Files
ionic-framework/ionic/components/view/view-controller.js
2015-06-20 12:54:25 -05:00

484 lines
12 KiB
JavaScript

import {Compiler} from 'angular2/angular2';
import {ElementRef} from 'angular2/src/core/compiler/element_ref';
import {DynamicComponentLoader} from 'angular2/src/core/compiler/dynamic_component_loader';
import {Injector} from 'angular2/di';
import {ViewItem} from './view-item';
import {NavController} from '../nav/nav-controller';
import {PaneController} from '../nav/pane';
import {Transition} from '../../transitions/transition';
import {ClickBlock} from '../../util/click-block';
import * as util from 'ionic/util';
export class ViewController {
constructor(
parentViewCtrl: ViewController,
compiler: Compiler,
elementRef: ElementRef,
loader: DynamicComponentLoader,
injector: Injector
) {
this.parent = parentViewCtrl;
this.compiler = compiler;
this.elementRef = elementRef;
this.loader = loader;
this.injector = injector;
// TODO: Make this generic?
this.domElement = elementRef.domElement;
this.items = [];
this.navCtrl = new NavController(this);
this.panes = new PaneController(this);
this.sbTransition = null;
this.sbActive = false;
this.id = ++ctrlIds;
this._ids = -1;
}
push(ComponentType, params = {}, opts = {}) {
if (!ComponentType || this.isTransitioning()) {
return Promise.reject();
}
let resolve;
let promise = new Promise(res => { resolve = res; });
// do not animate if this is the first in the stack
if (!this.items.length) {
opts.animation = 'none';
}
// default the direction to "forward"
opts.direction = opts.direction || 'forward';
// the active item is going to be the leaving one (if one exists)
let leavingItem = this.getActive() || new ViewItem();
leavingItem.shouldDestroy = false;
leavingItem.shouldCache = true;
leavingItem.willCache();
// create a new ViewItem
let enteringItem = new ViewItem(this, ComponentType, params);
// add the item to the stack
this.add(enteringItem);
// start the transition
this.transition(enteringItem, leavingItem, opts, () => {
resolve();
});
return promise;
}
pop(opts = {}) {
if (this.isTransitioning() || this.items.length < 2) {
return Promise.reject();
}
let resolve;
let promise = new Promise(res => { resolve = res; });
// default the direction to "back"
opts.direction = opts.direction || 'back';
// get the active item and set that it is staged to be leaving
// was probably the one popped from the stack
let leavingItem = this.getActive() || new ViewItem();
leavingItem.shouldDestroy = true;
leavingItem.shouldCache = false;
leavingItem.willUnload();
// the entering item is now the new last item
// Note: we might not have an entering item if this is the only
// item on the history stack.
let enteringItem = this.getPrevious(leavingItem);
if (enteringItem) {
// start the transition
this.transition(enteringItem, leavingItem, opts, () => {
// transition completed, destroy the leaving item
resolve();
});
} else {
this.transitionComplete();
resolve();
}
return promise;
}
transition(enteringItem, leavingItem, opts, callback) {
if (!enteringItem || enteringItem === leavingItem) {
return callback();
}
if (opts.animate === false) {
opts.animation = 'none';
}
opts.animate = (opts.animation !== 'none');
// wait for the new item to complete setup
enteringItem.stage(() => {
enteringItem.shouldDestroy = false;
enteringItem.shouldCache = false;
enteringItem.willEnter();
leavingItem.willLeave();
// set that the new item pushed on the stack is staged to be entering/leaving
// staged state is important for the transition to find the correct item
enteringItem.state = STAGED_ENTERING_STATE;
leavingItem.state = STAGED_LEAVING_STATE;
// init the transition animation
let transAnimation = Transition.create(this, opts);
if (!opts.animate) {
// force it to not animate the elements, just apply the "to" styles
transAnimation.duration(0);
}
let duration = transAnimation.duration();
if (duration > 64) {
// block any clicks during the transition and provide a
// fallback to remove the clickblock if something goes wrong
ClickBlock(true, duration + 200);
}
// start the transition
transAnimation.play().then(() => {
// transition has completed, update each item's state
enteringItem.state = ACTIVE_STATE;
leavingItem.state = CACHED_STATE;
// dispose any items that shouldn't stay around
transAnimation.dispose();
enteringItem.didEnter();
leavingItem.didLeave();
// all done!
this.transitionComplete();
callback();
});
});
}
swipeBackStart() {
if (this.isTransitioning() || this.items.length < 2) {
return;
}
this.sbActive = true;
this.sbResolve = null;
// default the direction to "back"
let opts = {
direction: 'back'
};
// get the active item and set that it is staged to be leaving
// was probably the one popped from the stack
let leavingItem = this.getActive() || new ViewItem();
leavingItem.shouldDestroy = true;
leavingItem.shouldCache = false;
leavingItem.willLeave();
leavingItem.willUnload();
// the entering item is now the new last item
let enteringItem = this.getPrevious(leavingItem);
enteringItem.shouldDestroy = false;
enteringItem.shouldCache = false;
enteringItem.willEnter();
// wait for the new item to complete setup
enteringItem.stage(() => {
// set that the new item pushed on the stack is staged to be entering/leaving
// staged state is important for the transition to find the correct item
enteringItem.state = STAGED_ENTERING_STATE;
leavingItem.state = STAGED_LEAVING_STATE;
// init the transition animation
this.sbTransition = Transition.create(this, opts);
this.sbTransition.easing('linear');
this.sbTransition.stage();
let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
swipeBackPromise.then((completeSwipeBack) => {
if (completeSwipeBack) {
// swipe back has completed, update each item's state
enteringItem.state = ACTIVE_STATE;
leavingItem.state = CACHED_STATE;
enteringItem.didEnter();
leavingItem.didLeave();
} else {
// cancelled the swipe back, return items to original state
leavingItem.state = ACTIVE_STATE;
enteringItem.state = CACHED_STATE;
leavingItem.willEnter();
leavingItem.didEnter();
enteringItem.didLeave();
leavingItem.shouldDestroy = false;
enteringItem.shouldDestroy = false;
}
// all done!
this.transitionComplete();
});
});
}
swipeBackProgress(progress) {
if (this.sbTransition) {
ClickBlock(true, 4000);
this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
}
}
swipeBackEnd(completeSwipeBack, progress, playbackRate) {
// to reverse the animation use a negative playbackRate
if (this.sbTransition && this.sbActive) {
this.sbActive = false;
if (progress <= 0) {
this.swipeBackProgress(0.0001);
} else if (progress >= 1) {
this.swipeBackProgress(0.9999);
}
if (!completeSwipeBack) {
playbackRate = playbackRate * -1;
}
this.sbTransition.playbackRate(playbackRate);
this.sbTransition.play().then(() => {
this.sbResolve && this.sbResolve(completeSwipeBack);
this.sbTransition && this.sbTransition.dispose();
this.sbResolve = this.sbTransition = null;
});
}
}
swipeBackEnabled() {
let activeItem = this.getActive();
if (activeItem) {
return activeItem.enableBack();
}
return false;
}
transitionComplete() {
this.items.forEach((item) => {
if (item) {
if (item.shouldDestroy) {
this.remove(item);
item.destroy();
} else if (item.state === CACHED_STATE && item.shouldCache) {
item.cache();
item.shouldCache = false;
}
}
});
// allow clicks again
ClickBlock(false);
}
isTransitioning() {
let state;
for (let i = 0, ii = this.items.length; i < ii; i++) {
state = this.items[i].state;
if (state === STAGED_ENTERING_STATE ||
state === STAGED_LEAVING_STATE) {
return true;
}
}
return false;
}
getActive() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === ACTIVE_STATE) {
return this.items[i];
}
}
return null;
}
getByInstance(instance) {
if (instance) {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].instance === instance) {
return this.items[i];
}
}
}
return null;
}
getByIndex(index) {
if (index < this.items.length && index > -1) {
return this.items[index];
}
return null;
}
getPrevious(item) {
if (item) {
return this.items[ this.items.indexOf(item) - 1 ];
}
return null;
}
getStagedEnteringItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_ENTERING_STATE) {
return this.items[i];
}
}
return null;
}
getStagedLeavingItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_LEAVING_STATE) {
return this.items[i];
}
}
return null;
}
navbarViewContainer(nbContainer) {
if (nbContainer) {
this._nbContainer = nbContainer;
}
if (this._nbContainer) {
return this._nbContainer;
}
if (this.parent) {
return this.parent.navbarViewContainer();
}
}
anchorElementRef() {
if (arguments.length) {
this._anchorER = arguments[0];
}
return this._anchorER;
}
anchorViewContainerRef() {
if (arguments.length) {
this._anchorVC = arguments[0];
}
return this._anchorVC;
}
childNavbar() {
if (arguments.length) {
this._childNavbar = arguments[0];
}
return this._childNavbar;
}
add(item) {
item.id = this.id + '' + (++this._ids);
this.items.push(item);
}
remove(itemOrIndex) {
util.array.remove(this.items, itemOrIndex);
}
length() {
return this.items.length;
}
/**
* Set the item stack to reflect the given component classes.
*/
setItems(components) {
// Pop all of the current items
this.clear();
// Then, change the root
let leavingItem = this.getActive() || new ViewItem();
leavingItem.shouldDestroy = true;
leavingItem.shouldCache = false;
leavingItem.willUnload();
this.transitionComplete();
for(let c of components) {
this.push(c, {
animate: false
})
}
}
/**
* Pops off all the trailing items, but leaves the root.
* To change the root, call setRoot with the root component.
*/
clear() {
let pops = [];
for (let item of this.items) {
pops.push(this.pop({
animate: false
}));
}
return Promise.all(pops);
}
instances() {
let instances = [];
for (let item of this.items) {
if (item.instance) {
instances.push(item.instance);
}
}
return instances;
}
isActive(item) {
return (item && item.state === ACTIVE_STATE);
}
isStagedEntering(item) {
return (item && item.state === STAGED_ENTERING_STATE);
}
}
const ACTIVE_STATE = 1;
const CACHED_STATE = 2;
const STAGED_ENTERING_STATE = 3;
const STAGED_LEAVING_STATE = 4;
let ctrlIds = -1;