Files
ionic-framework/js/tapPolyfill.js
2013-09-27 15:11:47 -05:00

57 lines
1.9 KiB
JavaScript

(function(window, document, ionic) {
// polyfill use to simulate native "tap"
function inputTapPolyfill(ele, e) {
if(ele.type === "radio" || ele.type === "checkbox") {
ele.checked = !ele.checked;
} else if(ele.type === "submit" || ele.type === "button") {
ele.click();
} else {
ele.focus();
}
e.stopPropagation();
e.preventDefault();
return false;
}
function tapPolyfill(e) {
// if the source event wasn't from a touch event then don't use this polyfill
if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return;
var
e = e.gesture.srcEvent, // evaluate the actual source event, not the created event by gestures.js
ele = e.target;
while(ele) {
if( ele.tagName === "INPUT" || ele.tagName === "TEXTAREA" || ele.tagName === "SELECT" ) {
return inputTapPolyfill(ele, e);
} else if( ele.tagName === "LABEL" ) {
if(ele.control) {
return inputTapPolyfill(ele.control, e);
}
} else if( ele.tagName === "A" || ele.tagName === "BUTTON" ) {
ele.click();
e.stopPropagation();
e.preventDefault();
return false;
}
ele = ele.parentElement;
}
// they didn't tap one of the above elements
// if the currently active element is an input, and they tapped outside
// of the current input, then unset its focus (blur) so the keyboard goes away
var activeElement = document.activeElement;
if(activeElement && (activeElement.tagName === "INPUT" || activeElement.tagName === "TEXTAREA" || activeElement.tagName === "SELECT")) {
activeElement.blur();
e.stopPropagation();
e.preventDefault();
return false;
}
}
// global tap event listener polyfill for HTML elements that were "tapped" by the user
ionic.on("tap", tapPolyfill, window);
})(this, document, ionic);