mirror of
https://github.com/ionic-team/ionic-framework.git
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199 lines
5.9 KiB
JavaScript
199 lines
5.9 KiB
JavaScript
(function(ionic) {
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/**
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* The ListView handles a list of items. It will process drag animations, edit mode,
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* and other operations that are common on mobile lists or table views.
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*/
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ionic.views.List = function(opts) {
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var _this = this;
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this.el = opts.el;
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// The amount of dragging required to start sliding the element over (in pixels)
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this.dragThresholdX = opts.dragThresholdX || 10;
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// Start the drag states
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this._initDrag();
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// Listen for drag and release events
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window.ionic.onGesture('drag', function(e) {
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_this._handleDrag(e);
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}, this.el);
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window.ionic.onGesture('release', function(e) {
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_this._handleEndDrag(e);
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}, this.el);
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};
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ionic.views.List.prototype = {
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_initDrag: function() {
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this._isDragging = false;
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this._currentDrag = null;
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},
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_startDrag: function(e) {
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this._isDragging = false;
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// Grab the content item
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if(e.target.classList.contains('list-item')) {
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content = e.target.querySelector('.list-item-content');
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} else if(e.target.classList.contains('list-item-content')) {
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content = e.target;
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}
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// If we don't have a content area as one of our children (or ourselves), skip
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if(!content) {
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return;
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}
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// Make sure we aren't animating as we slide
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content.classList.remove('list-item-sliding');
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// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
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var offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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// Grab the buttons
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buttons = content.parentNode.querySelector('.list-item-buttons');
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if(!buttons) {
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return;
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}
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buttonsWidth = buttons.offsetWidth;
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this._currentDrag = {
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buttonsWidth: buttonsWidth,
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content: content,
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startOffsetX: offsetX
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};
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},
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_handleEndDrag: function(e) {
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var _this = this;
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if(!this._currentDrag) {
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this._initDrag();
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return;
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}
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// If we are currently dragging, we want to snap back into place
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// The final resting point X will be the width of the exposed buttons
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var restingPoint = -this._currentDrag.buttonsWidth;
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// Check if the drag didn't clear the buttons mid-point
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// and we aren't moving fast enough to swipe open
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if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) {
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// If we are going left but too slow, or going right, go back to resting
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if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
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restingPoint = 0;
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} else if(e.gesture.direction == "right") {
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restingPoint = 0;
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}
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}
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var content = this._currentDrag.content;
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var onRestingAnimationEnd = function(e) {
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if(e.propertyName == '-webkit-transform') {
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content.classList.remove('list-item-sliding');
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}
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e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd);
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}
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window.requestAnimationFrame(function() {
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var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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if(currentX !== restingPoint) {
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_this._currentDrag.content.classList.add('list-item-sliding');
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_this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd);
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}
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_this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)';
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_this._initDrag();
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});
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},
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/**
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* Process the drag event to move the item to the left or right.
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*/
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_handleDrag: function(e) {
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var _this = this, content, buttons;
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window.requestAnimationFrame(function() {
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if(!_this._currentDrag) {
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_this._startDrag(e);
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!_this._isDragging &&
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((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) ||
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(Math.abs(_this._currentDrag.startOffsetX) > 0)))
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{
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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// Grab the new X point, capping it at zero
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var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
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if(newX < -buttonsWidth) {
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// Calculate the new X position, capped at the top of the buttons
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newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
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}
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console.log(newX);
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_this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)';
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}
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});
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},
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_handleSwipeLeft: function(e) {
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window.requestAnimationFrame(function() {
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var item = e.target,
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cl = item.classList,
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content, buttons, buttonsWidth;
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if(!content) {
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return;
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}
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// Grab the buttons
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buttons = content.parentNode.querySelector('.list-item-buttons');
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if(buttons) {
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buttonsWidth = buttons.offsetWidth;
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// Slide the content over left by the button width
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content.style.left = -buttonsWidth + 'px';
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}
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});
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},
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_handleSwipeRight: function(e) {
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window.requestAnimationFrame(function() {
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var item = e.target,
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cl = item.classList,
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content;
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if(cl.contains('list-item')) {
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content = item.querySelector('.list-item-content');
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} else if(cl.contains('list-item-content')) {
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content = item;
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}
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// This item didn't have content
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if(!content) {
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return;
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}
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content.style.left = 0;
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});
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},
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};
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})(ionic);
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