
if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) {
_this._isDragging = true;
}
if(_this._isDragging) {
var totalHeight = _this.el.offsetHeight;
var parentHeight = _this.el.parentNode.offsetHeight;
var newY = _this._drag.startY + e.gesture.deltaY;
// Check if the dragging is beyond the bottom or top
if(newY > 0 || (-newY + parentHeight) > totalHeight) {
// Rubber band
newY = newY + e.gesture.deltaY / (-_this.resistance);
}
// Update the new translated Y point of the container
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
ionic.trigger(_this.scrollEventName, {
target: _this.el,
scrollTop: -newY
});
}
});
},
_handleEndDrag: function(e) {
// We didn't have a drag, so just init and leave
if(!this._drag) {
this._initDrag();
return;
}
// Set a flag in case we don't cleanup completely after the
// drag animation so we can cleanup the next time a drag starts
this._isStopped = true;
// Animate to the finishing point
this._animateToStop(e);
},
_animateToStop: function(e) {
var _this = this;
var totalHeight = this.el.offsetHeight;
var parentHeight = this.el.parentNode.offsetHeight;
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
var duration = +(new Date) - this._drag.startTime;
var newY = scrollTop;
if(e.gesture.velocityY) {
// Get the final resting point
var vy = e.gesture.velocityY;
var speed = Math.abs(e.gesture.deltaY) / duration;
//newY = newY + (vy * vy) / (0.05 * this.decelerationRate);
var destination = newY + ( speed * speed ) / ( 2 * (1-_this.decelerationRate)) * ( e.gesture.deltaY < 0 ? -1 : 1 );
var dur = speed / (1-_this.decelerationRate);
if((-destination + parentHeight) > totalHeight) {
destination = -(totalHeight - parentHeight);
} else if(destination > 0) {
destination = 0;
}
console.log('Ending at velocity and point', speed, vy, destination, dur);
var el = this.el;
window.requestAnimationFrame(function() {
_this.scrollTo(0, destination, dur);
});
}
/*
// Check if the dragging is beyond the bottom or top
*/
/*
setTimeout(function() {
window.requestAnimationFrame(function() {
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
});
}, 50);
*/
// Turn on animation
this.el.classList.add('scroll-scrolling');
}
};
})(ionic);
;
/**
* Adapted from the great iScroll for Ionic. iScroll is licensed under MIT just like Ionic.
*
* Think of ionic.views.Scroll like a Javascript version of UIScrollView or any
* scroll container in any UI library.
*
* iScroll v5.0.5 ~ (c) 2008-2013 Matteo Spinelli ~ http://cubiq.org/license
*/
(function (window, document, Math, ionic) {
'use strict';
var rAF = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) { window.setTimeout(callback, 1000 / 60); };
var utils = (function () {
var me = {};
var _elementStyle = document.createElement('div').style;
var _vendor = (function () {
var vendors = ['t', 'webkitT', 'MozT', 'msT', 'OT'],
transform,
i = 0,
l = vendors.length;
for ( ; i < l; i++ ) {
transform = vendors[i] + 'ransform';
if ( transform in _elementStyle ) return vendors[i].substr(0, vendors[i].length-1);
}
return false;
})();
function _prefixStyle (style) {
if ( _vendor === false ) return false;
if ( _vendor === '' ) return style;
return _vendor + style.charAt(0).toUpperCase() + style.substr(1);
}
me.getTime = Date.now || function getTime () { return new Date().getTime(); };
me.extend = function (target, obj) {
for ( var i in obj ) {
target[i] = obj[i];
}
};
me.addEvent = function (el, type, fn, capture) {
el.addEventListener(type, fn, !!capture);
};
me.removeEvent = function (el, type, fn, capture) {
el.removeEventListener(type, fn, !!capture);
};
me.momentum = function (current, start, time, lowerMargin, wrapperSize) {
var distance = current - start,
speed = Math.abs(distance) / time,
destination,
duration,
deceleration = 0.0006;
destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
duration = speed / deceleration;
if ( destination < lowerMargin ) {
destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin;
distance = Math.abs(destination - current);
duration = distance / speed;
} else if ( destination > 0 ) {
destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
distance = Math.abs(current) + destination;
duration = distance / speed;
}
return {
destination: Math.round(destination),
duration: duration
};
};
var _transform = _prefixStyle('transform');
me.extend(me, {
hasTransform: _transform !== false,
hasPerspective: _prefixStyle('perspective') in _elementStyle,
hasTouch: 'ontouchstart' in window,
hasPointer: navigator.msPointerEnabled,
hasTransition: _prefixStyle('transition') in _elementStyle
});
me.isAndroidBrowser = /Android/.test(window.navigator.appVersion) && /Version\/\d/.test(window.navigator.appVersion);
me.extend(me.style = {}, {
transform: _transform,
transitionTimingFunction: _prefixStyle('transitionTimingFunction'),
transitionDuration: _prefixStyle('transitionDuration'),
transformOrigin: _prefixStyle('transformOrigin')
});
me.hasClass = function (e, c) {
var re = new RegExp("(^|\\s)" + c + "(\\s|$)");
return re.test(e.className);
};
me.addClass = function (e, c) {
if ( me.hasClass(e, c) ) {
return;
}
var newclass = e.className.split(' ');
newclass.push(c);
e.className = newclass.join(' ');
};
me.removeClass = function (e, c) {
if ( !me.hasClass(e, c) ) {
return;
}
var re = new RegExp("(^|\\s)" + c + "(\\s|$)", 'g');
e.className = e.className.replace(re, ' ');
};
me.offset = function (el) {
var left = -el.offsetLeft,
top = -el.offsetTop;
// jshint -W084
while (el = el.offsetParent) {
left -= el.offsetLeft;
top -= el.offsetTop;
}
// jshint +W084
return {
left: left,
top: top
};
};
me.preventDefaultException = function (el, exceptions) {
for ( var i in exceptions ) {
if ( exceptions[i].test(el[i]) ) {
return true;
}
}
return false;
};
me.extend(me.eventType = {}, {
touchstart: 1,
touchmove: 1,
touchend: 1,
mousedown: 2,
mousemove: 2,
mouseup: 2,
MSPointerDown: 3,
MSPointerMove: 3,
MSPointerUp: 3
});
me.extend(me.ease = {}, {
quadratic: {
style: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)',
fn: function (k) {
return k * ( 2 - k );
}
},
circular: {
style: 'cubic-bezier(0.1, 0.57, 0.1, 1)', // Not properly "circular" but this looks better, it should be (0.075, 0.82, 0.165, 1)
fn: function (k) {
return Math.sqrt( 1 - ( --k * k ) );
}
},
back: {
style: 'cubic-bezier(0.175, 0.885, 0.32, 1.275)',
fn: function (k) {
var b = 4;
return ( k = k - 1 ) * k * ( ( b + 1 ) * k + b ) + 1;
}
},
bounce: {
style: '',
fn: function (k) {
if ( ( k /= 1 ) < ( 1 / 2.75 ) ) {
return 7.5625 * k * k;
} else if ( k < ( 2 / 2.75 ) ) {
return 7.5625 * ( k -= ( 1.5 / 2.75 ) ) * k + 0.75;
} else if ( k < ( 2.5 / 2.75 ) ) {
return 7.5625 * ( k -= ( 2.25 / 2.75 ) ) * k + 0.9375;
} else {
return 7.5625 * ( k -= ( 2.625 / 2.75 ) ) * k + 0.984375;
}
}
},
elastic: {
style: '',
fn: function (k) {
var f = 0.22,
e = 0.4;
if ( k === 0 ) { return 0; }
if ( k == 1 ) { return 1; }
return ( e * Math.pow( 2, - 10 * k ) * Math.sin( ( k - f / 4 ) * ( 2 * Math.PI ) / f ) + 1 );
}
}
});
me.tap = function (e, eventName) {
var ev = document.createEvent('Event');
ev.initEvent(eventName, true, true);
ev.pageX = e.pageX;
ev.pageY = e.pageY;
e.target.dispatchEvent(ev);
};
me.click = function (e) {
var target = e.target,
ev;
if (target.tagName != 'SELECT' && target.tagName != 'INPUT' && target.tagName != 'TEXTAREA') {
ev = document.createEvent('MouseEvents');
ev.initMouseEvent('click', true, true, e.view, 1,
target.screenX, target.screenY, target.clientX, target.clientY,
e.ctrlKey, e.altKey, e.shiftKey, e.metaKey,
0, null);
ev._constructed = true;
target.dispatchEvent(ev);
}
};
return me;
})();
ionic.views.Scroll = function (options) {
var el = options.el;
this.wrapper = el;//typeof el == 'string' ? document.querySelector(el) : el;
this.scroller = this.wrapper.children[0];
this.scrollerStyle = this.scroller.style; // cache style for better performance
this.options = {
resizeIndicator: true,
mouseWheelSpeed: 20,
snapThreshold: 0.334,
startX: 0,
startY: 0,
scrollY: true,
directionLockThreshold: 5,
momentum: true,
bounce: true,
bounceTime: 600,
bounceEasing: '',
preventDefault: true,
preventDefaultException: { tagName: /^(INPUT|TEXTAREA|BUTTON|SELECT)$/ },
HWCompositing: true,
useTransition: true,
useTransform: true
};
for ( var i in options ) {
this.options[i] = options[i];
}
// Normalize options
this.translateZ = this.options.HWCompositing && utils.hasPerspective ? ' translateZ(0)' : '';
this.options.useTransition = utils.hasTransition && this.options.useTransition;
this.options.useTransform = utils.hasTransform && this.options.useTransform;
this.options.eventPassthrough = this.options.eventPassthrough === true ? 'vertical' : this.options.eventPassthrough;
this.options.preventDefault = !this.options.eventPassthrough && this.options.preventDefault;
// If you want eventPassthrough I have to lock one of the axes
this.options.scrollY = this.options.eventPassthrough == 'vertical' ? false : this.options.scrollY;
this.options.scrollX = this.options.eventPassthrough == 'horizontal' ? false : this.options.scrollX;
// With eventPassthrough we also need lockDirection mechanism
this.options.freeScroll = this.options.freeScroll && !this.options.eventPassthrough;
this.options.directionLockThreshold = this.options.eventPassthrough ? 0 : this.options.directionLockThreshold;
this.options.bounceEasing = typeof this.options.bounceEasing == 'string' ? utils.ease[this.options.bounceEasing] || utils.ease.circular : this.options.bounceEasing;
this.options.resizePolling = this.options.resizePolling === undefined ? 60 : this.options.resizePolling;
if ( this.options.tap === true ) {
this.options.tap = 'tap';
}
this.options.invertWheelDirection = this.options.invertWheelDirection ? -1 : 1;
// Some defaults
this.x = 0;
this.y = 0;
this.directionX = 0;
this.directionY = 0;
this._events = {};
this._init();
this.refresh();
this.scrollTo(this.options.startX, this.options.startY);
this.enable();
}
ionic.views.Scroll.prototype = {
version: '5.0.5',
_init: function () {
this._initEvents();
if ( this.options.scrollbars || this.options.indicators ) {
this._initIndicators();
}
if ( this.options.mouseWheel ) {
this._initWheel();
}
if ( this.options.snap ) {
this._initSnap();
}
if ( this.options.keyBindings ) {
this._initKeys();
}
},
destroy: function () {
this._initEvents(true);
this._execEvent('destroy');
},
_transitionEnd: function (e) {
if ( e.target != this.scroller ) {
return;
}
this._transitionTime(0);
if ( !this.resetPosition(this.options.bounceTime) ) {
this._execEvent('scrollEnd');
}
},
_start: function (e) {
// React to left mouse button only
if ( utils.eventType[e.type] != 1 ) {
if ( e.button !== 0 ) {
return;
}
}
if ( !this.enabled || (this.initiated && utils.eventType[e.type] !== this.initiated) ) {
return;
}
if ( this.options.preventDefault && !utils.isAndroidBrowser && !utils.preventDefaultException(e.target, this.options.preventDefaultException) ) {
e.preventDefault(); // This seems to break default Android browser
}
var point = e.touches ? e.touches[0] : e,
pos;
this.initiated = utils.eventType[e.type];
this.moved = false;
this.distX = 0;
this.distY = 0;
this.directionX = 0;
this.directionY = 0;
this.directionLocked = 0;
this._transitionTime();
this.isAnimating = false;
this.startTime = utils.getTime();
if ( this.options.useTransition && this.isInTransition ) {
pos = this.getComputedPosition();
this._translate(Math.round(pos.x), Math.round(pos.y));
this.isInTransition = false;
}
this.startX = this.x;
this.startY = this.y;
this.absStartX = this.x;
this.absStartY = this.y;
this.pointX = point.pageX;
this.pointY = point.pageY;
this._execEvent('scrollStart');
},
_move: function (e) {
if ( !this.enabled || utils.eventType[e.type] !== this.initiated ) {
return;
}
if ( this.options.preventDefault ) { // increases performance on Android? TODO: check!
e.preventDefault();
}
var point = e.touches ? e.touches[0] : e,
deltaX = this.hasHorizontalScroll ? point.pageX - this.pointX : 0,
deltaY = this.hasVerticalScroll ? point.pageY - this.pointY : 0,
timestamp = utils.getTime(),
newX, newY,
absDistX, absDistY;
this.pointX = point.pageX;
this.pointY = point.pageY;
this.distX += deltaX;
this.distY += deltaY;
absDistX = Math.abs(this.distX);
absDistY = Math.abs(this.distY);
// We need to move at least 10 pixels for the scrolling to initiate
if ( timestamp - this.endTime > 300 && (absDistX < 10 && absDistY < 10) ) {
return;
}
// If you are scrolling in one direction lock the other
if ( !this.directionLocked && !this.options.freeScroll ) {
if ( absDistX > absDistY + this.options.directionLockThreshold ) {
this.directionLocked = 'h'; // lock horizontally
} else if ( absDistY >= absDistX + this.options.directionLockThreshold ) {
this.directionLocked = 'v'; // lock vertically
} else {
this.directionLocked = 'n'; // no lock
}
}
if ( this.directionLocked == 'h' ) {
if ( this.options.eventPassthrough == 'vertical' ) {
e.preventDefault();
} else if ( this.options.eventPassthrough == 'horizontal' ) {
this.initiated = false;
return;
}
deltaY = 0;
} else if ( this.directionLocked == 'v' ) {
if ( this.options.eventPassthrough == 'horizontal' ) {
e.preventDefault();
} else if ( this.options.eventPassthrough == 'vertical' ) {
this.initiated = false;
return;
}
deltaX = 0;
}
newX = this.x + deltaX;
newY = this.y + deltaY;
// Slow down if outside of the boundaries
if ( newX > 0 || newX < this.maxScrollX ) {
newX = this.options.bounce ? this.x + deltaX / 3 : newX > 0 ? 0 : this.maxScrollX;
}
if ( newY > 0 || newY < this.maxScrollY ) {
newY = this.options.bounce ? this.y + deltaY / 3 : newY > 0 ? 0 : this.maxScrollY;
}
this.directionX = deltaX > 0 ? -1 : deltaX < 0 ? 1 : 0;
this.directionY = deltaY > 0 ? -1 : deltaY < 0 ? 1 : 0;
this.moved = true;
this._translate(newX, newY);
if ( timestamp - this.startTime > 300 ) {
this.startTime = timestamp;
this.startX = this.x;
this.startY = this.y;
}
},
_end: function (e) {
if ( !this.enabled || utils.eventType[e.type] !== this.initiated ) {
return;
}
if ( this.options.preventDefault && !utils.preventDefaultException(e.target, this.options.preventDefaultException) ) {
e.preventDefault();
}
var point = e.changedTouches ? e.changedTouches[0] : e,
momentumX,
momentumY,
duration = utils.getTime() - this.startTime,
newX = Math.round(this.x),
newY = Math.round(this.y),
distanceX = Math.abs(newX - this.startX),
distanceY = Math.abs(newY - this.startY),
time = 0,
easing = '';
this.scrollTo(newX, newY); // ensures that the last position is rounded
this.isInTransition = 0;
this.initiated = 0;
this.endTime = utils.getTime();
// reset if we are outside of the boundaries
if ( this.resetPosition(this.options.bounceTime) ) {
return;
}
// we scrolled less than 10 pixels
if ( !this.moved ) {
if ( this.options.tap ) {
utils.tap(e, this.options.tap);
}
if ( this.options.click ) {
utils.click(e);
}
return;
}
if ( this._events.flick && duration < 200 && distanceX < 100 && distanceY < 100 ) {
this._execEvent('flick');
return;
}
// start momentum animation if needed
if ( this.options.momentum && duration < 300 ) {
momentumX = this.hasHorizontalScroll ? utils.momentum(this.x, this.startX, duration, this.maxScrollX, this.options.bounce ? this.wrapperWidth : 0) : { destination: newX, duration: 0 };
momentumY = this.hasVerticalScroll ? utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0) : { destination: newY, duration: 0 };
newX = momentumX.destination;
newY = momentumY.destination;
time = Math.max(momentumX.duration, momentumY.duration);
this.isInTransition = 1;
}
if ( this.options.snap ) {
var snap = this._nearestSnap(newX, newY);
this.currentPage = snap;
time = this.options.snapSpeed || Math.max(
Math.max(
Math.min(Math.abs(newX - snap.x), 1000),
Math.min(Math.abs(newY - snap.y), 1000)
), 300);
newX = snap.x;
newY = snap.y;
this.directionX = 0;
this.directionY = 0;
easing = this.options.bounceEasing;
}
if ( newX != this.x || newY != this.y ) {
// change easing function when scroller goes out of the boundaries
if ( newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY ) {
easing = utils.ease.quadratic;
}
this.scrollTo(newX, newY, time, easing);
return;
}
this._execEvent('scrollEnd');
},
_resize: function () {
var that = this;
clearTimeout(this.resizeTimeout);
this.resizeTimeout = setTimeout(function () {
that.refresh();
}, this.options.resizePolling);
},
resetPosition: function (time) {
var x = this.x,
y = this.y;
time = time || 0;
if ( !this.hasHorizontalScroll || this.x > 0 ) {
x = 0;
} else if ( this.x < this.maxScrollX ) {
x = this.maxScrollX;
}
if ( !this.hasVerticalScroll || this.y > 0 ) {
y = 0;
} else if ( this.y < this.maxScrollY ) {
y = this.maxScrollY;
}
if ( x == this.x && y == this.y ) {
return false;
}
this.scrollTo(x, y, time, this.options.bounceEasing);
return true;
},
disable: function () {
this.enabled = false;
},
enable: function () {
this.enabled = true;
},
refresh: function () {
var rf = this.wrapper.offsetHeight; // Force reflow
this.wrapperWidth = this.wrapper.clientWidth;
this.wrapperHeight = this.wrapper.clientHeight;
this.scrollerWidth = this.scroller.offsetWidth;
this.scrollerHeight = this.scroller.offsetHeight;
this.maxScrollX = this.wrapperWidth - this.scrollerWidth;
this.maxScrollY = this.wrapperHeight - this.scrollerHeight;
this.hasHorizontalScroll = this.options.scrollX && this.maxScrollX < 0;
this.hasVerticalScroll = this.options.scrollY && this.maxScrollY < 0;
if ( !this.hasHorizontalScroll ) {
this.maxScrollX = 0;
this.scrollerWidth = this.wrapperWidth;
}
if ( !this.hasVerticalScroll ) {
this.maxScrollY = 0;
this.scrollerHeight = this.wrapperHeight;
}
this.endTime = 0;
this.directionX = 0;
this.directionY = 0;
this.wrapperOffset = utils.offset(this.wrapper);
this._execEvent('refresh');
this.resetPosition();
},
on: function (type, fn) {
if ( !this._events[type] ) {
this._events[type] = [];
}
this._events[type].push(fn);
},
_execEvent: function (type) {
if ( !this._events[type] ) {
return;
}
var i = 0,
l = this._events[type].length;
if ( !l ) {
return;
}
for ( ; i < l; i++ ) {
this._events[type][i].call(this);
}
},
scrollBy: function (x, y, time, easing) {
x = this.x + x;
y = this.y + y;
time = time || 0;
this.scrollTo(x, y, time, easing);
},
scrollTo: function (x, y, time, easing) {
easing = easing || utils.ease.circular;
if ( !time || (this.options.useTransition && easing.style) ) {
this._transitionTimingFunction(easing.style);
this._transitionTime(time);
this._translate(x, y);
} else {
this._animate(x, y, time, easing.fn);
}
},
scrollToElement: function (el, time, offsetX, offsetY, easing) {
el = el.nodeType ? el : this.scroller.querySelector(el);
if ( !el ) {
return;
}
var pos = utils.offset(el);
pos.left -= this.wrapperOffset.left;
pos.top -= this.wrapperOffset.top;
// if offsetX/Y are true we center the element to the screen
if ( offsetX === true ) {
offsetX = Math.round(el.offsetWidth / 2 - this.wrapper.offsetWidth / 2);
}
if ( offsetY === true ) {
offsetY = Math.round(el.offsetHeight / 2 - this.wrapper.offsetHeight / 2);
}
pos.left -= offsetX || 0;
pos.top -= offsetY || 0;
pos.left = pos.left > 0 ? 0 : pos.left < this.maxScrollX ? this.maxScrollX : pos.left;
pos.top = pos.top > 0 ? 0 : pos.top < this.maxScrollY ? this.maxScrollY : pos.top;
time = time === undefined || time === null || time === 'auto' ? Math.max(Math.abs(this.x-pos.left), Math.abs(this.y-pos.top)) : time;
this.scrollTo(pos.left, pos.top, time, easing);
},
_transitionTime: function (time) {
time = time || 0;
this.scrollerStyle[utils.style.transitionDuration] = time + 'ms';
if ( this.indicator1 ) {
this.indicator1.transitionTime(time);
}
if ( this.indicator2 ) {
this.indicator2.transitionTime(time);
}
},
_transitionTimingFunction: function (easing) {
this.scrollerStyle[utils.style.transitionTimingFunction] = easing;
if ( this.indicator1 ) {
this.indicator1.transitionTimingFunction(easing);
}
if ( this.indicator2 ) {
this.indicator2.transitionTimingFunction(easing);
}
},
_translate: function (x, y) {
if ( this.options.useTransform ) {
this.scrollerStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.translateZ;
} else {
x = Math.round(x);
y = Math.round(y);
this.scrollerStyle.left = x + 'px';
this.scrollerStyle.top = y + 'px';
}
this.x = x;
this.y = y;
if ( this.indicator1 ) { // usually the vertical
this.indicator1.updatePosition();
}
if ( this.indicator2 ) {
this.indicator2.updatePosition();
}
},
_initEvents: function (remove) {
var eventType = remove ? utils.removeEvent : utils.addEvent,
target = this.options.bindToWrapper ? this.wrapper : window;
eventType(window, 'orientationchange', this);
eventType(window, 'resize', this);
eventType(this.wrapper, 'mousedown', this);
eventType(target, 'mousemove', this);
eventType(target, 'mousecancel', this);
eventType(target, 'mouseup', this);
if ( utils.hasPointer ) {
eventType(this.wrapper, 'MSPointerDown', this);
eventType(target, 'MSPointerMove', this);
eventType(target, 'MSPointerCancel', this);
eventType(target, 'MSPointerUp', this);
}
if ( utils.hasTouch ) {
eventType(this.wrapper, 'touchstart', this);
eventType(target, 'touchmove', this);
eventType(target, 'touchcancel', this);
eventType(target, 'touchend', this);
}
eventType(this.scroller, 'transitionend', this);
eventType(this.scroller, 'webkitTransitionEnd', this);
eventType(this.scroller, 'oTransitionEnd', this);
eventType(this.scroller, 'MSTransitionEnd', this);
},
getComputedPosition: function () {
var matrix = window.getComputedStyle(this.scroller, null),
x, y;
if ( this.options.useTransform ) {
matrix = matrix[utils.style.transform].split(')')[0].split(', ');
x = +(matrix[12] || matrix[4]);
y = +(matrix[13] || matrix[5]);
} else {
x = +matrix.left.replace(/[^-\d]/g, '');
y = +matrix.top.replace(/[^-\d]/g, '');
}
return { x: x, y: y };
},
_initIndicators: function () {
var interactive = this.options.interactiveScrollbars,
defaultScrollbars = typeof this.options.scrollbars != 'object',
customStyle = typeof this.options.scrollbars != 'string',
indicator1,
indicator2;
if ( this.options.scrollbars ) {
// Vertical scrollbar
if ( this.options.scrollY ) {
indicator1 = {
el: createDefaultScrollbar('v', interactive, this.options.scrollbars),
interactive: interactive,
defaultScrollbars: true,
customStyle: customStyle,
resize: this.options.resizeIndicator,
listenX: false
};
this.wrapper.appendChild(indicator1.el);
}
// Horizontal scrollbar
if ( this.options.scrollX ) {
indicator2 = {
el: createDefaultScrollbar('h', interactive, this.options.scrollbars),
interactive: interactive,
defaultScrollbars: true,
customStyle: customStyle,
resize: this.options.resizeIndicator,
listenY: false
};
this.wrapper.appendChild(indicator2.el);
}
} else {
indicator1 = this.options.indicators.length ? this.options.indicators[0] : this.options.indicators;
indicator2 = this.options.indicators[1] && this.options.indicators[1];
}
if ( indicator1 ) {
this.indicator1 = new Indicator(this, indicator1);
}
if ( indicator2 ) {
this.indicator2 = new Indicator(this, indicator2);
}
this.on('refresh', function () {
if ( this.indicator1 ) {
this.indicator1.refresh();
}
if ( this.indicator2 ) {
this.indicator2.refresh();
}
});
this.on('destroy', function () {
if ( this.indicator1 ) {
this.indicator1.destroy();
this.indicator1 = null;
}
if ( this.indicator2 ) {
this.indicator2.destroy();
this.indicator2 = null;
}
});
},
_initWheel: function () {
utils.addEvent(this.wrapper, 'mousewheel', this);
utils.addEvent(this.wrapper, 'DOMMouseScroll', this);
this.on('destroy', function () {
utils.removeEvent(this.wrapper, 'mousewheel', this);
utils.removeEvent(this.wrapper, 'DOMMouseScroll', this);
});
},
_wheel: function (e) {
if ( !this.enabled ) {
return;
}
var wheelDeltaX, wheelDeltaY,
newX, newY,
that = this;
// Execute the scrollEnd event after 400ms the wheel stopped scrolling
clearTimeout(this.wheelTimeout);
this.wheelTimeout = setTimeout(function () {
that._execEvent('scrollEnd');
}, 400);
e.preventDefault();
if ( 'wheelDeltaX' in e ) {
wheelDeltaX = e.wheelDeltaX / 120;
wheelDeltaY = e.wheelDeltaY / 120;
} else if ( 'wheelDelta' in e ) {
wheelDeltaX = wheelDeltaY = e.wheelDelta / 120;
} else if ( 'detail' in e ) {
wheelDeltaX = wheelDeltaY = -e.detail / 3;
} else {
return;
}
wheelDeltaX *= this.options.mouseWheelSpeed;
wheelDeltaY *= this.options.mouseWheelSpeed;
if ( !this.hasVerticalScroll ) {
wheelDeltaX = wheelDeltaY;
wheelDeltaY = 0;
}
if ( this.options.snap ) {
newX = this.currentPage.pageX;
newY = this.currentPage.pageY;
if ( wheelDeltaX > 0 ) {
newX--;
} else if ( wheelDeltaX < 0 ) {
newX++;
}
if ( wheelDeltaY > 0 ) {
newY--;
} else if ( wheelDeltaY < 0 ) {
newY++;
}
this.goToPage(newX, newY);
return;
}
newX = this.x + (this.hasHorizontalScroll ? wheelDeltaX * this.options.invertWheelDirection : 0);
newY = this.y + (this.hasVerticalScroll ? wheelDeltaY * this.options.invertWheelDirection : 0);
if ( newX > 0 ) {
newX = 0;
} else if ( newX < this.maxScrollX ) {
newX = this.maxScrollX;
}
if ( newY > 0 ) {
newY = 0;
} else if ( newY < this.maxScrollY ) {
newY = this.maxScrollY;
}
this.scrollTo(newX, newY, 0);
},
_initSnap: function () {
this.currentPage = {};
if ( typeof this.options.snap == 'string' ) {
this.options.snap = this.scroller.querySelectorAll(this.options.snap);
}
this.on('refresh', function () {
var i = 0, l,
m = 0, n,
cx, cy,
x = 0, y,
stepX = this.options.snapStepX || this.wrapperWidth,
stepY = this.options.snapStepY || this.wrapperHeight,
el;
this.pages = [];
if ( !this.wrapperWidth || !this.wrapperHeight || !this.scrollerWidth || !this.scrollerHeight ) {
return;
}
if ( this.options.snap === true ) {
cx = Math.round( stepX / 2 );
cy = Math.round( stepY / 2 );
while ( x > -this.scrollerWidth ) {
this.pages[i] = [];
l = 0;
y = 0;
while ( y > -this.scrollerHeight ) {
this.pages[i][l] = {
x: Math.max(x, this.maxScrollX),
y: Math.max(y, this.maxScrollY),
width: stepX,
height: stepY,
cx: x - cx,
cy: y - cy
};
y -= stepY;
l++;
}
x -= stepX;
i++;
}
} else {
el = this.options.snap;
l = el.length;
n = -1;
for ( ; i < l; i++ ) {
if ( i === 0 || el[i].offsetLeft <= el[i-1].offsetLeft ) {
m = 0;
n++;
}
if ( !this.pages[m] ) {
this.pages[m] = [];
}
x = Math.max(-el[i].offsetLeft, this.maxScrollX);
y = Math.max(-el[i].offsetTop, this.maxScrollY);
cx = x - Math.round(el[i].offsetWidth / 2);
cy = y - Math.round(el[i].offsetHeight / 2);
this.pages[m][n] = {
x: x,
y: y,
width: el[i].offsetWidth,
height: el[i].offsetHeight,
cx: cx,
cy: cy
};
if ( x > this.maxScrollX ) {
m++;
}
}
}
this.goToPage(this.currentPage.pageX || 0, this.currentPage.pageY || 0, 0);
// Update snap threshold if needed
if ( this.options.snapThreshold % 1 === 0 ) {
this.snapThresholdX = this.options.snapThreshold;
this.snapThresholdY = this.options.snapThreshold;
} else {
this.snapThresholdX = Math.round(this.pages[this.currentPage.pageX][this.currentPage.pageY].width * this.options.snapThreshold);
this.snapThresholdY = Math.round(this.pages[this.currentPage.pageX][this.currentPage.pageY].height * this.options.snapThreshold);
}
});
this.on('flick', function () {
var time = this.options.snapSpeed || Math.max(
Math.max(
Math.min(Math.abs(this.x - this.startX), 1000),
Math.min(Math.abs(this.y - this.startY), 1000)
), 300);
this.goToPage(
this.currentPage.pageX + this.directionX,
this.currentPage.pageY + this.directionY,
time
);
});
},
_nearestSnap: function (x, y) {
if ( !this.pages.length ) {
return { x: 0, y: 0, pageX: 0, pageY: 0 };
}
var i = 0,
l = this.pages.length,
m = 0;
// Check if we exceeded the snap threshold
if ( Math.abs(x - this.absStartX) < this.snapThresholdX &&
Math.abs(y - this.absStartY) < this.snapThresholdY ) {
return this.currentPage;
}
if ( x > 0 ) {
x = 0;
} else if ( x < this.maxScrollX ) {
x = this.maxScrollX;
}
if ( y > 0 ) {
y = 0;
} else if ( y < this.maxScrollY ) {
y = this.maxScrollY;
}
for ( ; i < l; i++ ) {
if ( x >= this.pages[i][0].cx ) {
x = this.pages[i][0].x;
break;
}
}
l = this.pages[i].length;
for ( ; m < l; m++ ) {
if ( y >= this.pages[0][m].cy ) {
y = this.pages[0][m].y;
break;
}
}
if ( i == this.currentPage.pageX ) {
i += this.directionX;
if ( i < 0 ) {
i = 0;
} else if ( i >= this.pages.length ) {
i = this.pages.length - 1;
}
x = this.pages[i][0].x;
}
if ( m == this.currentPage.pageY ) {
m += this.directionY;
if ( m < 0 ) {
m = 0;
} else if ( m >= this.pages[0].length ) {
m = this.pages[0].length - 1;
}
y = this.pages[0][m].y;
}
return {
x: x,
y: y,
pageX: i,
pageY: m
};
},
goToPage: function (x, y, time, easing) {
easing = easing || this.options.bounceEasing;
if ( x >= this.pages.length ) {
x = this.pages.length - 1;
} else if ( x < 0 ) {
x = 0;
}
if ( y >= this.pages[x].length ) {
y = this.pages[x].length - 1;
} else if ( y < 0 ) {
y = 0;
}
var posX = this.pages[x][y].x,
posY = this.pages[x][y].y;
time = time === undefined ? this.options.snapSpeed || Math.max(
Math.max(
Math.min(Math.abs(posX - this.x), 1000),
Math.min(Math.abs(posY - this.y), 1000)
), 300) : time;
this.currentPage = {
x: posX,
y: posY,
pageX: x,
pageY: y
};
this.scrollTo(posX, posY, time, easing);
},
next: function (time, easing) {
var x = this.currentPage.pageX,
y = this.currentPage.pageY;
x++;
if ( x >= this.pages.length && this.hasVerticalScroll ) {
x = 0;
y++;
}
this.goToPage(x, y, time, easing);
},
prev: function (time, easing) {
var x = this.currentPage.pageX,
y = this.currentPage.pageY;
x--;
if ( x < 0 && this.hasVerticalScroll ) {
x = 0;
y--;
}
this.goToPage(x, y, time, easing);
},
_initKeys: function (e) {
// default key bindings
var keys = {
pageUp: 33,
pageDown: 34,
end: 35,
home: 36,
left: 37,
up: 38,
right: 39,
down: 40
};
var i;
// if you give me characters I give you keycode
if ( typeof this.options.keyBindings == 'object' ) {
for ( i in this.options.keyBindings ) {
if ( typeof this.options.keyBindings[i] == 'string' ) {
this.options.keyBindings[i] = this.options.keyBindings[i].toUpperCase().charCodeAt(0);
}
}
} else {
this.options.keyBindings = {};
}
for ( i in keys ) {
this.options.keyBindings[i] = this.options.keyBindings[i] || keys[i];
}
utils.addEvent(window, 'keydown', this);
this.on('destroy', function () {
utils.removeEvent(window, 'keydown', this);
});
},
_key: function (e) {
if ( !this.enabled ) {
return;
}
var snap = this.options.snap, // we are using this alot, better to cache it
newX = snap ? this.currentPage.pageX : this.x,
newY = snap ? this.currentPage.pageY : this.y,
now = utils.getTime(),
prevTime = this.keyTime || 0,
acceleration = 0.250,
pos;
if ( this.options.useTransition && this.isInTransition ) {
pos = this.getComputedPosition();
this._translate(Math.round(pos.x), Math.round(pos.y));
this.isInTransition = false;
}
this.keyAcceleration = now - prevTime < 200 ? Math.min(this.keyAcceleration + acceleration, 50) : 0;
switch ( e.keyCode ) {
case this.options.keyBindings.pageUp:
if ( this.hasHorizontalScroll && !this.hasVerticalScroll ) {
newX += snap ? 1 : this.wrapperWidth;
} else {
newY += snap ? 1 : this.wrapperHeight;
}
break;
case this.options.keyBindings.pageDown:
if ( this.hasHorizontalScroll && !this.hasVerticalScroll ) {
newX -= snap ? 1 : this.wrapperWidth;
} else {
newY -= snap ? 1 : this.wrapperHeight;
}
break;
case this.options.keyBindings.end:
newX = snap ? this.pages.length-1 : this.maxScrollX;
newY = snap ? this.pages[0].length-1 : this.maxScrollY;
break;
case this.options.keyBindings.home:
newX = 0;
newY = 0;
break;
case this.options.keyBindings.left:
newX += snap ? -1 : 5 + this.keyAcceleration>>0;
break;
case this.options.keyBindings.up:
newY += snap ? 1 : 5 + this.keyAcceleration>>0;
break;
case this.options.keyBindings.right:
newX -= snap ? -1 : 5 + this.keyAcceleration>>0;
break;
case this.options.keyBindings.down:
newY -= snap ? 1 : 5 + this.keyAcceleration>>0;
break;
}
if ( snap ) {
this.goToPage(newX, newY);
return;
}
if ( newX > 0 ) {
newX = 0;
this.keyAcceleration = 0;
} else if ( newX < this.maxScrollX ) {
newX = this.maxScrollX;
this.keyAcceleration = 0;
}
if ( newY > 0 ) {
newY = 0;
this.keyAcceleration = 0;
} else if ( newY < this.maxScrollY ) {
newY = this.maxScrollY;
this.keyAcceleration = 0;
}
this.scrollTo(newX, newY, 0);
this.keyTime = now;
},
_animate: function (destX, destY, duration, easingFn) {
var that = this,
startX = this.x,
startY = this.y,
startTime = utils.getTime(),
destTime = startTime + duration;
function step () {
var now = utils.getTime(),
newX, newY,
easing;
if ( now >= destTime ) {
that.isAnimating = false;
that._translate(destX, destY);
if ( !that.resetPosition(that.options.bounceTime) ) {
that._execEvent('scrollEnd');
}
return;
}
now = ( now - startTime ) / duration;
easing = easingFn(now);
newX = ( destX - startX ) * easing + startX;
newY = ( destY - startY ) * easing + startY;
that._translate(newX, newY);
if ( that.isAnimating ) {
rAF(step);
}
}
this.isAnimating = true;
step();
},
handleEvent: function (e) {
switch ( e.type ) {
case 'touchstart':
case 'MSPointerDown':
case 'mousedown':
this._start(e);
break;
case 'touchmove':
case 'MSPointerMove':
case 'mousemove':
this._move(e);
break;
case 'touchend':
case 'MSPointerUp':
case 'mouseup':
case 'touchcancel':
case 'MSPointerCancel':
case 'mousecancel':
this._end(e);
break;
case 'orientationchange':
case 'resize':
this._resize();
break;
case 'transitionend':
case 'webkitTransitionEnd':
case 'oTransitionEnd':
case 'MSTransitionEnd':
this._transitionEnd(e);
break;
case 'DOMMouseScroll':
case 'mousewheel':
this._wheel(e);
break;
case 'keydown':
this._key(e);
break;
}
}
};
function createDefaultScrollbar (direction, interactive, type) {
var scrollbar = document.createElement('div'),
indicator = document.createElement('div');
if ( type === true ) {
scrollbar.style.cssText = 'position:absolute;z-index:9999';
indicator.style.cssText = '-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box;position:absolute;background:rgba(0,0,0,0.5);border:1px solid rgba(255,255,255,0.9);border-radius:3px';
}
indicator.className = 'iScrollIndicator';
if ( direction == 'h' ) {
if ( type === true ) {
scrollbar.style.cssText += ';height:7px;left:2px;right:2px;bottom:0';
indicator.style.height = '100%';
}
scrollbar.className = 'iScrollHorizontalScrollbar';
} else {
if ( type === true ) {
scrollbar.style.cssText += ';width:7px;bottom:2px;top:2px;right:1px';
indicator.style.width = '100%';
}
scrollbar.className = 'iScrollVerticalScrollbar';
}
if ( !interactive ) {
scrollbar.style.pointerEvents = 'none';
}
scrollbar.appendChild(indicator);
return scrollbar;
}
function Indicator (scroller, options) {
this.wrapper = typeof options.el == 'string' ? document.querySelector(options.el) : options.el;
this.indicator = this.wrapper.children[0];
this.indicatorStyle = this.indicator.style;
this.scroller = scroller;
this.options = {
listenX: true,
listenY: true,
interactive: false,
resize: true,
defaultScrollbars: false,
speedRatioX: 0,
speedRatioY: 0
};
for ( var i in options ) {
this.options[i] = options[i];
}
this.sizeRatioX = 1;
this.sizeRatioY = 1;
this.maxPosX = 0;
this.maxPosY = 0;
if ( this.options.interactive ) {
utils.addEvent(this.indicator, 'touchstart', this);
utils.addEvent(this.indicator, 'MSPointerDown', this);
utils.addEvent(this.indicator, 'mousedown', this);
utils.addEvent(window, 'touchend', this);
utils.addEvent(window, 'MSPointerUp', this);
utils.addEvent(window, 'mouseup', this);
}
}
Indicator.prototype = {
handleEvent: function (e) {
switch ( e.type ) {
case 'touchstart':
case 'MSPointerDown':
case 'mousedown':
this._start(e);
break;
case 'touchmove':
case 'MSPointerMove':
case 'mousemove':
this._move(e);
break;
case 'touchend':
case 'MSPointerUp':
case 'mouseup':
case 'touchcancel':
case 'MSPointerCancel':
case 'mousecancel':
this._end(e);
break;
}
},
destroy: function () {
if ( this.options.interactive ) {
utils.removeEvent(this.indicator, 'touchstart', this);
utils.removeEvent(this.indicator, 'MSPointerDown', this);
utils.removeEvent(this.indicator, 'mousedown', this);
utils.removeEvent(window, 'touchmove', this);
utils.removeEvent(window, 'MSPointerMove', this);
utils.removeEvent(window, 'mousemove', this);
utils.removeEvent(window, 'touchend', this);
utils.removeEvent(window, 'MSPointerUp', this);
utils.removeEvent(window, 'mouseup', this);
}
if ( this.options.defaultScrollbars ) {
this.wrapper.parentNode.removeChild(this.wrapper);
}
},
_start: function (e) {
var point = e.touches ? e.touches[0] : e;
e.preventDefault();
e.stopPropagation();
this.transitionTime(0);
this.initiated = true;
this.moved = false;
this.lastPointX = point.pageX;
this.lastPointY = point.pageY;
this.startTime = utils.getTime();
utils.addEvent(window, 'touchmove', this);
utils.addEvent(window, 'MSPointerMove', this);
utils.addEvent(window, 'mousemove', this);
this.scroller._execEvent('scrollStart');
},
_move: function (e) {
var point = e.touches ? e.touches[0] : e,
deltaX, deltaY,
newX, newY,
timestamp = utils.getTime();
this.moved = true;
deltaX = point.pageX - this.lastPointX;
this.lastPointX = point.pageX;
deltaY = point.pageY - this.lastPointY;
this.lastPointY = point.pageY;
newX = this.x + deltaX;
newY = this.y + deltaY;
this._pos(newX, newY);
e.preventDefault();
e.stopPropagation();
},
_end: function (e) {
if ( !this.initiated ) {
return;
}
this.initiated = false;
e.preventDefault();
e.stopPropagation();
utils.removeEvent(window, 'touchmove', this);
utils.removeEvent(window, 'MSPointerMove', this);
utils.removeEvent(window, 'mousemove', this);
if ( this.scroller.options.snap ) {
var snap = this.scroller._nearestSnap(this.scroller.x, this.scroller.y);
var time = this.options.snapSpeed || Math.max(
Math.max(
Math.min(Math.abs(this.scroller.x - snap.x), 1000),
Math.min(Math.abs(this.scroller.y - snap.y), 1000)
), 300);
if ( this.scroller.x != snap.x || this.scroller.y != snap.y ) {
this.scroller.directionX = 0;
this.scroller.directionY = 0;
this.scroller.currentPage = snap;
this.scroller.scrollTo(snap.x, snap.y, time, this.scroller.options.bounceEasing);
}
}
if ( this.moved ) {
this.scroller._execEvent('scrollEnd');
}
},
transitionTime: function (time) {
time = time || 0;
this.indicatorStyle[utils.style.transitionDuration] = time + 'ms';
},
transitionTimingFunction: function (easing) {
this.indicatorStyle[utils.style.transitionTimingFunction] = easing;
},
refresh: function () {
this.transitionTime(0);
if ( this.options.listenX && !this.options.listenY ) {
this.indicatorStyle.display = this.scroller.hasHorizontalScroll ? 'block' : 'none';
} else if ( this.options.listenY && !this.options.listenX ) {
this.indicatorStyle.display = this.scroller.hasVerticalScroll ? 'block' : 'none';
} else {
this.indicatorStyle.display = this.scroller.hasHorizontalScroll || this.scroller.hasVerticalScroll ? 'block' : 'none';
}
if ( this.scroller.hasHorizontalScroll && this.scroller.hasVerticalScroll ) {
utils.addClass(this.wrapper, 'iScrollBothScrollbars');
utils.removeClass(this.wrapper, 'iScrollLoneScrollbar');
if ( this.options.defaultScrollbars && this.options.customStyle ) {
if ( this.options.listenX ) {
this.wrapper.style.right = '8px';
} else {
this.wrapper.style.bottom = '8px';
}
}
} else {
utils.removeClass(this.wrapper, 'iScrollBothScrollbars');
utils.addClass(this.wrapper, 'iScrollLoneScrollbar');
if ( this.options.defaultScrollbars && this.options.customStyle ) {
if ( this.options.listenX ) {
this.wrapper.style.right = '2px';
} else {
this.wrapper.style.bottom = '2px';
}
}
}
var r = this.wrapper.offsetHeight; // force refresh
if ( this.options.listenX ) {
this.wrapperWidth = this.wrapper.clientWidth;
if ( this.options.resize ) {
this.indicatorWidth = Math.max(Math.round(this.wrapperWidth * this.wrapperWidth / (this.scroller.scrollerWidth || this.wrapperWidth || 1)), 8);
this.indicatorStyle.width = this.indicatorWidth + 'px';
} else {
this.indicatorWidth = this.indicator.clientWidth;
}
this.maxPosX = this.wrapperWidth - this.indicatorWidth;
this.sizeRatioX = this.options.speedRatioX || (this.scroller.maxScrollX && (this.maxPosX / this.scroller.maxScrollX));
}
if ( this.options.listenY ) {
this.wrapperHeight = this.wrapper.clientHeight;
if ( this.options.resize ) {
this.indicatorHeight = Math.max(Math.round(this.wrapperHeight * this.wrapperHeight / (this.scroller.scrollerHeight || this.wrapperHeight || 1)), 8);
this.indicatorStyle.height = this.indicatorHeight + 'px';
} else {
this.indicatorHeight = this.indicator.clientHeight;
}
this.maxPosY = this.wrapperHeight - this.indicatorHeight;
this.sizeRatioY = this.options.speedRatioY || (this.scroller.maxScrollY && (this.maxPosY / this.scroller.maxScrollY));
}
this.updatePosition();
},
updatePosition: function () {
var x = Math.round(this.sizeRatioX * this.scroller.x) || 0,
y = Math.round(this.sizeRatioY * this.scroller.y) || 0;
if ( !this.options.ignoreBoundaries ) {
if ( x < 0 ) {
x = 0;
} else if ( x > this.maxPosX ) {
x = this.maxPosX;
}
if ( y < 0 ) {
y = 0;
} else if ( y > this.maxPosY ) {
y = this.maxPosY;
}
}
this.x = x;
this.y = y;
if ( this.scroller.options.useTransform ) {
this.indicatorStyle[utils.style.transform] = 'translate(' + x + 'px,' + y + 'px)' + this.scroller.translateZ;
} else {
this.indicatorStyle.left = x + 'px';
this.indicatorStyle.top = y + 'px';
}
},
_pos: function (x, y) {
if ( x < 0 ) {
x = 0;
} else if ( x > this.maxPosX ) {
x = this.maxPosX;
}
if ( y < 0 ) {
y = 0;
} else if ( y > this.maxPosY ) {
y = this.maxPosY;
}
x = this.options.listenX ? Math.round(x / this.sizeRatioX) : this.scroller.x;
y = this.options.listenY ? Math.round(y / this.sizeRatioY) : this.scroller.y;
this.scroller.scrollTo(x, y);
}
};
ionic.views.Scroll.ease = utils.ease;
})(window, document, Math, ionic);
;
(function(ionic) {
'use strict';
ionic.views.SideMenu = function(opts) {
this.el = opts.el;
this.width = opts.width;
this.isEnabled = opts.isEnabled || true;
};
ionic.views.SideMenu.prototype = {
getFullWidth: function() {
return this.width;
},
setIsEnabled: function(isEnabled) {
this.isEnabled = isEnabled;
},
bringUp: function() {
this.el.style.zIndex = 0;
},
pushDown: function() {
this.el.style.zIndex = -1;
}
};
})(ionic);
;
/**
* The SlideBox is a swipeable, slidable, slideshowable box. Think of any image gallery
* or iOS "dot" pager gallery, or maybe a carousel.
*
* Each screen fills the full width and height of the viewport, and screens can
* be swiped between, or set to automatically transition.
*/
(function(ionic) {
'use strict';
ionic.views.SlideBox = function(opts) {
var _this = this;
this.el = opts.el;
this.pager = this.el.querySelector('.slide-box-pager');
// The drag threshold is the pixel delta that will trigger a drag (to
// avoid accidental dragging)
this.dragThresholdX = opts.dragThresholdX || 10;
// The velocity threshold is a velocity of drag that indicates a "swipe". This
// number is taken from hammer.js's calculations
this.velocityXThreshold = opts.velocityXThreshold || 0.3;
// Initialize the slide index to the first page and update the pager
this.slideIndex = 0;
this._updatePager();
// Listen for drag and release events
window.ionic.onGesture('drag', function(e) {
_this._handleDrag(e);
}, this.el);
window.ionic.onGesture('release', function(e) {
_this._handleEndDrag(e);
}, this.el);
};
ionic.views.SlideBox.prototype = {
/**
* Tell the pager to update itself if content is added or
* removed.
*/
update: function() {
this._updatePager();
},
prependSlide: function(el) {
var content = this.el.firstElementChild;
if(!content) { return; }
var slideWidth = content.offsetWidth;
var offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
var newOffsetX = Math.min(0, offsetX - slideWidth);
content.insertBefore(el, content.firstChild);
content.classList.remove('slide-box-animating');
content.style.webkitTransform = 'translate3d(' + newOffsetX + 'px, 0, 0)';
this._prependPagerIcon();
this.slideIndex = (this.slideIndex + 1) % content.children.length;
this._updatePager();
},
appendSlide: function(el) {
var content = this.el.firstElementChild;
if(!content) { return; }
content.classList.remove('slide-box-animating');
content.appendChild(el);
this._appendPagerIcon();
this._updatePager();
},
removeSlide: function(index) {
var content = this.el.firstElementChild;
if(!content) { return; }
var items = this.el.firstElementChild;
items.removeChild(items.firstElementChild);
var slideWidth = content.offsetWidth;
var offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
var newOffsetX = Math.min(0, offsetX + slideWidth);
content.classList.remove('slide-box-animating');
content.style.webkitTransform = 'translate3d(' + newOffsetX + 'px, 0, 0)';
this._removePagerIcon();
this.slideIndex = Math.max(0, (this.slideIndex - 1) % content.children.length);
this._updatePager();
},
/**
* Slide to the given slide index.
*
* @param {int} the index of the slide to animate to.
*/
slideToSlide: function(index) {
var content = this.el.firstElementChild;
if(!content) {
return;
}
// Get the width of one slide
var slideWidth = content.offsetWidth;
// Calculate the new offsetX position which is just
// N slides to the left, where N is the given index
var offsetX = index * slideWidth;
// Calculate the max X position we'd allow based on how many slides
// there are.
var maxX = Math.max(0, content.children.length - 1) * slideWidth;
// Bounds the offset X position in the range maxX >= offsetX >= 0
offsetX = offsetX < 0 ? 0 : offsetX > maxX ? maxX : offsetX;
// Animate and slide the slides over
content.classList.add('slide-box-animating');
content.style.webkitTransform = 'translate3d(' + -offsetX + 'px, 0, 0)';
// Update the slide index
this.slideIndex = Math.ceil(offsetX / slideWidth);
this._updatePager();
},
/**
* Get the currently set slide index. This method
* is updated before any transitions run, so the
* value could be early.
*
* @return {int} the current slide index
*/
getSlideIndex: function() {
return this.slideIndex;
},
_appendPagerIcon: function() {
if(!this.pager || !this.pager.children.length) { return; }
var newPagerChild = this.pager.children[0].cloneNode();
this.pager.appendChild(newPagerChild);
},
_prependPagerIcon: function() {
if(!this.pager || !this.pager.children.length) { return; }
var newPagerChild = this.pager.children[0].cloneNode();
this.pager.insertBefore(newPagerChild, this.pager.firstChild);
},
_removePagerIcon: function() {
if(!this.pager || !this.pager.children.length) { return; }
this.pager.removeChild(this.pager.firstElementChild);
},
/**
* If we have a pager, update the active page when the current slide
* changes.
*/
_updatePager: function() {
if(!this.pager) {
return;
}
var numPagerChildren = this.pager.children.length;
if(!numPagerChildren) {
// No children to update
return;
}
// Update the active state of the pager icons
for(var i = 0, j = this.pager.children.length; i < j; i++) {
if(i == this.slideIndex) {
this.pager.children[i].classList.add('active');
} else {
this.pager.children[i].classList.remove('active');
}
}
},
_initDrag: function() {
this._isDragging = false;
this._drag = null;
},
_handleEndDrag: function(e) {
var _this = this,
finalOffsetX, content, ratio, slideWidth, totalWidth, offsetX;
window.requestAnimationFrame(function() {
// We didn't have a drag, so just init and leave
if(!_this._drag) {
_this._initDrag();
return;
}
// We did have a drag, so we need to snap to the correct spot
// Grab the content layer
content = _this._drag.content;
// Enable transition duration
content.classList.add('slide-box-animating');
// Grab the current offset X position
offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
// Calculate how wide a single slide is, and their total width
slideWidth = content.offsetWidth;
totalWidth = content.offsetWidth * content.children.length;
// Calculate how far in this slide we've dragged
ratio = (offsetX % slideWidth) / slideWidth;
if(ratio >= 0) {
// Anything greater than zero is too far left, this is an extreme case
// TODO: Do we need this anymore?
finalOffsetX = 0;
} else if(ratio >= -0.5) {
// We are less than half-way through a drag
// Sliiide to the left
finalOffsetX = Math.max(0, Math.floor(Math.abs(offsetX) / slideWidth) * slideWidth);
} else {
// We are more than half-way through a drag
// Sliiide to the right
finalOffsetX = Math.min(totalWidth - slideWidth, Math.ceil(Math.abs(offsetX) / slideWidth) * slideWidth);
}
if(e.gesture.velocityX > _this.velocityXThreshold) {
if(e.gesture.direction == 'left') {
_this.slideToSlide(_this.slideIndex + 1);
} else if(e.gesture.direction == 'right') {
_this.slideToSlide(_this.slideIndex - 1);
}
} else {
// Calculate the new slide index (or "page")
_this.slideIndex = Math.ceil(finalOffsetX / slideWidth);
// Negative offsetX to slide correctly
content.style.webkitTransform = 'translate3d(' + -finalOffsetX + 'px, 0, 0)';
}
_this._initDrag();
});
},
/**
* Initialize a drag by grabbing the content area to drag, and any other
* info we might need for the dragging.
*/
_startDrag: function(e) {
var offsetX, content;
this._initDrag();
// Make sure to grab the element we will slide as our target
content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'slide-box-slides');
if(!content) {
return;
}
// Disable transitions during drag
content.classList.remove('slide-box-animating');
// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
this._drag = {
content: content,
startOffsetX: offsetX,
resist: 1
};
},
/**
* Process the drag event to move the item to the left or right.
*/
_handleDrag: function(e) {
var _this = this;
window.requestAnimationFrame(function() {
var content;
// We really aren't dragging
if(!_this._drag) {
_this._startDrag(e);
}
// Sanity
if(!_this._drag) { return; }
// Stop any default events during the drag
e.preventDefault();
// Check if we should start dragging. Check if we've dragged past the threshold.
if(!_this._isDragging && (Math.abs(e.gesture.deltaX) > _this.dragThresholdX)) {
_this._isDragging = true;
}
if(_this._isDragging) {
content = _this._drag.content;
var newX = _this._drag.startOffsetX + (e.gesture.deltaX / _this._drag.resist);
var rightMostX = -(content.offsetWidth * Math.max(0, content.children.length - 1));
if(newX > 0) {
// We are dragging past the leftmost pane, rubber band
_this._drag.resist = (newX / content.offsetWidth) + 1.4;
} else if(newX < rightMostX) {
// Dragging past the rightmost pane, rubber band
//newX = Math.min(rightMostX, + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
_this._drag.resist = (Math.abs(newX) / content.offsetWidth) - 0.6;
}
_this._drag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)';
}
});
}
};
})(window.ionic);
;
(function(ionic) {
'use strict';
ionic.views.TabBarItem = function(el) {
this.el = el;
this._buildItem();
};
ionic.views.TabBarItem.prototype = {
// Factory for creating an item from a given javascript object
create: function(itemData) {
var item = document.createElement('a');
item.className = 'tab-item';
// If there is an icon, add the icon element
if(itemData.icon) {
var icon = document.createElement('i');
icon.className = itemData.icon;
item.appendChild(icon);
}
item.appendChild(document.createTextNode(itemData.title));
return new ionic.views.TabBarItem(item);
},
_buildItem: function() {
var _this = this, child, children = Array.prototype.slice.call(this.el.children);
for(var i = 0, j = children.length; i < j; i++) {
child = children[i];
// Test if this is a "i" tag with icon in the class name
// TODO: This heuristic might not be sufficient
if(child.tagName.toLowerCase() == 'i' && /icon/.test(child.className)) {
this.icon = child.className;
break;
}
}
// Set the title to the text content of the tab.
this.title = this.el.innerText.trim();
this._tapHandler = function(e) {
_this.onTap && _this.onTap(e);
};
ionic.on('tap', this._tapHandler, this.el);
},
onTap: function(e) {
console.log('On tap');
},
// Remove the event listeners from this object
destroy: function() {
ionic.off('tap', this._tapHandler, this.el);
},
getIcon: function() {
return this.icon;
},
getTitle: function() {
return this.title;
},
setSelected: function(isSelected) {
this.isSelected = isSelected;
if(isSelected) {
this.el.classList.add('active');
} else {
this.el.classList.remove('active');
}
}
};
ionic.views.TabBar = function(opts) {
this.el = opts.el;
this.items = [];
this._buildItems();
};
ionic.views.TabBar.prototype = {
// get all the items for the TabBar
getItems: function() {
return this.items;
},
// Add an item to the tab bar
addItem: function(item) {
// Create a new TabItem
var tabItem = ionic.views.TabBarItem.prototype.create(item);
this.appendItemElement(tabItem);
this.items.push(tabItem);
this._bindEventsOnItem(tabItem);
},
appendItemElement: function(item) {
if(!this.el) {
return;
}
this.el.appendChild(item.el);
},
// Remove an item from the tab bar
removeItem: function(index) {
var item = this.items[index];
if(!item) {
return;
}
item.onTap = undefined;
item.destroy();
},
_bindEventsOnItem: function(item) {
var _this = this;
if(!this._itemTapHandler) {
this._itemTapHandler = function(e) {
//_this.selectItem(this);
_this.trySelectItem(this);
};
}
item.onTap = this._itemTapHandler;
},
// Get the currently selected item
getSelectedItem: function() {
return this.selectedItem;
},
// Set the currently selected item by index
setSelectedItem: function(index) {
this.selectedItem = this.items[index];
// Deselect all
for(var i = 0, j = this.items.length; i < j; i += 1) {
this.items[i].setSelected(false);
}
// Select the new item
if(this.selectedItem) {
this.selectedItem.setSelected(true);
//this.onTabSelected && this.onTabSelected(this.selectedItem, index);
}
},
// Select the given item assuming we can find it in our
// item list.
selectItem: function(item) {
for(var i = 0, j = this.items.length; i < j; i += 1) {
if(this.items[i] == item) {
this.setSelectedItem(i);
return;
}
}
},
// Try to select a given item. This triggers an event such
// that the view controller managing this tab bar can decide
// whether to select the item or cancel it.
trySelectItem: function(item) {
for(var i = 0, j = this.items.length; i < j; i += 1) {
if(this.items[i] == item) {
this.tryTabSelect && this.tryTabSelect(i);
return;
}
}
},
// Build the initial items list from the given DOM node.
_buildItems: function() {
var item, items = Array.prototype.slice.call(this.el.children);
for(var i = 0, j = items.length; i < j; i += 1) {
item = new ionic.views.TabBarItem(items[i]);
this.items[i] = item;
this._bindEventsOnItem(item);
}
if(this.items.length > 0) {
this.selectedItem = this.items[0];
}
},
// Destroy this tab bar
destroy: function() {
for(var i = 0, j = this.items.length; i < j; i += 1) {
this.items[i].destroy();
}
this.items.length = 0;
}
};
})(window.ionic);
;
(function(ionic) {
'use strict';
ionic.views.Toggle = function(opts) {
this.el = opts.el;
this.checkbox = opts.checkbox;
this.handle = opts.handle;
this.openPercent = -1;
};
ionic.views.Toggle.prototype = {
tap: function(e) {
this.val( !this.checkbox.checked );
},
drag: function(e) {
var slidePageLeft = this.checkbox.offsetLeft + (this.handle.offsetWidth / 2);
var slidePageRight = this.checkbox.offsetLeft + this.checkbox.offsetWidth - (this.handle.offsetWidth / 2);
if(e.pageX >= slidePageRight - 4) {
this.val(true);
} else if(e.pageX <= slidePageLeft) {
this.val(false);
} else {
this.setOpenPercent( Math.round( (1 - ((slidePageRight - e.pageX) / (slidePageRight - slidePageLeft) )) * 100) );
}
},
setOpenPercent: function(openPercent) {
// only make a change if the new open percent has changed
if(this.openPercent < 0 || (openPercent < (this.openPercent - 3) || openPercent > (this.openPercent + 3) ) ) {
this.openPercent = openPercent;
if(openPercent === 0) {
this.val(false);
} else if(openPercent === 100) {
this.val(true);
} else {
var openPixel = Math.round( (openPercent / 100) * this.checkbox.offsetWidth - (this.handle.offsetWidth) );
openPixel = (openPixel < 1 ? 0 : openPixel);
this.handle.style.webkitTransform = 'translate3d(' + openPixel + 'px,0,0)';
}
}
},
release: function(e) {
this.val( this.openPercent >= 50 );
},
val: function(value) {
if(value === true || value === false) {
if(this.handle.style.webkitTransform !== "") {
this.handle.style.webkitTransform = "";
}
this.checkbox.checked = value;
this.openPercent = (value ? 100 : 0);
}
return this.checkbox.checked;
}
};
})(ionic);
;
(function(ionic) {
'use strict';
/**
* The NavController makes it easy to have a stack
* of views or screens that can be pushed and popped
* for a dynamic navigation flow. This API is modelled
* off of the UINavigationController in iOS.
*
* The NavController can drive a nav bar to show a back button
* if the stack can be poppped to go back to the last view, and
* it will handle updating the title of the nav bar and processing animations.
*/
ionic.controllers.NavController = function(opts) {
var _this = this;
this.navBar = opts.navBar;
this.content = opts.content;
this.controllers = opts.controllers || [];
this._updateNavBar();
// TODO: Is this the best way?
this.navBar.shouldGoBack = function() {
_this.pop();
};
};
ionic.controllers.NavController.prototype = {
/**
* @return {array} the array of controllers on the stack.
*/
getControllers: function() {
return this.controllers;
},
/**
* @return {object} the controller at the top of the stack.
*/
getTopController: function() {
return this.controllers[this.controllers.length-1];
},
/**
* Push a new controller onto the navigation stack. The new controller
* will automatically become the new visible view.
*
* @param {object} controller the controller to push on the stack.
*/
push: function(controller) {
var last = this.controllers[this.controllers.length - 1];
this.controllers.push(controller);
// Indicate we are switching controllers
var shouldSwitch = this.switchingController && this.switchingController(controller) || true;
// Return if navigation cancelled
if(shouldSwitch === false)
return;
// Actually switch the active controllers
// Remove the old one
//last && last.detach();
if(last) {
last.isVisible = false;
last.visibilityChanged && last.visibilityChanged();
}
// Grab the top controller on the stack
var next = this.controllers[this.controllers.length - 1];
// TODO: No DOM stuff here
//this.content.el.appendChild(next.el);
next.isVisible = true;
next.visibilityChanged && next.visibilityChanged();
this._updateNavBar();
return controller;
},
/**
* Pop the top controller off the stack, and show the last one. This is the
* "back" operation.
*
* @return {object} the last popped controller
*/
pop: function() {
var next, last;
// Make sure we keep one on the stack at all times
if(this.controllers.length < 2) {
return;
}
// Grab the controller behind the top one on the stack
last = this.controllers.pop();
if(last) {
last.isVisible = false;
last.visibilityChanged && last.visibilityChanged();
}
// Remove the old one
//last && last.detach();
next = this.controllers[this.controllers.length - 1];
// TODO: No DOM stuff here
//this.content.el.appendChild(next.el);
next.isVisible = true;
next.visibilityChanged && next.visibilityChanged();
// Switch to it (TODO: Animate or such things here)
this._updateNavBar();
return last;
},
/**
* Show the NavBar (if any)
*/
showNavBar: function() {
if(this.navBar) {
this.navBar.show();
}
},
/**
* Hide the NavBar (if any)
*/
hideNavBar: function() {
if(this.navBar) {
this.navBar.hide();
}
},
// Update the nav bar after a push or pop
_updateNavBar: function() {
if(!this.getTopController() || !this.navBar) {
return;
}
this.navBar.setTitle(this.getTopController().title);
if(this.controllers.length > 1) {
this.navBar.showBackButton(true);
} else {
this.navBar.showBackButton(false);
}
}
};
})(window.ionic);
;
/**
* Adapted from Backbone.js
*/
(function(ionic) {
'use strict';
var optionalParam = /\((.*?)\)/g;
var namedParam = /(\(\?)?:\w+/g;
var splatParam = /\*\w+/g;
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;
// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;
// Cached regex for removing a trailing slash.
var trailingSlash = /\/$/;
ionic.controllers.RouteViewController = function(options) {
this.options = options;
this.root = this.options.root || '/';
this.root = ('/' + this.root + '/').replace(rootStripper, '/');
this.handlers = [];
this._bindEvents();
this.location = window.location;
this.history = window.history;
};
ionic.controllers.RouteViewController.prototype = {
when: function(route, callback) {
var _this = this;
route = this._routeToRegExp(route);
this.handlers.unshift({
route: route,
callback: function(fragment) {
var args = _this._extractParameters(route, fragment);
callback && callback.apply(_this, args);
}
});
},
// Convert a route string into a regular expression, suitable for matching
// against the current location hash.
_routeToRegExp: function(route) {
route = route.replace(escapeRegExp, '\\$&')
.replace(optionalParam, '(?:$1)?')
.replace(namedParam, function(match, optional){
return optional ? match : '([^\/]+)';
})
.replace(splatParam, '(.*?)');
return new RegExp('^' + route + '$');
},
// Given a route, and a URL fragment that it matches, return the array of
// extracted decoded parameters. Empty or unmatched parameters will be
// treated as `null` to normalize cross-browser behavior.
_extractParameters: function(route, fragment) {
var params = route.exec(fragment).slice(1);
var extracted = [];
for(var i = 0; i < params.length; i++) {
if(param) {
extracted.push(decodeURIComponent(param));
}
}
},
_bindEvents: function() {
var _this = this;
window.addEventListener('popstate', function(event) {
_this.checkUrl(event);
});
},
checkUrl: function(e) {
var current = this.getFragment();
if (current === this.fragment) return false;
this.loadUrl() || this.loadUrl(this.getHash());
},
getFragment: function(fragment, forcePushState) {
if (fragment == null) {
fragment = this.location.pathname;
var root = this.root.replace(this.trailingSlash, '');
if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
}
return fragment.replace(routeStripper, '');
},
getHash: function(window) {
var match = (window || this).location.href.match(/#(.*)$/);
return match ? match[1] : '';
},
// Attempt to load the current URL fragment. If a route succeeds with a
// match, returns `true`. If no defined routes matches the fragment,
// returns `false`.
loadUrl: function(fragmentOverride) {
var fragment = this.fragment = this.getFragment(fragmentOverride);
var matched = false;
for(var i = 0; i < this.handlers.length; i++) {
var h = this.handlers[i];
if (h.route.test(fragment)) {
h.callback(fragment);
matched = true;
}
}
return matched;
},
};
})(window.ionic);
;
(function(ionic) {
'use strict';
/**
* The SideMenuController is a controller with a left and/or right menu that
* can be slid out and toggled. Seen on many an app.
*
* The right or left menu can be disabled or not used at all, if desired.
*/
ionic.controllers.SideMenuController = function(options) {
var self = this;
this.left = options.left;
this.right = options.right;
this.content = options.content;
this.dragThresholdX = options.dragThresholdX || 10;
this._rightShowing = false;
this._leftShowing = false;
this._isDragging = false;
if(this.content) {
this.content.onDrag = function(e) {
self._handleDrag(e);
};
this.content.endDrag = function(e) {
self._endDrag(e);
};
}
};
ionic.controllers.SideMenuController.prototype = {
/**
* Set the content view controller if not passed in the constructor options.
*
* @param {object} content
*/
setContent: function(content) {
var self = this;
this.content = content;
this.content.onDrag = function(e) {
self._handleDrag(e);
};
this.content.endDrag = function(e) {
self._endDrag(e);
};
},
/**
* Toggle the left menu to open 100%
*/
toggleLeft: function() {
var openAmount = this.getOpenAmount();
if(openAmount > 0) {
this.openPercentage(0);
} else {
this.openPercentage(100);
}
},
/**
* Toggle the right menu to open 100%
*/
toggleRight: function() {
var openAmount = this.getOpenAmount();
if(openAmount < 0) {
this.openPercentage(0);
} else {
this.openPercentage(-100);
}
},
/**
* Close all menus.
*/
close: function() {
this.openPercentage(0);
},
/**
* @return {float} The amount the side menu is open, either positive or negative for left (positive), or right (negative)
*/
getOpenAmount: function() {
return this.content.getTranslateX() || 0;
},
/**
* @return {float} The ratio of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50% or a ratio of 0.5. Value is negative
* for right menu.
*/
getOpenRatio: function() {
var amount = this.getOpenAmount();
if(amount >= 0) {
return amount / this.left.width;
}
return amount / this.right.width;
},
/**
* @return {float} The percentage of open amount over menu width. For example, a
* menu of width 100 open 50 pixels would be open 50%. Value is negative
* for right menu.
*/
getOpenPercentage: function() {
return this.getOpenRatio() * 100;
},
/**
* Open the menu with a given percentage amount.
* @param {float} percentage The percentage (positive or negative for left/right) to open the menu.
*/
openPercentage: function(percentage) {
var p = percentage / 100;
var maxLeft = this.left.width;
var maxRight = this.right.width;
if(percentage >= 0) {
this.openAmount(maxLeft * p);
} else {
this.openAmount(maxRight * p);
}
},
/**
* Open the menu the given pixel amount.
* @param {float} amount the pixel amount to open the menu. Positive value for left menu,
* negative value for right menu (only one menu will be visible at a time).
*/
openAmount: function(amount) {
var maxLeft = this.left.width;
var maxRight = this.right.width;
// Check if we can move to that side, depending if the left/right panel is enabled
if((!this.left.isEnabled && amount > 0) || (!this.right.isEnabled && amount < 0)) {
return;
}
if((this._leftShowing && amount > maxLeft) || (this._rightShowing && amount < -maxRight)) {
return;
}
this.content.setTranslateX(amount);
if(amount >= 0) {
this._leftShowing = true;
this._rightShowing = false;
// Push the z-index of the right menu down
this.right.pushDown();
// Bring the z-index of the left menu up
this.left.bringUp();
} else {
this._rightShowing = true;
this._leftShowing = false;
// Bring the z-index of the right menu up
this.right.bringUp();
// Push the z-index of the left menu down
this.left.pushDown();
}
},
/**
* Given an event object, find the final resting position of this side
* menu. For example, if the user "throws" the content to the right and
* releases the touch, the left menu should snap open (animated, of course).
*
* @param {Event} e the gesture event to use for snapping
*/
snapToRest: function(e) {
// We want to animate at the end of this
this.content.enableAnimation();
this._isDragging = false;
// Check how much the panel is open after the drag, and
// what the drag velocity is
var ratio = this.getOpenRatio();
if(ratio === 0)
return;
var velocityThreshold = 0.3;
var velocityX = e.gesture.velocityX;
var direction = e.gesture.direction;
// Less than half, going left
//if(ratio > 0 && ratio < 0.5 && direction == 'left' && velocityX < velocityThreshold) {
//this.openPercentage(0);
//}
// Going right, less than half, too slow (snap back)
if(ratio > 0 && ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
this.openPercentage(0);
}
// Going left, more than half, too slow (snap back)
else if(ratio > 0.5 && direction == 'left' && velocityX < velocityThreshold) {
this.openPercentage(100);
}
// Going left, less than half, too slow (snap back)
else if(ratio < 0 && ratio > -0.5 && direction == 'left' && velocityX < velocityThreshold) {
this.openPercentage(0);
}
// Going right, more than half, too slow (snap back)
else if(ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
this.openPercentage(-100);
}
// Going right, more than half, or quickly (snap open)
else if(direction == 'right' && ratio >= 0 && (ratio >= 0.5 || velocityX > velocityThreshold)) {
this.openPercentage(100);
}
// Going left, more than half, or quickly (span open)
else if(direction == 'left' && ratio <= 0 && (ratio <= -0.5 || velocityX > velocityThreshold)) {
this.openPercentage(-100);
}
// Snap back for safety
else {
this.openPercentage(0);
}
},
// End a drag with the given event
_endDrag: function(e) {
this.snapToRest(e);
this._startX = null;
this._lastX = null;
this._offsetX = null;
},
// Handle a drag event
_handleDrag: function(e) {
// If we don't have start coords, grab and store them
if(!this._startX) {
this._startX = e.gesture.touches[0].pageX;
this._lastX = this._startX;
} else {
// Grab the current tap coords
this._lastX = e.gesture.touches[0].pageX;
}
// Calculate difference from the tap points
if(!this._isDragging && Math.abs(this._lastX - this._startX) > this.dragThresholdX) {
// if the difference is greater than threshold, start dragging using the current
// point as the starting point
this._startX = this._lastX;
this._isDragging = true;
// Initialize dragging
this.content.disableAnimation();
this._offsetX = this.getOpenAmount();
}
if(this._isDragging) {
this.openAmount(this._offsetX + (this._lastX - this._startX));
}
}
};
})(ionic);
;
(function(ionic) {
'use strict';
ionic.controllers.TabBarController = function(options) {
this.tabBar = options.tabBar;
this._bindEvents();
this.controllers = [];
var controllers = options.controllers || [];
for(var i = 0; i < controllers.length; i++) {
this.addController(controllers[i]);
}
// Bind or set our tabWillChange callback
this.controllerWillChange = options.controllerWillChange || function(controller) {};
this.controllerChanged = options.controllerChanged || function(controller) {};
this.setSelectedController(0);
};
ionic.controllers.TabBarController.prototype = {
// Start listening for events on our tab bar
_bindEvents: function() {
var _this = this;
this.tabBar.tryTabSelect = function(index) {
_this.setSelectedController(index);
};
},
selectController: function(index) {
var shouldChange = true;
// Check if we should switch to this tab. This lets the app
// cancel tab switches if the context isn't right, for example.
if(this.controllerWillChange) {
if(this.controllerWillChange(this.controllers[index], index) === false) {
shouldChange = false;
}
}
if(shouldChange) {
this.setSelectedController(index);
this.controllerChanged && this.controllerChanged(this.selectedController, this.selectedIndex);
}
},
// Force the selection of a controller at the given index
setSelectedController: function(index) {
if(index >= this.controllers.length) {
return;
}
this.selectedController = this.controllers[index];
this.selectedIndex = index;
this._showController(index);
this.tabBar.setSelectedItem(index);
},
_showController: function(index) {
var c;
for(var i = 0, j = this.controllers.length; i < j; i ++) {
c = this.controllers[i];
//c.detach && c.detach();
c.isVisible = false;
c.visibilityChanged && c.visibilityChanged();
}
c = this.controllers[index];
//c.attach && c.attach();
c.isVisible = true;
c.visibilityChanged && c.visibilityChanged();
},
_clearSelected: function() {
this.selectedController = null;
this.selectedIndex = -1;
},
// Return the tab at the given index
getController: function(index) {
return this.controllers[index];
},
// Return the current tab list
getControllers: function() {
return this.controllers;
},
// Get the currently selected tab
getSelectedController: function() {
return this.selectedController;
},
// Add a tab
addController: function(controller) {
this.controllers.push(controller);
this.tabBar.addItem({
title: controller.title,
icon: controller.icon
});
// If we don't have a selected controller yet, select the first one.
if(!this.selectedController) {
this.setSelectedController(0);
}
},
// Set the tabs and select the first
setControllers: function(controllers) {
this.controllers = controllers;
this._clearSelected();
this.selectController(0);
},
};
})(window.ionic);
;
(function(ionic) {
'use strict';
ionic.ViewController = function(options) {
this.init();
};
ionic.ViewController.prototype = {
// Initialize this view controller
init: function() {
},
// Destroy this view controller, including all child views
destroy: function() {
}
};
})(window.ionic);