Files

463 lines
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TypeScript

import { Component, ComponentInterface, Element, FunctionalComponent, Host, Listen, Method, Prop, State, Watch, forceUpdate, h, readTask, writeTask } from '@stencil/core';
import { Cell, DomRenderFn, FooterHeightFn, HeaderFn, HeaderHeightFn, ItemHeightFn, ItemRenderFn, VirtualNode } from '../../interface';
import { CELL_TYPE_FOOTER, CELL_TYPE_HEADER, CELL_TYPE_ITEM } from './constants';
import { Range, calcCells, calcHeightIndex, doRender, findCellIndex, getRange, getShouldUpdate, getViewport, inplaceUpdate, positionForIndex, resizeBuffer, updateVDom } from './virtual-scroll-utils';
@Component({
tag: 'ion-virtual-scroll',
styleUrl: 'virtual-scroll.scss'
})
export class VirtualScroll implements ComponentInterface {
private contentEl?: HTMLElement;
private scrollEl?: HTMLElement;
private range: Range = { offset: 0, length: 0 };
private timerUpdate: any;
private heightIndex?: Uint32Array;
private viewportHeight = 0;
private cells: Cell[] = [];
private virtualDom: VirtualNode[] = [];
private isEnabled = false;
private viewportOffset = 0;
private currentScrollTop = 0;
private indexDirty = 0;
private lastItemLen = 0;
private rmEvent: (() => void) | undefined;
@Element() el!: HTMLIonVirtualScrollElement;
@State() totalHeight = 0;
/**
* It is important to provide this
* if virtual item height will be significantly larger than the default
* The approximate height of each virtual item template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered.
*/
@Prop() approxItemHeight = 45;
/**
* The approximate height of each header template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered.
*/
@Prop() approxHeaderHeight = 30;
/**
* The approximate width of each footer template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered.
*/
@Prop() approxFooterHeight = 30;
/**
* Section headers and the data used within its given
* template can be dynamically created by passing a function to `headerFn`.
* For example, a large list of contacts usually has dividers between each
* letter in the alphabet. App's can provide their own custom `headerFn`
* which is called with each record within the dataset. The logic within
* the header function can decide if the header template should be used,
* and what data to give to the header template. The function must return
* `null` if a header cell shouldn't be created.
*/
@Prop() headerFn?: HeaderFn;
/**
* Section footers and the data used within its given
* template can be dynamically created by passing a function to `footerFn`.
* The logic within the footer function can decide if the footer template
* should be used, and what data to give to the footer template. The function
* must return `null` if a footer cell shouldn't be created.
*/
@Prop() footerFn?: HeaderFn;
/**
* The data that builds the templates within the virtual scroll.
* It's important to note that when this data has changed, then the
* entire virtual scroll is reset, which is an expensive operation and
* should be avoided if possible.
*/
@Prop() items?: any[];
/**
* An optional function that maps each item within their height.
* When this function is provides, heavy optimizations and fast path can be taked by
* `ion-virtual-scroll` leading to massive performance improvements.
*
* This function allows to skip all DOM reads, which can be Doing so leads
* to massive performance
*/
@Prop() itemHeight?: ItemHeightFn;
/**
* An optional function that maps each item header within their height.
*/
@Prop() headerHeight?: HeaderHeightFn;
/**
* An optional function that maps each item footer within their height.
*/
@Prop() footerHeight?: FooterHeightFn;
/**
* NOTE: only JSX API for stencil.
*
* Provide a render function for the items to be rendered. Returns a JSX virtual-dom.
*/
@Prop() renderItem?: (item: any, index: number) => any;
/**
* NOTE: only JSX API for stencil.
*
* Provide a render function for the header to be rendered. Returns a JSX virtual-dom.
*/
@Prop() renderHeader?: (item: any, index: number) => any;
/**
* NOTE: only JSX API for stencil.
*
* Provide a render function for the footer to be rendered. Returns a JSX virtual-dom.
*/
@Prop() renderFooter?: (item: any, index: number) => any;
/**
* NOTE: only Vanilla JS API.
*/
@Prop() nodeRender?: ItemRenderFn;
/** @internal */
@Prop() domRender?: DomRenderFn;
@Watch('itemHeight')
@Watch('headerHeight')
@Watch('footerHeight')
@Watch('items')
itemsChanged() {
this.calcCells();
this.updateVirtualScroll();
}
async connectedCallback() {
const contentEl = this.el.closest('ion-content');
if (!contentEl) {
console.error('<ion-virtual-scroll> must be used inside an <ion-content>');
return;
}
this.scrollEl = await contentEl.getScrollElement();
this.contentEl = contentEl;
this.calcCells();
this.updateState();
}
componentDidUpdate() {
this.updateState();
}
disconnectedCallback() {
this.scrollEl = undefined;
}
@Listen('resize', { target: 'window' })
onResize() {
this.calcCells();
this.updateVirtualScroll();
}
/**
* Returns the position of the virtual item at the given index.
*/
@Method()
positionForItem(index: number): Promise<number> {
return Promise.resolve(positionForIndex(index, this.cells, this.getHeightIndex()));
}
/**
* This method marks a subset of items as dirty, so they can be re-rendered. Items should be marked as
* dirty any time the content or their style changes.
*
* The subset of items to be updated can are specifing by an offset and a length.
*/
@Method()
async checkRange(offset: number, len = -1) {
// TODO: kind of hacky how we do in-place updated of the cells
// array. this part needs a complete refactor
if (!this.items) {
return;
}
const length = (len === -1)
? this.items.length - offset
: len;
const cellIndex = findCellIndex(this.cells, offset);
const cells = calcCells(
this.items,
this.itemHeight,
this.headerHeight,
this.footerHeight,
this.headerFn,
this.footerFn,
this.approxHeaderHeight,
this.approxFooterHeight,
this.approxItemHeight,
cellIndex, offset, length
);
this.cells = inplaceUpdate(this.cells, cells, cellIndex);
this.lastItemLen = this.items.length;
this.indexDirty = Math.max(offset - 1, 0);
this.scheduleUpdate();
}
/**
* This method marks the tail the items array as dirty, so they can be re-rendered.
*
* It's equivalent to calling:
*
* ```js
* virtualScroll.checkRange(lastItemLen);
* ```
*/
@Method()
async checkEnd() {
if (this.items) {
this.checkRange(this.lastItemLen);
}
}
private onScroll = () => {
this.updateVirtualScroll();
}
private updateVirtualScroll() {
// do nothing if virtual-scroll is disabled
if (!this.isEnabled || !this.scrollEl) {
return;
}
// unschedule future updates
if (this.timerUpdate) {
clearTimeout(this.timerUpdate);
this.timerUpdate = undefined;
}
// schedule DOM operations into the stencil queue
readTask(this.readVS.bind(this));
writeTask(this.writeVS.bind(this));
}
private readVS() {
const { contentEl, scrollEl, el } = this;
let topOffset = 0;
let node: HTMLElement | null = el;
while (node && node !== contentEl) {
topOffset += node.offsetTop;
node = node.parentElement;
}
this.viewportOffset = topOffset;
if (scrollEl) {
this.viewportHeight = scrollEl.offsetHeight;
this.currentScrollTop = scrollEl.scrollTop;
}
}
private writeVS() {
const dirtyIndex = this.indexDirty;
// get visible viewport
const scrollTop = this.currentScrollTop - this.viewportOffset;
const viewport = getViewport(scrollTop, this.viewportHeight, 100);
// compute lazily the height index
const heightIndex = this.getHeightIndex();
// get array bounds of visible cells base in the viewport
const range = getRange(heightIndex, viewport, 2);
// fast path, do nothing
const shouldUpdate = getShouldUpdate(dirtyIndex, this.range, range);
if (!shouldUpdate) {
return;
}
this.range = range;
// in place mutation of the virtual DOM
updateVDom(
this.virtualDom,
heightIndex,
this.cells,
range
);
// Write DOM
// Different code paths taken depending of the render API used
if (this.nodeRender) {
doRender(this.el, this.nodeRender, this.virtualDom, this.updateCellHeight.bind(this));
} else if (this.domRender) {
this.domRender(this.virtualDom);
} else if (this.renderItem) {
forceUpdate(this);
}
}
private updateCellHeight(cell: Cell, node: any) {
const update = () => {
if ((node as any)['$ionCell'] === cell) {
const style = window.getComputedStyle(node);
const height = node.offsetHeight + parseFloat(style.getPropertyValue('margin-bottom'));
this.setCellHeight(cell, height);
}
};
if (node && node.componentOnReady) {
node.componentOnReady().then(update);
} else {
update();
}
}
private setCellHeight(cell: Cell, height: number) {
const index = cell.i;
// the cell might changed since the height update was scheduled
if (cell !== this.cells[index]) {
return;
}
if (cell.height !== height || cell.visible !== true) {
cell.visible = true;
cell.height = height;
this.indexDirty = Math.min(this.indexDirty, index);
this.scheduleUpdate();
}
}
private scheduleUpdate() {
clearTimeout(this.timerUpdate);
this.timerUpdate = setTimeout(() => this.updateVirtualScroll(), 100);
}
private updateState() {
const shouldEnable = !!(
this.scrollEl &&
this.cells
);
if (shouldEnable !== this.isEnabled) {
this.enableScrollEvents(shouldEnable);
if (shouldEnable) {
this.updateVirtualScroll();
}
}
}
private calcCells() {
if (!this.items) {
return;
}
this.lastItemLen = this.items.length;
this.cells = calcCells(
this.items,
this.itemHeight,
this.headerHeight,
this.footerHeight,
this.headerFn,
this.footerFn,
this.approxHeaderHeight,
this.approxFooterHeight,
this.approxItemHeight,
0, 0, this.lastItemLen
);
this.indexDirty = 0;
}
private getHeightIndex(): Uint32Array {
if (this.indexDirty !== Infinity) {
this.calcHeightIndex(this.indexDirty);
}
return this.heightIndex!;
}
private calcHeightIndex(index = 0) {
// TODO: optimize, we don't need to calculate all the cells
this.heightIndex = resizeBuffer(this.heightIndex, this.cells.length);
this.totalHeight = calcHeightIndex(this.heightIndex, this.cells, index);
this.indexDirty = Infinity;
}
private enableScrollEvents(shouldListen: boolean) {
if (this.rmEvent) {
this.rmEvent();
this.rmEvent = undefined;
}
const scrollEl = this.scrollEl;
if (scrollEl) {
this.isEnabled = shouldListen;
scrollEl.addEventListener('scroll', this.onScroll);
this.rmEvent = () => {
scrollEl.removeEventListener('scroll', this.onScroll);
};
}
}
private renderVirtualNode(node: VirtualNode) {
const { type, value, index } = node.cell;
switch (type) {
case CELL_TYPE_ITEM: return this.renderItem!(value, index);
case CELL_TYPE_HEADER: return this.renderHeader!(value, index);
case CELL_TYPE_FOOTER: return this.renderFooter!(value, index);
}
}
render() {
return (
<Host
style={{
height: `${this.totalHeight}px`
}}
>
{this.renderItem && (
<VirtualProxy dom={this.virtualDom}>
{this.virtualDom.map(node => this.renderVirtualNode(node))}
</VirtualProxy>
)}
</Host>
);
}
}
const VirtualProxy: FunctionalComponent<{dom: VirtualNode[]}> = ({ dom }, children, utils) => {
return utils.map(children, (child, i) => {
const node = dom[i];
const vattrs = child.vattrs || {};
let classes = vattrs.class || '';
classes += 'virtual-item ';
if (!node.visible) {
classes += 'virtual-loading';
}
return {
...child,
vattrs: {
...vattrs,
class: classes,
style: {
...vattrs.style,
transform: `translate3d(0,${node.top}px,0)`
}
}
};
});
};