mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 03:32:21 +08:00
555 lines
14 KiB
JavaScript
555 lines
14 KiB
JavaScript
import {Parent} from 'angular2/src/core/annotations_impl/visibility';
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import {Component, Directive, onInit} from 'angular2/src/core/annotations_impl/annotations';
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import {Optional} from 'angular2/src/di/annotations_impl'
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import {View} from 'angular2/src/core/annotations_impl/view';
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import {ElementRef} from 'angular2/src/core/compiler/element_ref';
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import {DynamicComponentLoader} from 'angular2/src/core/compiler/dynamic_component_loader';
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import {Injector} from 'angular2/di';
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import {ViewContainerRef} from 'angular2/src/core/compiler/view_container_ref';
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import {Compiler} from 'angular2/angular2';
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import {bind} from 'angular2/di';
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import {NavController} from './nav-controller';
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import {NavItem, NavParams} from './nav-item';
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import {Pane, NavBarSection} from './pane';
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import {Transition, ClickBlock} from 'ionic/ionic';
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import * as util from 'ionic/util';
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export class NavBase {
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constructor(
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parent: NavBase,
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compiler: Compiler,
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elementRef: ElementRef,
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loader: DynamicComponentLoader,
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injector: Injector
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) {
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this.parent = parent;
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this.compiler = compiler;
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this.elementRef = elementRef;
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this.domElement = elementRef.domElement;
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this.loader = loader;
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this.injector = injector;
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this.items = [];
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this.navCtrl = new NavController(this);
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this.sbTransition = null;
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this.sbActive = false;
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this.panes = {};
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this.id = ++itemIds;
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this.childIds = -1;
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}
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initial(ComponentClass) {
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this.push(ComponentClass);
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}
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setPaneAnchor(elementRef) {
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this.anchorElementRef = elementRef;
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}
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getPane(itemStructure, callback) {
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// this gets or creates the Pane which similar nav items live in
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// Nav items with just a navbar/content would all use the same Pane
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// Tabs and view's without a navbar would get a different Panes
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if (this.panes[itemStructure.key]) {
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// nav pane which the entering component already exists
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callback(this.panes[itemStructure.key]);
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} else {
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// create a new nav pane
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this.panes[itemStructure.key] = null;
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let injector = this.injector.resolveAndCreateChild([
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bind(NavBase).toValue(this)
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]);
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// add a Pane element
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// when the Pane is added, it'll also add its reference to the panes object
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this.loader.loadNextToExistingLocation(Pane, this.anchorElementRef, injector).then(() => {
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// get the pane reference by name
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let pane = this.panes[itemStructure.key];
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// get the element inside the Pane to add sections to
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let sectionViewContainerRef = pane.sectionAnchorElementRef;
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let promises = [];
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let sectionsToAdd = []
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// decide which sections should be added to this Pane, ie: nav bars, tab bars, etc.
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// add only the sections it needs
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if (itemStructure.navbar) {
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sectionsToAdd.push(NavBarSection);
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}
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// add the sections which this type of Pane requires
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sectionsToAdd.forEach(SectionClass => {
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// as each section is compiled and added to the Pane
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// the section will add a reference to itself in the Pane's sections object
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promises.push( this.loader.loadNextToExistingLocation(SectionClass, sectionViewContainerRef, null) );
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});
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// wait for all of the sections to resolve
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Promise.all(promises).then(() => {
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callback(pane);
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});
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});
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}
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}
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addPane(pane) {
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for (let np in this.panes) {
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if (this.panes[np] === null) {
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this.panes[np] = pane;
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return;
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}
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}
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}
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push(ComponentClass, params = {}, opts = {}) {
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if (!ComponentClass || this.isTransitioning()) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "forward"
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opts.direction = opts.direction || 'forward';
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if(opts.animate === false) {
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opts.animation = 'none';
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}
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// do not animate if this is the first in the stack
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if (!this.items.length) {
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opts.animation = 'none';
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}
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// the active item is going to be the leaving one (if one exists)
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let leavingItem = this.getActive() || new NavItem();
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leavingItem.shouldDestroy = false;
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leavingItem.shouldCache = true;
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leavingItem.willCache();
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// create a new NavStackItem
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let enteringItem = new NavItem(this, ComponentClass, params);
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// add the item to the stack
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this.add(enteringItem);
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// start the transition
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this.transition(enteringItem, leavingItem, opts, () => {
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resolve();
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});
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return promise;
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}
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pop(opts = {}) {
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if (this.isTransitioning() || this.items.length < 1) {
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return Promise.reject();
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}
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if(opts.animate === false) {
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opts.animation = 'none';
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "back"
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opts.direction = opts.direction || 'back';
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive() || new NavItem();
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leavingItem.shouldDestroy = true;
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leavingItem.shouldCache = false;
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leavingItem.willUnload();
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// the entering item is now the new last item
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// Note: we might not have an entering item if this is the only
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// item on the history stack.
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let enteringItem = this.getPrevious(leavingItem);
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if(enteringItem) {
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// start the transition
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this.transition(enteringItem, leavingItem, opts, () => {
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// transition completed, destroy the leaving item
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resolve();
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});
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} else {
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this.transitionComplete();
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resolve();
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}
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return promise;
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}
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select(enteringItem, opts = {}) {
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if (!enteringItem || !enteringItem.instance || this.isTransitioning()) {
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return;
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}
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enteringItem.instance.loadInitial();
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opts.animation = 'none';
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let leavingItem = this.getActive() || new NavItem();
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leavingItem.shouldDestroy = false;
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leavingItem.shouldCache = true;
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leavingItem.willCache();
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this.transition(enteringItem, leavingItem, opts, () => {
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});
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}
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transition(enteringItem, leavingItem, opts, callback) {
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if (!enteringItem || enteringItem === leavingItem) {
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return callback();
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}
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opts.isAnimated = (opts.animation !== 'none');
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this.transitionStart(opts);
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// wait for the new item to complete setup
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enteringItem.stage(() => {
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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leavingItem.willLeave();
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// set that the leaving item is stage to be leaving
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leavingItem.state = STAGED_LEAVING_STATE;
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// set that the new item pushed on the stack is staged to be entering
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// setting staged state is important for the transition logic to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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// wait for the items to be fully staged
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transAnimation.stage(() => {
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// update the state that the items are actively entering/leaving
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enteringItem.state = ACTIVELY_ENTERING_STATE;
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leavingItem.state = ACTIVELY_LEAVING_STATE;
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// start the transition
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transAnimation.play().then(() => {
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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// dispose any items that shouldn't stay around
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transAnimation.dispose();
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enteringItem.didEnter();
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leavingItem.didLeave();
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// all done!
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this.transitionComplete();
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callback();
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});
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});
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});
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}
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swipeBackStart() {
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if (this.isTransitioning() || this.items.length < 2) {
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return;
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}
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this.sbActive = true;
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this.sbResolve = null;
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// default the direction to "back"
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let opts = {
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direction: 'back'
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};
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive() || new NavItem();
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leavingItem.shouldDestroy = true;
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leavingItem.shouldCache = false;
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leavingItem.willLeave();
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leavingItem.willUnload();
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// the entering item is now the new last item
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let enteringItem = this.getPrevious(leavingItem);
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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// start the transition
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this.transitionStart({ isAnimated: true });
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// wait for the new item to complete setup
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enteringItem.stage(() => {
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// set that the leaving item is stage to be leaving
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leavingItem.state = STAGED_LEAVING_STATE;
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// set that the new item pushed on the stack is staged to be entering
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// setting staged state is important for the transition logic to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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// init the transition animation
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this.sbTransition = Transition.create(this, opts);
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this.sbTransition.easing('linear');
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// wait for the items to be fully staged
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this.sbTransition.stage(() => {
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// update the state that the items are actively entering/leaving
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enteringItem.state = ACTIVELY_ENTERING_STATE;
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leavingItem.state = ACTIVELY_LEAVING_STATE;
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let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
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swipeBackPromise.then((completeSwipeBack) => {
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if (completeSwipeBack) {
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// swipe back has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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enteringItem.didEnter();
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leavingItem.didLeave();
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} else {
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// cancelled the swipe back, return items to original state
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leavingItem.state = ACTIVE_STATE;
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enteringItem.state = CACHED_STATE;
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leavingItem.willEnter();
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leavingItem.didEnter();
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enteringItem.didLeave();
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leavingItem.shouldDestroy = false;
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enteringItem.shouldDestroy = false;
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}
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// all done!
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this.transitionComplete();
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});
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});
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});
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}
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swipeBackEnd(completeSwipeBack, progress, playbackRate) {
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// to reverse the animation use a negative playbackRate
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if (this.sbTransition && this.sbActive) {
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this.sbActive = false;
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if (progress <= 0) {
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this.swipeBackProgress(0.0001);
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} else if (progress >= 1) {
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this.swipeBackProgress(0.9999);
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}
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if (!completeSwipeBack) {
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playbackRate = playbackRate * -1;
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}
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this.sbTransition.playbackRate(playbackRate);
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this.sbTransition.play().then(() => {
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this.sbResolve && this.sbResolve(completeSwipeBack);
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this.sbTransition && this.sbTransition.dispose();
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this.sbResolve = this.sbTransition = null;
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});
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}
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}
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swipeBackProgress(progress) {
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if (this.sbTransition) {
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ClickBlock(true, 4000);
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this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
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}
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}
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swipeBackEnabled() {
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if (this.items.length > 1) {
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let activeItem = this.getActive();
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if (activeItem) {
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return activeItem.enableBack;
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}
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}
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return false;
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}
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transitionStart(opts) {
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if (opts.isAnimated) {
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// block possible clicks during transition
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ClickBlock(true, 520);
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this.getNavElement().classList.add('transitioning');
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}
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}
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transitionComplete() {
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this.items.forEach((item) => {
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if (item) {
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if (item.shouldDestroy) {
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this.remove(item);
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item.destroy();
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} else if (item.state === CACHED_STATE && item.shouldCache) {
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item.cache();
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item.shouldCache = false;
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}
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}
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});
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this.getNavElement().classList.remove('transitioning');
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// allow clicks again
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ClickBlock(false);
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}
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isTransitioning() {
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let state;
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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state = this.items[i].state;
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if (state === ACTIVELY_ENTERING_STATE ||
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state === ACTIVELY_LEAVING_STATE ||
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state === STAGED_ENTERING_STATE ||
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state === STAGED_LEAVING_STATE) {
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return true;
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}
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}
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return false;
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}
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getActive() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === ACTIVE_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getByInstance(instance) {
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if (instance) {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].instance === instance) {
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return this.items[i];
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}
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}
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}
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return null;
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}
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getByIndex(index) {
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if (index < this.items.length && index > -1) {
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return this.items[index];
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}
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return null;
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}
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getPrevious(item) {
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if (item) {
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return this.items[ this.items.indexOf(item) - 1 ];
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}
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return null;
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}
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getStagedEnteringItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_ENTERING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getStagedLeavingItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_LEAVING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getNavElement() {
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return this.domElement;
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}
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add(item) {
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item.id = this.id + '' + (++this.childIds);
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this.items.push(item);
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}
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remove(itemOrIndex) {
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util.array.remove(this.items, itemOrIndex);
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}
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length() {
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return this.items.length;
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}
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clear() {
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let pops = [];
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for (let item of this.items) {
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pops.push(this.pop({
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animate: false
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}));
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}
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return Promise.all(pops);
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}
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instances() {
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let instances = [];
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for (let item of this.items) {
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if (item.instance) {
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instances.push(item.instance);
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}
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}
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return instances;
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}
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isActive(item) {
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return (item && item.state === ACTIVE_STATE);
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}
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isStagedEntering(item) {
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return (item && item.state === STAGED_ENTERING_STATE);
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}
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width() {
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return this.domElement.offsetWidth;
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}
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}
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const ACTIVE_STATE = 1;
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const CACHED_STATE = 2;
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const STAGED_ENTERING_STATE = 3;
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const STAGED_LEAVING_STATE = 4;
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const ACTIVELY_ENTERING_STATE = 5;
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const ACTIVELY_LEAVING_STATE = 6;
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let itemIds = -1;
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