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https://github.com/ionic-team/ionic-framework.git
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57 lines
1.9 KiB
JavaScript
57 lines
1.9 KiB
JavaScript
(function(window, document, ionic) {
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// polyfill use to simulate native "tap"
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function inputTapPolyfill(ele, e) {
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if(ele.type === "radio" || ele.type === "checkbox") {
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ele.checked = !ele.checked;
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} else if(ele.type === "submit" || ele.type === "button") {
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ele.click();
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} else {
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ele.focus();
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}
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e.stopPropagation();
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e.preventDefault();
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return false;
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}
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function tapPolyfill(e) {
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// if the source event wasn't from a touch event then don't use this polyfill
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if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return;
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e = e.gesture.srcEvent; // evaluate the actual source event, not the created event by gestures.js
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var ele = e.target;
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while(ele) {
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if( ele.tagName === "INPUT" || ele.tagName === "TEXTAREA" || ele.tagName === "SELECT" ) {
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return inputTapPolyfill(ele, e);
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} else if( ele.tagName === "LABEL" ) {
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if(ele.control) {
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return inputTapPolyfill(ele.control, e);
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}
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} else if( ele.tagName === "A" || ele.tagName === "BUTTON" ) {
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ele.click();
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e.stopPropagation();
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e.preventDefault();
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return false;
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}
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ele = ele.parentElement;
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}
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// they didn't tap one of the above elements
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// if the currently active element is an input, and they tapped outside
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// of the current input, then unset its focus (blur) so the keyboard goes away
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var activeElement = document.activeElement;
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if(activeElement && (activeElement.tagName === "INPUT" || activeElement.tagName === "TEXTAREA" || activeElement.tagName === "SELECT")) {
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activeElement.blur();
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e.stopPropagation();
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e.preventDefault();
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return false;
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}
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}
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// global tap event listener polyfill for HTML elements that were "tapped" by the user
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ionic.on("tap", tapPolyfill, window);
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})(this, document, ionic);
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