mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
2635 lines
79 KiB
JavaScript
2635 lines
79 KiB
JavaScript
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// Create namespaces
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window.ionic = {
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controllers: {},
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views: {}
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};
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;
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(function(ionic) {
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ionic.Animator = {
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animate: function(element, className, fn) {
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return {
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leave: function() {
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var endFunc = function() {
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console.log('Animation finished for element', element);
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element.classList.remove('leave');
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element.classList.remove('leave-active');
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element.removeEventListener('webkitTransitionEnd', endFunc);
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element.removeEventListener('transitionEnd', endFunc);
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};
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element.addEventListener('webkitTransitionEnd', endFunc);
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element.addEventListener('transitionEnd', endFunc);
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element.classList.add('leave');
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element.classList.add('leave-active');
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return this;
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},
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enter: function() {
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var endFunc = function() {
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console.log('Animation finished for element', element);
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element.classList.remove('enter');
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element.classList.remove('enter-active');
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element.removeEventListener('webkitTransitionEnd', endFunc);
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element.removeEventListener('transitionEnd', endFunc);
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};
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element.addEventListener('webkitTransitionEnd', endFunc);
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element.addEventListener('transitionEnd', endFunc);
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element.classList.add('enter');
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element.classList.add('enter-active');
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return this;
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}
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};
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}
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};
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})(ionic);
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;/**
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* ion-events.js
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*
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* Author: Max Lynch <max@drifty.com>
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*
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* Framework events handles various mobile browser events, and
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* detects special events like tap/swipe/etc. and emits them
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* as custom events that can be used in an app.
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*
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* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
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*/
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(function(ionic) {
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ionic.EventController = {
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VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
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// Trigger a new event
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trigger: function(eventType, data) {
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// TODO: Do we need to use the old-school createEvent stuff?
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var event = new CustomEvent(eventType, data);
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// Make sure to trigger the event on the given target, or dispatch it from
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// the window if we don't have an event target
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data && data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
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},
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// Bind an event
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on: function(type, callback, element) {
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var e = element || window;
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// Bind a gesture if it's a virtual event
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for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
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if(type == this.VIRTUALIZED_EVENTS[i]) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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}
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}
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// Otherwise bind a normal event
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e.addEventListener(type, callback);
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},
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off: function(type, callback, element) {
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element.removeEventListener(type, callback);
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},
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// Register for a new gesture event on the given element
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onGesture: function(type, callback, element) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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},
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// Unregister a previous gesture event
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offGesture: function(gesture, type, callback) {
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gesture.off(type, callback);
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},
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// // With a click event, we need to check the target
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// // and if it's an internal target that doesn't want
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// // a click, cancel it
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// handleClick: function(e) {
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// var target = e.target;
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// if(ionic.Gestures.HAS_TOUCHEVENTS) {
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// // We don't allow any clicks on mobile
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// e.preventDefault();
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// return false;
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// }
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// if (
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// ! target
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// || e.which > 1
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// || e.metaKey
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// || e.ctrlKey
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// //|| isScrolling
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// // || location.protocol !== target.protocol
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// // || location.host !== target.host
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// // // Not sure abotu this one
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// // //|| !target.hash && /#/.test(target.href)
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// // || target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '')
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// //|| target.getAttribute('data-ignore') == 'push'
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// ) {
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// // Allow it
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// return;
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// }
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// // We need to cancel this one
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// e.preventDefault();
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// },
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handlePopState: function(event) {
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console.log("EVENT: popstate", event);
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},
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};
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// Map some convenient top-level functions for event handling
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ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); }
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ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); }
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ionic.trigger = function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); }
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ionic.onGesture = function() { ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); }
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ionic.offGesture = function() { ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); }
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// DISABLING FOR NOW. THE TAP CODE AT THE EXT LEVEL SHOULD BE DOING THIS
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// Set up various listeners
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//window.addEventListener('click', ionic.EventController.handleClick);
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})(window.ionic);
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;/**
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* Simple gesture controllers with some common gestures that emit
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* gesture events.
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*
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* Ported from github.com/EightMedia/hammer.js - thanks!
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*/
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(function(ionic) {
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/**
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* ionic.Gestures
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* use this to create instances
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* @param {HTMLElement} element
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* @param {Object} options
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* @returns {ionic.Gestures.Instance}
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* @constructor
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*/
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ionic.Gesture = function(element, options) {
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return new ionic.Gestures.Instance(element, options || {});
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};
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ionic.Gestures = {};
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// default settings
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ionic.Gestures.defaults = {
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// add styles and attributes to the element to prevent the browser from doing
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// its native behavior. this doesnt prevent the scrolling, but cancels
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// the contextmenu, tap highlighting etc
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// set to false to disable this
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stop_browser_behavior: {
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// this also triggers onselectstart=false for IE
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userSelect: 'none',
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// this makes the element blocking in IE10 >, you could experiment with the value
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// see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241
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touchAction: 'none',
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touchCallout: 'none',
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contentZooming: 'none',
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userDrag: 'none',
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tapHighlightColor: 'rgba(0,0,0,0)'
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}
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// more settings are defined per gesture at gestures.js
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};
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// detect touchevents
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ionic.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
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ionic.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window);
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// dont use mouseevents on mobile devices
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ionic.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
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ionic.Gestures.NO_MOUSEEVENTS = ionic.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ionic.Gestures.MOBILE_REGEX);
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// eventtypes per touchevent (start, move, end)
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// are filled by ionic.Gestures.event.determineEventTypes on setup
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ionic.Gestures.EVENT_TYPES = {};
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// direction defines
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ionic.Gestures.DIRECTION_DOWN = 'down';
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ionic.Gestures.DIRECTION_LEFT = 'left';
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ionic.Gestures.DIRECTION_UP = 'up';
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ionic.Gestures.DIRECTION_RIGHT = 'right';
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// pointer type
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ionic.Gestures.POINTER_MOUSE = 'mouse';
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ionic.Gestures.POINTER_TOUCH = 'touch';
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ionic.Gestures.POINTER_PEN = 'pen';
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// touch event defines
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ionic.Gestures.EVENT_START = 'start';
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ionic.Gestures.EVENT_MOVE = 'move';
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ionic.Gestures.EVENT_END = 'end';
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// hammer document where the base events are added at
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ionic.Gestures.DOCUMENT = window.document;
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// plugins namespace
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ionic.Gestures.plugins = {};
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// if the window events are set...
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ionic.Gestures.READY = false;
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/**
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* setup events to detect gestures on the document
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*/
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function setup() {
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if(ionic.Gestures.READY) {
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return;
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}
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// find what eventtypes we add listeners to
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ionic.Gestures.event.determineEventTypes();
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// Register all gestures inside ionic.Gestures.gestures
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if(this === this.window) {
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// this is a window, then only allow the Tap gesture to be added
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ionic.Gestures.detection.register(ionic.Gestures.gestures.Tap);
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ionic.Gestures.detection.register(ionic.Gestures.gestures.Drag);
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ionic.Gestures.detection.register(ionic.Gestures.gestures.Release);
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} else {
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// everything else but the window
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for(var name in ionic.Gestures.gestures) {
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if(ionic.Gestures.gestures.hasOwnProperty(name)) {
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ionic.Gestures.detection.register(ionic.Gestures.gestures[name]);
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}
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}
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}
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// Add touch events on the document
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ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_MOVE, ionic.Gestures.detection.detect);
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ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_END, ionic.Gestures.detection.detect);
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// ionic.Gestures is ready...!
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ionic.Gestures.READY = true;
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}
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/**
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* create new hammer instance
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* all methods should return the instance itself, so it is chainable.
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* @param {HTMLElement} element
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* @param {Object} [options={}]
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* @returns {ionic.Gestures.Instance}
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* @constructor
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*/
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ionic.Gestures.Instance = function(element, options) {
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var self = this;
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// A null element was passed into the instance, which means
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// whatever lookup was done to find this element failed to find it
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// so we can't listen for events on it.
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if(element === null) {
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console.error('Null element passed to gesture (element does not exist). Not listening for gesture');
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return;
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}
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// setup ionic.GesturesJS window events and register all gestures
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// this also sets up the default options
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setup();
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this.element = element;
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// start/stop detection option
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this.enabled = true;
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// merge options
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this.options = ionic.Gestures.utils.extend(
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ionic.Gestures.utils.extend({}, ionic.Gestures.defaults),
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options || {});
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// add some css to the element to prevent the browser from doing its native behavoir
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if(this.options.stop_browser_behavior) {
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ionic.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
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}
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// start detection on touchstart
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ionic.Gestures.event.onTouch(element, ionic.Gestures.EVENT_START, function(ev) {
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if(self.enabled) {
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ionic.Gestures.detection.startDetect(self, ev);
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}
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});
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// return instance
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return this;
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};
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ionic.Gestures.Instance.prototype = {
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/**
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* bind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {ionic.Gestures.Instance}
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*/
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on: function onEvent(gesture, handler){
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var gestures = gesture.split(' ');
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for(var t=0; t<gestures.length; t++) {
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this.element.addEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* unbind events to the instance
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* @param {String} gesture
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* @param {Function} handler
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* @returns {ionic.Gestures.Instance}
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*/
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off: function offEvent(gesture, handler){
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var gestures = gesture.split(' ');
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for(var t=0; t<gestures.length; t++) {
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this.element.removeEventListener(gestures[t], handler, false);
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}
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return this;
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},
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/**
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* trigger gesture event
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* @param {String} gesture
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* @param {Object} eventData
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* @returns {ionic.Gestures.Instance}
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*/
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trigger: function triggerEvent(gesture, eventData){
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// create DOM event
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var event = ionic.Gestures.DOCUMENT.createEvent('Event');
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event.initEvent(gesture, true, true);
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event.gesture = eventData;
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// trigger on the target if it is in the instance element,
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// this is for event delegation tricks
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var element = this.element;
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if(ionic.Gestures.utils.hasParent(eventData.target, element)) {
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element = eventData.target;
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}
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element.dispatchEvent(event);
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return this;
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},
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/**
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* enable of disable hammer.js detection
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* @param {Boolean} state
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* @returns {ionic.Gestures.Instance}
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*/
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enable: function enable(state) {
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this.enabled = state;
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return this;
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}
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};
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/**
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* this holds the last move event,
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* used to fix empty touchend issue
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* see the onTouch event for an explanation
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* @type {Object}
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*/
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var last_move_event = null;
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/**
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* when the mouse is hold down, this is true
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* @type {Boolean}
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*/
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var enable_detect = false;
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/**
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* when touch events have been fired, this is true
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* @type {Boolean}
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*/
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var touch_triggered = false;
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ionic.Gestures.event = {
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/**
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* simple addEventListener
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* @param {HTMLElement} element
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* @param {String} type
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* @param {Function} handler
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*/
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bindDom: function(element, type, handler) {
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var types = type.split(' ');
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for(var t=0; t<types.length; t++) {
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element.addEventListener(types[t], handler, false);
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}
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},
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/**
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* touch events with mouse fallback
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* @param {HTMLElement} element
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* @param {String} eventType like ionic.Gestures.EVENT_MOVE
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* @param {Function} handler
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*/
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onTouch: function onTouch(element, eventType, handler) {
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var self = this;
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this.bindDom(element, ionic.Gestures.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
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var sourceEventType = ev.type.toLowerCase();
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// onmouseup, but when touchend has been fired we do nothing.
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// this is for touchdevices which also fire a mouseup on touchend
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if(sourceEventType.match(/mouse/) && touch_triggered) {
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return;
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}
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// mousebutton must be down or a touch event
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else if( sourceEventType.match(/touch/) || // touch events are always on screen
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sourceEventType.match(/pointerdown/) || // pointerevents touch
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(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
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){
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enable_detect = true;
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}
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// mouse isn't pressed
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else if(sourceEventType.match(/mouse/) && ev.which !== 1) {
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enable_detect = false;
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}
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// we are in a touch event, set the touch triggered bool to true,
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// this for the conflicts that may occur on ios and android
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if(sourceEventType.match(/touch|pointer/)) {
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touch_triggered = true;
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}
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// count the total touches on the screen
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var count_touches = 0;
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// when touch has been triggered in this detection session
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// and we are now handling a mouse event, we stop that to prevent conflicts
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if(enable_detect) {
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// update pointerevent
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if(ionic.Gestures.HAS_POINTEREVENTS && eventType != ionic.Gestures.EVENT_END) {
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count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
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}
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// touch
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else if(sourceEventType.match(/touch/)) {
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count_touches = ev.touches.length;
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}
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// mouse
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else if(!touch_triggered) {
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count_touches = sourceEventType.match(/up/) ? 0 : 1;
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}
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// if we are in a end event, but when we remove one touch and
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// we still have enough, set eventType to move
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if(count_touches > 0 && eventType == ionic.Gestures.EVENT_END) {
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eventType = ionic.Gestures.EVENT_MOVE;
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}
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// no touches, force the end event
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else if(!count_touches) {
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eventType = ionic.Gestures.EVENT_END;
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}
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// store the last move event
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if(count_touches || last_move_event === null) {
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last_move_event = ev;
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}
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// trigger the handler
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handler.call(ionic.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
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// remove pointerevent from list
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if(ionic.Gestures.HAS_POINTEREVENTS && eventType == ionic.Gestures.EVENT_END) {
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count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
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}
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}
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//debug(sourceEventType +" "+ eventType);
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// on the end we reset everything
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if(!count_touches) {
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last_move_event = null;
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enable_detect = false;
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touch_triggered = false;
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ionic.Gestures.PointerEvent.reset();
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}
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});
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},
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/**
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* we have different events for each device/browser
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* determine what we need and set them in the ionic.Gestures.EVENT_TYPES constant
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*/
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determineEventTypes: function determineEventTypes() {
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// determine the eventtype we want to set
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var types;
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// pointerEvents magic
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if(ionic.Gestures.HAS_POINTEREVENTS) {
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types = ionic.Gestures.PointerEvent.getEvents();
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}
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// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
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else if(ionic.Gestures.NO_MOUSEEVENTS) {
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types = [
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'touchstart',
|
|
'touchmove',
|
|
'touchend touchcancel'];
|
|
}
|
|
// for non pointer events browsers and mixed browsers,
|
|
// like chrome on windows8 touch laptop
|
|
else {
|
|
types = [
|
|
'touchstart mousedown',
|
|
'touchmove mousemove',
|
|
'touchend touchcancel mouseup'];
|
|
}
|
|
|
|
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_START] = types[0];
|
|
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_MOVE] = types[1];
|
|
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_END] = types[2];
|
|
},
|
|
|
|
|
|
/**
|
|
* create touchlist depending on the event
|
|
* @param {Object} ev
|
|
* @param {String} eventType used by the fakemultitouch plugin
|
|
*/
|
|
getTouchList: function getTouchList(ev/*, eventType*/) {
|
|
// get the fake pointerEvent touchlist
|
|
if(ionic.Gestures.HAS_POINTEREVENTS) {
|
|
return ionic.Gestures.PointerEvent.getTouchList();
|
|
}
|
|
// get the touchlist
|
|
else if(ev.touches) {
|
|
return ev.touches;
|
|
}
|
|
// make fake touchlist from mouse position
|
|
else {
|
|
ev.indentifier = 1;
|
|
return [ev];
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* collect event data for ionic.Gestures js
|
|
* @param {HTMLElement} element
|
|
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
|
|
* @param {Object} eventData
|
|
*/
|
|
collectEventData: function collectEventData(element, eventType, touches, ev) {
|
|
|
|
// find out pointerType
|
|
var pointerType = ionic.Gestures.POINTER_TOUCH;
|
|
if(ev.type.match(/mouse/) || ionic.Gestures.PointerEvent.matchType(ionic.Gestures.POINTER_MOUSE, ev)) {
|
|
pointerType = ionic.Gestures.POINTER_MOUSE;
|
|
}
|
|
|
|
return {
|
|
center : ionic.Gestures.utils.getCenter(touches),
|
|
timeStamp : new Date().getTime(),
|
|
target : ev.target,
|
|
touches : touches,
|
|
eventType : eventType,
|
|
pointerType : pointerType,
|
|
srcEvent : ev,
|
|
|
|
/**
|
|
* prevent the browser default actions
|
|
* mostly used to disable scrolling of the browser
|
|
*/
|
|
preventDefault: function() {
|
|
if(this.srcEvent.preventManipulation) {
|
|
this.srcEvent.preventManipulation();
|
|
}
|
|
|
|
if(this.srcEvent.preventDefault) {
|
|
this.srcEvent.preventDefault();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* stop bubbling the event up to its parents
|
|
*/
|
|
stopPropagation: function() {
|
|
this.srcEvent.stopPropagation();
|
|
},
|
|
|
|
/**
|
|
* immediately stop gesture detection
|
|
* might be useful after a swipe was detected
|
|
* @return {*}
|
|
*/
|
|
stopDetect: function() {
|
|
return ionic.Gestures.detection.stopDetect();
|
|
}
|
|
};
|
|
}
|
|
};
|
|
|
|
ionic.Gestures.PointerEvent = {
|
|
/**
|
|
* holds all pointers
|
|
* @type {Object}
|
|
*/
|
|
pointers: {},
|
|
|
|
/**
|
|
* get a list of pointers
|
|
* @returns {Array} touchlist
|
|
*/
|
|
getTouchList: function() {
|
|
var self = this;
|
|
var touchlist = [];
|
|
|
|
// we can use forEach since pointerEvents only is in IE10
|
|
Object.keys(self.pointers).sort().forEach(function(id) {
|
|
touchlist.push(self.pointers[id]);
|
|
});
|
|
return touchlist;
|
|
},
|
|
|
|
/**
|
|
* update the position of a pointer
|
|
* @param {String} type ionic.Gestures.EVENT_END
|
|
* @param {Object} pointerEvent
|
|
*/
|
|
updatePointer: function(type, pointerEvent) {
|
|
if(type == ionic.Gestures.EVENT_END) {
|
|
this.pointers = {};
|
|
}
|
|
else {
|
|
pointerEvent.identifier = pointerEvent.pointerId;
|
|
this.pointers[pointerEvent.pointerId] = pointerEvent;
|
|
}
|
|
|
|
return Object.keys(this.pointers).length;
|
|
},
|
|
|
|
/**
|
|
* check if ev matches pointertype
|
|
* @param {String} pointerType ionic.Gestures.POINTER_MOUSE
|
|
* @param {PointerEvent} ev
|
|
*/
|
|
matchType: function(pointerType, ev) {
|
|
if(!ev.pointerType) {
|
|
return false;
|
|
}
|
|
|
|
var types = {};
|
|
types[ionic.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ionic.Gestures.POINTER_MOUSE);
|
|
types[ionic.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ionic.Gestures.POINTER_TOUCH);
|
|
types[ionic.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ionic.Gestures.POINTER_PEN);
|
|
return types[pointerType];
|
|
},
|
|
|
|
|
|
/**
|
|
* get events
|
|
*/
|
|
getEvents: function() {
|
|
return [
|
|
'pointerdown MSPointerDown',
|
|
'pointermove MSPointerMove',
|
|
'pointerup pointercancel MSPointerUp MSPointerCancel'
|
|
];
|
|
},
|
|
|
|
/**
|
|
* reset the list
|
|
*/
|
|
reset: function() {
|
|
this.pointers = {};
|
|
}
|
|
};
|
|
|
|
|
|
ionic.Gestures.utils = {
|
|
/**
|
|
* extend method,
|
|
* also used for cloning when dest is an empty object
|
|
* @param {Object} dest
|
|
* @param {Object} src
|
|
* @parm {Boolean} merge do a merge
|
|
* @returns {Object} dest
|
|
*/
|
|
extend: function extend(dest, src, merge) {
|
|
for (var key in src) {
|
|
if(dest[key] !== undefined && merge) {
|
|
continue;
|
|
}
|
|
dest[key] = src[key];
|
|
}
|
|
return dest;
|
|
},
|
|
|
|
|
|
/**
|
|
* find if a node is in the given parent
|
|
* used for event delegation tricks
|
|
* @param {HTMLElement} node
|
|
* @param {HTMLElement} parent
|
|
* @returns {boolean} has_parent
|
|
*/
|
|
hasParent: function(node, parent) {
|
|
while(node){
|
|
if(node == parent) {
|
|
return true;
|
|
}
|
|
node = node.parentNode;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
|
|
/**
|
|
* get the center of all the touches
|
|
* @param {Array} touches
|
|
* @returns {Object} center
|
|
*/
|
|
getCenter: function getCenter(touches) {
|
|
var valuesX = [], valuesY = [];
|
|
|
|
for(var t= 0,len=touches.length; t<len; t++) {
|
|
valuesX.push(touches[t].pageX);
|
|
valuesY.push(touches[t].pageY);
|
|
}
|
|
|
|
return {
|
|
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
|
|
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
|
|
};
|
|
},
|
|
|
|
|
|
/**
|
|
* calculate the velocity between two points
|
|
* @param {Number} delta_time
|
|
* @param {Number} delta_x
|
|
* @param {Number} delta_y
|
|
* @returns {Object} velocity
|
|
*/
|
|
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
|
|
return {
|
|
x: Math.abs(delta_x / delta_time) || 0,
|
|
y: Math.abs(delta_y / delta_time) || 0
|
|
};
|
|
},
|
|
|
|
|
|
/**
|
|
* calculate the angle between two coordinates
|
|
* @param {Touch} touch1
|
|
* @param {Touch} touch2
|
|
* @returns {Number} angle
|
|
*/
|
|
getAngle: function getAngle(touch1, touch2) {
|
|
var y = touch2.pageY - touch1.pageY,
|
|
x = touch2.pageX - touch1.pageX;
|
|
return Math.atan2(y, x) * 180 / Math.PI;
|
|
},
|
|
|
|
|
|
/**
|
|
* angle to direction define
|
|
* @param {Touch} touch1
|
|
* @param {Touch} touch2
|
|
* @returns {String} direction constant, like ionic.Gestures.DIRECTION_LEFT
|
|
*/
|
|
getDirection: function getDirection(touch1, touch2) {
|
|
var x = Math.abs(touch1.pageX - touch2.pageX),
|
|
y = Math.abs(touch1.pageY - touch2.pageY);
|
|
|
|
if(x >= y) {
|
|
return touch1.pageX - touch2.pageX > 0 ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
|
|
}
|
|
else {
|
|
return touch1.pageY - touch2.pageY > 0 ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
|
|
}
|
|
},
|
|
|
|
|
|
/**
|
|
* calculate the distance between two touches
|
|
* @param {Touch} touch1
|
|
* @param {Touch} touch2
|
|
* @returns {Number} distance
|
|
*/
|
|
getDistance: function getDistance(touch1, touch2) {
|
|
var x = touch2.pageX - touch1.pageX,
|
|
y = touch2.pageY - touch1.pageY;
|
|
return Math.sqrt((x*x) + (y*y));
|
|
},
|
|
|
|
|
|
/**
|
|
* calculate the scale factor between two touchLists (fingers)
|
|
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
|
|
* @param {Array} start
|
|
* @param {Array} end
|
|
* @returns {Number} scale
|
|
*/
|
|
getScale: function getScale(start, end) {
|
|
// need two fingers...
|
|
if(start.length >= 2 && end.length >= 2) {
|
|
return this.getDistance(end[0], end[1]) /
|
|
this.getDistance(start[0], start[1]);
|
|
}
|
|
return 1;
|
|
},
|
|
|
|
|
|
/**
|
|
* calculate the rotation degrees between two touchLists (fingers)
|
|
* @param {Array} start
|
|
* @param {Array} end
|
|
* @returns {Number} rotation
|
|
*/
|
|
getRotation: function getRotation(start, end) {
|
|
// need two fingers
|
|
if(start.length >= 2 && end.length >= 2) {
|
|
return this.getAngle(end[1], end[0]) -
|
|
this.getAngle(start[1], start[0]);
|
|
}
|
|
return 0;
|
|
},
|
|
|
|
|
|
/**
|
|
* boolean if the direction is vertical
|
|
* @param {String} direction
|
|
* @returns {Boolean} is_vertical
|
|
*/
|
|
isVertical: function isVertical(direction) {
|
|
return (direction == ionic.Gestures.DIRECTION_UP || direction == ionic.Gestures.DIRECTION_DOWN);
|
|
},
|
|
|
|
|
|
/**
|
|
* stop browser default behavior with css props
|
|
* @param {HtmlElement} element
|
|
* @param {Object} css_props
|
|
*/
|
|
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
|
|
var prop,
|
|
vendors = ['webkit','khtml','moz','Moz','ms','o',''];
|
|
|
|
if(!css_props || !element.style) {
|
|
return;
|
|
}
|
|
|
|
// with css properties for modern browsers
|
|
for(var i = 0; i < vendors.length; i++) {
|
|
for(var p in css_props) {
|
|
if(css_props.hasOwnProperty(p)) {
|
|
prop = p;
|
|
|
|
// vender prefix at the property
|
|
if(vendors[i]) {
|
|
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
|
|
}
|
|
|
|
// set the style
|
|
element.style[prop] = css_props[p];
|
|
}
|
|
}
|
|
}
|
|
|
|
// also the disable onselectstart
|
|
if(css_props.userSelect == 'none') {
|
|
element.onselectstart = function() {
|
|
return false;
|
|
};
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
ionic.Gestures.detection = {
|
|
// contains all registred ionic.Gestures.gestures in the correct order
|
|
gestures: [],
|
|
|
|
// data of the current ionic.Gestures.gesture detection session
|
|
current: null,
|
|
|
|
// the previous ionic.Gestures.gesture session data
|
|
// is a full clone of the previous gesture.current object
|
|
previous: null,
|
|
|
|
// when this becomes true, no gestures are fired
|
|
stopped: false,
|
|
|
|
|
|
/**
|
|
* start ionic.Gestures.gesture detection
|
|
* @param {ionic.Gestures.Instance} inst
|
|
* @param {Object} eventData
|
|
*/
|
|
startDetect: function startDetect(inst, eventData) {
|
|
// already busy with a ionic.Gestures.gesture detection on an element
|
|
if(this.current) {
|
|
return;
|
|
}
|
|
|
|
this.stopped = false;
|
|
|
|
this.current = {
|
|
inst : inst, // reference to ionic.GesturesInstance we're working for
|
|
startEvent : ionic.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc
|
|
lastEvent : false, // last eventData
|
|
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
|
|
};
|
|
|
|
this.detect(eventData);
|
|
},
|
|
|
|
|
|
/**
|
|
* ionic.Gestures.gesture detection
|
|
* @param {Object} eventData
|
|
*/
|
|
detect: function detect(eventData) {
|
|
if(!this.current || this.stopped) {
|
|
return;
|
|
}
|
|
|
|
// extend event data with calculations about scale, distance etc
|
|
eventData = this.extendEventData(eventData);
|
|
|
|
// instance options
|
|
var inst_options = this.current.inst.options;
|
|
|
|
// call ionic.Gestures.gesture handlers
|
|
for(var g=0,len=this.gestures.length; g<len; g++) {
|
|
var gesture = this.gestures[g];
|
|
|
|
// only when the instance options have enabled this gesture
|
|
if(!this.stopped && inst_options[gesture.name] !== false) {
|
|
// if a handler returns false, we stop with the detection
|
|
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
|
|
this.stopDetect();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// store as previous event event
|
|
if(this.current) {
|
|
this.current.lastEvent = eventData;
|
|
}
|
|
|
|
// endevent, but not the last touch, so dont stop
|
|
if(eventData.eventType == ionic.Gestures.EVENT_END && !eventData.touches.length-1) {
|
|
this.stopDetect();
|
|
}
|
|
|
|
return eventData;
|
|
},
|
|
|
|
|
|
/**
|
|
* clear the ionic.Gestures.gesture vars
|
|
* this is called on endDetect, but can also be used when a final ionic.Gestures.gesture has been detected
|
|
* to stop other ionic.Gestures.gestures from being fired
|
|
*/
|
|
stopDetect: function stopDetect() {
|
|
// clone current data to the store as the previous gesture
|
|
// used for the double tap gesture, since this is an other gesture detect session
|
|
this.previous = ionic.Gestures.utils.extend({}, this.current);
|
|
|
|
// reset the current
|
|
this.current = null;
|
|
|
|
// stopped!
|
|
this.stopped = true;
|
|
},
|
|
|
|
|
|
/**
|
|
* extend eventData for ionic.Gestures.gestures
|
|
* @param {Object} ev
|
|
* @returns {Object} ev
|
|
*/
|
|
extendEventData: function extendEventData(ev) {
|
|
var startEv = this.current.startEvent;
|
|
|
|
// if the touches change, set the new touches over the startEvent touches
|
|
// this because touchevents don't have all the touches on touchstart, or the
|
|
// user must place his fingers at the EXACT same time on the screen, which is not realistic
|
|
// but, sometimes it happens that both fingers are touching at the EXACT same time
|
|
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
|
|
// extend 1 level deep to get the touchlist with the touch objects
|
|
startEv.touches = [];
|
|
for(var i=0,len=ev.touches.length; i<len; i++) {
|
|
startEv.touches.push(ionic.Gestures.utils.extend({}, ev.touches[i]));
|
|
}
|
|
}
|
|
|
|
var delta_time = ev.timeStamp - startEv.timeStamp,
|
|
delta_x = ev.center.pageX - startEv.center.pageX,
|
|
delta_y = ev.center.pageY - startEv.center.pageY,
|
|
velocity = ionic.Gestures.utils.getVelocity(delta_time, delta_x, delta_y);
|
|
|
|
ionic.Gestures.utils.extend(ev, {
|
|
deltaTime : delta_time,
|
|
|
|
deltaX : delta_x,
|
|
deltaY : delta_y,
|
|
|
|
velocityX : velocity.x,
|
|
velocityY : velocity.y,
|
|
|
|
distance : ionic.Gestures.utils.getDistance(startEv.center, ev.center),
|
|
angle : ionic.Gestures.utils.getAngle(startEv.center, ev.center),
|
|
direction : ionic.Gestures.utils.getDirection(startEv.center, ev.center),
|
|
|
|
scale : ionic.Gestures.utils.getScale(startEv.touches, ev.touches),
|
|
rotation : ionic.Gestures.utils.getRotation(startEv.touches, ev.touches),
|
|
|
|
startEvent : startEv
|
|
});
|
|
|
|
return ev;
|
|
},
|
|
|
|
|
|
/**
|
|
* register new gesture
|
|
* @param {Object} gesture object, see gestures.js for documentation
|
|
* @returns {Array} gestures
|
|
*/
|
|
register: function register(gesture) {
|
|
// add an enable gesture options if there is no given
|
|
var options = gesture.defaults || {};
|
|
if(options[gesture.name] === undefined) {
|
|
options[gesture.name] = true;
|
|
}
|
|
|
|
// extend ionic.Gestures default options with the ionic.Gestures.gesture options
|
|
ionic.Gestures.utils.extend(ionic.Gestures.defaults, options, true);
|
|
|
|
// set its index
|
|
gesture.index = gesture.index || 1000;
|
|
|
|
// add ionic.Gestures.gesture to the list
|
|
this.gestures.push(gesture);
|
|
|
|
// sort the list by index
|
|
this.gestures.sort(function(a, b) {
|
|
if (a.index < b.index) {
|
|
return -1;
|
|
}
|
|
if (a.index > b.index) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
});
|
|
|
|
return this.gestures;
|
|
}
|
|
};
|
|
|
|
|
|
ionic.Gestures.gestures = ionic.Gestures.gestures || {};
|
|
|
|
/**
|
|
* Custom gestures
|
|
* ==============================
|
|
*
|
|
* Gesture object
|
|
* --------------------
|
|
* The object structure of a gesture:
|
|
*
|
|
* { name: 'mygesture',
|
|
* index: 1337,
|
|
* defaults: {
|
|
* mygesture_option: true
|
|
* }
|
|
* handler: function(type, ev, inst) {
|
|
* // trigger gesture event
|
|
* inst.trigger(this.name, ev);
|
|
* }
|
|
* }
|
|
|
|
* @param {String} name
|
|
* this should be the name of the gesture, lowercase
|
|
* it is also being used to disable/enable the gesture per instance config.
|
|
*
|
|
* @param {Number} [index=1000]
|
|
* the index of the gesture, where it is going to be in the stack of gestures detection
|
|
* like when you build an gesture that depends on the drag gesture, it is a good
|
|
* idea to place it after the index of the drag gesture.
|
|
*
|
|
* @param {Object} [defaults={}]
|
|
* the default settings of the gesture. these are added to the instance settings,
|
|
* and can be overruled per instance. you can also add the name of the gesture,
|
|
* but this is also added by default (and set to true).
|
|
*
|
|
* @param {Function} handler
|
|
* this handles the gesture detection of your custom gesture and receives the
|
|
* following arguments:
|
|
*
|
|
* @param {Object} eventData
|
|
* event data containing the following properties:
|
|
* timeStamp {Number} time the event occurred
|
|
* target {HTMLElement} target element
|
|
* touches {Array} touches (fingers, pointers, mouse) on the screen
|
|
* pointerType {String} kind of pointer that was used. matches ionic.Gestures.POINTER_MOUSE|TOUCH
|
|
* center {Object} center position of the touches. contains pageX and pageY
|
|
* deltaTime {Number} the total time of the touches in the screen
|
|
* deltaX {Number} the delta on x axis we haved moved
|
|
* deltaY {Number} the delta on y axis we haved moved
|
|
* velocityX {Number} the velocity on the x
|
|
* velocityY {Number} the velocity on y
|
|
* angle {Number} the angle we are moving
|
|
* direction {String} the direction we are moving. matches ionic.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT
|
|
* distance {Number} the distance we haved moved
|
|
* scale {Number} scaling of the touches, needs 2 touches
|
|
* rotation {Number} rotation of the touches, needs 2 touches *
|
|
* eventType {String} matches ionic.Gestures.EVENT_START|MOVE|END
|
|
* srcEvent {Object} the source event, like TouchStart or MouseDown *
|
|
* startEvent {Object} contains the same properties as above,
|
|
* but from the first touch. this is used to calculate
|
|
* distances, deltaTime, scaling etc
|
|
*
|
|
* @param {ionic.Gestures.Instance} inst
|
|
* the instance we are doing the detection for. you can get the options from
|
|
* the inst.options object and trigger the gesture event by calling inst.trigger
|
|
*
|
|
*
|
|
* Handle gestures
|
|
* --------------------
|
|
* inside the handler you can get/set ionic.Gestures.detectionic.current. This is the current
|
|
* detection sessionic. It has the following properties
|
|
* @param {String} name
|
|
* contains the name of the gesture we have detected. it has not a real function,
|
|
* only to check in other gestures if something is detected.
|
|
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
|
|
* check if the current gesture is 'drag' by accessing ionic.Gestures.detectionic.current.name
|
|
*
|
|
* @readonly
|
|
* @param {ionic.Gestures.Instance} inst
|
|
* the instance we do the detection for
|
|
*
|
|
* @readonly
|
|
* @param {Object} startEvent
|
|
* contains the properties of the first gesture detection in this sessionic.
|
|
* Used for calculations about timing, distance, etc.
|
|
*
|
|
* @readonly
|
|
* @param {Object} lastEvent
|
|
* contains all the properties of the last gesture detect in this sessionic.
|
|
*
|
|
* after the gesture detection session has been completed (user has released the screen)
|
|
* the ionic.Gestures.detectionic.current object is copied into ionic.Gestures.detectionic.previous,
|
|
* this is usefull for gestures like doubletap, where you need to know if the
|
|
* previous gesture was a tap
|
|
*
|
|
* options that have been set by the instance can be received by calling inst.options
|
|
*
|
|
* You can trigger a gesture event by calling inst.trigger("mygesture", event).
|
|
* The first param is the name of your gesture, the second the event argument
|
|
*
|
|
*
|
|
* Register gestures
|
|
* --------------------
|
|
* When an gesture is added to the ionic.Gestures.gestures object, it is auto registered
|
|
* at the setup of the first ionic.Gestures instance. You can also call ionic.Gestures.detectionic.register
|
|
* manually and pass your gesture object as a param
|
|
*
|
|
*/
|
|
|
|
/**
|
|
* Hold
|
|
* Touch stays at the same place for x time
|
|
* @events hold
|
|
*/
|
|
ionic.Gestures.gestures.Hold = {
|
|
name: 'hold',
|
|
index: 10,
|
|
defaults: {
|
|
hold_timeout : 500,
|
|
hold_threshold : 1
|
|
},
|
|
timer: null,
|
|
handler: function holdGesture(ev, inst) {
|
|
switch(ev.eventType) {
|
|
case ionic.Gestures.EVENT_START:
|
|
// clear any running timers
|
|
clearTimeout(this.timer);
|
|
|
|
// set the gesture so we can check in the timeout if it still is
|
|
ionic.Gestures.detection.current.name = this.name;
|
|
|
|
// set timer and if after the timeout it still is hold,
|
|
// we trigger the hold event
|
|
this.timer = setTimeout(function() {
|
|
if(ionic.Gestures.detection.current.name == 'hold') {
|
|
inst.trigger('hold', ev);
|
|
}
|
|
}, inst.options.hold_timeout);
|
|
break;
|
|
|
|
// when you move or end we clear the timer
|
|
case ionic.Gestures.EVENT_MOVE:
|
|
if(ev.distance > inst.options.hold_threshold) {
|
|
clearTimeout(this.timer);
|
|
}
|
|
break;
|
|
|
|
case ionic.Gestures.EVENT_END:
|
|
clearTimeout(this.timer);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Tap/DoubleTap
|
|
* Quick touch at a place or double at the same place
|
|
* @events tap, doubletap
|
|
*/
|
|
ionic.Gestures.gestures.Tap = {
|
|
name: 'tap',
|
|
index: 100,
|
|
defaults: {
|
|
tap_max_touchtime : 250,
|
|
tap_max_distance : 10,
|
|
tap_always : true,
|
|
doubletap_distance : 20,
|
|
doubletap_interval : 300
|
|
},
|
|
handler: function tapGesture(ev, inst) {
|
|
if(ev.eventType == ionic.Gestures.EVENT_END) {
|
|
// previous gesture, for the double tap since these are two different gesture detections
|
|
var prev = ionic.Gestures.detection.previous,
|
|
did_doubletap = false;
|
|
|
|
// when the touchtime is higher then the max touch time
|
|
// or when the moving distance is too much
|
|
if(ev.deltaTime > inst.options.tap_max_touchtime ||
|
|
ev.distance > inst.options.tap_max_distance) {
|
|
return;
|
|
}
|
|
|
|
// check if double tap
|
|
if(prev && prev.name == 'tap' &&
|
|
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
|
|
ev.distance < inst.options.doubletap_distance) {
|
|
inst.trigger('doubletap', ev);
|
|
did_doubletap = true;
|
|
}
|
|
|
|
// do a single tap
|
|
if(!did_doubletap || inst.options.tap_always) {
|
|
ionic.Gestures.detection.current.name = 'tap';
|
|
inst.trigger(ionic.Gestures.detection.current.name, ev);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Swipe
|
|
* triggers swipe events when the end velocity is above the threshold
|
|
* @events swipe, swipeleft, swiperight, swipeup, swipedown
|
|
*/
|
|
ionic.Gestures.gestures.Swipe = {
|
|
name: 'swipe',
|
|
index: 40,
|
|
defaults: {
|
|
// set 0 for unlimited, but this can conflict with transform
|
|
swipe_max_touches : 1,
|
|
swipe_velocity : 0.7
|
|
},
|
|
handler: function swipeGesture(ev, inst) {
|
|
if(ev.eventType == ionic.Gestures.EVENT_END) {
|
|
// max touches
|
|
if(inst.options.swipe_max_touches > 0 &&
|
|
ev.touches.length > inst.options.swipe_max_touches) {
|
|
return;
|
|
}
|
|
|
|
// when the distance we moved is too small we skip this gesture
|
|
// or we can be already in dragging
|
|
if(ev.velocityX > inst.options.swipe_velocity ||
|
|
ev.velocityY > inst.options.swipe_velocity) {
|
|
// trigger swipe events
|
|
inst.trigger(this.name, ev);
|
|
inst.trigger(this.name + ev.direction, ev);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Drag
|
|
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
|
|
* moving left and right is a good practice. When all the drag events are blocking
|
|
* you disable scrolling on that area.
|
|
* @events drag, drapleft, dragright, dragup, dragdown
|
|
*/
|
|
ionic.Gestures.gestures.Drag = {
|
|
name: 'drag',
|
|
index: 50,
|
|
defaults: {
|
|
drag_min_distance : 10,
|
|
// Set correct_for_drag_min_distance to true to make the starting point of the drag
|
|
// be calculated from where the drag was triggered, not from where the touch started.
|
|
// Useful to avoid a jerk-starting drag, which can make fine-adjustments
|
|
// through dragging difficult, and be visually unappealing.
|
|
correct_for_drag_min_distance : true,
|
|
// set 0 for unlimited, but this can conflict with transform
|
|
drag_max_touches : 1,
|
|
// prevent default browser behavior when dragging occurs
|
|
// be careful with it, it makes the element a blocking element
|
|
// when you are using the drag gesture, it is a good practice to set this true
|
|
drag_block_horizontal : true,
|
|
drag_block_vertical : true,
|
|
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
|
|
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
|
|
drag_lock_to_axis : false,
|
|
// drag lock only kicks in when distance > drag_lock_min_distance
|
|
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
|
|
drag_lock_min_distance : 25
|
|
},
|
|
triggered: false,
|
|
handler: function dragGesture(ev, inst) {
|
|
// current gesture isnt drag, but dragged is true
|
|
// this means an other gesture is busy. now call dragend
|
|
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
|
|
inst.trigger(this.name +'end', ev);
|
|
this.triggered = false;
|
|
return;
|
|
}
|
|
|
|
// max touches
|
|
if(inst.options.drag_max_touches > 0 &&
|
|
ev.touches.length > inst.options.drag_max_touches) {
|
|
return;
|
|
}
|
|
|
|
switch(ev.eventType) {
|
|
case ionic.Gestures.EVENT_START:
|
|
this.triggered = false;
|
|
break;
|
|
|
|
case ionic.Gestures.EVENT_MOVE:
|
|
// when the distance we moved is too small we skip this gesture
|
|
// or we can be already in dragging
|
|
if(ev.distance < inst.options.drag_min_distance &&
|
|
ionic.Gestures.detection.current.name != this.name) {
|
|
return;
|
|
}
|
|
|
|
// we are dragging!
|
|
if(ionic.Gestures.detection.current.name != this.name) {
|
|
ionic.Gestures.detection.current.name = this.name;
|
|
if (inst.options.correct_for_drag_min_distance) {
|
|
// When a drag is triggered, set the event center to drag_min_distance pixels from the original event center.
|
|
// Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0.
|
|
// It might be useful to save the original start point somewhere
|
|
var factor = Math.abs(inst.options.drag_min_distance/ev.distance);
|
|
ionic.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor;
|
|
ionic.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor;
|
|
|
|
// recalculate event data using new start point
|
|
ev = ionic.Gestures.detection.extendEventData(ev);
|
|
}
|
|
}
|
|
|
|
// lock drag to axis?
|
|
if(ionic.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
|
|
ev.drag_locked_to_axis = true;
|
|
}
|
|
var last_direction = ionic.Gestures.detection.current.lastEvent.direction;
|
|
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
|
|
// keep direction on the axis that the drag gesture started on
|
|
if(ionic.Gestures.utils.isVertical(last_direction)) {
|
|
ev.direction = (ev.deltaY < 0) ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
|
|
}
|
|
else {
|
|
ev.direction = (ev.deltaX < 0) ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
|
|
}
|
|
}
|
|
|
|
// first time, trigger dragstart event
|
|
if(!this.triggered) {
|
|
inst.trigger(this.name +'start', ev);
|
|
this.triggered = true;
|
|
}
|
|
|
|
// trigger normal event
|
|
inst.trigger(this.name, ev);
|
|
|
|
// direction event, like dragdown
|
|
inst.trigger(this.name + ev.direction, ev);
|
|
|
|
// block the browser events
|
|
if( (inst.options.drag_block_vertical && ionic.Gestures.utils.isVertical(ev.direction)) ||
|
|
(inst.options.drag_block_horizontal && !ionic.Gestures.utils.isVertical(ev.direction))) {
|
|
ev.preventDefault();
|
|
}
|
|
break;
|
|
|
|
case ionic.Gestures.EVENT_END:
|
|
// trigger dragend
|
|
if(this.triggered) {
|
|
inst.trigger(this.name +'end', ev);
|
|
}
|
|
|
|
this.triggered = false;
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Transform
|
|
* User want to scale or rotate with 2 fingers
|
|
* @events transform, pinch, pinchin, pinchout, rotate
|
|
*/
|
|
ionic.Gestures.gestures.Transform = {
|
|
name: 'transform',
|
|
index: 45,
|
|
defaults: {
|
|
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
|
|
transform_min_scale : 0.01,
|
|
// rotation in degrees
|
|
transform_min_rotation : 1,
|
|
// prevent default browser behavior when two touches are on the screen
|
|
// but it makes the element a blocking element
|
|
// when you are using the transform gesture, it is a good practice to set this true
|
|
transform_always_block : false
|
|
},
|
|
triggered: false,
|
|
handler: function transformGesture(ev, inst) {
|
|
// current gesture isnt drag, but dragged is true
|
|
// this means an other gesture is busy. now call dragend
|
|
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
|
|
inst.trigger(this.name +'end', ev);
|
|
this.triggered = false;
|
|
return;
|
|
}
|
|
|
|
// atleast multitouch
|
|
if(ev.touches.length < 2) {
|
|
return;
|
|
}
|
|
|
|
// prevent default when two fingers are on the screen
|
|
if(inst.options.transform_always_block) {
|
|
ev.preventDefault();
|
|
}
|
|
|
|
switch(ev.eventType) {
|
|
case ionic.Gestures.EVENT_START:
|
|
this.triggered = false;
|
|
break;
|
|
|
|
case ionic.Gestures.EVENT_MOVE:
|
|
var scale_threshold = Math.abs(1-ev.scale);
|
|
var rotation_threshold = Math.abs(ev.rotation);
|
|
|
|
// when the distance we moved is too small we skip this gesture
|
|
// or we can be already in dragging
|
|
if(scale_threshold < inst.options.transform_min_scale &&
|
|
rotation_threshold < inst.options.transform_min_rotation) {
|
|
return;
|
|
}
|
|
|
|
// we are transforming!
|
|
ionic.Gestures.detection.current.name = this.name;
|
|
|
|
// first time, trigger dragstart event
|
|
if(!this.triggered) {
|
|
inst.trigger(this.name +'start', ev);
|
|
this.triggered = true;
|
|
}
|
|
|
|
inst.trigger(this.name, ev); // basic transform event
|
|
|
|
// trigger rotate event
|
|
if(rotation_threshold > inst.options.transform_min_rotation) {
|
|
inst.trigger('rotate', ev);
|
|
}
|
|
|
|
// trigger pinch event
|
|
if(scale_threshold > inst.options.transform_min_scale) {
|
|
inst.trigger('pinch', ev);
|
|
inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
|
|
}
|
|
break;
|
|
|
|
case ionic.Gestures.EVENT_END:
|
|
// trigger dragend
|
|
if(this.triggered) {
|
|
inst.trigger(this.name +'end', ev);
|
|
}
|
|
|
|
this.triggered = false;
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Touch
|
|
* Called as first, tells the user has touched the screen
|
|
* @events touch
|
|
*/
|
|
ionic.Gestures.gestures.Touch = {
|
|
name: 'touch',
|
|
index: -Infinity,
|
|
defaults: {
|
|
// call preventDefault at touchstart, and makes the element blocking by
|
|
// disabling the scrolling of the page, but it improves gestures like
|
|
// transforming and dragging.
|
|
// be careful with using this, it can be very annoying for users to be stuck
|
|
// on the page
|
|
prevent_default: false,
|
|
|
|
// disable mouse events, so only touch (or pen!) input triggers events
|
|
prevent_mouseevents: false
|
|
},
|
|
handler: function touchGesture(ev, inst) {
|
|
if(inst.options.prevent_mouseevents && ev.pointerType == ionic.Gestures.POINTER_MOUSE) {
|
|
ev.stopDetect();
|
|
return;
|
|
}
|
|
|
|
if(inst.options.prevent_default) {
|
|
ev.preventDefault();
|
|
}
|
|
|
|
if(ev.eventType == ionic.Gestures.EVENT_START) {
|
|
inst.trigger(this.name, ev);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Release
|
|
* Called as last, tells the user has released the screen
|
|
* @events release
|
|
*/
|
|
ionic.Gestures.gestures.Release = {
|
|
name: 'release',
|
|
index: Infinity,
|
|
handler: function releaseGesture(ev, inst) {
|
|
if(ev.eventType == ionic.Gestures.EVENT_END) {
|
|
inst.trigger(this.name, ev);
|
|
}
|
|
}
|
|
};
|
|
})(window.ionic);
|
|
;(function(ionic) {
|
|
|
|
ionic.Platform = {
|
|
detect: function() {
|
|
var platforms = [];
|
|
|
|
this._checkPlatforms(platforms);
|
|
|
|
for(var i = 0; i < platforms.length; i++) {
|
|
document.body.classList.add('platform-' + platforms[i]);
|
|
}
|
|
|
|
},
|
|
_checkPlatforms: function(platforms) {
|
|
if(this.isCordova()) {
|
|
platforms.push('cordova');
|
|
}
|
|
if(this.isIOS7()) {
|
|
platforms.push('ios7');
|
|
}
|
|
},
|
|
|
|
// Check if we are running in Cordova, which will have
|
|
// window.device available.
|
|
isCordova: function() {
|
|
return (window.cordova || window.PhoneGap || window.phonegap);
|
|
//&& /^file:\/{3}[^\/]/i.test(window.location.href)
|
|
//&& /ios|iphone|ipod|ipad|android/i.test(navigator.userAgent);
|
|
},
|
|
isIOS7: function() {
|
|
if(!window.device) {
|
|
return false;
|
|
}
|
|
return parseFloat(window.device.version) >= 7.0;
|
|
}
|
|
}
|
|
|
|
ionic.Platform.detect();
|
|
})(window.ionic);
|
|
;(function(window, document, ionic) {
|
|
|
|
// polyfill use to simulate native "tap"
|
|
function inputTapPolyfill(ele, e) {
|
|
if(ele.type === "radio" || ele.type === "checkbox") {
|
|
ele.checked = !ele.checked;
|
|
} else if(ele.type === "submit" || ele.type === "button") {
|
|
ele.click();
|
|
} else {
|
|
ele.focus();
|
|
}
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
return false;
|
|
}
|
|
|
|
function tapPolyfill(e) {
|
|
// if the source event wasn't from a touch event then don't use this polyfill
|
|
if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return;
|
|
|
|
var
|
|
e = e.gesture.srcEvent, // evaluate the actual source event, not the created event by gestures.js
|
|
ele = e.target;
|
|
|
|
while(ele) {
|
|
if( ele.tagName === "INPUT" || ele.tagName === "TEXTAREA" || ele.tagName === "SELECT" ) {
|
|
return inputTapPolyfill(ele, e);
|
|
} else if( ele.tagName === "LABEL" ) {
|
|
if(ele.control) {
|
|
return inputTapPolyfill(ele.control, e);
|
|
}
|
|
} else if( ele.tagName === "A" || ele.tagName === "BUTTON" ) {
|
|
ele.click();
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
return false;
|
|
}
|
|
ele = ele.parentElement;
|
|
}
|
|
|
|
// they didn't tap one of the above elements
|
|
// if the currently active element is an input, and they tapped outside
|
|
// of the current input, then unset its focus (blur) so the keyboard goes away
|
|
var activeElement = document.activeElement;
|
|
if(activeElement && (activeElement.tagName === "INPUT" || activeElement.tagName === "TEXTAREA" || activeElement.tagName === "SELECT")) {
|
|
activeElement.blur();
|
|
e.stopPropagation();
|
|
e.preventDefault();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// global tap event listener polyfill for HTML elements that were "tapped" by the user
|
|
ionic.on("tap", tapPolyfill, window);
|
|
|
|
})(this, document, ionic);
|
|
;(function(ionic) {
|
|
|
|
ionic.Utils = {
|
|
/**
|
|
* extend method,
|
|
* also used for cloning when dest is an empty object
|
|
* @param {Object} dest
|
|
* @param {Object} src
|
|
* @parm {Boolean} merge do a merge
|
|
* @returns {Object} dest
|
|
*/
|
|
extend: function extend(dest, src, merge) {
|
|
for (var key in src) {
|
|
if(dest[key] !== undefined && merge) {
|
|
continue;
|
|
}
|
|
dest[key] = src[key];
|
|
}
|
|
return dest;
|
|
},
|
|
}
|
|
})(window.ionic);
|
|
;
|
|
(function(ionic) {
|
|
|
|
ionic.views.NavBar = function(opts) {
|
|
this.el = opts.el;
|
|
|
|
this._titleEl = this.el.querySelector('.title');
|
|
};
|
|
|
|
ionic.views.NavBar.prototype = {
|
|
shouldGoBack: function() {},
|
|
|
|
setTitle: function(title) {
|
|
if(!this._titleEl) {
|
|
return;
|
|
}
|
|
this._titleEl.innerHTML = title;
|
|
},
|
|
|
|
showBackButton: function(shouldShow) {
|
|
var _this = this;
|
|
|
|
if(!this._currentBackButton) {
|
|
var back = document.createElement('a');
|
|
back.className = 'button back';
|
|
back.innerHTML = 'Back';
|
|
|
|
this._currentBackButton = back;
|
|
this._currentBackButton.onclick = function(event) {
|
|
_this.shouldGoBack && _this.shouldGoBack();
|
|
}
|
|
}
|
|
|
|
if(shouldShow && !this._currentBackButton.parentNode) {
|
|
// Prepend the back button
|
|
this.el.insertBefore(this._currentBackButton, this.el.firstChild);
|
|
} else if(!shouldShow && this._currentBackButton.parentNode) {
|
|
// Remove the back button if it's there
|
|
this._currentBackButton.parentNode.removeChild(this._currentBackButton);
|
|
}
|
|
}
|
|
};
|
|
|
|
})(ionic);
|
|
;
|
|
(function(ionic) {
|
|
|
|
ionic.views.HeaderBar = function(opts) {
|
|
this.el = opts.el;
|
|
|
|
this._titleEl = this.el.querySelector('.title');
|
|
};
|
|
|
|
ionic.views.HeaderBar.prototype = {
|
|
resizeTitle: function() {
|
|
var e, j, i,
|
|
title,
|
|
titleWidth,
|
|
children = this.el.children;
|
|
|
|
for(i = 0, j = children.length; i < j; i++) {
|
|
e = children[i];
|
|
if(/h\d/.test(e.nodeName.toLowerCase())) {
|
|
title = e;
|
|
}
|
|
}
|
|
|
|
titleWidth = title.offsetWidth;
|
|
}
|
|
};
|
|
|
|
})(ionic);
|
|
;
|
|
(function(ionic) {
|
|
|
|
ionic.views.SideMenu = function(opts) {
|
|
this.el = opts.el;
|
|
this.width = opts.width;
|
|
this.isEnabled = opts.isEnabled || true;
|
|
};
|
|
|
|
ionic.views.SideMenu.prototype = {
|
|
getFullWidth: function() {
|
|
return this.width;
|
|
},
|
|
setIsEnabled: function(isEnabled) {
|
|
this.isEnabled = isEnabled;
|
|
},
|
|
bringUp: function() {
|
|
this.el.style.zIndex = 0;
|
|
},
|
|
pushDown: function() {
|
|
this.el.style.zIndex = -1;
|
|
}
|
|
};
|
|
|
|
})(ionic);
|
|
;(function(ionic) {
|
|
|
|
ionic.views.TabBarItem = function(el) {
|
|
this.el = el;
|
|
|
|
this._buildItem();
|
|
};
|
|
ionic.views.TabBarItem.prototype = {
|
|
// Factory for creating an item from a given javascript object
|
|
create: function(itemData) {
|
|
var item = document.createElement('a');
|
|
item.className = 'tab-item';
|
|
|
|
// If there is an icon, add the icon element
|
|
if(itemData.icon) {
|
|
var icon = document.createElement('i');
|
|
icon.className = itemData.icon;
|
|
item.appendChild(icon);
|
|
}
|
|
item.appendChild(document.createTextNode(itemData.title));
|
|
|
|
return new ionic.views.TabBarItem(item);
|
|
},
|
|
|
|
|
|
_buildItem: function() {
|
|
var _this = this, child, children = Array.prototype.slice.call(this.el.children);
|
|
|
|
for(var i = 0, j = children.length; i < j; i++) {
|
|
child = children[i];
|
|
|
|
// Test if this is a "i" tag with icon in the class name
|
|
// TODO: This heuristic might not be sufficient
|
|
if(child.tagName.toLowerCase() == 'i' && /icon/.test(child.className)) {
|
|
this.icon = child.className;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
// Set the title to the text content of the tab.
|
|
this.title = this.el.innerText.trim();
|
|
|
|
this._tapHandler = function(e) {
|
|
_this.onTap && _this.onTap(e);
|
|
};
|
|
|
|
ionic.on('tap', this._tapHandler, this.el);
|
|
},
|
|
onTap: function(e) {
|
|
console.log('On tap');
|
|
},
|
|
|
|
// Remove the event listeners from this object
|
|
destroy: function() {
|
|
ionic.off('tap', this._tapHandler, this.el);
|
|
},
|
|
|
|
getIcon: function() {
|
|
return this.icon;
|
|
},
|
|
|
|
getTitle: function() {
|
|
return this.title;
|
|
},
|
|
|
|
setSelected: function(isSelected) {
|
|
this.isSelected = isSelected;
|
|
if(isSelected) {
|
|
this.el.classList.add('active');
|
|
} else {
|
|
this.el.classList.remove('active');
|
|
}
|
|
}
|
|
};
|
|
|
|
ionic.views.TabBar = function(opts) {
|
|
this.el = opts.el;
|
|
|
|
this.items = [];
|
|
|
|
this._buildItems();
|
|
};
|
|
|
|
ionic.views.TabBar.prototype = {
|
|
// get all the items for the TabBar
|
|
getItems: function() {
|
|
return this.items;
|
|
},
|
|
|
|
// Add an item to the tab bar
|
|
addItem: function(item) {
|
|
// Create a new TabItem
|
|
var tabItem = ionic.views.TabBarItem.prototype.create(item);
|
|
|
|
this.appendItemElement(tabItem);
|
|
|
|
this.items.push(tabItem);
|
|
this._bindEventsOnItem(tabItem);
|
|
},
|
|
|
|
appendItemElement: function(item) {
|
|
if(!this.el) {
|
|
return;
|
|
}
|
|
this.el.appendChild(item.el);
|
|
},
|
|
|
|
// Remove an item from the tab bar
|
|
removeItem: function(index) {
|
|
var item = this.items[index];
|
|
if(!item) {
|
|
return;
|
|
}
|
|
item.onTap = undefined;
|
|
item.destroy();
|
|
},
|
|
|
|
_bindEventsOnItem: function(item) {
|
|
var _this = this;
|
|
|
|
if(!this._itemTapHandler) {
|
|
this._itemTapHandler = function(e) {
|
|
//_this.selectItem(this);
|
|
_this.trySelectItem(this);
|
|
};
|
|
}
|
|
item.onTap = this._itemTapHandler;
|
|
},
|
|
|
|
// Get the currently selected item
|
|
getSelectedItem: function() {
|
|
return this.selectedItem;
|
|
},
|
|
|
|
// Set the currently selected item by index
|
|
setSelectedItem: function(index) {
|
|
this.selectedItem = this.items[index];
|
|
|
|
// Deselect all
|
|
for(var i = 0, j = this.items.length; i < j; i += 1) {
|
|
this.items[i].setSelected(false);
|
|
}
|
|
|
|
// Select the new item
|
|
if(this.selectedItem) {
|
|
this.selectedItem.setSelected(true);
|
|
//this.onTabSelected && this.onTabSelected(this.selectedItem, index);
|
|
}
|
|
},
|
|
|
|
// Select the given item assuming we can find it in our
|
|
// item list.
|
|
selectItem: function(item) {
|
|
for(var i = 0, j = this.items.length; i < j; i += 1) {
|
|
if(this.items[i] == item) {
|
|
this.setSelectedItem(i);
|
|
return;
|
|
}
|
|
}
|
|
},
|
|
|
|
// Try to select a given item. This triggers an event such
|
|
// that the view controller managing this tab bar can decide
|
|
// whether to select the item or cancel it.
|
|
trySelectItem: function(item) {
|
|
for(var i = 0, j = this.items.length; i < j; i += 1) {
|
|
if(this.items[i] == item) {
|
|
this.tryTabSelect && this.tryTabSelect(i);
|
|
return;
|
|
}
|
|
}
|
|
},
|
|
|
|
// Build the initial items list from the given DOM node.
|
|
_buildItems: function() {
|
|
|
|
var item, items = Array.prototype.slice.call(this.el.children);
|
|
|
|
for(var i = 0, j = items.length; i < j; i += 1) {
|
|
item = new ionic.views.TabBarItem(items[i]);
|
|
this.items[i] = item;
|
|
this._bindEventsOnItem(item);
|
|
}
|
|
|
|
if(this.items.length > 0) {
|
|
this.selectedItem = this.items[0];
|
|
}
|
|
|
|
},
|
|
|
|
// Destroy this tab bar
|
|
destroy: function() {
|
|
for(var i = 0, j = this.items.length; i < j; i += 1) {
|
|
this.items[i].destroy();
|
|
}
|
|
this.items.length = 0;
|
|
}
|
|
};
|
|
|
|
})(window.ionic);
|
|
;
|
|
(function(ionic) {
|
|
|
|
ionic.views.Toggle = function(opts) {
|
|
this.el = opts.el;
|
|
this.checkbox = opts.checkbox;
|
|
this.track = opts.track;
|
|
this.handle = opts.handle;
|
|
this.openPercent = -1;
|
|
|
|
// remember that this element, and all its children are apart of a component
|
|
// and assign the component instance to each element so the lookups
|
|
// only has to go through this process just once
|
|
this.el.isComponent = true;
|
|
this.track.component = this;
|
|
this.track.isComponent = true;
|
|
this.handle.component = this;
|
|
this.handle.isComponent = true;
|
|
};
|
|
|
|
ionic.views.Toggle.prototype = {
|
|
|
|
tap: function(e) {
|
|
this.val( !this.checkbox.checked );
|
|
},
|
|
|
|
drag: function(e) {
|
|
var slidePageLeft = this.track.offsetLeft + (this.handle.offsetWidth / 2);
|
|
var slidePageRight = this.track.offsetLeft + this.track.offsetWidth - (this.handle.offsetWidth / 2);
|
|
|
|
if(e.pageX >= slidePageRight - 4) {
|
|
this.val(true);
|
|
} else if(e.pageX <= slidePageLeft) {
|
|
this.val(false);
|
|
} else {
|
|
this.setOpenPercent( Math.round( (1 - ((slidePageRight - e.pageX) / (slidePageRight - slidePageLeft) )) * 100) );
|
|
}
|
|
},
|
|
|
|
setOpenPercent: function(openPercent) {
|
|
// only make a change if the new open percent has changed
|
|
if(this.openPercent < 0 || (openPercent < (this.openPercent - 3) || openPercent > (this.openPercent + 3) ) ) {
|
|
this.openPercent = openPercent;
|
|
|
|
if(openPercent === 0) {
|
|
this.val(false);
|
|
} else if(openPercent === 100) {
|
|
this.val(true);
|
|
} else {
|
|
var openPixel = Math.round( (openPercent / 100) * this.track.offsetWidth - (this.handle.offsetWidth) );
|
|
openPixel = (openPixel < 1 ? 0 : openPixel);
|
|
this.handle.style.webkitTransform = 'translate3d(' + openPixel + 'px,0,0)';
|
|
}
|
|
}
|
|
},
|
|
|
|
release: function(e) {
|
|
this.val( this.openPercent >= 50 );
|
|
},
|
|
|
|
val: function(value) {
|
|
if(value === true || value === false) {
|
|
if(this.handle.style.webkitTransform !== "") {
|
|
this.handle.style.webkitTransform = "";
|
|
}
|
|
this.checkbox.checked = value;
|
|
this.openPercent = (value ? 100 : 0);
|
|
}
|
|
return this.checkbox.checked;
|
|
}
|
|
|
|
};
|
|
|
|
})(ionic);
|
|
;(function(ionic) {
|
|
|
|
ionic.controllers.NavController = function(opts) {
|
|
var _this = this;
|
|
|
|
this.navBar = opts.navBar;
|
|
this.content = opts.content;
|
|
this.controllers = opts.controllers || [];
|
|
|
|
this._updateNavBar();
|
|
|
|
// TODO: Is this the best way?
|
|
this.navBar.shouldGoBack = function() {
|
|
_this.pop();
|
|
}
|
|
};
|
|
|
|
ionic.controllers.NavController.prototype = {
|
|
getControllers: function() {
|
|
return this.controllers;
|
|
},
|
|
getTopController: function() {
|
|
return this.controllers[this.controllers.length-1];
|
|
},
|
|
push: function(controller) {
|
|
var last = this.controllers[this.controllers.length - 1];
|
|
|
|
this.controllers.push(controller);
|
|
|
|
// Indicate we are switching controllers
|
|
var shouldSwitch = this.switchingController && this.switchingController(controller) || true;
|
|
|
|
// Return if navigation cancelled
|
|
if(shouldSwitch === false)
|
|
return;
|
|
|
|
// Actually switch the active controllers
|
|
|
|
// Remove the old one
|
|
//last && last.detach();
|
|
if(last) {
|
|
last.isVisible = false;
|
|
last.visibilityChanged && last.visibilityChanged();
|
|
}
|
|
|
|
// Grab the top controller on the stack
|
|
var next = this.controllers[this.controllers.length - 1];
|
|
|
|
// TODO: No DOM stuff here
|
|
//this.content.el.appendChild(next.el);
|
|
next.isVisible = true;
|
|
next.visibilityChanged && next.visibilityChanged();
|
|
|
|
this._updateNavBar();
|
|
|
|
return controller;
|
|
},
|
|
|
|
pop: function() {
|
|
var next, last;
|
|
|
|
// Make sure we keep one on the stack at all times
|
|
if(this.controllers.length < 2) {
|
|
return;
|
|
}
|
|
|
|
// Grab the controller behind the top one on the stack
|
|
last = this.controllers.pop();
|
|
if(last) {
|
|
last.isVisible = false;
|
|
last.visibilityChanged && last.visibilityChanged();
|
|
}
|
|
|
|
// Remove the old one
|
|
//last && last.detach();
|
|
|
|
next = this.controllers[this.controllers.length - 1];
|
|
|
|
// TODO: No DOM stuff here
|
|
//this.content.el.appendChild(next.el);
|
|
next.isVisible = true;
|
|
next.visibilityChanged && next.visibilityChanged();
|
|
|
|
// Switch to it (TODO: Animate or such things here)
|
|
|
|
this._updateNavBar();
|
|
|
|
return last;
|
|
},
|
|
|
|
_updateNavBar: function() {
|
|
if(!this.getTopController()) {
|
|
return;
|
|
}
|
|
|
|
this.navBar.setTitle(this.getTopController().title);
|
|
|
|
if(this.controllers.length > 1) {
|
|
this.navBar.showBackButton(true);
|
|
} else {
|
|
this.navBar.showBackButton(false);
|
|
}
|
|
},
|
|
|
|
};
|
|
})(window.ionic);
|
|
;/**
|
|
* Adapted from Backbone.js
|
|
*/
|
|
(function(window, document, ionic) {
|
|
var optionalParam = /\((.*?)\)/g;
|
|
var namedParam = /(\(\?)?:\w+/g;
|
|
var splatParam = /\*\w+/g;
|
|
var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g;
|
|
|
|
// Cached regex for stripping a leading hash/slash and trailing space.
|
|
var routeStripper = /^[#\/]|\s+$/g;
|
|
|
|
// Cached regex for stripping leading and trailing slashes.
|
|
var rootStripper = /^\/+|\/+$/g;
|
|
|
|
// Cached regex for removing a trailing slash.
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var trailingSlash = /\/$/;
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RouteViewController = function(options) {
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this.options = options;
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this.root = this.options.root || '/';
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this.root = ('/' + this.root + '/').replace(rootStripper, '/');
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this.handlers = [];
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this._bindEvents();
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this.location = window.location;
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this.history = window.history;
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};
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RouteViewController.prototype = {
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when: function(route, callback) {
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var _this = this;
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route = this._routeToRegExp(route);
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this.handlers.unshift({
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route: route,
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callback: function(fragment) {
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var args = _this._extractParameters(route, fragment);
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callback && callback.apply(_this, args);
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}
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});
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},
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// Convert a route string into a regular expression, suitable for matching
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// against the current location hash.
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_routeToRegExp: function(route) {
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route = route.replace(escapeRegExp, '\\$&')
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.replace(optionalParam, '(?:$1)?')
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.replace(namedParam, function(match, optional){
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return optional ? match : '([^\/]+)';
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})
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.replace(splatParam, '(.*?)');
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return new RegExp('^' + route + '$');
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},
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// Given a route, and a URL fragment that it matches, return the array of
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// extracted decoded parameters. Empty or unmatched parameters will be
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// treated as `null` to normalize cross-browser behavior.
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_extractParameters: function(route, fragment) {
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var params = route.exec(fragment).slice(1);
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var extracted = [];
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for(var i = 0; i < params.length; i++) {
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if(param) {
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extracted.push(decodeURIComponent(param));
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}
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}
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},
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_bindEvents: function() {
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var _this = this;
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window.addEventListener('popstate', function(event) {
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_this.checkUrl(event);
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});
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},
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checkUrl: function(e) {
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var current = this.getFragment();
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if (current === this.fragment) return false;
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this.loadUrl() || this.loadUrl(this.getHash());
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},
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getFragment: function(fragment, forcePushState) {
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if (fragment == null) {
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fragment = this.location.pathname;
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var root = this.root.replace(this.trailingSlash, '');
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if (!fragment.indexOf(root)) fragment = fragment.substr(root.length);
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}
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return fragment.replace(routeStripper, '');
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},
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getHash: function(window) {
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var match = (window || this).location.href.match(/#(.*)$/);
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return match ? match[1] : '';
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},
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// Attempt to load the current URL fragment. If a route succeeds with a
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// match, returns `true`. If no defined routes matches the fragment,
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// returns `false`.
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loadUrl: function(fragmentOverride) {
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var fragment = this.fragment = this.getFragment(fragmentOverride);
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var matched = false;
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for(var i = 0; i < this.handlers.length; i++) {
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var h = this.handlers[i];
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if (h.route.test(fragment)) {
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h.callback(fragment);
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matched = true;
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}
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}
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return matched;
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},
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};
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})(this, document, ion = this.ionic || {});
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;
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(function(ionic) {
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ionic.controllers.SideMenuController = function(options) {
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var self = this;
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self.left = options.left;
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self.right = options.right;
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self.content = options.content;
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self._rightShowing = false;
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self._leftShowing = false;
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this.content.onDrag = function(e) {
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self._handleDrag(e);
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};
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this.content.endDrag = function(e) {
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self._endDrag(e);
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};
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/*
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// Bind release and drag listeners
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window.ion.onGesture('release', function(e) {
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self._endDrag(e);
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}, self.center);
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window.ion.onGesture('drag', function(e) {
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self._handleDrag(e);
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}, self.center);
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*/
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};
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ionic.controllers.SideMenuController.prototype = {
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toggleLeft: function() {
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var openAmount = this.getOpenAmount();
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if(openAmount > 0) {
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this.openPercentage(0);
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} else {
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this.openPercentage(100);
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}
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},
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toggleRight: function() {
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var openAmount = this.getOpenAmount();
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if(openAmount < 0) {
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this.openPercentage(0);
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} else {
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this.openPercentage(-100);
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}
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},
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getOpenAmount: function() {
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return this.content.getTranslateX() || 0;
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},
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getOpenRatio: function() {
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var amount = this.getOpenAmount();
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if(amount >= 0) {
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return amount / this.left.width;
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}
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return amount / this.right.width;
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},
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getOpenPercentage: function() {
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return this.getOpenRatio() * 100;
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},
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openPercentage: function(percentage) {
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var p = percentage / 100;
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var maxLeft = this.left.width;
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var maxRight = this.right.width;
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if(percentage >= 0) {
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this.openAmount(maxLeft * p);
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} else {
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this.openAmount(maxRight * p);
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}
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},
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openAmount: function(amount) {
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var maxLeft = this.left.width;
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var maxRight = this.right.width;
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// Check if we can move to that side, depending if the left/right panel is enabled
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if((!this.left.isEnabled && amount > 0) || (!this.right.isEnabled && amount < 0)) {
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return;
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}
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if((this._leftShowing && amount > maxLeft) || (this._rightShowing && amount < -maxRight)) {
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return;
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}
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this.content.setTranslateX(amount);
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if(amount >= 0) {
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this._leftShowing = true;
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this._rightShowing = false;
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// Push the z-index of the right menu down
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this.right.pushDown();
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// Bring the z-index of the left menu up
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this.left.bringUp();
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} else {
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this._rightShowing = true;
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this._leftShowing = false;
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// Bring the z-index of the right menu up
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this.right.bringUp();
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// Push the z-index of the left menu down
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this.left.pushDown();
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}
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},
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snapToRest: function(e) {
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// We want to animate at the end of this
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this.content.enableAnimation();
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this._isDragging = false;
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// Check how much the panel is open after the drag, and
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// what the drag velocity is
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var ratio = this.getOpenRatio();
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if(ratio == 0)
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return;
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var velocityThreshold = 0.3;
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var velocityX = e.gesture.velocityX
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var direction = e.gesture.direction;
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// Less than half, going left
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//if(ratio > 0 && ratio < 0.5 && direction == 'left' && velocityX < velocityThreshold) {
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//this.openPercentage(0);
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//}
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// Going right, less than half, too slow (snap back)
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if(ratio > 0 && ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
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this.openPercentage(0);
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}
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// Going left, more than half, too slow (snap back)
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else if(ratio > 0.5 && direction == 'left' && velocityX < velocityThreshold) {
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this.openPercentage(100);
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}
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// Going left, less than half, too slow (snap back)
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else if(ratio < 0 && ratio > -0.5 && direction == 'left' && velocityX < velocityThreshold) {
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this.openPercentage(0);
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}
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// Going right, more than half, too slow (snap back)
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else if(ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
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this.openPercentage(-100);
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}
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// Going right, more than half, or quickly (snap open)
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else if(direction == 'right' && ratio >= 0 && (ratio >= 0.5 || velocityX > velocityThreshold)) {
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this.openPercentage(100);
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}
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// Going left, more than half, or quickly (span open)
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else if(direction == 'left' && ratio <= 0 && (ratio <= -0.5 || velocityX > velocityThreshold)) {
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this.openPercentage(-100);
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}
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// Snap back for safety
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else {
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this.openPercentage(0);
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}
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},
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_endDrag: function(e) {
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this.snapToRest(e);
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},
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_initDrag: function(e) {
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this.content.disableAnimation();
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this._isDragging = true;
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this._startX = 0;
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this._offsetX = 0;
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this._lastX = 0;
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},
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_handleDrag: function(e) {
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if(!this._isDragging) {
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this._initDrag(e);
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this._startX = e.gesture.touches[0].pageX;
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this._lastX = this._startX;
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this._offsetX = this.getOpenAmount();
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}
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//console.log('Dragging page', this._startX, this._lastX, this._offsetX, e);
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var newX = this._offsetX + (this._lastX - this._startX);
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this.openAmount(newX);
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this._lastX = e.gesture.touches[0].pageX;
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}
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};
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})(ionic);
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;(function(ionic) {
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ionic.controllers = ionic.controllers || {};
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ionic.controllers.TabBarController = function(options) {
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this.tabBar = options.tabBar;
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this._bindEvents();
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this.controllers = [];
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var controllers = options.controllers || [];
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for(var i = 0; i < controllers.length; i++) {
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this.addController(controllers[i]);
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}
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// Bind or set our tabWillChange callback
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this.controllerWillChange = options.controllerWillChange || function(controller) {};
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this.controllerChanged = options.controllerChanged || function(controller) {};
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this.setSelectedController(0);
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};
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ionic.controllers.TabBarController.prototype = {
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// Start listening for events on our tab bar
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_bindEvents: function() {
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var _this = this;
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this.tabBar.tryTabSelect = function(index) {
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_this.setSelectedController(index);
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};
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},
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selectController: function(index) {
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var shouldChange = true;
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// Check if we should switch to this tab. This lets the app
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// cancel tab switches if the context isn't right, for example.
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if(this.controllerWillChange) {
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if(this.controllerWillChange(this.controllers[index], index) === false) {
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shouldChange = false;
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}
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}
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if(shouldChange) {
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this.setSelectedController(index);
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this.controllerChanged && this.controllerChanged(this.selectedController, this.selectedIndex);
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}
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},
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// Force the selection of a controller at the given index
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setSelectedController: function(index) {
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if(index >= this.controllers.length) {
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return;
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}
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this.selectedController = this.controllers[index];
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this.selectedIndex = index;
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this._showController(index);
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this.tabBar.setSelectedItem(index);
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},
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_showController: function(index) {
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var c;
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for(var i = 0, j = this.controllers.length; i < j; i ++) {
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c = this.controllers[i];
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//c.detach && c.detach();
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c.isVisible = false;
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c.visibilityChanged && c.visibilityChanged();
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}
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c = this.controllers[index];
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//c.attach && c.attach();
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c.isVisible = true;
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c.visibilityChanged && c.visibilityChanged();
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},
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_clearSelected: function() {
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this.selectedController = null;
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this.selectedIndex = -1;
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},
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// Return the tab at the given index
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getController: function(index) {
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return this.controllers[index];
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},
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// Return the current tab list
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getControllers: function() {
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return this.controllers;
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},
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// Get the currently selected tab
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getSelectedController: function() {
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return this.selectedController;
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},
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// Add a tab
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addController: function(controller) {
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this.controllers.push(controller);
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this.tabBar.addItem({
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title: controller.title,
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icon: controller.icon
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});
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// If we don't have a selected controller yet, select the first one.
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if(!this.selectedController) {
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this.setSelectedController(0);
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}
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},
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// Set the tabs and select the first
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setControllers: function(controllers) {
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this.controllers = controllers;
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this._clearSelected();
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this.selectController(0);
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},
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}
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})(ionic = window.ionic || {});
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;(function(ionic) {
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ionic.ViewController = function(options) {
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this.init();
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};
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ionic.ViewController.prototype = {
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// Initialize this view controller
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init: function() {
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},
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// Destroy this view controller, including all child views
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destroy: function() {
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}
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};
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})(window.ionic);
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