Files
ionic-framework/ionic/components/menu/menu-controller.ts
2016-02-04 20:15:40 -06:00

252 lines
7.0 KiB
TypeScript

import {Menu} from './menu';
import {MenuType} from './menu-types';
/**
* @name Menu
* @description
* _For basic Menu usage, see the [Menu section](../../../../components/#menus)
* of the Component docs._
*
* Menu is a side-menu interface that can be dragged out or toggled to open or closed.
* An Ionic app can have numerous menus, all of which can be controlled within
* template HTML, or programmatically.
*
* @usage
* In order to use Menu, you must specify a [reference](https://angular.io/docs/ts/latest/guide/user-input.html#local-variables)
* to the content element that Menu should listen on for drag events, using the `content` property.
* This is telling the menu which content the menu is attached to, so it knows which element to
* move over, and to respond to drag events. Note that a **menu is a sibling to its content**.
*
* ```html
* <ion-menu [content]="mycontent">
* <ion-content>
* <ion-list>
* ...
* </ion-list>
* </ion-content>
* </ion-menu>
*
* <ion-nav #mycontent [root]="rootPage"></ion-nav>
* ```
*
* By default, Menus are on the left, but this can be overridden with the `side`
* property:
*
* ```html
* <ion-menu side="right" [content]="mycontent">...</ion-menu>
* ```
*
*
* ### Programmatic Interaction
*
* To programmatically interact with any menu, you can inject the `MenuController`
* provider into any component or directive. This makes it easy get ahold of and
* control the correct menu instance. By default Ionic will find the app's menu
* without requiring a menu ID.
*
* ```ts
* @Page({...})
* export class MyPage {
* constructor(menu: MenuController) {
* this.menu = menu;
* }
*
* openMenu() {
* this.menu.open();
* }
*
* }
* ```
*
* Note that if you want to easily toggle or close a menu just from a page's
* template, you can use `menuToggle` and/or `menuClose` to accomplish the same
* tasks as above.
*
*
* ### Apps With Left And Right Menus
*
* For apps with a left and right menu, you can control the desired
* menu by passing in the side of the menu.
*
* ```html
* <ion-menu side="left" [content]="mycontent">...</ion-menu>
* <ion-menu side="right" [content]="mycontent">...</ion-menu>
* <ion-nav #mycontent [root]="rootPage"></ion-nav>
* ```
*
* ```ts
* openLeftMenu() {
* this.menu.open('left');
* }
*
* closeRightMenu() {
* this.menu.close('right');
* }
* ```
*
*
* ### Apps With Multiple, Same Side Menus
*
* Since more than one menu on a the same side is possible, and you wouldn't want
* both to be open at the same time, an app can decide which menu should be enabled.
* For apps with multiple menus on the same side, it's required to give each menu a
* unique ID. In the example below, we're saying that the left menu with the
* `authenticated` id should be enabled, and the left menu with the `unauthenticated`
* id be disabled.
*
* ```html
* <ion-menu id="authenticated" side="left" [content]="mycontent">...</ion-menu>
* <ion-menu id="unauthenticated" side="left" [content]="mycontent">...</ion-menu>
* <ion-nav #mycontent [root]="rootPage"></ion-nav>
* ```
*
* ```ts
* enableAuthenticatedMenu() {
* this.menu.enable(true, 'authenticated');
* this.menu.enable(false, 'unauthenticated');
* }
* ```
*
* Note that if an app only had one menu, there is no reason to pass a menu id.
*
*
* ### Menu Types
*
* Menu supports two display types: `overlay`, `reveal` and `push`. Overlay
* is the traditional Material Design drawer type, and Reveal is the traditional
* iOS type. By default, menus will use to the correct type for the platform,
* but this can be overriden using the `type` property:
*
* ```html
* <ion-menu type="overlay" [content]="mycontent"></ion-menu>
* ```
*
* @demo /docs/v2/demos/menu/
*
* @see {@link /docs/v2/components#menus Menu Component Docs}
* @see {@link /docs/v2/components#navigation Navigation Component Docs}
* @see {@link ../../nav/Nav Nav API Docs}
*
*/
export class MenuController {
private _menus: Array<Menu> = [];
/**
* Progamatically open the Menu.
* @return {Promise} returns a promise when the menu is fully opened
*/
open(menuId?: string) {
let menu = this.get(menuId);
if (menu) {
return menu.open();
}
}
/**
* Progamatically close the Menu.
* @param {string} [menuId] Optionally get the menu by its id, or side.
* @return {Promise} returns a promise when the menu is fully closed
*/
close(menuId?: string) {
let menu = this.get(menuId);
if (menu) {
return menu.close();
}
}
/**
* Toggle the menu. If it's closed, it will open, and if opened, it will
* close.
* @param {string} [menuId] Optionally get the menu by its id, or side.
* @return {Promise} returns a promise when the menu has been toggled
*/
toggle(menuId?: string) {
let menu = this.get(menuId);
if (menu) {
return menu.toggle();
}
}
/**
* Used to enable or disable a menu. For example, there could be multiple
* left menus, but only one of them should be able to be dragged open.
* @param {boolean} shouldEnable True if it should be enabled, false if not.
* @param {string} [menuId] Optionally get the menu by its id, or side.
* @return {Menu} Returns the instance of the menu, which is useful for chaining.
*/
enable(shouldEnable: boolean, menuId?: string) {
let menu = this.get(menuId);
if (menu) {
return menu.enable(shouldEnable);
}
}
/**
* Used to enable or disable the ability to swipe open the menu.
* @param {boolean} shouldEnable True if it should be swipe-able, false if not.
* @param {string} [menuId] Optionally get the menu by its id, or side.
* @return {Menu} Returns the instance of the menu, which is useful for chaining.
*/
swipeEnable(shouldEnable: boolean, menuId?: string) {
let menu = this.get(menuId);
if (menu) {
return menu.swipeEnable(shouldEnable);
}
}
/**
* Used to get a menu instance.
* @param {string} [menuId] Optionally get the menu by its id, or side.
* @return {Menu} Returns the instance of the menu if found, otherwise `null`.
*/
get(menuId?: string): Menu {
if (menuId) {
// first try by "id"
let menu = this._menus.find(m => m.id === menuId);
if (menu) return menu;
// not found by "id", next try by "side"
menu = this._menus.find(m => m.side === menuId);
if (menu) return menu;
}
// get the first menu in the array, if one exists
return (this._menus.length ? this._menus[0] : null);
}
/**
* @private
*/
register(menu: Menu) {
this._menus.push(menu);
}
/**
* @private
*/
unregister(menu: Menu) {
let index = this._menus.indexOf(menu);
if (index > -1) {
this._menus.splice(index, 1);
}
}
/**
* @private
*/
static registerType(name: string, cls: new(...args: any[]) => MenuType) {
menuTypes[name] = cls;
}
/**
* @private
*/
static create(type, menuCmp) {
return new menuTypes[type](menuCmp);
}
}
let menuTypes:{ [name: string]: new(...args: any[]) => MenuType } = {};