mirror of
https://github.com/ionic-team/ionic-framework.git
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226 lines
5.6 KiB
JavaScript
226 lines
5.6 KiB
JavaScript
import * as util from 'ionic/util';
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import {Transition, ClickBlock} from 'ionic/ionic';
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import {NavItem} from './nav-item';
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import {NavController} from './nav-controller';
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const STAGED_STATE = 'staged';
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const STAGED_ENTERING_STATE = 'staged-enter';
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const STAGED_LEAVING_STATE = 'staged-leave';
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const ACTIVELY_ENTERING_STATE = 'entering';
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const ACTIVELY_LEAVING_STATE = 'leaving';
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const ACTIVE_STATE = 'active';
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const CACHED_STATE = 'cached';
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export class NavBase {
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constructor(loader, injector) {
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this.loader = loader;
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this.injector = injector;
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this.items = [];
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this.navCtrl = new NavController(this);
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}
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set initial(Class) {
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if (!this._init) {
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this._init = true;
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this.push(Class);
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}
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}
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push(Component, params = {}, opts = {}) {
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if (this.isTransitioning()) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "forward"
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opts.direction = opts.direction || 'forward';
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// do not animate if this is the first in the stack
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if (!this.items.length) {
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opts.animation = 'none';
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}
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// the active item is going to be the leaving one (if one exists)
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let leavingItem = this.getActive() || {};
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leavingItem.shouldDestroy = false;
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// create a new NavStackItem
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let enteringItem = new NavItem(this, Component, params);
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// set that this item is staged (it's not ready to be animated in yet)
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enteringItem.state = STAGED_STATE;
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enteringItem.shouldDestroy = false;
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// add the item to the stack
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this.items.push(enteringItem);
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// start the transition
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this.transition(enteringItem, leavingItem, opts).then(() => {
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resolve();
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});
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return promise;
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}
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pop(opts = {}) {
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if (this.isTransitioning() || this.items.length < 2) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "back"
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opts.direction = opts.direction || 'back';
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive() || {};
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leavingItem.shouldDestroy = true;
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// the entering item is now the new last item
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let enteringItem = this.getPrevious(leavingItem);
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enteringItem.shouldDestroy = false;
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// start the transition
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this.transition(enteringItem, leavingItem, opts).then(() => {
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// transition completed, destroy the leaving item
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resolve();
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});
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return promise;
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}
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transition(enteringItem, leavingItem, opts) {
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// block possible clicks during transition
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ClickBlock(opts.animation !== 'none', 520);
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// wait for the new item to complete setup
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enteringItem.stage().then(() => {
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// set that the leaving item is stage to be leaving
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leavingItem.state = STAGED_LEAVING_STATE;
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// set that the new item pushed on the stack is staged to be entering
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// setting staged state is important for the transition logic to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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// wait for the items to be fully staged
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transAnimation.stage().then(() => {
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// update the state that the items are actively entering/leaving
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enteringItem.state = ACTIVELY_ENTERING_STATE;
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leavingItem.state = ACTIVELY_LEAVING_STATE;
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// start the transition
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transAnimation.start().then(() => {
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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// destroy any items that shouldn't stay around
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this.cleanup();
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// allow clicks again
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ClickBlock(false);
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// resolve that this push has completed
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resolve();
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});
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});
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});
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return promise;
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}
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cleanup() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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let item = this.items[i];
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if (item && item.shouldDestroy) {
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this.remove(item);
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i = 0;
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ii = this.items.length;
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util.dom.raf(() => {
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item.destroy();
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});
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}
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}
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}
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isTransitioning() {
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var state;
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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state = this.items[i].state;
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if (state === ACTIVELY_ENTERING_STATE ||
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state === ACTIVELY_LEAVING_STATE ||
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state === STAGED_ENTERING_STATE ||
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state === STAGED_LEAVING_STATE) {
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return true;
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}
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}
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return false;
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}
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getActive() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === ACTIVE_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getPrevious(item) {
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if (item) {
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return this.items[ this.items.indexOf(item) - 1 ];
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}
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return null;
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}
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getStagedEnteringItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_ENTERING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getStagedLeavingItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_LEAVING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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last() {
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return this.items[this.items.length - 1]
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}
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length() {
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return this.items.length;
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}
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remove(itemOrIndex) {
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util.array.remove(this.items, itemOrIndex);
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}
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}
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