mirror of
https://github.com/ionic-team/ionic-framework.git
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First draft of how devices play out: .grade-a: - iOS - >= Android 4.4 .grade-b: - Android >= 4 && < 4.4 .grade-c: - Android < 4
195 lines
5.7 KiB
JavaScript
195 lines
5.7 KiB
JavaScript
(function(ionic) {
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ionic.Platform = {
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isReady: false,
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isFullScreen: false,
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platforms: null,
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grade: null,
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ready: function(cb) {
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// run through tasks to complete now that the device is ready
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if(this.isReady) {
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cb();
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} else {
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// the platform isn't ready yet, add it to this array
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// which will be called once the platform is ready
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readyCallbacks.push(cb);
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}
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},
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detect: function() {
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var i, bodyClass = document.body.className;
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ionic.Platform._checkPlatforms();
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// only change the body class if we got platform info
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for(i = 0; i < this.platforms.length; i++) {
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bodyClass += ' platform-' + this.platforms[i];
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}
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bodyClass += ' grade-' + this.grade;
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document.body.className = bodyClass.trim();
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},
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device: function() {
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if(window.device) return window.device;
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if(this.isCordova()) console.error('device plugin required');
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return {};
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},
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_checkPlatforms: function(platforms) {
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this.platforms = [];
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this.grade = 'a';
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var v = this.version().toString().replace('.', '_');
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if(this.isCordova()) {
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this.platforms.push('cordova');
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}
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if(this.isIOS()) {
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this.platforms.push('ios');
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this.platforms.push('ios' + v.split('_')[0]);
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this.platforms.push('ios' + v);
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}
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if(this.isIPad()) {
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this.platforms.push('ipad');
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}
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if(this.isAndroid()) {
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this.platforms.push('android');
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this.platforms.push('android' + v.split('_')[0]);
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this.platforms.push('android' + v);
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if(platformVersion > 0 && platformVersion < 4.4) {
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this.grade = (platformVersion < 4 ? 'c' : 'b');
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}
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}
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},
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// Check if we are running in Cordova
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isCordova: function() {
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return !(!window.cordova && !window.PhoneGap && !window.phonegap);
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},
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isIPad: function() {
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return navigator.userAgent.toLowerCase().indexOf('ipad') >= 0;
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},
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isIOS: function() {
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return this.is('ios');
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},
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isAndroid: function() {
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return this.is('android');
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},
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platform: function() {
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// singleton to get the platform name
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if(!platformName) this.setPlatform(this.device().platform);
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return platformName;
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},
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setPlatform: function(n) {
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platformName = n;
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},
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version: function() {
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// singleton to get the platform version
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if(!platformVersion) this.setVersion(this.device().version);
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return platformVersion;
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},
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setVersion: function(v) {
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if(v) {
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v = v.split('.');
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platformVersion = parseFloat(v[0] + '.' + (v.length > 1 ? v[1] : 0));
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} else {
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platformVersion = 0;
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}
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},
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// Check if the platform is the one detected by cordova
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is: function(type) {
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var pName = this.platform();
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if(pName) {
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return pName.toLowerCase() === type.toLowerCase();
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}
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// A quick hack for
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return navigator.userAgent.toLowerCase().indexOf(type.toLowerCase()) >= 0;
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},
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exitApp: function() {
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this.ready(function(){
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navigator.app && navigator.app.exitApp && navigator.app.exitApp();
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});
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},
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showStatusBar: function(val) {
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// Only useful when run within cordova
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this.showStatusBar = val;
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this.ready(function(){
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// run this only when or if the platform (cordova) is ready
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if(ionic.Platform.showStatusBar) {
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// they do not want it to be full screen
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StatusBar.show();
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document.body.classList.remove('status-bar-hide');
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} else {
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// it should be full screen
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StatusBar.hide();
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document.body.classList.add('status-bar-hide');
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}
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});
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},
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fullScreen: function(showFullScreen, showStatusBar) {
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// fullScreen( [showFullScreen[, showStatusBar] ] )
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// showFullScreen: default is true if no param provided
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this.isFullScreen = (showFullScreen !== false);
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// add/remove the fullscreen classname to the body
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ionic.DomUtil.ready(function(){
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// run this only when or if the DOM is ready
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if(ionic.Platform.isFullScreen) {
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document.body.classList.add('fullscreen');
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} else {
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document.body.classList.remove('fullscreen');
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}
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});
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// showStatusBar: default is false if no param provided
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this.showStatusBar( (showStatusBar === true) );
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}
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};
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var platformName, // just the name, like iOS or Android
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platformVersion, // a float of the major and minor, like 7.1
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readyCallbacks = [];
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// setup listeners to know when the device is ready to go
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function onWindowLoad() {
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if(ionic.Platform.isCordova()) {
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// the window and scripts are fully loaded, and a cordova/phonegap
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// object exists then let's listen for the deviceready
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document.addEventListener("deviceready", onPlatformReady, false);
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} else {
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// the window and scripts are fully loaded, but the window object doesn't have the
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// cordova/phonegap object, so its just a browser, not a webview wrapped w/ cordova
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onPlatformReady();
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}
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window.removeEventListener("load", onWindowLoad, false);
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}
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window.addEventListener("load", onWindowLoad, false);
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function onPlatformReady() {
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// the device is all set to go, init our own stuff then fire off our event
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ionic.Platform.isReady = true;
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ionic.Platform.detect();
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for(var x=0; x<readyCallbacks.length; x++) {
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// fire off all the callbacks that were added before the platform was ready
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readyCallbacks[x]();
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}
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readyCallbacks = [];
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ionic.trigger('platformready', { target: document });
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document.removeEventListener("deviceready", onPlatformReady, false);
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}
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})(window.ionic);
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