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2025-03-28 14:50:11 -07:00

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TypeScript

import type { ComponentInterface, EventEmitter } from '@stencil/core';
import { Component, Element, Event, Host, Listen, Method, Prop, Watch, forceUpdate, h } from '@stencil/core';
import { ENABLE_HTML_CONTENT_DEFAULT } from '@utils/config';
import { CoreDelegate, attachComponent, detachComponent } from '@utils/framework-delegate';
import type { Gesture } from '@utils/gesture';
import { createButtonActiveGesture } from '@utils/gesture/button-active';
import { raf, hasLazyBuild } from '@utils/helpers';
import { createLockController } from '@utils/lock-controller';
import {
createTriggerController,
BACKDROP,
dismiss,
eventMethod,
isCancel,
prepareOverlay,
present,
safeCall,
setOverlayId,
} from '@utils/overlays';
import { sanitizeDOMString } from '@utils/sanitization';
import { getClassMap } from '@utils/theme';
import { deepReady, waitForMount } from '@utils/transition';
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import type {
AnimationBuilder,
CssClassMap,
OverlayInterface,
FrameworkDelegate,
ComponentRef,
ComponentProps,
} from '../../interface';
import type { OverlayEventDetail } from '../../utils/overlays-interface';
import type { IonicSafeString } from '../../utils/sanitization';
import type { AlertButton, AlertInput } from './alert-interface';
import { iosEnterAnimation } from './animations/ios.enter';
import { iosLeaveAnimation } from './animations/ios.leave';
import { mdEnterAnimation } from './animations/md.enter';
import { mdLeaveAnimation } from './animations/md.leave';
// TODO(FW-2832): types
/**
* @virtualProp {"ios" | "md"} mode - The mode determines which platform styles to use.
*/
@Component({
tag: 'ion-alert',
styleUrls: {
ios: 'alert.ios.scss',
md: 'alert.md.scss',
},
scoped: true,
})
export class Alert implements ComponentInterface, OverlayInterface {
private readonly lockController = createLockController();
private readonly triggerController = createTriggerController();
private customHTMLEnabled = config.get('innerHTMLTemplatesEnabled', ENABLE_HTML_CONTENT_DEFAULT);
private activeId?: string;
private inputType?: string;
private processedInputs: AlertInput[] = [];
private processedButtons: AlertButton[] = [];
private wrapperEl?: HTMLElement;
private gesture?: Gesture;
private inline = false;
private workingDelegate?: FrameworkDelegate;
private coreDelegate: FrameworkDelegate = CoreDelegate();
private usersElement?: HTMLElement;
presented = false;
lastFocus?: HTMLElement;
@Element() el!: HTMLIonAlertElement;
/** @internal */
@Prop() overlayIndex!: number;
/** @internal */
@Prop() delegate?: FrameworkDelegate;
/** @internal */
@Prop() hasController = false;
/**
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
*/
@Prop() keyboardClose = true;
/**
* Animation to use when the alert is presented.
*/
@Prop() enterAnimation?: AnimationBuilder;
/**
* Animation to use when the alert is dismissed.
*/
@Prop() leaveAnimation?: AnimationBuilder;
/**
* Additional classes to apply for custom CSS. If multiple classes are
* provided they should be separated by spaces.
*/
@Prop() cssClass?: string | string[];
/**
* The main title in the heading of the alert.
*/
@Prop() header?: string;
/**
* The subtitle in the heading of the alert. Displayed under the title.
*/
@Prop() subHeader?: string;
/**
* The main message to be displayed in the alert.
* `message` can accept either plaintext or HTML as a string.
* To display characters normally reserved for HTML, they
* must be escaped. For example `<Ionic>` would become
* `&lt;Ionic&gt;`
*
* For more information: [Security Documentation](https://ionicframework.com/docs/faq/security)
*
* This property accepts custom HTML as a string.
* Content is parsed as plaintext by default.
* `innerHTMLTemplatesEnabled` must be set to `true` in the Ionic config
* before custom HTML can be used.
*/
@Prop() message?: string | IonicSafeString;
/**
* Array of buttons to be added to the alert.
*/
@Prop() buttons: (AlertButton | string)[] = [];
/**
* Array of input to show in the alert.
*/
@Prop({ mutable: true }) inputs: AlertInput[] = [];
/**
* If `true`, the alert will be dismissed when the backdrop is clicked.
*/
@Prop() backdropDismiss = true;
/**
* If `true`, the alert will be translucent.
* Only applies when the mode is `"ios"` and the device supports
* [`backdrop-filter`](https://developer.mozilla.org/en-US/docs/Web/CSS/backdrop-filter#Browser_compatibility).
*/
@Prop() translucent = false;
/**
* If `true`, the alert will animate.
*/
@Prop() animated = true;
/**
* Additional attributes to pass to the alert.
*/
@Prop() htmlAttributes?: { [key: string]: any };
/**
* The component to display inside of the alert.
*/
@Prop() component?: ComponentRef;
/**
* The data to pass to the alert component.
* You only need to use this if you are not using
* a JavaScript framework. Otherwise, you can just
* set the props directly on your component.
*/
@Prop() componentProps?: ComponentProps;
/**
* If `true`, the component passed into `ion-alert` will
* automatically be mounted when the alert is created. The
* component will remain mounted even when the alert is dismissed.
* However, the component will be destroyed when the alert is
* destroyed. This property is not reactive and should only be
* used when initially creating a alert.
*
* Note: This feature only applies to inline alerts in JavaScript
* frameworks such as Angular, React, and Vue.
*/
@Prop() keepContentsMounted = false;
/**
* If `true`, the alert will open. If `false`, the alert will close.
* Use this if you need finer grained control over presentation, otherwise
* just use the alertController or the `trigger` property.
* Note: `isOpen` will not automatically be set back to `false` when
* the alert dismisses. You will need to do that in your code.
*/
@Prop() isOpen = false;
@Watch('isOpen')
onIsOpenChange(newValue: boolean, oldValue: boolean) {
if (newValue === true && oldValue === false) {
this.present();
} else if (newValue === false && oldValue === true) {
this.dismiss();
}
}
/**
* An ID corresponding to the trigger element that
* causes the alert to open when clicked.
*/
@Prop() trigger: string | undefined;
@Watch('trigger')
triggerChanged() {
const { trigger, el, triggerController } = this;
if (trigger) {
triggerController.addClickListener(el, trigger);
}
}
/**
* Emitted after the alert has presented.
*/
@Event({ eventName: 'ionAlertDidPresent' }) didPresent!: EventEmitter<void>;
/**
* Emitted before the alert has presented.
*/
@Event({ eventName: 'ionAlertWillPresent' }) willPresent!: EventEmitter<void>;
/**
* Emitted before the alert has dismissed.
*/
@Event({ eventName: 'ionAlertWillDismiss' }) willDismiss!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the alert has dismissed.
*/
@Event({ eventName: 'ionAlertDidDismiss' }) didDismiss!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the alert has presented.
* Shorthand for ionAlertWillDismiss.
*/
@Event({ eventName: 'didPresent' }) didPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the alert has presented.
* Shorthand for ionAlertWillPresent.
*/
@Event({ eventName: 'willPresent' }) willPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the alert has dismissed.
* Shorthand for ionAlertWillDismiss.
*/
@Event({ eventName: 'willDismiss' }) willDismissShorthand!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the alert has dismissed.
* Shorthand for ionAlertDidDismiss.
*/
@Event({ eventName: 'didDismiss' }) didDismissShorthand!: EventEmitter<OverlayEventDetail>;
@Listen('keydown', { target: 'document' })
onKeydown(ev: any) {
const inputTypes = new Set(this.processedInputs.map((i) => i.type));
/**
* Based on keyboard navigation requirements, the
* checkbox should not respond to the enter keydown event.
*/
if (inputTypes.has('checkbox') && ev.key === 'Enter') {
ev.preventDefault();
return;
}
/**
* Ensure when alert container is being focused, and the user presses the tab + shift keys, the focus will be set to the last alert button.
*/
if (ev.target.classList.contains('alert-wrapper')) {
if (ev.key === 'Tab' && ev.shiftKey) {
ev.preventDefault();
const lastChildBtn = this.wrapperEl?.querySelector('.alert-button:last-child') as HTMLButtonElement;
lastChildBtn.focus();
return;
}
}
// The only inputs we want to navigate between using arrow keys are the radios
// ignore the keydown event if it is not on a radio button
if (
!inputTypes.has('radio') ||
(ev.target && !this.el.contains(ev.target)) ||
ev.target.classList.contains('alert-button')
) {
return;
}
// Get all radios inside of the radio group and then
// filter out disabled radios since we need to skip those
const query = this.el.querySelectorAll('.alert-radio') as NodeListOf<HTMLButtonElement>;
const radios = Array.from(query).filter((radio) => !radio.disabled);
// The focused radio is the one that shares the same id as
// the event target
const index = radios.findIndex((radio) => radio.id === ev.target.id);
// We need to know what the next radio element should
// be in order to change the focus
let nextEl: HTMLButtonElement | undefined;
// If hitting arrow down or arrow right, move to the next radio
// If we're on the last radio, move to the first radio
if (['ArrowDown', 'ArrowRight'].includes(ev.key)) {
nextEl = index === radios.length - 1 ? radios[0] : radios[index + 1];
}
// If hitting arrow up or arrow left, move to the previous radio
// If we're on the first radio, move to the last radio
if (['ArrowUp', 'ArrowLeft'].includes(ev.key)) {
nextEl = index === 0 ? radios[radios.length - 1] : radios[index - 1];
}
if (nextEl && radios.includes(nextEl)) {
const nextProcessed = this.processedInputs.find((input) => input.id === nextEl?.id);
if (nextProcessed) {
this.rbClick(nextProcessed);
nextEl.focus();
}
}
}
@Watch('buttons')
buttonsChanged() {
const buttons = this.buttons;
this.processedButtons = buttons.map((btn) => {
return typeof btn === 'string' ? { text: btn, role: btn.toLowerCase() === 'cancel' ? 'cancel' : undefined } : btn;
});
}
@Watch('inputs')
inputsChanged() {
const inputs = this.inputs;
// Get the first input that is not disabled and the checked one
// If an enabled checked input exists, set it to be the focusable input
// otherwise we default to focus the first input
// This will only be used when the input is type radio
const first = inputs.find((input) => !input.disabled);
const checked = inputs.find((input) => input.checked && !input.disabled);
const focusable = checked || first;
// An alert can be created with several different inputs. Radios,
// checkboxes and inputs are all accepted, but they cannot be mixed.
const inputTypes = new Set(inputs.map((i) => i.type));
if (inputTypes.has('checkbox') && inputTypes.has('radio')) {
console.warn(
`Alert cannot mix input types: ${Array.from(inputTypes.values()).join(
'/'
)}. Please see alert docs for more info.`
);
}
this.inputType = inputTypes.values().next().value;
this.processedInputs = inputs.map(
(i, index) =>
({
type: i.type || 'text',
name: i.name || `${index}`,
placeholder: i.placeholder || '',
value: i.value,
label: i.label,
checked: !!i.checked,
disabled: !!i.disabled,
id: i.id || `alert-input-${this.overlayIndex}-${index}`,
handler: i.handler,
min: i.min,
max: i.max,
cssClass: i.cssClass ?? '',
attributes: i.attributes || {},
tabindex: i.type === 'radio' && i !== focusable ? -1 : 0,
} as AlertInput)
);
}
/**
* Emitted before the modal has presented, but after the component
* has been mounted in the DOM.
* This event exists so iOS can run the entering
* transition properly
*
* @internal
*/
@Event() ionMount!: EventEmitter<void>;
connectedCallback() {
prepareOverlay(this.el);
this.triggerChanged();
}
componentWillLoad() {
if (!this.htmlAttributes?.id) {
setOverlayId(this.el);
}
this.inputsChanged();
this.buttonsChanged();
}
disconnectedCallback() {
this.triggerController.removeClickListener();
if (this.gesture) {
this.gesture.destroy();
this.gesture = undefined;
}
}
componentDidLoad() {
/**
* Only create gesture if:
* 1. A gesture does not already exist
* 2. App is running in iOS mode
* 3. A wrapper ref exists
*/
if (!this.gesture && getIonMode(this) === 'ios' && this.wrapperEl) {
this.gesture = createButtonActiveGesture(this.wrapperEl, (refEl: HTMLElement) =>
refEl.classList.contains('alert-button')
);
this.gesture.enable(true);
}
/**
* If alert was rendered with isOpen="true"
* then we should open alert immediately.
*/
if (this.isOpen === true) {
raf(() => this.present());
}
/**
* When binding values in frameworks such as Angular
* it is possible for the value to be set after the Web Component
* initializes but before the value watcher is set up in Stencil.
* As a result, the watcher callback may not be fired.
* We work around this by manually calling the watcher
* callback when the component has loaded and the watcher
* is configured.
*/
this.triggerChanged();
}
private onLifecycle = (modalEvent: CustomEvent) => {
const el = this.usersElement;
const name = LIFECYCLE_MAP[modalEvent.type];
if (el && name) {
const event = new CustomEvent(name, {
bubbles: false,
cancelable: false,
detail: modalEvent.detail,
});
el.dispatchEvent(event);
}
};
/**
* Determines whether or not an overlay
* is being used inline or via a controller/JS
* and returns the correct delegate.
* By default, subsequent calls to getDelegate
* will use a cached version of the delegate.
* This is useful for calling dismiss after
* present so that the correct delegate is given.
*/
private getDelegate(force = false) {
if (this.workingDelegate && !force) {
return {
delegate: this.workingDelegate,
inline: this.inline,
};
}
/**
* If using overlay inline
* we potentially need to use the coreDelegate
* so that this works in vanilla JS apps.
* If a developer has presented this component
* via a controller, then we can assume
* the component is already in the
* correct place.
*/
const parentEl = this.el.parentNode as HTMLElement | null;
const inline = (this.inline = parentEl !== null && !this.hasController);
const delegate = (this.workingDelegate = inline ? this.delegate || this.coreDelegate : this.delegate);
return { inline, delegate };
}
/**
* Present the alert overlay after it has been created.
*/
@Method()
async present(): Promise<void> {
const unlock = await this.lockController.lock();
const { el } = this;
const { inline, delegate } = this.getDelegate(true);
/**
* Emit ionMount so JS Frameworks have an opportunity
* to add the child component to the DOM. The child
* component will be assigned to this.usersElement below.
*/
this.ionMount.emit();
this.usersElement = await attachComponent(
delegate,
el,
this.component,
['alert-viewport'],
this.componentProps,
inline
);
/**
* When using the lazy loaded build of Stencil, we need to wait
* for every Stencil component instance to be ready before presenting
* otherwise there can be a flash of unstyled content. With the
* custom elements bundle we need to wait for the JS framework
* mount the inner contents of the overlay otherwise WebKit may
* get the transition incorrect.
*/
if (hasLazyBuild(el)) {
await deepReady(this.usersElement);
/**
* If keepContentsMounted="true" then the
* JS Framework has already mounted the inner
* contents so there is no need to wait.
* Otherwise, we need to wait for the JS
* Framework to mount the inner contents
* of this component.
*/
} else if (!this.keepContentsMounted) {
await waitForMount();
}
await present(this, 'alertEnter', iosEnterAnimation, mdEnterAnimation).then(() => {
/**
* Check if alert has only one button and no inputs.
* If so, then focus on the button. Otherwise, focus the alert wrapper.
* This will map to the default native alert behavior.
*/
if (this.buttons.length === 1 && this.inputs.length === 0) {
const queryBtn = this.wrapperEl?.querySelector('.alert-button') as HTMLButtonElement;
queryBtn.focus();
} else {
this.wrapperEl?.focus();
}
});
unlock();
}
/**
* Dismiss the alert overlay after it has been presented.
*
* @param data Any data to emit in the dismiss events.
* @param role The role of the element that is dismissing the alert.
* This can be useful in a button handler for determining which button was
* clicked to dismiss the alert.
* Some examples include: ``"cancel"`, `"destructive"`, "selected"`, and `"backdrop"`.
*
* This is a no-op if the overlay has not been presented yet. If you want
* to remove an overlay from the DOM that was never presented, use the
* [remove](https://developer.mozilla.org/en-US/docs/Web/API/Element/remove) method.
*/
@Method()
async dismiss(data?: any, role?: string): Promise<boolean> {
const unlock = await this.lockController.lock();
const dismissed = await dismiss(this, data, role, 'alertLeave', iosLeaveAnimation, mdLeaveAnimation);
if (dismissed) {
/**
* If using alert inline
* we potentially need to use the coreDelegate
* so that this works in vanilla JS apps
*/
const { delegate } = this.getDelegate();
await detachComponent(delegate, this.usersElement);
}
unlock();
return dismissed;
}
/**
* Returns a promise that resolves when the alert did dismiss.
*/
@Method()
onDidDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
return eventMethod(this.el, 'ionAlertDidDismiss');
}
/**
* Returns a promise that resolves when the alert will dismiss.
*/
@Method()
onWillDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
return eventMethod(this.el, 'ionAlertWillDismiss');
}
private rbClick(selectedInput: AlertInput) {
for (const input of this.processedInputs) {
input.checked = input === selectedInput;
input.tabindex = input === selectedInput ? 0 : -1;
}
this.activeId = selectedInput.id;
safeCall(selectedInput.handler, selectedInput);
forceUpdate(this);
}
private cbClick(selectedInput: AlertInput) {
selectedInput.checked = !selectedInput.checked;
safeCall(selectedInput.handler, selectedInput);
forceUpdate(this);
}
private async buttonClick(button: AlertButton) {
const role = button.role;
const values = this.getValues();
if (isCancel(role)) {
return this.dismiss({ values }, role);
}
const returnData = await this.callButtonHandler(button, values);
if (returnData !== false) {
return this.dismiss({ values, ...returnData }, button.role);
}
return false;
}
private async callButtonHandler(button: AlertButton | undefined, data?: any) {
if (button?.handler) {
// a handler has been provided, execute it
// pass the handler the values from the inputs
const returnData = await safeCall(button.handler, data);
if (returnData === false) {
// if the return value of the handler is false then do not dismiss
return false;
}
if (typeof returnData === 'object') {
return returnData;
}
}
return {};
}
private getValues(): any {
if (this.processedInputs.length === 0) {
// this is an alert without any options/inputs at all
return undefined;
}
if (this.inputType === 'radio') {
// this is an alert with radio buttons (single value select)
// return the one value which is checked, otherwise undefined
const checkedInput = this.processedInputs.find((i) => !!i.checked);
return checkedInput ? checkedInput.value : undefined;
}
if (this.inputType === 'checkbox') {
// this is an alert with checkboxes (multiple value select)
// return an array of all the checked values
return this.processedInputs.filter((i) => i.checked).map((i) => i.value);
}
// this is an alert with text inputs
// return an object of all the values with the input name as the key
const values: { [k: string]: string } = {};
this.processedInputs.forEach((i) => {
values[i.name!] = i.value || '';
});
return values;
}
private renderAlertInputs() {
switch (this.inputType) {
case 'checkbox':
return this.renderCheckbox();
case 'radio':
return this.renderRadio();
default:
return this.renderInput();
}
}
private renderCheckbox() {
const inputs = this.processedInputs;
const mode = getIonMode(this);
if (inputs.length === 0) {
return null;
}
return (
<div class="alert-checkbox-group">
{inputs.map((i) => (
<button
type="button"
onClick={() => this.cbClick(i)}
aria-checked={`${i.checked}`}
id={i.id}
disabled={i.disabled}
tabIndex={i.tabindex}
role="checkbox"
class={{
...getClassMap(i.cssClass),
'alert-tappable': true,
'alert-checkbox': true,
'alert-checkbox-button': true,
'ion-focusable': true,
'alert-checkbox-button-disabled': i.disabled || false,
}}
>
<div class="alert-button-inner">
<div class="alert-checkbox-icon">
<div class="alert-checkbox-inner"></div>
</div>
<div class="alert-checkbox-label">{i.label}</div>
</div>
{mode === 'md' && <ion-ripple-effect></ion-ripple-effect>}
</button>
))}
</div>
);
}
private renderRadio() {
const inputs = this.processedInputs;
if (inputs.length === 0) {
return null;
}
return (
<div class="alert-radio-group" role="radiogroup" aria-activedescendant={this.activeId}>
{inputs.map((i) => (
<button
type="button"
onClick={() => this.rbClick(i)}
aria-checked={`${i.checked}`}
disabled={i.disabled}
id={i.id}
tabIndex={i.tabindex}
class={{
...getClassMap(i.cssClass),
'alert-radio-button': true,
'alert-tappable': true,
'alert-radio': true,
'ion-focusable': true,
'alert-radio-button-disabled': i.disabled || false,
}}
role="radio"
>
<div class="alert-button-inner">
<div class="alert-radio-icon">
<div class="alert-radio-inner"></div>
</div>
<div class="alert-radio-label">{i.label}</div>
</div>
</button>
))}
</div>
);
}
private renderInput() {
const inputs = this.processedInputs;
if (inputs.length === 0) {
return null;
}
return (
<div class="alert-input-group">
{inputs.map((i) => {
if (i.type === 'textarea') {
return (
<div class="alert-input-wrapper">
<textarea
placeholder={i.placeholder}
value={i.value}
id={i.id}
tabIndex={i.tabindex}
{...(i.attributes as { [key: string]: any })}
disabled={i.attributes?.disabled ?? i.disabled}
class={inputClass(i)}
onInput={(e) => {
i.value = (e.target as any).value;
if (i.attributes?.onInput) {
i.attributes.onInput(e);
}
}}
/>
</div>
);
} else {
return (
<div class="alert-input-wrapper">
<input
placeholder={i.placeholder}
type={i.type}
min={i.min}
max={i.max}
value={i.value}
id={i.id}
tabIndex={i.tabindex}
{...(i.attributes as { [key: string]: any })}
disabled={i.attributes?.disabled ?? i.disabled}
class={inputClass(i)}
onInput={(e) => {
i.value = (e.target as any).value;
if (i.attributes?.onInput) {
i.attributes.onInput(e);
}
}}
/>
</div>
);
}
})}
</div>
);
}
private onBackdropTap = () => {
this.dismiss(undefined, BACKDROP);
};
private dispatchCancelHandler = (ev: CustomEvent) => {
const role = ev.detail.role;
if (isCancel(role)) {
const cancelButton = this.processedButtons.find((b) => b.role === 'cancel');
this.callButtonHandler(cancelButton);
}
this.onLifecycle(ev);
};
private renderAlertButtons() {
const buttons = this.processedButtons;
const mode = getIonMode(this);
const alertButtonGroupClass = {
'alert-button-group': true,
'alert-button-group-vertical': buttons.length > 2,
};
return (
<div class={alertButtonGroupClass}>
{buttons.map((button) => (
<button
{...button.htmlAttributes}
type="button"
id={button.id}
class={buttonClass(button)}
tabIndex={0}
onClick={() => this.buttonClick(button)}
>
<span class="alert-button-inner">{button.text}</span>
{mode === 'md' && <ion-ripple-effect></ion-ripple-effect>}
</button>
))}
</div>
);
}
private renderAlertMessage(msgId: string) {
const { customHTMLEnabled, message } = this;
if (customHTMLEnabled) {
return <div id={msgId} class="alert-message" innerHTML={sanitizeDOMString(message)}></div>;
}
return (
<div id={msgId} class="alert-message">
{message}
</div>
);
}
render() {
const { overlayIndex, header, subHeader, message, htmlAttributes, onLifecycle } = this;
const mode = getIonMode(this);
const hdrId = `alert-${overlayIndex}-hdr`;
const msgId = `alert-${overlayIndex}-msg`;
const subHdrId = `alert-${overlayIndex}-sub-hdr`;
const role = this.inputs.length > 0 || this.buttons.length > 0 ? 'alertdialog' : 'alert';
/**
* Use both the header and subHeader ids if they are defined.
* If only the header is defined, use the header id.
* If only the subHeader is defined, use the subHeader id.
* If neither are defined, do not set aria-labelledby.
*/
const ariaLabelledBy = header && subHeader ? `${hdrId} ${subHdrId}` : header ? hdrId : subHeader ? subHdrId : null;
return (
<Host
tabindex="-1"
style={{
zIndex: `${20000 + overlayIndex}`,
}}
class={{
...getClassMap(this.cssClass),
[mode]: true,
'overlay-hidden': true,
'alert-translucent': this.translucent,
}}
onIonAlertDidPresent={onLifecycle}
onIonAlertWillPresent={onLifecycle}
onIonAlertWillDismiss={this.dispatchCancelHandler}
onIonAlertDidDismiss={onLifecycle}
onIonBackdropTap={this.onBackdropTap}
>
<ion-backdrop tappable={this.backdropDismiss} />
<div tabindex="0" aria-hidden="true"></div>
<div
class="alert-wrapper ion-overlay-wrapper"
role={role}
aria-modal="true"
aria-labelledby={ariaLabelledBy}
aria-describedby={message !== undefined ? msgId : null}
tabindex="0"
ref={(el) => (this.wrapperEl = el)}
{...(htmlAttributes as any)}
>
<div class="alert-head">
{header && (
<h2 id={hdrId} class="alert-title">
{header}
</h2>
)}
{/* If no header exists, subHeader should be the highest heading level, h2 */}
{subHeader && !header && (
<h2 id={subHdrId} class="alert-sub-title">
{subHeader}
</h2>
)}
{/* If a header exists, subHeader should be one level below it, h3 */}
{subHeader && header && (
<h3 id={subHdrId} class="alert-sub-title">
{subHeader}
</h3>
)}
</div>
{this.renderAlertMessage(msgId)}
{this.renderAlertInputs()}
{this.renderAlertButtons()}
<slot></slot>
</div>
<div tabindex="0" aria-hidden="true"></div>
</Host>
);
}
}
const LIFECYCLE_MAP: any = {
ionAlertDidPresent: 'ionViewDidEnter',
ionAlertWillPresent: 'ionViewWillEnter',
ionAlertWillDismiss: 'ionViewWillLeave',
ionAlertDidDismiss: 'ionViewDidLeave',
};
const inputClass = (input: AlertInput): CssClassMap => {
return {
'alert-input': true,
'alert-input-disabled': (input.attributes?.disabled ?? input.disabled) || false,
...getClassMap(input.cssClass),
...getClassMap(input.attributes ? input.attributes.class?.toString() : ''),
};
};
const buttonClass = (button: AlertButton): CssClassMap => {
return {
'alert-button': true,
'ion-focusable': true,
'ion-activatable': true,
[`alert-button-role-${button.role}`]: button.role !== undefined,
...getClassMap(button.cssClass),
};
};