Files
Adam Bradley acf12cdd15 refactor(menu): inject MenuController to control app menus
Menu has been improved to make it easier to open, close, toggle and
enable menus.
Instead of injecting `IonicApp` to find the menu component, you now
inject
`MenuController`.

Was:

```
constructor(app: IonicApp) {
  this.app = app;
}
openMenu() {
  this.app.getComponent('leftMenu').close();
}
```

Now:

To programmatically interact with any menu, you can inject the
`MenuController`
provider into any component or directive. This makes it easy get ahold
of and
control the correct menu instance. By default Ionic will find the app's
menu
without requiring a menu ID. An id attribute on an `<ion-menu>` is only
required
if there are multiple menus on the same side. If there are multiple
menus, but
on different sides, you can use the name of the side to get the correct
menu

If there's only one menu:

```
constructor(menu: MenuController) {
  this.menu = menu;
}
openMenu() {
  this.menu.close();
}
```

If there is a menu on the left and right side:

```
toggleMenu() {
  this.menu.toggle('left');
}
```

If there are multiple menus on the same side:

```
<ion-menu id="myMenuId" side="left">...</ion-menu>
<ion-menu id="otherMenuId" side="left">...</ion-menu>

closeMenu() {
  this.menu.close('myMenuId');
}
```
2016-02-04 16:47:05 -06:00

133 lines
3.1 KiB
TypeScript

import {Menu} from './menu';
import {SlideEdgeGesture} from '../../gestures/slide-edge-gesture';
import {assign} from '../../util/util';
export class MenuContentGesture extends SlideEdgeGesture {
constructor(public menu: Menu, targetEl: Element, options = {}) {
super(targetEl, assign({
direction: (menu.side === 'left' || menu.side === 'right') ? 'x' : 'y',
edge: menu.side,
threshold: 0,
maxEdgeStart: menu.maxEdgeStart || 75
}, options));
this.listen();
}
canStart(ev) {
let menu = this.menu;
console.debug('menu canStart,', menu.side, 'isOpen', menu.isOpen, 'angle', ev.angle, 'distance', ev.distance);
if (!menu.isEnabled || !menu.isSwipeEnabled) {
console.debug('menu canStart, isEnabled', menu.isEnabled, 'isSwipeEnabled', menu.isSwipeEnabled, 'side', menu.side);
return false;
}
if (ev.distance > 50) {
// the distance is longer than you'd expect a side menu swipe to be
console.debug('menu canStart, distance too far', ev.distance, 'side', menu.side);
return false;
}
if (menu.side === 'left') {
// left side
if (menu.isOpen) {
// left side, opened
return true;
} else {
// left side, closed
if (ev.angle > -40 && ev.angle < 40) {
return super.canStart(ev);
}
}
} else if (menu.side === 'right') {
// right side
if (menu.isOpen) {
// right side, opened
return true;
} else {
// right side, closed
if ((ev.angle > 140 && ev.angle <= 180) || (ev.angle > -140 && ev.angle <= -180)) {
return super.canStart(ev);
}
}
}
// didn't pass the test, don't open this menu
return false;
}
// Set CSS, then wait one frame for it to apply before sliding starts
onSlideBeforeStart(slide, ev) {
this.menu.setProgressStart();
}
onSlide(slide, ev) {
this.menu.setProgess(slide.distance / slide.max);
}
onSlideEnd(slide, ev) {
let shouldComplete = (Math.abs(ev.velocityX) > 0.2 || Math.abs(slide.delta) > Math.abs(slide.max) * 0.5);
this.menu.setProgressEnd(shouldComplete);
}
getElementStartPos(slide, ev) {
return this.menu.isOpen ? slide.max : slide.min;
}
getSlideBoundaries() {
return {
min: 0,
max: this.menu.width()
};
}
}
/**
* Support dragging the target menu as well as the content.
*/
export class TargetGesture extends MenuContentGesture {
constructor(menu: Menu) {
super(menu, menu.getNativeElement(), {
maxEdgeStart: 0
});
}
}
export class LeftMenuGesture extends MenuContentGesture {
constructor(menu: Menu) {
super(menu, menu.getContentElement());
}
}
export class RightMenuGesture extends MenuContentGesture {
constructor(menu: Menu) {
super(menu, menu.getContentElement());
}
onSlide(slide, ev) {
this.menu.setProgess(slide.distance / slide.min);
}
getElementStartPos(slide, ev) {
return this.menu.isOpen ? slide.min : slide.max;
}
getSlideBoundaries() {
return {
min: -this.menu.width(),
max: 0
};
}
}