mirror of
https://github.com/ionic-team/ionic-framework.git
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236 lines
7.6 KiB
JavaScript
Executable File
236 lines
7.6 KiB
JavaScript
Executable File
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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(function(shared, scope, testing) {
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scope.Animation = function(effect) {
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this.effect = effect;
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if (effect) {
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// FIXME: detach existing animation.
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effect.animation = this;
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}
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this._isGroup = false;
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this._animation = null;
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this._childAnimations = [];
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this._callback = null;
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this._rebuildUnderlyingAnimation();
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// Animations are constructed in the idle state.
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this._animation.cancel();
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};
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// TODO: add an effect getter/setter
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scope.Animation.prototype = {
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_rebuildUnderlyingAnimation: function() {
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if (this._animation) {
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this._animation.cancel();
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this._animation = null;
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}
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if (!this.effect || this.effect instanceof window.KeyframeEffect) {
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this._animation = scope.newUnderlyingAnimationForKeyframeEffect(this.effect);
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scope.bindAnimationForKeyframeEffect(this);
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}
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if (this.effect instanceof window.SequenceEffect || this.effect instanceof window.GroupEffect) {
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this._animation = scope.newUnderlyingAnimationForGroup(this.effect);
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scope.bindAnimationForGroup(this);
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}
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// FIXME: move existing currentTime/startTime/playState to new animation
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},
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_updateChildren: function() {
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if (!this.effect || this.playState == 'idle')
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return;
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var offset = this.effect._timing.delay;
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this._childAnimations.forEach(function(childAnimation) {
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this._arrangeChildren(childAnimation, offset);
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if (this.effect instanceof window.SequenceEffect)
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offset += scope.groupChildDuration(childAnimation.effect);
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}.bind(this));
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},
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_setExternalAnimation: function(animation) {
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if (!this.effect || !this._isGroup)
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return;
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for (var i = 0; i < this.effect.children.length; i++) {
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this.effect.children[i].animation = animation;
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this._childAnimations[i]._setExternalAnimation(animation);
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}
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},
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_constructChildren: function() {
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if (!this.effect || !this._isGroup)
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return;
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var offset = this.effect._timing.delay;
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this.effect.children.forEach(function(child) {
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var childAnimation = window.document.timeline.play(child);
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this._childAnimations.push(childAnimation);
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childAnimation.playbackRate = this.playbackRate;
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if (this.paused)
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childAnimation.pause();
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child.animation = this.effect.animation;
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this._arrangeChildren(childAnimation, offset);
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if (this.effect instanceof window.SequenceEffect)
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offset += scope.groupChildDuration(child);
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}.bind(this));
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},
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_arrangeChildren: function(childAnimation, offset) {
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if (this.startTime === null) {
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childAnimation.currentTime = this.currentTime - offset / this.playbackRate;
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childAnimation._startTime = null;
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} else if (childAnimation.startTime !== this.startTime + offset / this.playbackRate) {
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childAnimation.startTime = this.startTime + offset / this.playbackRate;
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}
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},
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get paused() {
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return this._animation.paused;
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},
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get playState() {
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return this._animation.playState;
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},
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get onfinish() {
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return this._onfinish;
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},
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set onfinish(v) {
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if (typeof v == 'function') {
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this._onfinish = v;
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this._animation.onfinish = (function(e) {
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e.target = this;
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v.call(this, e);
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}).bind(this);
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} else {
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this._animation.onfinish = v;
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this.onfinish = this._animation.onfinish;
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}
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},
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get currentTime() {
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return this._animation.currentTime;
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},
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set currentTime(v) {
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this._animation.currentTime = v;
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this._register();
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this._forEachChild(function(child, offset) {
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child.currentTime = v - offset;
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});
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},
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get startTime() {
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return this._animation.startTime;
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},
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set startTime(v) {
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this._animation.startTime = v;
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this._register();
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this._forEachChild(function(child, offset) {
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child.startTime = v + offset;
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});
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},
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get playbackRate() {
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return this._animation.playbackRate;
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},
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set playbackRate(value) {
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var oldCurrentTime = this.currentTime;
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this._animation.playbackRate = value;
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this._forEachChild(function(childAnimation) {
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childAnimation.playbackRate = value;
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});
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if (this.playState != 'paused' && this.playState != 'idle') {
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this.play();
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}
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if (oldCurrentTime !== null) {
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this.currentTime = oldCurrentTime;
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}
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},
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get finished() {
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return this._animation.finished;
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},
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get source() {
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shared.deprecated('Animation.source', '2015-03-23', 'Use Animation.effect instead.');
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return this.effect;
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},
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play: function() {
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this._animation.play();
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this._register();
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scope.awaitStartTime(this);
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this._forEachChild(function(child) {
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var time = child.currentTime;
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child.play();
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child.currentTime = time;
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});
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},
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pause: function() {
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this._animation.pause();
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this._register();
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this._forEachChild(function(child) {
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child.pause();
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});
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},
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finish: function() {
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this._animation.finish();
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this._register();
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// TODO: child animations??
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},
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cancel: function() {
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this._animation.cancel();
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this._register();
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this._removeChildren();
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},
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reverse: function() {
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var oldCurrentTime = this.currentTime;
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this._animation.reverse();
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this._forEachChild(function(childAnimation) {
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childAnimation.reverse();
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});
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if (oldCurrentTime !== null) {
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this.currentTime = oldCurrentTime;
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}
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},
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addEventListener: function(type, handler) {
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var wrapped = handler;
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if (typeof handler == 'function') {
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wrapped = (function(e) {
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e.target = this;
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handler.call(this, e);
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}).bind(this);
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handler._wrapper = wrapped;
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}
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this._animation.addEventListener(type, wrapped);
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},
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removeEventListener: function(type, handler) {
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this._animation.removeEventListener(type, (handler && handler._wrapper) || handler);
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},
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_removeChildren: function() {
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while (this._childAnimations.length)
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this._childAnimations.pop().cancel();
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},
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_forEachChild: function(f) {
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var offset = 0;
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if (this.effect.children && this._childAnimations.length < this.effect.children.length)
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this._constructChildren();
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this._childAnimations.forEach(function(child) {
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f.call(this, child, offset);
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if (this.effect instanceof window.SequenceEffect)
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offset += child.effect.activeDuration;
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}.bind(this));
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if (this._animation.playState == 'pending')
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return;
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var timing = this.effect._timing;
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var t = this._animation.currentTime;
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if (t !== null)
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t = shared.calculateTimeFraction(shared.calculateActiveDuration(timing), t, timing);
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if (t == null || isNaN(t))
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this._removeChildren();
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},
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};
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})(webAnimationsShared, webAnimationsNext, webAnimationsTesting);
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